Mon.Jan 29, 2024

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Level Design Process #01: Cube to Temple

Game Developer

Level design is like when you eat a delicious food without knowing its recipe. Experiencing a good taste is NOT enough to make a similar one. You should understand about the entire process; from the fundamentals to polishing the product.

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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. Like Seoul-based Funnylocks with their recently released horror action shooter Unstoppable. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To ensure authenticity, we referenced American dramas, cartoons, and games from that era when designing everything from the characters’ clothing to office props.

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Report: Embracer cancels Eidos' unannounced Deus Ex project, lays off staff

Game Developer

The sci-fi franchise hits a setback with the sudden cancellation of the follow up to 2016's Deus Ex: Mankind Divided.

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Blizzard Entertainment names Johanna Faries as president

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Blizzard Entertainment has appointed Johanna Faries as its new president. Her new role will be effective on February 5, as she succeeds Mike Ybarra, who left last week.

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Day of the Devs is going independent

Game Developer

Double Fine's Day of the Devs is spinning off into a nonprofit operation and moving its San Francisco event to early March.

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Navigating the legal landscape of four-day work weeks

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Back in the 1920s, Henry Ford bucked the norm of a six-day work week by establishing the now standardised 9-to-5 five-day work week without reducing workers' pay. It's been almost a century since Ford became a working week trendsetter and, in an era of remote working and efficient tech, some employers might wonder, " Why can't we be trailblazers too ?

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More Trending

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German state proposes ban on loot boxes

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox A German state is pushing for a ban on loot boxes in video games, which will later be debated at a nationwide level. German new site Buten un Binnen reported that the governing coalition of the Social Democrats, the Greens and the FDP proposed several restrictions around the use of loot boxes, including an outright ban, in the parliament of Bremen.

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Johanna Faries, Call of Duty alum, is Blizzard Entertainment's new president

Game Developer

Faries will take over as Blizzard president in early February, and succeeds studio veteran Mike Ybarra.

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Steel City Interactive moves to Sheffield

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Steel City Interactive has expanded its staff and relocated to Sheffield, UK. The move comes a year after it released its first title, the boxing game Undisputed, back in January 2023 on Early Access for Steam.

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Like a Dragon: Infinite Wealth nets franchise-best Steam launch

Game Developer

Kiryu and Kasuga's krossover has resulted in the best Steam launch for the whole Like a Dragon series to date.

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Carry1st receives investment from Sony

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox African mobile games publisher Carry1st announced it has received an investment from Sony Innovation Fund. It's the first to receive funding from Sony's initiative that intends to expand entertainment businesses within Africa.

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Nexon scrapping medieval brawler Warhaven due to unspecified "shortcomings"

Game Developer

"Regrettably, we must bid our sincere farewell as of April 5, 2024.

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Eidos Montreal lays off 97 staffers

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Eidos Montreal, an Embracer subsidiary, has laid off 97 staffers from the studio. The announcement on social media said that those affected were employees across development, administration, and support services.

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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

Guest post by Alexander Devyaterikov , Producer at Belka Games In today's gaming world, it's not enough to just have a good game. We need to release regular updates: more content, more events, faster, and higher quality. There's no secret to how a good update should look: it should be engaging, profitable, and regular. The question is, why do LiveOps work for some projects but not for others?

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Day of the Devs becomes a nonprofit organization

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Days of the Devs has announced that it is now an independent nonprofit organization. It also has launched its first fundraising initiative, which aims to support venue fees, equipment, staffing, and video production.

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Exploring How Coding Concepts Can Be Applied to Real-Life Situations

Real Programming

Sometimes, when we learn a new subject, what we absorb gets applied down the road in surprising ways. You never know how a math lesson may assert itself later in contexts that have nothing to do with crunching numbers. For example, kids learn problem-solving when they do math, but thinking on their feet can help them in countless other situations. Likewise, learning how to write code can help kids in several unexpected ways.

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Players prefer offline, free-to-play games, says African games study

GamesIndustry.biz

A new report looking into how games are consumed in French-speaking African countries Senegal, Côte d'Ivoire, and Cameroon shows a clear preference for free-to-play titles, in an ecosystem dominated by Android. The report showed that over 80% of respondents across the three countries use Android phones – the percentage is particularly high in Cameroon, where 96% of the respondents have an Android device.

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Game Engine Popularity in 2024

Game From Scratch

GameFromScratch.com Game Engine Popularity in 2024 The Global Game Jam 2024 just concluded and it can give us an interesting insight into game engine popularity in 2024. Now do keep in mind, the criteria for choosing a game engine for quickly completed game jam projects is vastly different than for creating a full feature complete game. … Game Engine Popularity in 2024 Read More The post Game Engine Popularity in 2024 appeared first on GameFromScratch.com.

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Krafton receives wrongful termination lawsuit

GamesIndustry.biz

Krafton has received a wrongful termination lawsuit from a former female employee. Per Polygon , the ex-staffer claims that the PUBG publisher fired her shortly after she reported being sexually assaulted by a former executive at the firm. The suit , filed with the Los Angeles Superior Court, states that the employee worked with Krafton from 2021 until 2023.

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Michael Blaker’s Movie Monday Featuring The Secret of NIMH

Game Industry News

Hey all, I’m back with another film from the 80’s for this week’s Movie Monday. It’s The Secret of NIMH. Plot: The plot is interesting, and the secret of NIMH itself is also interesting, but it’s still a children’s animated movie so don’t expect anything too deep. Casting: Elizabeth Hartman voices the main character Mrs. Brisby, and Wil Wheaton voices Martin Brisby.

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Report: Nexon preliminary injunction against Dark and Darker dev is dismissed

GamesIndustry.biz

Dark and Darker developer Ironmace has said that a preliminary injunction filed by Nexon for trade secret and copyright infringement was dismissed by the court. The information was shared by a member of staff known as 'SDF' on the studio's Discord server yesterday, Eurogamer reported. "The court ruled that 'Iron Mace's game cannot be viewed as infringing on Nexon's copyright or trade secrets', thus rejecting the claims and suspicions that Dark & Darker was developer by using Nexon's trade se

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Indie Game Showcase 186

Game Wisdom

Indie Game Showcase 186 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The indie showcases highlight the many indie games we play here on the channel. All games shown are either press key submissions or demos. 0:00 Intro 00:14 Tater Spud 1:50 Zor: Pilgrimage of the Slorfs 5:09 Recursive … The post Indie Game Showcase 186 appeared first on Game Wisdom.

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recently a Ubisoft exec apparently said that customers would have to get used to not owning their games for streaming and game services like game pass to really take off. What’s your take on that? Are we really headed to a place where none of us own our games anymore and we just rent them? If we buy games digitally do we actually own them? Can the rights to those games be taken away even after we paid for them?

Ask a Game Dev

As with most things, it's good to take the time to understand the nuance of what was said. The Ubisoft person doing the speaking was Philippe Tremblay and he is Director of Subscriptions at Ubisoft. In [ the article ], he was specifically talking about the mental shift that needs to happen in order for a subscription business model in games to really take hold, because game subscription services are really still in their early stages.

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The Gold Standard of Game Preservation With Digital Eclipse

Game Wisdom

The Gold Standard of Game Preservation With Digital Eclipse Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast, I spoke with Chris Kohler, Editorial Director from Digital Eclipse to discuss how the studio is trying to raise the quality and bar for game preservation around the industry.

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Visual Game & Media Design open house Jan 30th at 14:30 CET

Jesper Juul

We have an online open house for our 2-year Visual Game & Media Design Master’s Program at the Royal Danish Academy in Copenhagen. Join us Tuesday January 30th at 14:30 Copenhagen time.

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KrakJam 2024

Played with Fire

We would like to share our impressions from the extraordinary weekend spent during this year’s edition of KrakJam 2024. As Played With Fire, we were one of the sponsors of this fantastic event! Throughout the weekend, we had the opportunity to observe exceptional talents and the dedication of participants who worked on creating their own computer games from Friday to Sunday.

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[plug-in] Publish Steam with one click! Provide SteamAPI and WindowsAPI ! Very easy access to Steam achievements! If you want to publish your game to Steam, please click here!

Cocos

Dear friends, I’m property, a high school student from China, only 17 years old. I’ve created a one-click Steam plugin to help you publish your games to Steam. It allows you to access the SteamAPI very easily and can save you much time. I’ve been spend much time on this plug-in, suffered hundreds of hours of technical precipitation andthousands of failures.

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Starship Simulator - Kickstarter

Indie DB

We have opened our pre-launch page for Kickstarter. Wish us luck!

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[plug-in] Publish Steam with one click! Provide SteamAPI and WindowsAPI ! Very easy access to Steam achievements! If you want to publish your game to Steam, please click here!

Cocos

Dear friends, I’m property, a high school student from China, only 17 years old. I’ve created a one-click Steam plugin to help you publish your games to Steam. It allows you to access the SteamAPI very easily and can save you much time. I’ve been spend much time on this plug-in, suffered hundreds of hours of technical precipitation andthousands of failures.

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Life After Cancer – Monomi Park’s Sakura Minamida Harris on returning to work after a life altering experience

Game Development News

Monomi Park's Sakura Minamida Harris on her breast cancer journey, and the changes after returning to work

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How can I raise the screen to the top when opening the keyboard

Cocos

@muxiandong @zhangxm muxiandong: Our engineers have informed the reason above. Of course, you can customize your effect on Android native java code. (It may not be completely generic) You can refer to This is only working for portrait mode, for Landscape whole UI is shrinking. Any idea about this? Also why cant you just use code from Cocos2d-x 3.17.2 branch code for this?

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[plug-in] Publish Steam with one click! Provide SteamAPI and WindowsAPI ! Very easy access to Steam achievements! If you want to publish your game to Steam, please click here!

Cocos

Hello! demo address Click here plug-in address Click here I have made an English demo, which provides a lot of examples of calling SteamAPI and WindowsAPI.

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Need a Mentor to help integrate AdMob library for Cocos Creator 3.8.1 project

Cocos

Hi, I am searching a mentor what will help me with AdMob library integration into Cocos Creator 3.8.1 project. I can pay hourly for your help. The requirements: Show me, or send an example, how to initialize AdMob on Android side. Show me, or send an example, how to call load/show ads methods on Android side from Cocos typescript. Answer some question during this integration.

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Any chance of adding another ways to pay in Store?

Cocos

Unfortunately, paypal and other swift related methods (worldwide visa, mastercard etc) is not applicable for my purchases. But I do have Alipay account. Not with chinese phone number but it worked in China (mainland) for variety of payments. Are there plans to add more payment methods for cocos store? Or maybe Alipay for everyone, not just Chinese ip addresses?

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