Tue.Nov 12, 2024

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BioWare pulls back the veil on Dragon Age: The Veilguard's magical hair tech

Game Developer

High-fidelity hair can be a tricky challenge in video games. BioWare's shown off its solutions for Dragon Age: The Veilguard.

Games 358
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Rime developer Tequila Works files for insolvency

GamesIndustry.biz

Tequila Works has filed for insolvency.

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Trending Sources

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Capcom veteran Hideaki Itsuno joins Tencent subsidiary Lightspeed Studios

Game Developer

The Dragon's Dogma director will take charge of a new studio in Japan.

Studios 331
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The former Hollywood exec looking to transform Sega into the next Disney

GamesIndustry.biz

As part of its latest financial report, Sega highlighted that it plans on building on the current momentum of its games business by "accelerating the transmedia development of the group's IP.

Build 144
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Song of Nunu dev Tequila Works files for insolvency

Game Developer

In a statement, Tequila Works' GM Terence Mosca said the studio is 'doing everything we can to provide support and guidance to our teams during this difficult time.

Dev 321
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Dragon Ball and Undisputed deliver big sales in October, as Call of Duty claims No.1 | UK Monthly Report

GamesIndustry.biz

Dragon Ball: Sparking!

Software 144
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Steam's new API lets devs grant easier build access to players

Game Developer

Valve's newest update helps Steam devs give more clarity to players on game builds, and how it affects their saves.

Dev 311

More Trending

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Raid: Shadow Legends dev Plarium acquired by Modern Times Group

Game Developer

MTG spent $620 million to buy Plarium and 'significantly accelerate our ambition to build a strong ecosystem that can support gaming companies.

Dev 308
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Metalstorm developer Starform raises $6 million

GamesIndustry.biz

Metalstorm developer Starform has raised $6 million in a funding round led by Bitkraft Ventures, with additional contribution from Dune Ventures.

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Deep Dive: Developing a clear and consistent visual language in the UI of Beastieball

Game Developer

UI is an organized visual representation of a game's underlying systems. Here's a simple approach that can be implemented quickly while supporting an established art direction.

Art 306
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The Kepler Experiment - Progress update

Indie DB

See a massive media update from this upcoming survival-horror first-person shooter.

Horror 99
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Capcom and TiMi team on mobile-only Monster Hunter Outlanders

Game Developer

Monster Hunter: Outlanders marks Capcom's first real go at bringing the series' classic gameplay mechanics to phones.

Mobile 297
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Modern Times Group to acquire Plarium for $620m

GamesIndustry.biz

Modern Times Group is set to acquire Raid: Shadow Legends developer Plarium from previous owner Aristocrat Leisure Limited.

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Report: Payload Studios makes second layoff round, eight workers affected

Game Developer

At least eight developers have been laid off at Payload, one of whom is a co-founder at the TerraTech studio.

Studios 290
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The Mirror Stops Using the Godot Game Engine

Game From Scratch

GameFromScratch.com The Mirror Stops Using the Godot Game Engine The Mirror, an open-source effort to create an open Roblox or Fortnite alternative that we first covered in 2022 has just announced a massive change. They are no longer going to be building on top of the free and open-source Godot game engine. Details of the changes from the Mirror […] The post The Mirror Stops Using the Godot Game Engine appeared first on GameFromScratch.com.

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Slitterhead creative director Keiichiro Toyama muses on his unique mix of influences

Game Developer

Bokeh Game Studio co-founder and creative director Keiichiro Toyama on returning to horror by way of Chinese folklore, Hong Kong cinema and past games.

Horror 264
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New Steamwork APIs make it easier for players to switch game versions and beta branches

GamesIndustry.biz

Steam has introduced new Steamworks APIs to "solve some common challenges to switching game versions on Steam.

Beta 73
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The Sweet Art of Feature Adaptation

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. When Ahmetcan isn’t busy crafting and designing killer features, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city.

Feature 52
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Lightspeed launches new Japan studio led by Hideaki Itsuno

GamesIndustry.biz

Lightspeed Studios has established a new game development studio in Japan led by Capcom veteran Hideaki Itsuno.

Studios 73
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I’m a recent computer science graduate and finished my military duty, where I also developed a strong concept for my first game. Game development is my passion, and I’d love to pursue it full-time, but I’m unsure if going indie can provide enough financial stability at the start. Should I focus on funding and self-publishing, or look for a stable job in the industry or another field and keep game dev as a hobby for now? My friends think I could succeed as an influencer if I started streaming, but I’m also unsure if I want to specialize—programming might be an option.

Ask a Game Dev

It's important to remember that you're still in your early levels and there's a lot of the tech tree you haven't yet explored. In the ideal scenario, you'll manage to find a job in the industry and use it to level up your skills. You'll be able to earn the skills and experience needed to make your dream game real while building other games and seeing some best practices in action.

Dev 52
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More layoffs at Payload Studios

GamesIndustry.biz

TerraTech developer Payload Studios has gone through another round of redundancies.

Studios 70
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VR in enterprise – How is VR revolutionizing training and simulation across industries

Juego Studio

Think VR is only for gaming? It’s time to look again. In today’s competitive day and age, Virtual Reality (VR) is no longer just a tool for gaming companies; it has evolved into a powerful tool for enterprise training and simulation across different industries.

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Neowiz signs $8m publishing deal with game dev Zakazane

GamesIndustry.biz

Neowiz has signed a $8 million deal with Warsaw-based developer Zakazane to publish its upcoming neo-Western RPG.

Dev 70
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Cocos Creator 3.8.4 Help

Cocos

Two bugs were found on iOS in Cocos Creator 3.8.4. I found an increase in memory when changing scenes, but I can’t find a solution. ‘sys.garbageCollect’ was executed before and after changing the scene. I set up a custom render pipeline to use GaussianBlur in my project. Custom shader alpha issue NewProject.zip (90.

Alpha 52
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Winking Studio raises $10m as part of dual listing on London Stock Exchange

GamesIndustry.biz

Outsourcing and development business, Winking Studios, has raised £7.9m ($10.1m) as part of its dual listing on the AIM Market of the London Stock Exchange.

Studios 62
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EA Playdemic is sponsoring the MCV/DEVELOP 30 Under 30 2024

Game Development News

EA Playdemic is the Headline Sponsor for the MCV/DEVELOP 30 Under 30 2024

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Why Invest in Healthcare App Development? Types & Benefits

Artoon

In today’s fast-paced world, healthcare app development has become one of the […] The post Why Invest in Healthcare App Development? Types & Benefits appeared first on Artoon Solutions.

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Fix AGDK/GameActivity ANR

Cocos

Keyword: ANR AGDK GameActivity onPauseNative I have submitted the solution and the achieved results for this issue to github/issues. If needed, you can refer to this link for the fix. Of course, I also hope that developers can give a thumbs up and comment below to urge the Cocos official team to merge the changes.

Bug 40
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License Server incident report

Smart Fox Server

This is a full report regarding the License Server blackout occurred on Nov 10th 2024 , between hours 00:00 a.m. and 10:00 a.m. UTC, approximately, which has affected many live SmartFoxServer instances (with the exclusion of those running in Overcast or using an IP-based license). The incident was mainly caused by a scheduled AWS maintenance activity which was supposed to update the SSL Root CA for the database cluster, while in fact the update did not update the certificate, causing a broken ch

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Cocos creator 3.8.4 ios error

Cocos

I am looking for a way to resolve the error. 21:07:39 [INFO]: pipeline/post-process/blit-screen|vs|fs compile succeed. 21:07:42 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.4/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLUtils.mm: line 751 21:07:42 [ERROR]: Invalid pixel format 0 21:07:42 [WARN]: Attribute a_normal is missing, add a dummy data for it. 21:07:42 [WARN]: Attribute a_tangent is missing, add a dummy data for it.

Pixel 40