Tue.Nov 12, 2024

article thumbnail

BioWare pulls back the veil on Dragon Age: The Veilguard's magical hair tech

Game Developer

High-fidelity hair can be a tricky challenge in video games. BioWare's shown off its solutions for Dragon Age: The Veilguard.

Games 319
article thumbnail

The former Hollywood exec looking to transform Sega into the next Disney

GamesIndustry.biz

As part of its latest financial report, Sega highlighted that it plans on building on the current momentum of its games business by "accelerating the transmedia development of the group's IP.

Build 143
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Deep Dive: Developing a clear and consistent visual language in the UI of Beastieball

Game Developer

UI is an organized visual representation of a game's underlying systems. Here's a simple approach that can be implemented quickly while supporting an established art direction.

Art 246
article thumbnail

Ubisoft faces lawsuit for allegedly misleading players by shutting down The Crew

GamesIndustry.biz

Ubisoft is facing a proposed class action lawsuit over its decision to shut down The Crew earlier this year.

122
122
article thumbnail

Song of Nunu dev Tequila Works files for insolvency

Game Developer

In a statement, Tequila Works' GM Terence Mosca said the studio is 'doing everything we can to provide support and guidance to our teams during this difficult time.

Dev 247
article thumbnail

Metalstorm developer Starform raises $6 million

GamesIndustry.biz

Metalstorm developer Starform has raised $6 million in a funding round led by Bitkraft Ventures, with additional contribution from Dune Ventures.

article thumbnail

Raid: Shadow Legends dev Plarium acquired by Modern Times Group

Game Developer

MTG spent $620 million to buy Plarium and 'significantly accelerate our ambition to build a strong ecosystem that can support gaming companies.

Dev 233

More Trending

article thumbnail

Steam's new API lets devs grant easier build access to players

Game Developer

Valve's newest update helps Steam devs give more clarity to players on game builds, and how it affects their saves.

Dev 252
article thumbnail

The Mirror Stops Using the Godot Game Engine

Game From Scratch

GameFromScratch.com The Mirror Stops Using the Godot Game Engine The Mirror, an open-source effort to create an open Roblox or Fortnite alternative that we first covered in 2022 has just announced a massive change. They are no longer going to be building on top of the free and open-source Godot game engine. Details of the changes from the Mirror […] The post The Mirror Stops Using the Godot Game Engine appeared first on GameFromScratch.com.

article thumbnail

Slitterhead creative director Keiichiro Toyama muses on his unique mix of influences

Game Developer

Bokeh Game Studio co-founder and creative director Keiichiro Toyama on returning to horror by way of Chinese folklore, Hong Kong cinema and past games.

Horror 210
article thumbnail

Dragon Ball and Undisputed deliver big sales in October, as Call of Duty claims No.1 | UK Monthly Report

GamesIndustry.biz

Dragon Ball: Sparking!

Software 143
article thumbnail

Report: Payload Studios makes second layoff round, eight workers affected

Game Developer

At least eight developers have been laid off at Payload, one of whom is a co-founder at the TerraTech studio.

Studios 242
article thumbnail

The Kepler Experiment - Progress update

Indie DB

See a massive media update from this upcoming survival-horror first-person shooter.

Horror 94
article thumbnail

Capcom veteran Hideaki Itsuno joins Tencent subsidiary Lightspeed Studios

Game Developer

The Dragon's Dogma director will take charge of a new studio in Japan.

Studios 283
article thumbnail

Modern Times Group to acquire Plarium for $620m

GamesIndustry.biz

Modern Times Group is set to acquire Raid: Shadow Legends developer Plarium from previous owner Aristocrat Leisure Limited.

article thumbnail

Capcom and TiMi team on mobile-only Monster Hunter Outlanders

Game Developer

Monster Hunter: Outlanders marks Capcom's first real go at bringing the series' classic gameplay mechanics to phones.

Mobile 218
article thumbnail

Winking Studio raises $10m as part of dual listing on London Stock Exchange

GamesIndustry.biz

Outsourcing and development business, Winking Studios, has raised £7.9m ($10.1m) as part of its dual listing on the AIM Market of the London Stock Exchange.

Studios 57
article thumbnail

VR in enterprise – How is VR revolutionizing training and simulation across industries

Juego Studio

Think VR is only for gaming? It’s time to look again. In today’s competitive day and age, Virtual Reality (VR) is no longer just a tool for gaming companies; it has evolved into a powerful tool for enterprise training and simulation across different industries.

article thumbnail

Cocos Creator 3.8.4 Help

Cocos

Two bugs were found on iOS in Cocos Creator 3.8.4. I found an increase in memory when changing scenes, but I can’t find a solution. ‘sys.garbageCollect’ was executed before and after changing the scene. I set up a custom render pipeline to use GaussianBlur in my project. Custom shader alpha issue NewProject.zip (90.

Alpha 52
article thumbnail

I’m a recent computer science graduate and finished my military duty, where I also developed a strong concept for my first game. Game development is my passion, and I’d love to pursue it full-time, but I’m unsure if going indie can provide enough financial stability at the start. Should I focus on funding and self-publishing, or look for a stable job in the industry or another field and keep game dev as a hobby for now? My friends think I could succeed as an influencer if I started streaming, but I’m also unsure if I want to specialize—programming might be an option.

Ask a Game Dev

It's important to remember that you're still in your early levels and there's a lot of the tech tree you haven't yet explored. In the ideal scenario, you'll manage to find a job in the industry and use it to level up your skills. You'll be able to earn the skills and experience needed to make your dream game real while building other games and seeing some best practices in action.

Dev 52
article thumbnail

The Sweet Art of Feature Adaptation

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. When Ahmetcan isn’t busy crafting and designing killer features, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city.

Feature 52
article thumbnail

Lightspeed launches new Japan studio led by Hideaki Itsuno

GamesIndustry.biz

Lightspeed Studios has established a new game development studio in Japan led by Capcom veteran Hideaki Itsuno.

Studios 65
article thumbnail

Fix AGDK/GameActivity ANR

Cocos

Keyword: ANR AGDK GameActivity onPauseNative I have submitted the solution and the achieved results for this issue to github/issues. If needed, you can refer to this link for the fix. Of course, I also hope that developers can give a thumbs up and comment below to urge the Cocos official team to merge the changes.

Bug 40
article thumbnail

New Steamwork APIs make it easier for players to switch game versions and beta branches

GamesIndustry.biz

Steam has introduced new Steamworks APIs to "solve some common challenges to switching game versions on Steam.

Beta 65
article thumbnail

Why Invest in Healthcare App Development? Types & Benefits

Artoon

In today’s fast-paced world, healthcare app development has become one of the […] The post Why Invest in Healthcare App Development? Types & Benefits appeared first on Artoon Solutions.

article thumbnail

Neowiz signs $8m publishing deal with game dev Zakazane

GamesIndustry.biz

Neowiz has signed a $8 million deal with Warsaw-based developer Zakazane to publish its upcoming neo-Western RPG.

Dev 62
article thumbnail

Cocos creator 3.8.4 ios error

Cocos

I am looking for a way to resolve the error. 21:07:39 [INFO]: pipeline/post-process/blit-screen|vs|fs compile succeed. 21:07:42 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.4/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLUtils.mm: line 751 21:07:42 [ERROR]: Invalid pixel format 0 21:07:42 [WARN]: Attribute a_normal is missing, add a dummy data for it. 21:07:42 [WARN]: Attribute a_tangent is missing, add a dummy data for it.

Pixel 40
article thumbnail

More layoffs at Payload Studios

GamesIndustry.biz

TerraTech developer Payload Studios has gone through another round of redundancies.

Studios 62
article thumbnail

License Server incident report

Smart Fox Server

This is a full report regarding the License Server blackout occurred on Nov 10th 2024 , between hours 00:00 a.m. and 10:00 a.m. UTC, approximately, which has affected many live SmartFoxServer instances (with the exclusion of those running in Overcast or using an IP-based license). The incident was mainly caused by a scheduled AWS maintenance activity which was supposed to update the SSL Root CA for the database cluster, while in fact the update did not update the certificate, causing a broken ch

article thumbnail

EA Playdemic is sponsoring the MCV/DEVELOP 30 Under 30 2024

Game Development News

EA Playdemic is the Headline Sponsor for the MCV/DEVELOP 30 Under 30 2024