Wed.Mar 13, 2024

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Keywords tried to make a game using GenAI but said the tech was 'unable to replace talent'

Game Developer

'The best results and quality needed can only be achieved by experts in their field utilising GenAI as a new, powerful tool in their creative process.

Games 362
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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

When the allure of game development clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. And that’s exactly what Jason Larabie did. Operating under the name RodentGames, Larabie has taught himself the necessary skills to create his upcoming game Artificer’s Tower, a happy mix of base building, management sim and boss battles.

Dev 127
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Trending Sources

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How General Hospital and Junji Ito lead to the hilarious horrors of Anthology of the Killer

Game Developer

Stephen Gillmurphy and Tommy Tone talk about using the naturally-frayed edges of long-term serial narratives to explore absurd, hilarious, and creepy situations in Anthology of the Killer.

Horror 268
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Keoken Interactive: The way games are made and funded is "failing"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox It's been well established by now that things are tough in the games industry at the moment. Rather than future growth, many business leaders are focused on ensuring their business simply survives through 2024, with the ongoing wave of mass layoffs and closures a sign of how many are struggling.

Games 144
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Our Industry Needs a Change

Game Developer

CEO and president of Gun Interactive makes a passionate case for why the industry needs to return to manageable, mid-tier game development.

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2024 game spending down 2% is Circana analyst's "most optimistic" outlook

GamesIndustry.biz

When GamesIndustry.biz reports on Circana, it's usually the tracking firm's reports on US consumer spending in the past month. But when we speak with Circana analyst Mat Piscatella, our first question is about what he sees happening in the months to come. "Right now my most optimistic outlook is down about 2%," Piscatella says. "If you start looking a little bit on the more pessimistic side, you're looking at down about 10%.

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Roar Games secures $1.5m from The Games Fund

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Roar Games has received an investment of $1.5 million from The Games Fund. As reported by VentureBeat , the studio was established in 2023 by the founders of the production firm Zheeshee.

Games 131
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Berserk Boy delisted from EU Nintendo eShop after ratings snafu

Game Developer

Berserk Boy marks the second indie game this month to have its release affected by a sudden delisting and ratings change.

Indy 291
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Epic confirms Unreal Engine price change for non-game developers

GamesIndustry.biz

Epic Games has announced new pricing for its Unreal Engine for developers outside the gaming industry. As detailed in a blog post , when Unreal 5.4 engine is launched in late April, Epic will introduce a new "seat-based" subscription for industries outside game development. The annual cost of this subscription is $1,850 per user, providing access to Epic's Unreal Engine, its real-time visualisation tool Twinmotion, and photogrammetry software RealityCapture.

Engine 119
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How Flix Interactive aimed to be a good co-development shipmate on Sea of Thieves

Game Developer

Flix Interactive CEO John Tearle discusses the collaborative nature of co-development and leveraging its broad expertise on all decks.

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Take This and Safe In Our World release new event safety guidelines

GamesIndustry.biz

Take This and Safe In Our World have announced new event safety guidelines to provide organisers with the necessary tools and steps to help make events safe and inclusive. The Event Safety Standards Guide is split up into four key sections: planning, policy, training, and tools. The planning segment focuses on the purpose of the event, who will be attending, and what needs are to be met.

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The Upside of Using Culture and Personal Stories as Game Pillars

Game Developer

As a lead creative, here are the important things to know about using culture and personal stories as game pillars.

Games 278
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Michael Blaker’s Bookish Wednesday: “Fates Parallel Volume 04”

Game Industry News

Hey all, I’m back with the fourth entry in Jia and Eui’s adventures for this week’s Bookish Wednesday. It’s “Fates Parallel Volume 04” by Dark Technomancer. Plot: This volume starts off with a bit of a time skip after the fallout at the end of the third volume, which makes sense given where Jia and Eui ended up. Still, we get to see Jia and Eui’s growth over the time skip of a couple years, and how much the world changed afterwards.

Games 105
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Obituary: Terry Hess, Obsidian artist, has passed away

Game Developer

"Terry's loss will be felt for a long time and will be impossible to replace. He will be missed greatly.

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Comando Rio

Indie DB

The award-winning Call of Duty Rio is becoming a full game on Unreal Engine 5. This time focused on the best graphics available on modern PCs and Consoles and without the limitations of a mod. Returns, continuing the incredible bloody saga in the city.

Console 101
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Discord will allow devs to make in-app games and server-free apps

Game Developer

Discord's next developer-focused update offers more freedom to make and release apps for the platform.

Dev 258
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Balancy raises $700,000 in funding round

GamesIndustry.biz

Gaming software firm Balancy has raised $700,000 in a funding round led by mobile industry veterans. As reported by Pocket Gamer , the funds raised will be used to grow Balancy's software as service platform, and its ability to aid small and mid-size studios to run and monetise live service games. The company received investment from SplitMetrics CEO Max Kamenkov, Zariba Group and Casualino founder Radostin Petrov, Venison and Braavo Capital CEO Sergei Kovalenko, and former vice president of dev

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Keoken Interactive unveils prototypes in 'last resort' to gain funding

Game Developer

With funding more difficult to find than ever, Keoken is revealing all its prototypes in the hopes one of them will lead to a deal.

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Twitch viewership dips by 8% in February

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox According to StreamElements and Rainmaker.gg's monthly State of the Stream report, Twitch's viewership fell by 8% during February as it reached 1.7 billion hours watched. The streaming platform hit 1.6 billion hours throughout the month last year.

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Sea of Stars reaches 5 million players

Game Developer

Sabotage's second outing is still performing solidly nearly a year after release.

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What To Learn From The Video Game Recession. And Do It Quickly.

The Bottom Feeder

Before we get grim, remember this: The goal is creation. Everything else follows that. Figure out what you NEED to actually make the art. Anything else is just a bonus. Last week, I wrote a blog post about how the video game industry seems to be entering a sad and painful period of contraction. I've been writing these State of Indie posts for a long time.

Indy 95
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Game Accessibility at GDC 2024

Game Developer

Here are the panels related to accessibility at GDC 2024.

Games 225
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Godot 4.3 Has a New FBX Importer

Game From Scratch

GameFromScratch.com Godot 4.3 Has a New FBX Importer With the release of Godot 4 the built in FBX importer was removed and replaced with FBX2glTF. This gave better results than Godot 3.x FBX importing but was a pain to work with. Thankfully with the release of Godot 4.3 (starting with Godot 4.3 Dev 4) we have a new […] The post Godot 4.3 Has a New FBX Importer appeared first on GameFromScratch.com.

Dev 89
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Transformative Role of AI in QA Functional Testing in 2024

Rocket Brush Studio

Recent studies indicate a reduction in test case generation time by up to 50% while expanding test coverage and accuracy. Additionally, organizations report up to a 25% decrease in overall testing costs due to optimizing resources and reducing manual efforts.

AI 59
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Outside, Dungeon, Town: integrating the Three Places in Videogames

Keith Burgun

Videogames, at least the kind I’m talking about (RPGs, adventure kinds of somewhat narrative videogames, Zelda games, Elden Ring, etc), have essentially three “places”: Outside – Hyrule field. Most of the game is Outside, just running around in a grassy area or a snowy mountain. It’s kind of the glue between all of the elements but there can be all manner of things Outside.

Fantasy 59
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Hello! You may have answered this before but where is the best place to search for game industry jobs online?

Ask a Game Dev

In my experience, most recruiters and job seekers go through LinkedIn. That's where I see the most activity among recruiters, and I can usually get responses from people there pretty quickly. I've never had any success with other career websites like Indeed or Monster. There's a few other places you might try like CreativeHeads.net [ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

Dev 57
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D20 RPG – Targeting

The Liquid Fire

“Rodents of Unusual Size? I don’t think they exist.” – Westley, The Princess Bride Overview In the previous lesson we made it so that the rat could only attack our hero if the hero was within reach. Our hero currently has no such restriction and can attack from anywhere, so we will need to fix that now. While we are at it, I will implement some new features.

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Getting these multiple errors in xcode after building project with cocos

Cocos

Getting these multiple errors in xcode. Steps followed :- I made a hello world project with Cocos Creator 2.4.12 and build it using cocos. When I opened the project in xcode 14.1 and build it then I got the error regarding arm64 Then I added arm64 in excluded architecture in build settings of project. After cleaning and build again i got these following errors.

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How Action Design Changed Over the 2010’s

Game Wisdom

How Action Design Changed Over the 2010’s Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this critical thought, I talked about how action and reflex-driven design changed and evolved over the 2010s, and how it has been met with polarizing responses.… The post How Action Design Changed Over the 2010’s appeared first on Game Wisdom.

Games 52
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How to build Cocos2d-x project on Apple M1 mac simulator

Cocos

Hello has anyone encountered this error before ? I am using Xcode 15.0.1, cocos2d-x version 3.17.1 on an Apple M1 mac Building for 'iOS-simulator', but linking in object file (/Users/Im/Library/Developer/Xcode/DerivedData/BipolarBall-bshaqqtsxprdrffegizaqaqjqsve/Build/Products/Debug-iphonesimulator/libcocos2d iOS.a[743](btCollisionAlgorithm.

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Angular vs React | React vs Vue | Angular vs Vue – Which Framework to Choose

Artoon

If you’re confused between React vs Angular vs Vue for web development […] The post Angular vs React | React vs Vue | Angular vs Vue – Which Framework to Choose appeared first on Artoon Solutions.

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Editor Error: [Scene] component already added

Cocos

Hi. I’ m using Cocos Creator version 3.8.2 currently. I imported assets packages exported by Cocos Creator version 3.4.2. And scene and code work fine in play mode. However, sometimes the editor show this error after editing source code (after displaying ‘script compilation in progress’ at bottom right of the editor). Error: [Scene] component already added at error (/Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/bin/.cache/dev/editor/bundled/index.

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Playing a video in the background

Cocos

Is it possible to play a video in the background so that the UI elements are above the video? I use Cocos Creator v.3.

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How to disable cc.LightProbesData?

Cocos

How to disable cc.LightProbesData?

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