Thu.Nov 21, 2024

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Hyper Light Breaker developer Heart Machine confirms layoffs

Game Developer

The studio said development of projects like Hyper Light Breaker and Possessor(s) won't be impacted by the job cuts.

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European video game sales jumped 12% in October on the back of blockbuster launches | European Monthly Charts

GamesIndustry.biz

18.5 million video games were sold across Europe during October, which is a rise of 12.4% compared with the same five week period last year.

Games 136
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Trending Sources

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Valve sets new guidelines for devs selling season passes on Steam

Game Developer

'If you aren't ready to clearly communicate about the content included in each DLC and when it will be ready for launch, you shouldn't offer a Season Pass on Steam.

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Majority of GAME head office staff reportedly laid off since August

GamesIndustry.biz

UK retailer GAME has reportedly lost the majority of its head office staff in recent months, leading to further problems for the struggling games specialist.

Retail 128
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Itch wants asset creators to disclose when they've used generative AI

Game Developer

The platform is asking users to self-classify their asset pages by revealing when they've leaned on tools like ChatCPT and Midjourney.

Asset 324
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Khronos Group Launch Slang Shader Language

Game From Scratch

GameFromScratch.com Khronos Group Launch Slang Shader Language The Khronos Group, the consortium managing such important projects as OpenGL, WebGPU, OpenAL and Vulkan just announced a major new imitative, the Slang shader language. Khronos Group just made the following tweet: Details from the press release: Beaverton, OR – November 21, 2024 – The Khronos® Group, an open consortium of […] The post Khronos Group Launch Slang Shader Language appeared first on GameFromScratch.com.

Shaders 138
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Lego and UNICEF team on game design toolbox prioritizing child safety

Game Developer

The RITEC Design Toolbox was conceived as a means for designers to 'ensure their products are aligned with best practices for children's well-being.

More Trending

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Bandai Namco dissolving online studio after Blue Protocol's collapse

Game Developer

Following the closures of the short-lived Gundam Evolution and Blue Protocol, Bandai Namco is fully absorbing its online game-focused studio.

Studios 299
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HTR: Hyper Torque Racing out now

Indie DB

"HTR: Hyper Torque Racing" is a racing game with easy controls that lets you experience realistic racing. Along with a vast single-player content, you can also enjoy online multiplayer with up to 8 players. Win intense races and become the world's best.

Racing 98
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Classic Postmortem: Harmonix's Dance Central (2010)

Game Developer

This Dance Central postmortem was first published in Game Developer Magazine in January 2011.

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Shenmue 3 publishing rights shift to Inin Games

GamesIndustry.biz

Inin Games has assumed publishing rights for Shenmue 3.

Games 89
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Dev snapshot: Godot 4.4 dev 5

Mircosoft Game Dev

With GodotCon behind us and our developers recuperated, we're thrilled to return to a more frequent release-cycle.

Dev 72
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Bandai Namco subsidiary Bandai Namco Online to be dissolved and merged with parent company

GamesIndustry.biz

Bandai Namco Online is to be dissolved and merged with its parent company.

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How AWS Powered Global Power Rankings for LoL Esports Worlds 2024

AWS Games

Whether you want to see how your favorite teams are trending or you’re seeking a better understanding of the competitive landscape, Global Power Rankings is the new way to track team strength for League of Legends Esports competition. With a calculated Power Score and highlights like “Biggest Mover” and “Biggest Upset”, Global Power Rankings aim to contextualize team strength across Tier 1 Leagues.

Esports 62
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Itch.io now requires creators to declare if their work uses generative AI

GamesIndustry.biz

Itch.io now requires creators to declare if their work uses generative AI.

AI 79
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Minigames Revisited: How Developers Are Continuing to Tap into Trends and Drive Engagement

Game Refinery

With IDFA regulation changes and an influx of new games entering the market, publishers and mobile game studios are facing an ever-uphill battle to acquire new players (UA) and retain them. To stay ahead of the competition, studios are exploring innovative strategies, like enhancing ad creatives to attract new players and introducing fresh gameplay features to keep existing players engaged and invested in their titles.

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Valve updates guidelines for season passes on Steam

GamesIndustry.biz

Valve has updated its guidelines for season passes, including new rules regarding release schedules.

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Top 10 Offshore Testing Companies in the USA in 2025

Rocket Brush Studio

Partnering with top offshore testing companies ensures efficient QA processes and cost-effective solutions. Discover the leading offshore testing providers and how they help deliver high-quality software while meeting timelines and optimizing resources.

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BAFTA's 2024 Breakthrough Cohort includes game dev talent from the UK, US, and India

GamesIndustry.biz

A number of video game developers have been celebrated as part of BAFTA's 2024 Breakthrough cohort, including contributors to Black Myth: Wukong, Baldur's Gate 3, and Pacific Drive.

Dev 71
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[IOS Game Overheating Issue]

Cocos

Friends, we have a really big problem. We just released our game, and unlike the Android version, we’re getting feedback that the game overheats excessively on iOS. The core logic is the same, but the problem only occurs on iOS. Here’s the current screen built with Xcode. As you can see, the battery impact is marked as very high. The shocking thing is… even if we build a new empty project, the battery impact still shows as very high on iOS… We are currently using Cocos Creator version 3.

Games 52
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Game investment and M&A deals pull ahead of 2023 at $10.38bn for Q1-Q3

GamesIndustry.biz

The games industry's investment landscape continues to show signs of recovery, with the total value of deals so far this year tracking slightly ahead of 2023.

Games 68
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The future of VR in healthcare: Trends and Innovations

Juego Studio

The stethoscope was an innovation by Dr. René Laennec at a Paris Hospital, as he was uncomfortable about placing his ear on a female patient’s chest to listen to her heart sounds.

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Cloud streaming beta launches on PS Portal via PlayStation Plus

GamesIndustry.biz

Sony is introducing support for cloud streaming on the PS Portal for PlayStation Plus subscribers.

Beta 68
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Loadremote AudioClip

Cocos

When I loadremote audioclip it says CORS loadMp3() { assetManager.loadRemote(this.mpAudioClipUrl, AudioClip, (err: Error, audio: AudioClip) => { if (err) { console.log(‘Error load audio remote :’, err); return; } AudioManager.instance.play(audio); }); } cocos creator version 3.8.

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AFK Journey named Google Play's Game of the Year

GamesIndustry.biz

AFK Journey has been declared the best game of the year on Google Play by the store's editorial team.

Games 63
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Can not find class 'cc.Line' version 3.8.4

Cocos

Please help me solve the problem with the error “Can not find class ‘cc.Line’” screenshort video (screencast) empty project with example test1111.zip (7.

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A year in Blender VSE land

The Astronauts

Turns out, now is exactly one year of me working on the video sequence editor (VSE). Going pretty well so far! What I managed to put into Blender 4.1 and 4.2 is in the previous blog posts. Blender 4.3 has just shipped, and everything related to Video Sequence Editor is listed on this page. Items related to performance or thumbnails are my doing. Some of the work I happened to do for VSE over this past year ended up improving other areas of Blender.

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Sprite Shader Render out of bounds

Cocos

Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of ​​the sprite. The sprite size is 450x450, I created an atlas and used the trim option, this reduced the frame to 156x393. The problem is that the shader does not render outside these limits, even though the original area was 450x450.

Sprite 52
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How much use does Rust (the programming language) see in game development?

Ask a Game Dev

I haven't ever seen it used. Game dev still primarily runs on C++ to do the heavy lifting. We often build internal tools with C#, Python, or Perl. Some games will run interpreted scripting languages like Lua for designers to script out encounters and such. RPG Maker utilizes Ruby or Javascript for its scripting language, depending on the version. To my knowledge, nobody uses Rust, Swift, or Go in game development. [ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you

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[BUG] Manually setting game framerate doesn't work on Editor preview

Cocos

protected onLoad(): void { game.frameRate = 30 console.log("ON LOAD CALLED!!") } This code doesn’t work on Editor preview but somehow works on Browser preview. I find it to be a bug since it should work on Editor Preview. Will there be a fix for this? console.log appears but the game framerate remains at 60.

Bug 40
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“Progressive” games and neoliberal ideology with Austin Anderson

Keith Burgun

Hi all! Today I have a fascinating conversation with the brilliant Austin Anderson , who is I think the last of the guests that I’ll have on the show from the Alt-F4 conference (along with Dr. Rachel Kowert and Kathleen Morrissey ). In this conversation we talk about a bunch of AAA games, such as Detroit Become Human the Last of Us and others, along with some of the ways in which these games get credit for being progressive while simultaneously protecting the neoliberal status quo.

AAA 74
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loadRemote CDN based presigned URL

Cocos

Hello, I am loading a CDN based presigned URL through assetManager.loadRemote. I am using cocos 3.8.3. The url contains a png. However the URL doesnt end with “.png”, hence I am passing the extension as mentioned in the doc. My code is as follows - if ( url.includes("png")) { ext = ".png"; } assetManager.loadRemote<ImageAsset>(url, {ext: `${ext}`}, function (err, imageAsset) { if (err) { reject(err); } else if (imageAsset instanceof ImageAsset) { // Convert ImageAsset to Texture2D const

Texture 40
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When Writing Fantasy, Kill Your Darlings. Literally.

The Bottom Feeder

You can double-dip with your characters by killing them and bringing them back. Just be warned. This is cheap, and you can only get away with it once. After that, cheating death becomes just another lie. "Murder your darlings." - Arthur Quiller-Couch (Though many have said similar sentiments.) My family has been watching the second (and final) season of Arcane on Netflix.

Fantasy 91