Thu.Mar 21, 2024

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How Spider-Man 2's traversal physics sling a faster superhero fantasy

Game Developer

The programming director of the superhero sequel explained the complex physics of Spider-Man and how the web-wings were a "mess" to get right.

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Behind the scenes of Super Mario Bros Wonder | GDC 2024

GamesIndustry.biz

During a GDC talk yesterday, Nintendo looked back at the creative process for Super Mario Bros Wonder, particularly how the large development team dealt with incorporating everyone's input when creating the game's 'Wonder effects'. The first 2D Mario platformer in 11 years, Super Mario Bros Wonder released last October. It features the aforementioned Wonder effects, which change aspects of a level often in drastic ways, whether that's affecting the screen's orientation, Mario's abilities, or lea

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Trending Sources

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How the Japanese idea of 'Mottainai' shaped Super Mario Bros. Wonder

Game Developer

Nintendo doesn't believe in bad ideas.

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Microsoft, Meta, X and Match back Epic, say Apple ignores court ruling

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Four major companies, including Xbox parent Microsoft, have weighed in on Epic's ongoing legal dispute with Apple, supporting the former's claim that the iOS firm is violating the court order given at the end of the 2021 antitrust trial. Earlier this month, Epic argued that Apple's process for adding in-app links to direct and alternative payment systems — avoiding the 30% fee for using iOS' system — are "co

Games 142
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Larian is moving on from Baldur's Gate 3, with no sequel or expansion in development

Game Developer

Larian CEO Sven Wincke firmly stated that Baldur's Gate 3 is fully over, and the company's moving on to its own thing.

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Kotaku editor-in-chief exits due to parent company's new guide directive

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Kotaku editor-in-chief Jen Glennon has exited her role reportedly due to a new editorial direction from G/O media, according to Aftermath. Per Glennon's letter of resignation, the parent company, G/O Media, mandated that the game's publication focus on game guides and deprioritize news.

Media 141
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Report: Tencent pivoting from licensed games to own works

Game Developer

Tencent partially built its name on licensed games for series like League of Legends and PUBG, but it's now looking to focus on properties it actually owns.

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More Trending

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Panic says two pallets of Playdates worth $400,000 have vanished in Vegas

Game Developer

The company is looking into the matter after a FedEx delivery went awry.

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US game spending gets a 2% increase in February | US Monthly Charts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Throughout February US consumer spending on games reached $4.7 billion, up 2% year-over-year, according to the latest Circana data. Software revenue hit $4.1 billion during the month, as the segment grew by 5% when compared to its performance last year. Consumer spending on gaming hardware fell by 30% year-on-year, totaling $349 million.

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Are game studios suddenly abandoning Black developers?

Game Developer

Strange Scaffold founder Xalavier Nelson Jr. called out the game industry for its consistent inability to support Black devs.

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Margot Robbie's production company to adapt The Sims movie

GamesIndustry.biz

A movie adaptation of The Sims is under way, with Margot Robbie's production company LuckyChap set to produce. As reported by The Hollywood Reporter , Loki director Kate Herron will helm the project, and will co-write the screenplay with Briony Redman. Roy Lee and Miri Yoon of Vertigo Entertainment will also produce, while The Sims publisher Electronic Arts is said to be involved "in a creative and producing capacity.

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How Aardman classic Creature Comforts inspired the clay cast of Harold Halibut

Game Developer

Developer Slow Bros went searching for empathy and found it in an unlikely place.

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GDC 2024: Trends, the Unity 6 roadmap, multiplayer, AI, and more

Unity Blog

At this year’s Game Developers Conference (GDC), we went deeper into the tech and tools. Read up on industry trends, get a look at the roadmap featuring Unity 6, download a new multiplayer sample, experiment with Unity Muse’s latest AI capabilities, and join in celebration of games that are made with Unity.

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The Epic Games Store on iOS and Android will be 'consistent' with PC marketplace

Game Developer

'Fundamentally we believe that every platform should be an open platform and should allow open competition.

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Baldur's Gate 3 sweeps 24th Annual Game Developers Choice Awards | GDC 2024

GamesIndustry.biz

Baldur's Gate 3 swept the Game Developers Choice Awards on Wednesday night, taking home Game of the Year in addition to Best Narrative, Best Design, and the Audience Award. The Legend of Zelda: Tears of the Kingdom took home two awards for Nintendo, including Best Technology and the Innovation Award. Visai Games' Venba won Best Debut and the Social Impact award, while Remedy picked up Best Visual Art for Alan Wake 2 and Hi-Fi Rush took home the award for Best Audio.

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The complexities and delights of building up into the sky in Pile Up!

Game Developer

Mustafa Kilic talks about some of the many challenges and creative solutions that came about from creating a city builder that builds upwards instead of outwards with Pile Up!

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Screen Australia puts up $1m for independent developers

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Screen Australia has announced more than AU$1.6 million ($1 million) to support independent game makers. The effort will see the platform support 12 titles through the Games Production Fund and 15 games via the Emerging Gamemakers Fund.

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Riot has 'reset' development on League of Legends MMO

Game Developer

Riot is committed to getting League's MMO out into the world, no matter how long it takes.

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Rethinking How to Train Diffusion Models

Nvidia

After exploring the fundamentals of diffusion model sampling, parameterization, and training as explained in Generative AI Research Spotlight: Demystifying. After exploring the fundamentals of diffusion model sampling, parameterization, and training as explained in Generative AI Research Spotlight: Demystifying Diffusion-Based Models, our team began investigating the internals of these network architectures.

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Screen Australia supports local devs with $1.6 million production fund

Game Developer

Australia's media agency continues to put its money in games and support emerging talents.

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Blender Launch Blender Extensions App Store

Game From Scratch

GameFromScratch.com Blender Launch Blender Extensions App Store At GDC 2024 the Blender Foundation have publicly revealed their new App Store of sorts for Blender, Blender Extensions. This will replace the existing add-ons system as well as provide a portal for discovering add-ons and themes for Blender. The store is testing only right now and contents may change […] The post Blender Launch Blender Extensions App Store appeared first on GameFromScratch.com.

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How Tchia captures the feeling and myths of New Caledonia with its environment and play

Game Developer

Phil Crifo talks about the desire and utility of setting a game in their homeland of New Caledonia, as well as how that would shape its mechanics and play.

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DOJ Launch Antitrust Lawsuit Against Apple

Game From Scratch

GameFromScratch.com DOJ Launch Antitrust Lawsuit Against Apple Attorney General Merrick Garland just announced an antitrust lawsuit against Apple. This suit alleges abuse of monopoly power to unfairly compete, basically everything the Tim Sweeney from Epic Games claimed… and lost. In fact, the DOJ antitrust complaint goes FAR beyond the scope of what Epic Games claimed and covers […] The post DOJ Launch Antitrust Lawsuit Against Apple appeared first on GameFromScratch.com.

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Tying music and food aesthetics together for an 'oddly satisfying' experience with Nour: Play With Your Food

Game Developer

Developers Tj Hughes and Maximilian Mueller spoke about the appeal of messing with your meal and why tying players' playful actions to musical tones made Nour: Play With Your Food satisfying to play.

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Upgrade Your Graphics: Explore New Ray Tracing Features for NVIDIA Nsight Tools

Nvidia

The union of ray tracing and AI is pushing graphics fidelity and performance to new heights. Helping you build optimized, bug-free applications in this era of. The union of ray tracing and AI is pushing graphics fidelity and performance to new heights. Helping you build optimized, bug-free applications in this era of rendering technology, the latest release of NVIDIA Nsight Graphics introduces new features for ray tracing development, including tools to help you harness AI acceleration.

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Regarding your latest answer about optimizing games. Can you elaborate more on how the optimization gets to happen? Like ofcourse they do want to make their npcs look as good as they planned to so how do they optimize without reducing quality in general?

Ask a Game Dev

Optimization tends to be tailored to the specific tasks at hand. Programmers on large projects often build or use out-of-the-box tools called profilers that measure performance in specific areas of the code. Based on the profiler reports, the engineers can see where the majority of processing time is being spent and then consider looking into optimizing the heaviest offenders.

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I have a question about the 3D tutorial code

Cocos

You can check “Complete PlayerController” from the following link ttps://docs.cocos.com/creator/manual/en/getting-started/first-game/ #complete-playercontroller However, I get an error when I use this code. I think the end of the source code should be “;” or omitted. However, “.” but some of them don’t give an error. number type might be better. Is this possible that the version of TypeScript changes depending on the version of cocose and there is no problem?

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Maximizing Player Engagement and Retention With Live Events Webinar Recording Now Available

Game Refinery

The post Maximizing Player Engagement and Retention With Live Events Webinar Recording Now Available appeared first on GameRefinery.

Feature 52
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I have a question about the 3D tutorial code

Cocos

You can check “Complete PlayerController” from the following link ttps://docs.cocos.com/creator/manual/en/getting-started/first-game/#complete-playercontroller However, I get an error when I use this code. I think the end of the source code should be “;” or omitted. However, “.” but some of them don’t give an error. number type might be better. Is this possible that the version of TypeScript changes depending on the version of cocose and there is no problem?

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Michael Blaker’s Translation Necessary Thursday: “Making Magic Volume 02” by Aloha Zachou

Game Industry News

Hey all, I’m back with another entry in Chise’s travels for this week’s Translation Necessary Thursday. It’s “Making Magic: The Sweet Life of a Witch Who Knows an Infinite MP Loophole Volume 02” by Aloha Zachou. Plot: If you remember from the first article I wrote about this series, the plot is about the main character Chise deciding to live in the middle of some wastelands after reincarnating into a new world and eventually becoming an immortal witch while stuck in the guise of a yo

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I have a question about the 3D tutorial code

Cocos

You can check “Complete PlayerController” from the following link ttps://docs.cocos.com/creator/manual/en/getting-started/first-game/#complete-playercontroller However, I get an error when I use this code. I think the end of the source code should be “;” or omitted. However, “.” but some of them don’t give an error. number type might be better. Is this possible that the version of TypeScript changes depending on the version of cocose and there is no problem?

Code 52
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Top Must-Have Plugin for WordPress Website

Artoon

Creating a successful WordPress website involves more than just stunning design and […] The post Top Must-Have Plugin for WordPress Website appeared first on Artoon Solutions.

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I want to process when I tap the screen

Cocos

Yes, this is a UITransform. This was caused by UITransform. First, I had created an EmptyNode, renamed it to TouchNode, and attached the TouchNode. However, this does not solve the problem, as the UITransform is not attached, so moving it under Canvus does not solve the problem. However, if I create an EmptyNode under Canvus, it is created with the UITransform attached, so this error does not occur, and the problem is solved!

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Building Scalable Microservice in Node js: A Comprehensive Guide

Artoon

Are you ready to dive deep into the world of microservice in […] The post Building Scalable Microservice in Node js: A Comprehensive Guide appeared first on Artoon Solutions.

Build 40
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How to track the Back button on Android TV?

Cocos

if so. It could be your TV is not follow the standard. You should look at the developer documentation of your TV, Perhaps it will tell you how to listen back button.

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Vue vs React – How to Choose the Right Framework for Project

Artoon

When comparing Vue JS vs React, You need to keep essential factors […] The post Vue vs React – How to Choose the Right Framework for Project appeared first on Artoon Solutions.

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How to have multiple folders of saved local data? [Cocos 3.8.2]

Cocos

It not work with Editor. it works with “Preview in Simulator”. The writeablepath in my computer is “C:ProgramDatacocoseditorsCreator3.8.2resourcesresources3denginenativesimulatorRelease”. Browser not allow create folder and file.If you want save data in browser, you should save them as string. like this. function saveData() { let gamedata = { folder1: { subfolder1: "gamedata1", subfolder2: "gamedata2", }, folder2: { subfolder3: "gamedata3", } } localStorage.setItem("GAMEDATA", JSON.stringify(gam

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