Thu.May 23, 2024

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Embracer cut ties with more than 4,500 employees and cancelled 80 projects over the past year

Game Developer

The company reduced its headcount by 27 percent in the space of 12 months.

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Atari acquires Intellivision brand and over 200 games

GamesIndustry.biz

Atari has a picked up the Intellivision brand name and 200 games from Intellivision LLC. Details on the games were not shared, but Intellivision LLC will continue to develop the Amico games console separately with a license from Atari to distribute games on the platform. The Amico console was originally due to release in October 2020, but a lack of funds has caused a delay to the product and as of November 2023, the firm stated it didn't have the money needed to distribute the machine.

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Trending Sources

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Naughty Dog boss Neil Druckmann says AI will 'revolutionize' development

Game Developer

Druckmann claims the tech could 'push the boundaries of storytelling in games.

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Relic Entertainment partners with investment firm

GamesIndustry.biz

Relic Entertainment has partnered with UK-based investment firm Emona Capital to become fully independent after being sold by Sega in March. As reported by Game Developer , the studio has secured funding to stay independent through Emona Capital. The investment firm will support the developer's current portfolio and will assist in creating partnerships with other publishers.

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Embracer CFO and deputy CEO to depart after five years

Game Developer

The leadership change comes with Embracer in the middle of a sweeping business transformation.

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Sega veterans form publisher-agency hybrid Alibi

GamesIndustry.biz

Sega veterans Jarvis Crofts, Luke Greenaway, and Mark Dallamore have formed a new publisher-agency hybrid, Alibi. Based in London, Alibi draws on the three co-founders' experiences in data analytics, publishing, and more to help support developers in pitching and publishing games. GamesIndustry.biz spoke with two of its founders, CEO Jarvis Crofts and CSO Luke Greenaway, about the formation of Alibi and why they believe a publisher agency hybrid is a sustainable way forward in the industry.

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Atari acquires Intellivision and select catalog of its games

Game Developer

Rivals become business partners as Atari now controls the rights to 200 Intellivision games, its brand, and future business opportunities.

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More Trending

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New UK bill aims to make big tech play nice with third-party app stores

Game Developer

The new DMCC Bill wants to stop companies like Google and Apple from playing favorites on their own stores and make sure they act in users' best interests.

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How the developers of Afterlove EP continued the game after its creator's death

GamesIndustry.biz

The difficulties of game development means it's not uncommon for the original creator to depart from the project before it's finished, for one reason or another. It's not often as tragic as is the case of Afterlove EP. The music-centric narrative game was first announced in December 2021 on Nintendo's Indie World showcase. Just a few months later, the game's creative director Mohammed Fahmi passed away.

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xDefiant reportedly netted 1 million players within 2.5 hours of launch

Game Developer

Despite its allegedly troubled development, Ubisoft's free-to-play shooter has become its fastest game launch to hit the 1 million player mark.

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Fragbite declares bankruptcy for developer Fall Damage Studio seven months after acquisition

GamesIndustry.biz

Fragbite Group is filing for bankruptcy for its internal development studio Fall Damage. The Swedish development team had been working on Alara Prime, a free-to-play four-vs-four shooter that was aiming to release this year. However, the studio struggled to sign a publisher for the game. Fall Damage was in discussions with multiple potential publishers, but had "not yet been able to fully complete [the process] within the necessary timeframe," according to Fragbite.

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Fragbite Group files bankruptcy for Fall Damage months after purchasing it

Game Developer

Despite ongoing talks to find a publisher for its shooter Alara Prime, Fall Damage still isn't able to pay its debts.

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Sony shows off possible future PlayStation controller in prototyping exercise

GamesIndustry.biz

Sony has shared a video that shows the results of a prototyping exercise in which its teams imagined what future products from the company might look like, including PlayStation. In the video below, you'll see a mix of transparent smartphones, augmented reality headsets, and a games controller with a ring light in the middle. The footage was first shown at Sony's annual corporate strategy meeting, where it shared its 'Creative Entertainment Vision' for where it aims to be in ten years.

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Lightspeed Studios nabs SIE alum Michael Pattison as VP of console/PC publishing

Game Developer

Ahead of the release for its big triple-A title The Last Sentinel, Lightspeed has brought on an executive with years of marketing and brand experience.

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Report: Sony planning mobile games platform

GamesIndustry.biz

Sony seems to be building a mobile games platform for free-to-play games. This is according to tech site TweakTown , which spotted a job listing for a mobile platform architect. The job description says the company is seeking a software engineer to design a platform "for developing, publishing, and operating free-to-play mobile games" which would involve connecting "mobile games to PlayStation services.

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Modders are Developers - It’s Time to Pay Them

Game Developer

The future of gaming is in the hands of in-game creators.

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Embracer CFO and deputy CEO Johan Ekström stepping down

GamesIndustry.biz

Embracer is undergoing more leadership changes as deputy CEO and chief financial officer Johan Ekström steps down from his role. Ekström will stay with the company until March 31, 2025 to ensure a smooth transition, passing on his duties prior to this. He originally joined in 2019 and is leaving for personal reasons. From June 1, Phil Rogers will become deputy CEO of Embracer Group, in addition to his current duties as CEO of Crystal Dynamics — Eidos and leader of the tentatively

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Animal Well's haunting style owes much to procedural animation

Game Developer

In a Game Developer interview last year, creator Billy Basso discussed his animation process and use of creative coding to build Animal Well's unique aesthetic.

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Rolling Stone establishes new gaming vertical

GamesIndustry.biz

Rolling Stone has returned to games media by launching a new section, Rolling Stone Gaming. As reported by Game Developer , the section will be headed by senior gaming editor Christopher Cruz, who was previously an executive producer of the site's content studio which included its daily show Rolling Stone on Twitch. Rolling Stone Gaming launched in partnership with ESL FaceIt Group owned by Savvy Games Group, a subsidiary of Saudi Arabia's Public Investment Fund.

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Guide to Choosing the Right Summer Coding Class for Your Kids

Real Programming

Every parent wants to prepare their kids today for the world of tomorrow. For many, this means ensuring they understand the digital technology dominating today’s economy, culture, and just about everything else. That’s why online coding classes are so popular, but which one should you take? RP4K has a summer coding class program that lets students take a deeper dive into coding.

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Building A Full-Stack Online Game Framework

Cocos

LukeStapley: Server + Client + Frame Sync! Cocos Creator’s latest full-stack online game framework - free and open source! Introduction There have been more and more frame-synchronized online games in recent years, and there are many discussions and debates about the implementation of such games. The developer “One Brick Two Hundred” wrote a frame-synchronized online game framework in TypeScript and used the framework to create an online game demo, which is free to share with you.

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Alone - Storming the Fort

Indie DB

In this feature focus we'll take a close look at one of the Missions coming in the next release of Alone.

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Fan Collective Unimatrix 47 Examines Star Trek: Discovery’s “Lagrange Point” Episode

Game Industry News

HERE THERE BE SPOILERS After having narrowly escaped the Breen at the Archive, Discovery finds itself stranded as the crew conducts repairs. Back at Federation HQ, Saru reunites with T’Rina as they both meet with President Rillak, who only has bad news for them. The Breen are en route to retrieve the technology and likely to arrive first. Captain Burnham pushes Stamets to jump, even if the jump is imperfect.

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How often do game developers miss deadlines/milestones due to unexpected things?

Ask a Game Dev

For developers in the trenches like me or my team, it's a fairly common occurrence that individual contributors will not be able to finish certain tasks by a given deadline. Sometimes the estimates and the actual work needed are nowhere near congruent, sometimes there are dependencies that took longer to work out than expected, sometimes there are unpredictable events like system outages or developers needing to take a medical leave of absence.

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Reblium – Unreal Engine Power 3D Character Creator

Game From Scratch

GameFromScratch.com Reblium – Unreal Engine Power 3D Character Creator Today we are looking at Reblium, a new 3D character creator powered by Unreal Engine similar to MetaHuman, but working entirely on your local PC. If you have ever created a character in a video game you have an idea of how to use Reblium. Right now it is in […] The post Reblium – Unreal Engine Power 3D Character Creator appeared first on GameFromScratch.com.

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Transparent RawImage in Unity URP Post Processing

Mnenad

Uber Post Transparent Render Tex Shader Download this shader and replace the built-in Uber Post with this one to get transparency working with unity post processing. (Caution: This approach can have unintended consequences.) -- UberPostTranspRenderTex.shader Text Document 10.

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D20 RPG – Saving Throws

The Liquid Fire

I had planned for the next step in creating our hero party to be implementing the hero’s class. However, the class holds several bits of information around mechanics we still need to implement, so we will take a bit of a detour, starting with Saving Throws. Overview You may read about the Saving Throws game mechanic on the system reference doc.

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How to properly use CharacterController in a 3d Physics world?

Cocos

Hello, I’m learning how to properly set a CharacterController script for a TPS character together with native physics, but I’m not having much success. If I just use the CharaterController + the Rigid body, collisions do not work. And if I add a cylinder collider, it does not stand up. What would be the best way to use TPS CharacterController + real physics simulation world?

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RSM sponsoring Ongoing Innovation at this year’s MCV/DEVELOP Awards

Game Development News

RSM, which offers tax and auditing services to numerous businesses, not least those in the games industry, is proud to be sponsoring this year’s MCV/DEVELOP Ongoing Innovation award. Ongoing Innovation is one of a number of new categories introduced for the 2024 MCV/DEVELOP Awards.

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Is it possible to write in C++ in Cocos creator?

Cocos

Hi all!

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[From the industry] Indielab Games reveals cohort for 2024 UK Games Accelerator Programme

Game Development News

This year’s Indielab Games UK-wide Accelerator programme kicked-off to a flying start with a cohort of ten games studios from across the country. The studios taking part for 2024 are: Dragon Scale Studios, Rat Magic Games, Space Colony Studios, Evil Owl Studios, DragonfiAR Limited, Deadhead Games, Neon Wave Studios, Konglomorate Games, Madd Studio and Dink Devs.

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Deno vs Node: Performance, Features, and Scalability Compared

Artoon

Are you stuck choosing between Deno vs Node for your next project? […] The post Deno vs Node: Performance, Features, and Scalability Compared appeared first on Artoon Solutions.

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[From the Industry] Keywords Studios and Reactional Music bring together global development services and world’s first generative music engine for games, creator worlds and emerging technologies.

Game Development News

Keywords Studios and Reactional Music form a collaboration to explore faster development of music and sound in games Dublin, Ireland | 20 May, 2024 Keywords Studios (“Keywords”), the international provider of creative and technology-enabled solutions to the video gaming and entertainment industries, and Reactional Music (“Reactional”), the rule-based music personalisation engine that connects the worlds …

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Cocos creator 3.8.3: build-templates stop working

Cocos

Hello. In 3.8.3 you announced that: Added functionality to match build templates by build task names (e.g., templates placed inside build-templates/wechatgame-001 will be used as build templates when constructing tasks named wechatgame-001. Projects can customize different build templates for the same platform according to actual needs, such as different modes for debug and release).

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Tickets still available for Pioneers in XR event in Salford next week

Game Development News

There are a few seats left for the Pioneers in XR event being held next week, Thursday 6 June, at Salford’s Media City UK. Introduced by Dr. Maria Stukoff of the University of Salford, the free event will look the intersection of XR technology, personal performance and sports, and interactive entertainment.

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Shader Problem in IOS

Cocos

I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 904 17:49:37 [ERROR]: Sampler binding cc_spriteTexture at set 2 binding 12 is not bounded.

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Shader Problem in IOS

Cocos

There is also two more custom shader // Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd. CCEffect %{ techniques: - passes: - vert: sprite-vs:vert frag: sprite-fs:frag depthStencilState: depthTest: false depthWrite: false blendState: targets: - blend: true blendSrc: src_alpha blendDst: one_minus_src_alpha blendDstAlpha: one_minus_src_alpha rasterizerState: cullMode: none properties: alphaThreshold: { value: 0.5 } }% CCProgram sprite-vs %{ precision highp float; #include <builtin/uniform

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