Embracer cut ties with more than 4,500 employees and cancelled 80 projects over the past year
Game Developer
MAY 23, 2024
The company reduced its headcount by 27 percent in the space of 12 months.
Game Developer
MAY 23, 2024
The company reduced its headcount by 27 percent in the space of 12 months.
GamesIndustry.biz
MAY 23, 2024
Atari has a picked up the Intellivision brand name and 200 games from Intellivision LLC. Details on the games were not shared, but Intellivision LLC will continue to develop the Amico games console separately with a license from Atari to distribute games on the platform. The Amico console was originally due to release in October 2020, but a lack of funds has caused a delay to the product and as of November 2023, the firm stated it didn't have the money needed to distribute the machine.
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Game Developer
MAY 23, 2024
Druckmann claims the tech could 'push the boundaries of storytelling in games.
GamesIndustry.biz
MAY 23, 2024
Relic Entertainment has partnered with UK-based investment firm Emona Capital to become fully independent after being sold by Sega in March. As reported by Game Developer , the studio has secured funding to stay independent through Emona Capital. The investment firm will support the developer's current portfolio and will assist in creating partnerships with other publishers.
Game Developer
MAY 23, 2024
The leadership change comes with Embracer in the middle of a sweeping business transformation.
GamesIndustry.biz
MAY 23, 2024
Sega veterans Jarvis Crofts, Luke Greenaway, and Mark Dallamore have formed a new publisher-agency hybrid, Alibi. Based in London, Alibi draws on the three co-founders' experiences in data analytics, publishing, and more to help support developers in pitching and publishing games. GamesIndustry.biz spoke with two of its founders, CEO Jarvis Crofts and CSO Luke Greenaway, about the formation of Alibi and why they believe a publisher agency hybrid is a sustainable way forward in the industry.
Game Developer
MAY 23, 2024
Rivals become business partners as Atari now controls the rights to 200 Intellivision games, its brand, and future business opportunities.
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Game Developer
MAY 23, 2024
The new DMCC Bill wants to stop companies like Google and Apple from playing favorites on their own stores and make sure they act in users' best interests.
GamesIndustry.biz
MAY 23, 2024
The difficulties of game development means it's not uncommon for the original creator to depart from the project before it's finished, for one reason or another. It's not often as tragic as is the case of Afterlove EP. The music-centric narrative game was first announced in December 2021 on Nintendo's Indie World showcase. Just a few months later, the game's creative director Mohammed Fahmi passed away.
Game Developer
MAY 23, 2024
Despite its allegedly troubled development, Ubisoft's free-to-play shooter has become its fastest game launch to hit the 1 million player mark.
GamesIndustry.biz
MAY 23, 2024
Fragbite Group is filing for bankruptcy for its internal development studio Fall Damage. The Swedish development team had been working on Alara Prime, a free-to-play four-vs-four shooter that was aiming to release this year. However, the studio struggled to sign a publisher for the game. Fall Damage was in discussions with multiple potential publishers, but had "not yet been able to fully complete [the process] within the necessary timeframe," according to Fragbite.
Game Developer
MAY 23, 2024
Despite ongoing talks to find a publisher for its shooter Alara Prime, Fall Damage still isn't able to pay its debts.
GamesIndustry.biz
MAY 23, 2024
Sony has shared a video that shows the results of a prototyping exercise in which its teams imagined what future products from the company might look like, including PlayStation. In the video below, you'll see a mix of transparent smartphones, augmented reality headsets, and a games controller with a ring light in the middle. The footage was first shown at Sony's annual corporate strategy meeting, where it shared its 'Creative Entertainment Vision' for where it aims to be in ten years.
Game Developer
MAY 23, 2024
Ahead of the release for its big triple-A title The Last Sentinel, Lightspeed has brought on an executive with years of marketing and brand experience.
GamesIndustry.biz
MAY 23, 2024
Sony seems to be building a mobile games platform for free-to-play games. This is according to tech site TweakTown , which spotted a job listing for a mobile platform architect. The job description says the company is seeking a software engineer to design a platform "for developing, publishing, and operating free-to-play mobile games" which would involve connecting "mobile games to PlayStation services.
Game Developer
MAY 23, 2024
The future of gaming is in the hands of in-game creators.
GamesIndustry.biz
MAY 23, 2024
Embracer is undergoing more leadership changes as deputy CEO and chief financial officer Johan Ekström steps down from his role. Ekström will stay with the company until March 31, 2025 to ensure a smooth transition, passing on his duties prior to this. He originally joined in 2019 and is leaving for personal reasons. From June 1, Phil Rogers will become deputy CEO of Embracer Group, in addition to his current duties as CEO of Crystal Dynamics — Eidos and leader of the tentatively
Game Developer
MAY 23, 2024
In a Game Developer interview last year, creator Billy Basso discussed his animation process and use of creative coding to build Animal Well's unique aesthetic.
GamesIndustry.biz
MAY 23, 2024
Rolling Stone has returned to games media by launching a new section, Rolling Stone Gaming. As reported by Game Developer , the section will be headed by senior gaming editor Christopher Cruz, who was previously an executive producer of the site's content studio which included its daily show Rolling Stone on Twitch. Rolling Stone Gaming launched in partnership with ESL FaceIt Group owned by Savvy Games Group, a subsidiary of Saudi Arabia's Public Investment Fund.
Real Programming
MAY 23, 2024
Every parent wants to prepare their kids today for the world of tomorrow. For many, this means ensuring they understand the digital technology dominating today’s economy, culture, and just about everything else. That’s why online coding classes are so popular, but which one should you take? RP4K has a summer coding class program that lets students take a deeper dive into coding.
Cocos
MAY 23, 2024
LukeStapley: Server + Client + Frame Sync! Cocos Creator’s latest full-stack online game framework - free and open source! Introduction There have been more and more frame-synchronized online games in recent years, and there are many discussions and debates about the implementation of such games. The developer “One Brick Two Hundred” wrote a frame-synchronized online game framework in TypeScript and used the framework to create an online game demo, which is free to share with you.
Indie DB
MAY 23, 2024
In this feature focus we'll take a close look at one of the Missions coming in the next release of Alone.
Game Industry News
MAY 23, 2024
HERE THERE BE SPOILERS After having narrowly escaped the Breen at the Archive, Discovery finds itself stranded as the crew conducts repairs. Back at Federation HQ, Saru reunites with T’Rina as they both meet with President Rillak, who only has bad news for them. The Breen are en route to retrieve the technology and likely to arrive first. Captain Burnham pushes Stamets to jump, even if the jump is imperfect.
Ask a Game Dev
MAY 23, 2024
For developers in the trenches like me or my team, it's a fairly common occurrence that individual contributors will not be able to finish certain tasks by a given deadline. Sometimes the estimates and the actual work needed are nowhere near congruent, sometimes there are dependencies that took longer to work out than expected, sometimes there are unpredictable events like system outages or developers needing to take a medical leave of absence.
Game From Scratch
MAY 23, 2024
GameFromScratch.com Reblium – Unreal Engine Power 3D Character Creator Today we are looking at Reblium, a new 3D character creator powered by Unreal Engine similar to MetaHuman, but working entirely on your local PC. If you have ever created a character in a video game you have an idea of how to use Reblium. Right now it is in […] The post Reblium – Unreal Engine Power 3D Character Creator appeared first on GameFromScratch.com.
Mnenad
MAY 23, 2024
Uber Post Transparent Render Tex Shader Download this shader and replace the built-in Uber Post with this one to get transparency working with unity post processing. (Caution: This approach can have unintended consequences.) -- UberPostTranspRenderTex.shader Text Document 10.
The Liquid Fire
MAY 23, 2024
I had planned for the next step in creating our hero party to be implementing the hero’s class. However, the class holds several bits of information around mechanics we still need to implement, so we will take a bit of a detour, starting with Saving Throws. Overview You may read about the Saving Throws game mechanic on the system reference doc.
Cocos
MAY 23, 2024
Hello, I’m learning how to properly set a CharacterController script for a TPS character together with native physics, but I’m not having much success. If I just use the CharaterController + the Rigid body, collisions do not work. And if I add a cylinder collider, it does not stand up. What would be the best way to use TPS CharacterController + real physics simulation world?
Game Development News
MAY 23, 2024
RSM, which offers tax and auditing services to numerous businesses, not least those in the games industry, is proud to be sponsoring this year’s MCV/DEVELOP Ongoing Innovation award. Ongoing Innovation is one of a number of new categories introduced for the 2024 MCV/DEVELOP Awards.
Game Development News
MAY 23, 2024
This year’s Indielab Games UK-wide Accelerator programme kicked-off to a flying start with a cohort of ten games studios from across the country. The studios taking part for 2024 are: Dragon Scale Studios, Rat Magic Games, Space Colony Studios, Evil Owl Studios, DragonfiAR Limited, Deadhead Games, Neon Wave Studios, Konglomorate Games, Madd Studio and Dink Devs.
Artoon
MAY 23, 2024
Are you stuck choosing between Deno vs Node for your next project? […] The post Deno vs Node: Performance, Features, and Scalability Compared appeared first on Artoon Solutions.
Game Development News
MAY 23, 2024
Keywords Studios and Reactional Music form a collaboration to explore faster development of music and sound in games Dublin, Ireland | 20 May, 2024 Keywords Studios (“Keywords”), the international provider of creative and technology-enabled solutions to the video gaming and entertainment industries, and Reactional Music (“Reactional”), the rule-based music personalisation engine that connects the worlds …
Cocos
MAY 23, 2024
Hello. In 3.8.3 you announced that: Added functionality to match build templates by build task names (e.g., templates placed inside build-templates/wechatgame-001 will be used as build templates when constructing tasks named wechatgame-001. Projects can customize different build templates for the same platform according to actual needs, such as different modes for debug and release).
Game Development News
MAY 23, 2024
There are a few seats left for the Pioneers in XR event being held next week, Thursday 6 June, at Salford’s Media City UK. Introduced by Dr. Maria Stukoff of the University of Salford, the free event will look the intersection of XR technology, personal performance and sports, and interactive entertainment.
Cocos
MAY 23, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 904 17:49:37 [ERROR]: Sampler binding cc_spriteTexture at set 2 binding 12 is not bounded.
Cocos
MAY 23, 2024
There is also two more custom shader // Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd. CCEffect %{ techniques: - passes: - vert: sprite-vs:vert frag: sprite-fs:frag depthStencilState: depthTest: false depthWrite: false blendState: targets: - blend: true blendSrc: src_alpha blendDst: one_minus_src_alpha blendDstAlpha: one_minus_src_alpha rasterizerState: cullMode: none properties: alphaThreshold: { value: 0.5 } }% CCProgram sprite-vs %{ precision highp float; #include <builtin/uniform
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