Thu.Aug 31, 2023

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Saints Row developer Volition has been shut down

Game Developer

Volition, developer of the Saints Row and Red Faction franchises, is no more after its parent company Embracer chose to close the studio.

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Xbox talks Starfield's "comet launch"

GamesIndustry.biz

Xbox attended Gamescom all guns blazing last week. The intent felt clear from the start: Microsoft wanted to make a statement. Following a strong showing at Gamecom Opening Night Live, the platform holder had its biggest booth ever at the event, 50,000 square feet built by 500 people over two weeks, with 30 playable games. And it was showcasing the much anticipated Starfield on the very first day, in a theatre seating 300 people, with the unexpected company of Xbox boss Phil Spencer and Bethesda

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Report: Embracer has made layoffs at Gearbox Publishing

Game Developer

Embracer continues to lay off employees at its various subsidiaries, with gradual cuts at Gearbox Software's publishing arm.

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Is it worth taking part in Gamescom Opening Night Live?

GamesIndustry.biz

In some quarters of the industry, it's become popular to say that big game companies no longer need large events to showcase their titles. Inspired by the likes of Nintendo, which has been running its own Direct online broadcasts since 2011, many of the biggest developers and publishers in the world have started to question whether it is worth taking part in these showcases and instead would prefer to control their own narrative with trailers and marketing beats.

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This RPG forces you to confront capitalism in the hardest way possible

Game Developer

I Hate You, Please Suffer twists standard turn-based RPG mechanics to tell a punk-rock, anticapitalist tale.

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Volition Games closes

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Developer Volition Games has announced its complete and immediate closure. The decision to close the studio was attributed to an evaluation by Embracer Group as a part of its ongoing restructuring program.

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Solving Self-Intersection Artifacts in DirectX Raytracing

Nvidia

Ray and path tracing algorithms construct light paths by starting at the camera or the light sources and intersecting rays with the scene geometry. As objects. Ray and path tracing algorithms construct light paths by starting at the camera or the light sources and intersecting rays with the scene geometry. As objects are hit, new secondary rays are generated on these surfaces to continue the paths.

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Ex-Sony exec Mena Sato Kato joins Xbox to direct Japanese partnerships

Game Developer

Xbox may not have a strong presence in Japan, but its newest hire suggests it'll continue securing deals with Japanese studios to change that perception.

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When We Made… Warhammer 40,000: Boltgun

Game Development News

Toby Draper, producer on Warhammer 40,000: Boltgun, tells Space Marine Vince Pavey about Auroch Digital’s intense retro shooter before the pair go on another perilous mission across the galaxy

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Medieval MMO Gloria Victis and Black Eye Games are shutting down

Game Developer

After working on Gloria Victis for a decade, Black Eye Games is ending as its staff has had burnout during its first (and only) project's development.

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Blackbird Interactive lays off 41 staff

GamesIndustry.biz

Vancouver-based studio Blackbird Interactive has laid off 41 employees. The Minecraft Legends co-developer confirmed the information in a statement to IGN , after it was announced on LinkedIn by staff. Blackbird was employing around 300 people according to its LinkedIn page, with the layoffs representing roughly 13% of its workforce.

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Arctic7 opening new Barcelona studio to help build mystery franchise

Game Developer

The co-development studio is working on its own mystery IP.

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Exhausting marketing

The Art of the Game

So – in my quest to create marketing materials – I create a LOT of work for myself. I’m currently working on a Team Fortress 2 styled ‘Meet the Team’ videos, and if you haven’t seen them, they are an absolute gem: Now, since my game isn’t as nearly violent or frenetic, I also figured the pace might be a bit slower.

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Making big, genre-specific swings in Blasphemous II

Game Developer

Blasphemous II developer The Game Kitchen on embracing the "Metroidvania" format and bringing lost concepts back to life.

Concepts 205
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Nintendo to release Mario red OLED Switch this October

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Nintendo has announced that it will release a Mario red edition Nintendo Switch OLED on October 6. The hardware will launch two weeks before Super Mario Bros. Wonder and cost $349.99 / ¥37,980.

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13 Sentinels: Aegis Rim hits 1 million copies sold

Game Developer

Gradual word of mouth and recurring sales have helped Vanillaware's 2019 strategy game crossed the 1 million unit benchmark.

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Unity strives to be the best game engine and much, much more

GamesIndustry.biz

Gamescom may have only just finished, but there’s another tentpole developer event that’s fast approaching. Unite, an annual celebration of Unity’s game developer community, returns to Amsterdam this November, taking place as a physical event for the first time since 2019. “We're just really excited to get everybody back together,” says the president of Unity’s Create division Marc Whitten. “Unite is always this incredible opportunity to get some of our

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Altagram publishes new crediting policy after Baldur's Gate 3 blunder

Game Developer

The new policy will apply to "all internal employees and external vendors, subcontractors, and third-party providers.

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Desperation of Benjamin Corbit v0.37

Indie DB

Dive into the enhanced world of "The Desperation of Benjamin Corbit" with its latest update! Enjoy swift restarts after failures, improved player identification, visual clues for exploration, atmospheric background music, and impactful out-of-ammo sound.

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4 ways to use Muse Chat in your workflow

Unity Blog

Discover top ways closed beta users have started to rely on Muse Chat, a Unity AI tool, to help improve development workflows in their projects.

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Gloria Victis creator Black Eye Games is closing

GamesIndustry.biz

Polish game developer Black Eye Games has announced that it's shutting down. The news was shared in the final season announcement for its title Gloria Victis , and it attributed to the financial costs of operating and developing the MMO. It said in part, "Nothing can last forever, and after thinking it through for countless times, we have to make the toughest decision ever.

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Microsoft Terminate Visual Studio for Mac

Game From Scratch

GameFromScratch.com Microsoft Terminate Visual Studio for Mac Visual Studio Code for the Mac, once known as Mono Develop then Xamarin Studio, is being shut down by Microsoft. Visual Studio for Mac will continued to be supported with bug fixes and Apple platform updates for one more year. Details from the announcement: Today we are announcing the retirement … Microsoft Terminate Visual Studio for Mac Read More The post Microsoft Terminate Visual Studio for Mac appeared first on GameFromScra

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CD Projekt H1 revenue sees a 14% drop

GamesIndustry.biz

CD Projekt experienced a decrease in its overall sales revenue and net profit during the first half of 2023, its latest earnings report showed. The Polish games firm reported sales revenue of 325.2 million PLN ($79.5 million), down 14% year-on-year compared to 377.9 million PLN ($82.2 million) made in the first half of 2022. Its net profit was 91.3 million PLN ($22.1 million), a decrease of 20% year-on-year compared to 113.7 million PLN ($27.6 million) produced in the same period last year.

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Overcoming Challenges in Game Test Automation

iXie gaming

Introduction: Game development is an intricate and dynamic process that involves multiple stages, including design, development, and testing. Among these stages, game testing plays a critical role in ensuring the quality and stability of the final product. As games become more complex and the demand for faster release cycles increases, game test automation has emerged as a crucial technique to streamline the testing process.

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Arctic7 to open Barcelona office in 2024

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Arctic7 has announced that it will be opening a new Barcelona in early 2024. The facility will provide game development support and co-development services for clients.

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Module 2: Programming & Design Basics (Lesson 1)

Game Designing

What is a Game Designer? Summary Game designer wears many hats. This is especially true in a small indie team. Whether game designers are part of a small or large company, they play an important role in ensuring that all aspects of the game development align with the initial vision of the creators. They are entrusted with the responsibility of streamlining the communication between different departments and resolving any conflict that arises in order to create the best video game possible.

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I’ve noticed that when I play open world games I can have wildly different emotional reactions to exploration. Like, a new quest hub opens up and sometimes I go “Oh nice, there’s so much to do” and sometimes I go “oh no, there’s so much to do”. Why does this happen and what design choices make the difference?

Ask a Game Dev

In cognitive psychology, there’s this concept called “Cognitive Load”. It refers to the maximum number of things a person can easily remember and recall at once. Beyond that maximum, you start forgetting things and need to be reminded. Your brain is full, so finding space for the new thing becomes a little harder. When you’re playing a game and your cognitive load is too light, you’re at the risk of feeling a little aimless and bored.

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Weird Texture issue

Cocos

It would help to give some more info, such as which version of Cocos2d-x? Have you checked the github repo issues for any mention of something similar? Also, best to check both merged and un-merged PRs on github for changes you may not have in the version you’re using, in case this issue has been reported before and fixed. There is one obvious difference about Android, which is this (in CCPlatformMacros.h ): /** @def CC_ENABLE_CACHE_TEXTURE_DATA * Enable it if you want to cache the texture data.

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Module 2: Programming & Design Basics (Lessons 2)

Game Designing

What Is A Game Programmer? Summary Discover the intricate role of a game programmer – they are responsible for coding all elements of a game, from player interactions to menu functionality. This video explores the challenges and responsibilities of game programming and the complex roles they undertake beyond coding which includes extensive problem-solving, research, experimentation, and, most importantly, debugging.

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Weird Texture issue

Cocos

Thanks for the info, but I don’t think this is related. I have 5 games out there, the first 3 do not have the issue and the last 2 do have it. They all use the same version of cocos (3.17) and the same game engine that we put on top of cocos. However, the last 2 games had some major modifications/new features etc in the game engine. We understand that part of what we modified created it.

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[From the industry] Formation Games welcomes industry veterans from Mediatonic, Channel 4, and Sport England alongside newcomers to build its first title CLUB

Game Development News

Formation Games, developer of upcoming mobile football ownership game CLUB, today welcomes Ho-Yee Li, Claire Charalambos, Ross Hammond, Dillon Powlett and Poppy Bennett to the studio

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How To Design Mastery Into Your Game

Game Wisdom

How To Design Mastery Into Your Game Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this critical thought, I talked about games that encourage and reward mastery, why it can be so enticing, and how as a designer, you can build your game around it.… The post How To Design Mastery Into Your Game appeared first on Game Wisdom.

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Top Gaming Companies in Hamburg

Juego Studio

The gaming industry is a booming industry. Around the world, the industry has witnessed tremors of growth. It is now the highest-grossing within the entertainment sector, ahead of movies and music. Because of this growth, specific locations around the globe have risen to become top hubs of game development companies. India is one of them. […] The post Top Gaming Companies in Hamburg appeared first on Juego Studio.

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Fan Collective Unimatrix 47: Star Trek: Strange New Worlds “Under the Cloak of War” Episode

Game Industry News

HERE THERE BE SPOILERS Some of the most powerful episodes of Star Trek: Deep Space Nine dealt with dark, difficult themes. And while generally, we think of “In the Pale Moonlight” when we think about DS9 ’s moral gray areas, we shouldn’t discount “The Siege of AR-558” and “It’s Only a Paper Moon,” in which the show explored not only the ugliness of war but also the damage left in its wake.

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