Fri.May 03, 2024

article thumbnail

How the Broken Sword remaster smooths out the point-and-click difficulty curve

Game Developer

Revolution Software co-founder Charles Cecil explains how the studio ditched '90s design conventions to reinvent Broken Sword for modern audiences.

article thumbnail

Midgard’s mission to decarbonise the game industry “We don’t really have a choice”

PreMortem.Games

Top image: Songs of Silence by Chimera Entertainment, one of the studios that work with Midgard In a world increasingly conscious of its environmental footprint, industries of all kinds are seeking ways to reduce their impact on the planet. The gaming industry, with its massive global reach, is no exception. Enter Jérôme Ibañez , founder of Midgard , a carbon measurement and reporting software tailored specifically for the game industry. “I grew up in a neighborhood in the Philippines whe

Data 118
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Thoughts To Live By

Game Developer

As a lesson in and reminder of what's philosophically important to my studios' games, inspirational posters have been a useful tool. This post features some 'here's what's important to me' concepts and asks you to come up with your own.

Concepts 261
article thumbnail

Hasbro-barians at the gates | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. This week we ran an interview with Wizards of the Coast's Dan Ayoub about parent company Hasbro's ambitions for internal game development.

Build 137
article thumbnail

Rebel Wolves' Konrad Tomaszkiewicz wants to avoid repeating his CDPR past

Game Developer

Tomaszkiewicz opens up on his dreams for his new studio and how he's using it to address prior allegations of bullying at CD Projekt Red.

Studios 277
article thumbnail

The app store standoff is a chance to reshape mobile game discovery | Opinion

GamesIndustry.biz

2024 hasn't exactly gotten off to the best start for the game industry: mass layoffs loom over large publishers like Epic and Riot Games , and it's becoming harder and all the more expensive to develop and deliver breakthrough games. While the growth outlook for mobile is much more optimistic than it has been in years – with Data.ai projecting up to 4% year over year growth – Epic and Google's court proceedings and Apple's response to Digital Markets Act legislation have cast a shado

article thumbnail

IGDA Developer Satisfaction Survey highlights DEI deficiencies and crediting confusion

Game Developer

The latest data indicates DEI policies aren't being adequately enforced and suggests crediting practices need formalizing.

Data 282

More Trending

article thumbnail

Nintendo hits 8,500 Yuzu repositories with DMCA takedowns

Game Developer

Months after fully shutting down Yuzu, Nintendo is now looking to kill any attempts at reviving the emulator.

300
300
article thumbnail

All you need to know about the PS5 Pro 

iXie gaming

Sony’s PlayStation 5 has been dominating console sales charts ever since its release back in 2020. The company has since complemented the console with various accessories such as wireless headsets, charging docks, a media remote, and earbuds creating a mini eco-system of devices that enhance the overall experience. It has been four years since the release of the PS5 and it was at around the same timeline that Sony released the PS4 Pro, after the PS4 had launched back in 2013.

article thumbnail

Helldivers 2 to make Steam/PlayStation account linking mandatory by June

Game Developer

Making it so Steam players need a PSN account for Helldivers 2 indicates similar requirements for future PC ports.

PC 271
article thumbnail

Google objects to Epic's proposed changes to Play Store policy

GamesIndustry.biz

Google has filed its objections against Epic Games' recent call for the courts to enforce a variety of changes to policies regarding the Google Play store and its associated payment system. Last month, Epic filed an injunction that would, among other things, allow third-party app stores to be distributed via Google Play for six years and enable users to port over their app libraries.

Games 125
article thumbnail

Mobile PvP-shooter from the technical POV: a 10-year evolution of War Robots

Game Developer

In this article, we'll discuss our many years of experience in the technical development of this large project.

Mobile 237
article thumbnail

GamesIndustry.biz welcomes Hannah Potter as senior account manager

GamesIndustry.biz

GamesIndustry.biz has hired Hannah Potter as senior account manager, expanding its commercial capabilities. She has previously worked as account manager at GamesIndustry.biz parent Gamer Network, contributing to the success of events such as EGX and MCM Comic Con. She joins after several years in the role of senior account manager at MRL Consulting Group.

Games 101
article thumbnail

Early access shooter Gray Zone Warfare delivers 400,000 sales in two days

Game Developer

The title is expected to remain in early access for 'several years.

275
275
article thumbnail

Jumpy Jumptime´s Release Trailer

Indie DB

I thought about creating my own release trailer for the release of Jumpy Jumptime on itch.IO.

89
article thumbnail

Privacy Policy for Mann: Memory Games for adults

Game Development for Beginners

This privacy policy applies to the Mann: Memory Games for Adults app (hereby referred to as “Application”) for mobile devices that was created by Vinod Ravisankar (hereby referred to as “Service Provider”) as an Ad Supported service. This service is intended for use “AS IS” Information Collection and Use The Application collects information when you download.

Mobile 59
article thumbnail

What build system do AAA studios typically use? I know that Electronic Arts has their own build system, but is this common?

Ask a Game Dev

Every major studio I've worked at generally has their own automated build system. These build systems are not shared between projects at the same publisher. This is because each game has its own file structure, asset list, and scripts that must be processed alongside building the code in order to result in a functioning game build. The larger the project/franchise, the more elaborate and powerful these build systems tend to be.

Build 59
article thumbnail

How to update project on new version

Cocos

If there is no grammar mistake, It’s possible losing mata file. Can you remove the script and reattach it? If it doesn’t work manual check new mata file and scene file. It’s easy to find their relationship.If its still have problem, check decorators I remember there is some different between 2.x and 3.x.

article thumbnail

Navigating the Switch: A Comprehensive Guide to Testing Nintendo Switch Games 

iXie gaming

Despite the ever-evolving popularity of gaming consoles, the Nintendo Switch stands out as one of the most versatile and beloved platforms for gamers of all ages. Its unique ability to seamlessly transition between handheld and docked modes and its diverse library of games has solidified its position in the gaming industry. However, ensuring your game runs seamlessly on the Switch requires thorough testing and optimization.

article thumbnail

I want sdks like SDKBOX

Cocos

Hello support team, and hello experienced developers. I am in need of SDKBOX in cocos creator, but it’s not in service any more. Is there any other sdks I can use instead of SDKBOX? or any other ways to replicate SDKBOX? Suggest me any please.

article thumbnail

Unity 3D Minimum Requirements:

Artoon

Are you planning to create a game in Unity? If so, you […] The post Unity 3D Minimum Requirements: appeared first on Artoon Solutions.

Games 40
article thumbnail

Multilanguage problem solution

Cocos

I created a language manager. Label text getting from JSON file using key and download multilingual sprite and skeleton animation in runtime using assetManager.loadRemote.

Sprite 40