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Ten years ago today, Activision published a new shooter from Halo developer Bungie: Destiny. Although 'a shooter' is perhaps a tad reductive, since it was above and beyond anything Bungie – or indeed other studios – had produced. "When Destiny originally launched, there was nothing quite like it – even figuring out how to communicate its genre was a massive communication exercise for the marketing teams," indie developer, consultant, and noted Destiny fan Rami Ismail tells Game
Ubisoft's share price has tumbled once again after a minority investor called for the company to go private. Ubisoft's stocks took a hit last week , falling by more than 10% in two days following the release of Star Wars Outlaws. At the time, the share price of Ubisoft Entertainment SA fell to €15.34, the lowest it's been since 2014. The firm's market cap was then €1.97 billion.
Netflix games have been downloaded more than 210 million times. According to a new report from mobilegamer.biz and data from Appmagic , Rockstar's Grand Theft Auto franchise continues to dominate the charts, with GTA: San Andreas, Vice City, and GTA 3 racking up 25.2m, 7.8m, and 3.6m downloads, respectively. GTA: San Andreas is by far Netflix's biggest draw, with Annapurna's Storyteller and Titling Point's Spongebob: Get Cooking games in second (15m) and third (10.7m) place.
Success as an indie developer is tough. For every game that finds critical and commercial acclaim another ten projects fail to make a profit for the creators who put years of their lives into their art. Behind that are another ten projects that dream of a shot at commercial success, but lack the experience needed to polish their prototypes into a finished product, or lack the connections needed to reach publishers who can elevate the profile of their games above the sea of also-rans.
Success as an indie developer is tough. For every game that finds critical and commercial acclaim another ten projects fail to make a profit for the creators who put years of their lives into their art. Behind that are another ten projects that dream of a shot at commercial success, but lack the experience needed to polish their prototypes into a finished product, or lack the connections needed to reach publishers who can elevate the profile of their games above the sea of also-rans.
Lost Boys Interactive has laid off an unknown number of employees. The Wisconsin-based studio (which is owned by Embracer) shared a statement on Linkedin on Friday, saying the redundancies impacted staff "across several states," without giving further detail. "As a co-development partner studio, Lost Boys is directly influenced by the projects and priorities of our development clients," the statement read.
Merge Games has announced the closure of its office in Chelford, with an unknown number of employees being affected by layoffs. In a statement to GamesIndustry.biz , Maximum Entertainment CEO Christina Seelye said this was part of its consolidation strategy which began earlier this year. This involves the integration of Merge Games' remaining portfolio into Maximum Entertainment.
The latest episode of The GamesIndustry.biz Microcast is now available, in which we take a quick dive into the biggest news of the past week. This time, we continue our discussion of Concord's troubles with Sony pulling the shooter from sale two weeks after launch. While some have seen this stumble as a nail in the coffin for PlayStation's live services strategy, we walk about why it's important for the platform holder to continue pushing forward in this space, and for the rest of the industry t
After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.
For Dave Frampton , working under the name Majic Jungle , the journey into game development began as an unexpected passion. “I decided to teach myself to code as a bit of a hobby,” he recalls. “I very quickly realized that I absolutely loved coding.” Over the years, he honed his skills and eventually transitioned into creating his own games.
Roblox is planning to introduce premium games to its platform, alongside revenue sharing of up to 70% for developers. Announced at the 10th annual Roblox Developers Conference in San Francisco, CEO and co-founder David Baszucki said developers will keep between 50% to 70% of revenue from their titles when paid with real world currency. Developers currently receive an estimated 30% cut in revenue from purchases made with in-game currency, as reported by The Verge.
When developing VR games, we sometimes hear skeptical voices about the industry. The most common concern is what we recently talked about – the supposed lack of future for this technology/is VR a failure? – but that’s not all! Some people also question whether focusing solely on VR games is a good idea. In our opinion, it definitely is, and here’s why!
Konami's Powerful Pro Baseball 2024-2025 held its top spot on Japan's charts in August, selling another combined total of 76,000 copies on Switch and PS4. Across its first six weeks of release, the title moved 336,000 copies according to Famitsu's latest sales data. Its predecessor, eBaseball Powerful Pro Baseball 2022 sold a combined 259,000 units during the same time period.
Hello all, We are experiencing significant performance issues on iOS devices, with poor FPS and high battery consumption. Upon profiling, we discovered the following: The frameMove function consumes over 25% of the total execution time. Handling of touch events accounts for significant execution time. Additionally, we came across few older discussion on the Cocos forum ( Android build rendering options for performance - #13 by zhangxm , [IOS Game Overheating Issue] ) that highlights similar perf
In the fast-paced world of gaming startups, securing venture capital can make or break a company's trajectory. But what exactly are VCs looking for? Simply put, they’re after a rare combination of a superstar team , a product that nails market fit , and a company that is poised to ride the next big wave of growth. Timing and momentum play a huge role—investors want to see startups capitalizing on expanding markets rather than competing for scraps in saturated spaces.
The animation plays normally in the editor. It’s playing strangely on the web. // --> ui-opacity.ts public onDisable (): void { this.node.off(NodeEventType.PARENT_CHANGED, this._parentChanged, this); this.node._uiProps.localOpacity = 1; this._parentOpacity = 1; // → Can be played normally after addition this._setEntityLocalOpacityRecursively(this.node.
A documentary telling the story of the Sinclair ZX Spectrum will be enjoying its world premier next month at the BFI IMAX in London for which tickets have just gone on sale.
Due to version schedule changes, version 3.8.5 has been changed to 3.8.4. The originally planned HarmonyOS special edition will be released in follow-up updates. Known issues: XR has not yet been adapted to the new pipeline. The engine separation feature for Taobao mini-games is currently malfunctioning. It works on iOS but not on Android. This needs to be addressed by Taobao.
Getting tax breaks and incentives from various governments is actually very common. Government investment is often a lot like scholarships to university - they have bundles of money set aside for applicants that meet certain criteria. Most governments are interested in encouraging economic activity within their borders, especially tech industry growth.
Hi, I have new notebook with new cocos installation and my old project is failing to build for native iOS. My project was originally for cocos 3.7.0 I installed only the latest editor 3.8.3 Then I’ve upgraded project for 3.8.3 I’ve opened the project in 3.8.3 editor and all works fine except iOS native build says: [Assets] Please check if Xcode is installed.
Hello everyone, I’m trying to publish my game on HarmonyOS, and this is my first time doing so. I’m encountering some issues with DevEco Studio. After building the project in Cocos Creator targeting the HarmonyOS platform, I opened the ohos project located in /native/engine/ohos using DevEco Studio. However, the ohos directory doesn’t show up in the Project view.
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