Mon.Sep 09, 2024

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'This was essentially a two-week long DDoS attack': Game UI Database slowdown caused by relentless OpenAI scraping

Game Developer

The free repository relaunched a few weeks ago to provide 'the ultimate reference tool for game designers.' Then OpenAI came knocking.

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Why there will never be another Destiny

GamesIndustry.biz

Ten years ago today, Activision published a new shooter from Halo developer Bungie: Destiny. Although 'a shooter' is perhaps a tad reductive, since it was above and beyond anything Bungie – or indeed other studios – had produced. "When Destiny originally launched, there was nothing quite like it – even figuring out how to communicate its genre was a massive communication exercise for the marketing teams," indie developer, consultant, and noted Destiny fan Rami Ismail tells Game

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Embracer studio Lost Boys Interactive confirms another round of layoffs

Game Developer

The Tiny Tina's Wonderlands developer is cutting more jobs after previously laying off an undisclosed number of workers in January.

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Sapiens solo-developer Dave Frampton: “An online community is a massive help”

PreMortem.Games

For Dave Frampton , working under the name Majic Jungle , the journey into game development began as an unexpected passion. “I decided to teach myself to code as a bit of a hobby,” he recalls. “I very quickly realized that I absolutely loved coding.” Over the years, he honed his skills and eventually transitioned into creating his own games.

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W4 Games says Godot console porting solutions land in October

Game Developer

Devs looking to port their Godot-developed game to consoles will have solutions as soon as October.

Console 307
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Ubisoft's share price tumbles again as minority investor calls for the company to go private

GamesIndustry.biz

Ubisoft's share price has tumbled once again after a minority investor called for the company to go private. Ubisoft's stocks took a hit last week , falling by more than 10% in two days following the release of Star Wars Outlaws. At the time, the share price of Ubisoft Entertainment SA fell to €15.34, the lowest it's been since 2014. The firm's market cap was then €1.97 billion.

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Report: Oxenfree is being erased from Itch.io in October

Game Developer

The title will be unavailable for purchase or download on the platform, potentially locking out some existing owners.

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Bungie's strategy shift for Destiny 2's Codename: Apollo aims to overcome expansion fatigue

Game Developer

Destiny 2 is switching to a new expansion model as Bungie looks to experiment and explore what the game can be for new and returning players.

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Netflix Games surpasses 210m lifetime downloads

GamesIndustry.biz

Netflix games have been downloaded more than 210 million times. According to a new report from mobilegamer.biz and data from Appmagic , Rockstar's Grand Theft Auto franchise continues to dominate the charts, with GTA: San Andreas, Vice City, and GTA 3 racking up 25.2m, 7.8m, and 3.6m downloads, respectively. GTA: San Andreas is by far Netflix's biggest draw, with Annapurna's Storyteller and Titling Point's Spongebob: Get Cooking games in second (15m) and third (10.7m) place.

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Maximum Entertainment lays off Merge Games staff, shutters Chelford studio in 'consolidation strategy'

Game Developer

According to Maximum CEO Christina Seelye, Merge's layoffs are part of the company's goals to 'continue our best work' in 2025.

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Merge Games closes Chelford office and announces layoffs

GamesIndustry.biz

Merge Games has announced the closure of its office in Chelford, with an unknown number of employees being affected by layoffs. In a statement to GamesIndustry.biz , Maximum Entertainment CEO Christina Seelye said this was part of its consolidation strategy which began earlier this year. This involves the integration of Merge Games' remaining portfolio into Maximum Entertainment.

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Incubator program Dutch Game Garden is shutting down in 2025

Game Developer

During its 17-year run, the Netherlands-based incubator became a 'cornerstone' for the Dutch games industry and played a 'crucial role' in its growth.

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Why Sony shouldn't give up after Concord | Microcast

GamesIndustry.biz

The latest episode of The GamesIndustry.biz Microcast is now available, in which we take a quick dive into the biggest news of the past week. This time, we continue our discussion of Concord's troubles with Sony pulling the shooter from sale two weeks after launch. While some have seen this stumble as a nail in the coffin for PlayStation's live services strategy, we walk about why it's important for the platform holder to continue pushing forward in this space, and for the rest of the industry t

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Resident Evil alums launch new developer Birdkin Studio

Game Developer

Sound designers Hideaki and Saori Utsumi opened their own developer to make games 'that make life fun.

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Lost Boys Interactive to lay off unknown number of staff

GamesIndustry.biz

Lost Boys Interactive has laid off an unknown number of employees. The Wisconsin-based studio (which is owned by Embracer) shared a statement on Linkedin on Friday, saying the redundancies impacted staff "across several states," without giving further detail. "As a co-development partner studio, Lost Boys is directly influenced by the projects and priorities of our development clients," the statement read.

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5 things to learn from AAA studios

Game Developer

This article covers five key aspects—production, community, development, storytelling, and updates—valuable for both indie and AAA game developers.

AAA 146
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Godot 3.6 finally released!

Mircosoft Game Dev

After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.

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Roblox to allow devs to sell premium titles with up to 70% revenue share

GamesIndustry.biz

Roblox is planning to introduce premium games to its platform, alongside revenue sharing of up to 70% for developers. Announced at the 10th annual Roblox Developers Conference in San Francisco, CEO and co-founder David Baszucki said developers will keep between 50% to 70% of revenue from their titles when paid with real world currency. Developers currently receive an estimated 30% cut in revenue from purchases made with in-game currency, as reported by The Verge.

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Stellar Insurgency Demo v3.0

Indie DB

A grid-based component system has been developed, allowing players to place components on a grid representing the spacecraft's hull.

Demo 85
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Powerful Baseball Pro remains No.1 for second consecutive month | Japan Monthly Charts

GamesIndustry.biz

Konami's Powerful Pro Baseball 2024-2025 held its top spot on Japan's charts in August, selling another combined total of 76,000 copies on Switch and PS4. Across its first six weeks of release, the title moved 336,000 copies according to Famitsu's latest sales data. Its predecessor, eBaseball Powerful Pro Baseball 2022 sold a combined 259,000 units during the same time period.

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Pale Coins - August Update

Indie DB

Graphical Improvements in the old forest, new Character Portraits, Road improvements, Title image, Several bugfixes and minor improvements

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Hello, I’ve been paying attention to Dustborn and the only actual question I would like to make is if you see anything worth dissecting on the fact that it got tax money from the EU? Games funded by a government are very rare, so I wonder if analyzing the game from that perspective provides something interesting into game development.

Ask a Game Dev

Getting tax breaks and incentives from various governments is actually very common. Government investment is often a lot like scholarships to university - they have bundles of money set aside for applicants that meet certain criteria. Most governments are interested in encouraging economic activity within their borders, especially tech industry growth.

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[iOS Performance issue]"Framemove " Taking too much execution time

Cocos

Hello all, We are experiencing significant performance issues on iOS devices, with poor FPS and high battery consumption. Upon profiling, we discovered the following: The frameMove function consumes over 25% of the total execution time. Handling of touch events accounts for significant execution time. Additionally, we came across few older discussion on the Cocos forum ( Android build rendering options for performance - #13 by zhangxm , [IOS Game Overheating Issue] ) that highlights similar perf

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Top 3 Mistakes Gaming Startups Make - According to the VCs

Deconstructor of Fun

In the fast-paced world of gaming startups, securing venture capital can make or break a company's trajectory. But what exactly are VCs looking for? Simply put, they’re after a rare combination of a superstar team , a product that nails market fit , and a company that is poised to ride the next big wave of growth. Timing and momentum play a huge role—investors want to see startups capitalizing on expanding markets rather than competing for scraps in saturated spaces.

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Cocos Creator v3.8.4 beta released - 2024.8.22

Cocos

The animation plays normally in the editor. It’s playing strangely on the web. // --> ui-opacity.ts public onDisable (): void { this.node.off(NodeEventType.PARENT_CHANGED, this._parentChanged, this); this.node._uiProps.localOpacity = 1; this._parentOpacity = 1; // → Can be played normally after addition this._setEntityLocalOpacityRecursively(this.node.

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Tickets available for world premier of ZX Spectrum documentary

Game Development News

A documentary telling the story of the Sinclair ZX Spectrum will be enjoying its world premier next month at the BFI IMAX in London for which tickets have just gone on sale.

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Cocos Creator v3.8.4 beta released - 2024.8.22

Cocos

Due to version schedule changes, version 3.8.5 has been changed to 3.8.4. The originally planned HarmonyOS special edition will be released in follow-up updates. Known issues: XR has not yet been adapted to the new pipeline. The engine separation feature for Taobao mini-games is currently malfunctioning. It works on iOS but not on Android. This needs to be addressed by Taobao.

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iOS native build failed: [Assets] Please check if Xcode is installed

Cocos

Hi, I have new notebook with new cocos installation and my old project is failing to build for native iOS. My project was originally for cocos 3.7.0 I installed only the latest editor 3.8.3 Then I’ve upgraded project for 3.8.3 I’ve opened the project in 3.8.3 editor and all works fine except iOS native build says: [Assets] Please check if Xcode is installed.

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Issue with HarmonyOS Project Visibility in DevEco Studio after Cocos Creator Build

Cocos

Hello everyone, I’m trying to publish my game on HarmonyOS, and this is my first time doing so. I’m encountering some issues with DevEco Studio. After building the project in Cocos Creator targeting the HarmonyOS platform, I opened the ohos project located in /native/engine/ohos using DevEco Studio. However, the ohos directory doesn’t show up in the Project view.

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iOS native build failed: [Assets] Please check if Xcode is installed

Cocos

The issue was in xcode command line tools being installed but not working properly. Fixed by running: sudo xcode-select -s /Applications/Xcode.

Asset 52