Thu.Sep 21, 2023

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Challenges in porting to Nintendo Switch - How Pingle Studio ported Five Nights at Freddy's: Security Breach

Game Developer

Vladyslav Popushoi, Project Lead of the UE4 Department at Pingle Studio, shares his team's experience with their successful port of the PC version of Five Nights at Freddy's: Security Breach to Nintendo Switch.

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Re-Logic Make Huge Donation To MonoGame

Game From Scratch

GameFromScratch.com Re-Logic Make Huge Donation To MonoGame Perhaps the most uplifting story resulting from the Unity Runtime Fee fallout, was the announcement yesterday that Re-Logic, the maker of Terraria would be supporting Godot and FNA with large monetary donations. FNA is actually a fork of another popular open source game development project, MonoGame.

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Embracer says it spends more money on platforms than game development

Game Developer

CEO Lars Wingefors thinks revenue programs like Epic Games' First Run program can help developers reduce the cost of bringing their games to storefronts.

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The current state of games investment

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox While the games industry benefited from a surge of interest and investment during the pandemic, the market correction and global economic uncertainty means the environment for seeking finance has changed dramatically in just a couple of years. At last month's GamesIndustry.biz Investment Summit in Seattle, a panel of experts discussed the investment landscape at the moment – a conversation we will continue at the

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Design lessons from the procedural puzzle pieces of Remnant II

Game Developer

Remnant II creative director David Adams discusses the path to making games as replayable as possible through procedural generation.

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Grand Theft Auto 5 and Rockstar's post-Apocalypse Now | 10 Years Ago This Month

GamesIndustry.biz

The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactly a decade ago.

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Crystal Dynamics is latest Embracer studio to suffer layoffs

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Crystal Dynamics has laid off ten people, making it the latest Embracer-owned studio to downsize since its parent began restructuring. The Tomb Raider developer posted a statement on X , revealing nine brand and marketing personnel and one IT employee had been let go.

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Ubisoft taps Julian Gerighty as executive producer for The Division franchise

Game Developer

Gerighty has been a longtime Ubisoft employee and will oversee The Division's franchise, including a third mainline installment.

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Glen Schofield leaving Striking Distance Studios

GamesIndustry.biz

Glen Schofield is leaving Striking Distance Studios to "pursue new opportunities." As reported by Bloomberg , Schofield left the studio voluntarily alongside chief operating officer Stacey Hirata and chief financial officer Johnny Hsu. Chief development officer Steve Papoutsis has been appointed as the new CEO. Papoutsis previously worked with Schofield at Visceral Games.

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Valheim has "crafted" 12 million sold copies

Game Developer

Embracer itself may be struggling, but games under its Coffee Stain Publishing banner have been selling strong in the years since their release.

Games 247
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The Art of The Creator: Designs of Futures Past

Concept Art World

Concept Art World The Art of The Creator: Designs of Futures Past Dive into the making of The Creator, an original science fiction adventure from director Gareth Edwards (Rogue One: A Star Wars Story, Godzilla), with this deluxe behind-the-scenes book. Amid a war between humankind and rampant artificial intelligence in the not-too-distant future, Joshua (John David Washington) is recruited to hunt down and kill the Creator, the elusive architect of the advanced AI.

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Valve shares early 2024 Steam event calendar to help devs prep for sales

Game Developer

We haven't bid farewell to 2023 yet, but the first Steam sale of 2024 is only a few months away.

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Liverpool studios aim to usher in new talent via GameChangers pledge

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Steve Rotheram, mayor of Liverpool City Region, has announced a declaration to usher in a new generation of game developers. The GameChangers pledge intends to create new partnerships, funding opportunities, and learning pathways to develop talent in the sector.

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The Callisto Protocol developer Striking Distance loses founder Glen Schofield

Game Developer

Less than two months after laying off 32 employees, Striking Distance founder and CEO Glen Schofield has departed.

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Introduction to Defold for Unity Developers

Game From Scratch

GameFromScratch.com Introduction to Defold for Unity Developers With all the recent controversy surrounding Unity since their ill advised runtime fees more and more Unity developers are expressing their outrage. Increasingly many of those Unity developers have expressed a desire to move to a different game engine (many of our recommendations are available here).

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VIDEOVERSE imbues young love with vintage social interface style

Game Developer

Embracing old platforms like MSN Messenger and Miiverse gave the story a romantic momentum and distinct visual flair.

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More than 37m people may be eligible for compensation after Epic vs FTC settlement

GamesIndustry.biz

US regulators have started to notify more than 37 million people that they may be eligible for a refund as part of Epic Game's legal settlement with the Federal Trade Commission. In December 2022, Epic was fined $520 million by the FTC , which was broken into two lump sums — $275 million for violating the Children's Online Privacy Act (COPPA), and $245 million for misleading users into making "unintentional purchases" on virtual currencies and in-game items.

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How to host your Unreal Engine game for under $1 per player with Amazon GameLift

AWS Games

Introduction Game developers constantly seek innovative ways to create more interactive multiplayer experiences. However, with increasing player expectations, rising game production costs, and growing competition, studios face the challenge of balancing game performance and profitability. Game developers from studios of various sizes tell us that reducing operational costs without compromising player experiences is a top priority for 2023 and beyond.

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Virtuos opens Tokyo studio

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Virtuos has unveiled a new game development division, Virtuos Toyko. The games firm said the branch will expand its business partnerships with Japanese developers.

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How Much Does It Cost To Make A Multiplayer Game?

Juego Studio

Multiplayer game development cost can start from $10,000 and it extends to tens of thousands of dollars depending on the additional features you add to the game. There are multiple factors like the type of game, game developer location, team size, testing, graphics, and server costs that will influence the multiplayer game development cost. What […] The post How Much Does It Cost To Make A Multiplayer Game?

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Ubisoft names Julian Gerighty as executive producer of The Division label

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Julian Gerighty has been named executive producer of The Division brand at Ubisoft. Gerighty will take on the role after Star Wars Outlaws, in which he serves as creative director, has shipped.

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Types of RPG Weapons

Juego Studio

RPG gameplay is as fascinating as the combat modes it offers and the various weapons in the stash. A reputed RPG game development company can perfect the combat styles, weapon movements, design, and hit power. All this together adds to a game’s engagement and immersion. RPG games have numerous attractions that add to their popularity. […] The post Types of RPG Weapons appeared first on Juego Studio.

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North American game audio professionals earn more in than their peers across the world

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox According to a new report, the average salary of North American game composers and sound designers is $57,000 higher than their counterparts in the rest of the world. This data is per the GameSoundCon Game Audio Industry Survey 2023 , with a sample size of 602 working professionals.

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Major Game Design Elements

Juego Studio

Every successful video game features a few common elements- clear goals, surprise elements, a clean core loop, good graphics and sound, and so on. In short, they feature the major game design elements. Game designers follow a combination of certain basic elements to make it memorable. From storyline to mechanics, the focus is to create […] The post Major Game Design Elements appeared first on Juego Studio.

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?ustom splash screen need

Cocos

For iOS in general you need a splash screen but you can replace it in Xcode. I’m in the middle of making a video tutorial on this exact thing. But for iOS games the splash screen shows right when the app starts so usually they put up art work or the app logo and then you see the “developed by” logos and all that.

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Unity Fees Won't Stop Us

Yotes Games

We've been getting messages from Battle Gem Ponies backers with worries that the Unity Per-Install Fee could delay or even cancel the project. Here to say now, that won't happen. ❌ Not only are we expecting to not come close to the 1M downloads & dollars a year mark to trigger it, but this project's been through way worse hardships than an engine change over the years.

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?ustom splash screen need

Cocos

Yes, I understand all this perfectly. I know that iOS requires splash screen files Default-Landscape-736h@3x.png, etc. I know that iOS requires these files. I want to say that in CocosCreator I would like to see functionality for creating custom splash screen OR! attention! the ability to disable the splash screen for iOS and have the CocosCreator add splash screen in the form of a completely black screen for 500 ms.

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How long is the scoping process for a game development typically in the industry, and does it vary greatly depending on what type of game, like from an open world PC game, to a mobile game, to a game based on a Hollywood IP?

Ask a Game Dev

Scoping is an ongoing process and not a particular phase of development that we finish. Even though we try to figure out what we can do early on, we still have to make scope adjustments as we follow the schedule. If higher priority tasks fall behind, it is only natural to cut lower priority tasks so we can redirect those resources to the higher priority tasks.

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?ustom splash screen need

Cocos

Hello Cocos Team! A customizable splash screen is really needed. Please add the ability to change the background and logos, create a combination of several logos, animated appearance and disappearance. I’m not at all against a splash screen with the “Сreated with Cocos” logo, but what I have now doesn’t suit my project at all.

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RUST Not Responding: How to Fix It Instantly

Game Errors

Rust not responding? Yes, we’ve been there, too. Such issues are annoying but not impossible to fix. If Rust doesn’t respond, this can be a cause of multiple reasons, but the most plausible ones are outdated drivers, your PC not respecting the minimum specs of the game, or too many apps running in the background. We have tested several ways of troubleshooting and wrote down the most efficient ones.

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Module 4: Designing vs. Programming (Lessons 1-3)

Game Designing

Lesson 1: Game Designer vs Game Programmer Summary In this video, we’re breaking down the jobs of game designers and game programmers, showing you how sometimes, they wear each other’s hats, especially in small teams. Tune in to get the lowdown on who does what and how the designer and programmer work hand in hand to bring big ideas to life!

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How to Fix the Steam Game Stuck on Validating Loop

Game Errors

Many users have reported Steam games getting stuck on validating. When those users try to launch their Steam games, a “Validating Steam cache files” error message appears. One player reported that issue as follows: Booted up Steam today, and the game wanted to update. It started validating the files right away. Then it finished, then it went to validating the game files AGAIN.

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Module 4: Designing vs. Programming (Lessons 4-5)

Game Designing

Lesson 4: Sound Engineer  Summary In this video, we’re tuning into the world of sound engineers, the maestros behind all the immersive sounds and epic soundtracks in your favorite games. Join us to discover the art of sound design in gaming! Lesson 4 Transcript So now we’re going to talk about what a sound engineer is and what they do, because it’s not usually just going out and fetching sound effects and music and putting them in your game, although sometimes that is what the

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What Is AMD FSR and How Can It Improve Performance?

Game Errors

AMD FSR, or in its long form, AMD FidelityFX Super Resolution, is a technology that is meant to improve the overall quality and boost the performance of games. It is a great tool to use, and it works for a variety of GPUs available. With it, you can fix stuttering, freezing, and other graphics-related problems. I tested it in some games, and it worked.