Wed.Aug 07, 2024

article thumbnail

Meta shuts down Quest developer Ready at Dawn

Game Developer

Across its 21-year lifetime, Ready at Dawn developed the Echo series for the Meta Quest, along with Daxter, various God of War spinoffs, and The Order: 1886.

article thumbnail

‘A sprinkle of alien essence’ brings the Creatures of Ava by Inverge Studios to life

PreMortem.Games

In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. As they navigate this new world, their primary objective is to tame and save the planet’s many threatened creatures while combating a pervasive infection known as The Withering.

Studios 177
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

'This is just a death cycle': No More Robots gets candid about the state of indie publishing

Game Developer

No More Robots founder Mike Rose explains how cynicism can ensure survival and offers indie devs some pitching advice.

Indy 338
article thumbnail

Solid Q1 for Sony but PS5 hardware unit sales down 27% YoY

GamesIndustry.biz

Sony has released financial results for its Q1 FY2024. While first-party sales and PlayStation Plus were both highlighted as particular areas of growth within its healthy games segment, hardware sales are on the decline, four years into the PS5 lifecycle. For the three months ended June 30, 2024: Software sales represented ¥486 billion ($3.30 billion) in revenue out of the total for the G&NS segment, an almost 20% growth year-on-year.

Software 144
article thumbnail

Marvel Snap developer Second Dinner working on 'most ambitious Godot game yet'

Game Developer

The company has formed a strategic partnership agreement with Godot vets at W4 Games to support the open source engine.

article thumbnail

Versus Evil veterans launch indie publisher Digital Bandidos

GamesIndustry.biz

New full-service publisher Digital Bandidos has come out of stealth. Launched by Versus Evil alumni Steve Escalante and Lance James, Digital Bandidos has been operational for a few months, but has just been formally unveiled. Escalante, formerly general manager and founder of Versus Evil, will act as CEO, while James (previously head of production at Versus Evil) will be the publisher's executive producer.

Indy 132
article thumbnail

Versus Evil veterans establish indie publisher Digital Bandidos

Game Developer

The fledgling company will deploy a financing model built around 'small acquisition-type buyouts of existing titles.

Indy 278

More Trending

article thumbnail

Foretold Studios failing to pay wages, plunging some workers into debt

Game Developer

Multiple employees claim the Tollan Universe developer owes them thousands of dollars in missed payments.

Studios 274
article thumbnail

Skybound predicts video game TV and movie love-in could last for ten years

GamesIndustry.biz

The industry is enjoying a wave of acclaimed adaptations bringing hit games franchises to cinemas and televisions. The Super Mario Bros Movie is still the third biggest animated film of all time (second before Inside Out 2 came out last month), the Fallout and Last Of Us series drew in millions of viewers, and Sonic The Hedgehog 3 is expected to continue the success of its forebears when it hits the silver screen this Christmas.

Film 116
article thumbnail

Balatro creator says he will never let it be licensed for gambling, even after death

Game Developer

LocalThunk wants to avoid Balatro being tied to gambling so much he changed his will to keep it out of casinos.

263
263
article thumbnail

Marvel Snap Developer Moving to Godot Engine

Game From Scratch

GameFromScratch.com Marvel Snap Developer Moving to Godot Engine The developer of the popular Unity mobile title Marvel Snap, have just announced they are using the Godot game engine for future game development. In addition they have invested in Godot based company W4Games (learn more). Details from Venture Beat: Second Dinner said it will invest in W4 Games and it will also […] The post Marvel Snap Developer Moving to Godot Engine appeared first on GameFromScratch.com.

Engine 98
article thumbnail

Mixed reality dev Mixrift secures $1.6 million in pre-seed round

Game Developer

The studio is aiming to release mixed reality games that draw in casual players and give the medium a bigger boost to its profile.

Dev 223
article thumbnail

Sega's $102.5m full game sales help offset overall decline

GamesIndustry.biz

Sega has released its financial results for the three months ended June 30, 2024, showing an overall decline in net sales but a solid performance from its video games business. The publisher generated ¥15.1 billion ($102.5 million) from full game sales, up nearly 40% compared to the same period last year. The Entertainment Contents division – which encompasses video games, toys and animation – saw sales rise 34% to ¥72.7 billion ($493.3 million).

article thumbnail

Mobile dev Shipyard Games shuts down

Game Developer

The creator of Wizards & Kingdoms Go quietly shuttered after running out of money and losing financial backing from Supercell.

Mobile 215
article thumbnail

Remedy appoints new CFO

GamesIndustry.biz

Remedy has appointed a new CFO: Santtu Kallionpää Kallionpää will join Remedy's core management team in October, relinquishing his role as VP finance and business at Finnish confectionery company, Fazer. Kallionpää replaces Remedy’s previous CFO, Terhi Kauppi, who left the company in June 2024.

107
107
article thumbnail

Steam increases Store image requirements, details phase-out of old specs

Game Developer

Valve is doubling image specs to help developers make sure their games look their best selves on the Steam Store.

article thumbnail

Square Enix's Q1 profits rise 68% to $72m despite sales decline

GamesIndustry.biz

Square Enix released its financial earnings for the three months ended June 30, 2024, reporting a significant decrease in net sales compared to the previous fiscal quarter. The publisher attributed the drop in its Digital Entertainment revenue – which encompasses its video games business – to a decline in sales of new titles in Q1 2025, including SaGa: Emerald Beyond and the Steam launch of the HD remastered collection of Kingdom Hearts.

Fantasy 109
article thumbnail

PlayStation 5 hardware sales are slipping away

Game Developer

Sony saw a downturn in PS5 hardware sales during Q1, but income from software provided a buffer.

Software 221
article thumbnail

Former IO Interactive and Plarium devs form Chamo Games

GamesIndustry.biz

Former Raid: Shadow Legends and Hitman developers have banded together to form Chamo Games. Chamo was founded in September 2023 by former IO Interactive COO Zoher Toutanji and Plarium's ex-creative director, Roberto Schiavulli. Though based in Malmö, Sweden, the team – which already employs 25 developers – works remotely and includes talent from Riot Games, CD Projekt Red, and Ubisoft.

article thumbnail

The concerns of covering gacha games

Game Developer

Amazing gameplay, but at a lot of cost.

Games 273
article thumbnail

Foretold Studios is struggling to pay wages, leaving staff "begging" for help

GamesIndustry.biz

Tollan Universe developer Foretold Studios is reportedly struggling to pay its staff. According to a report by Game Developer , the problems date back to at least last September, with current and former staff accusing CEO Michael Kuvshynov of failing to communicate transparently with staff about alleged cashflow issues, and actively recruiting new hires whilst owing outstanding wages to current and former employees.

Studios 108
article thumbnail

Remedy's new CFO hails from a famous Finnish chocolatier

Game Developer

Willy Wonga.

196
196
article thumbnail

Indie poker roguelike Balatro tops 2 million copies sold | News-in-brief

GamesIndustry.biz

This is a News-in-brief article, our short format linking to an official source for more information.

Indy 109
article thumbnail

Is Engine's Error?

Cocos

Which version 3xx I should use for my company’s project? 664 [PreviewInEditor] Cannot read property 'enabledContactListener' of null TypeError: Cannot read property 'enabledContactListener' of null at PhysicsContact.emit (C:ProgramDatacocoseditorsCreator3.8.3resourcesresources3denginebin.cachedeveditorbundledindex.js:194408:21) at PhysicsContactListener.

Engine 52
article thumbnail

MixRift raises $1.6m for mixed reality games

GamesIndustry.biz

MixRift has raised $1.6 million in a pre-seed funding round. Outsized Ventures and Underline Ventures co-led the round, with additional contributions from SOSV and angel investors. The startup intends on using the funding to further develop and publish mixed reality titles. MixRift was co-founded by CEO Bobby Voicu (previously CEO of social games studio MavenHut), CPO David Pripas (formerly creative director at Augmented Studios) and CTO Andrei Vaduva (previously lead engineer at Green Horse Gam

Games 75
article thumbnail

Is Engine's Error?

Cocos

Which version 3xx I should use for my company’s project? 664 [PreviewInEditor] Cannot read property 'enabledContactListener' of null TypeError: Cannot read property 'enabledContactListener' of null at PhysicsContact.emit (C:ProgramDatacocoseditorsCreator3.8.3resourcesresources3denginebin.cachedeveditorbundledindex.js:194408:21) at PhysicsContactListener.

Engine 52
article thumbnail

Is selling DLC for a game still in early access unethical? Because you’re selling extra for a incomplete game?

Ask a Game Dev

I think it entirely depends on how you view Early Access. The point of Early Access is to get additional funding from interested players to pay for the rest of the game's development. Without enough money earned during Early Access, the "full" game is not going to happen. When I worked on an Early Access game, we didn't earn enough from the players buying in to finance the remainder of development, so the game was delisted and we were all either let go or transferred to other game teams.

Dev 52
article thumbnail

[From the industry] Big Screen Gaming Summit joins PG Connects Helsinki, spotlighting PC and console development

Game Development News

The Big Screen Gaming Summit, a new two-day event dedicated to PC, console, web3, VR, and AR games, will debut alongside Pocket Gamer Connects Helsinki on October 1-2, 2024. One ticket, two events!

Console 52
article thumbnail

Learn More about How Developers create Award-Winning Video Slot Experience

Game Wisdom

Learn More about How Developers create Award-Winning Video Slot Experience Josh Bycer josh@game-wisdom.com In iGaming software development, some industry giants face increasingly tough competition, which results in dozens of high-quality games each month. While some companies like Microgaming, NetEnt, Play’n GO, or Inspired Gaming have well-oiled machines producing cutting-edge software with instant appeal … The post Learn More about How Developers create Award-Winning Video Slot Experienc

article thumbnail

Rogue Rollout Demo

Indie DB

The demo will showcase all the new artwork and artifacts.

Demo 71
article thumbnail

About deltaTime of update

Cocos

In this page, there is an explanation of update, but its argument, deltaTime, is not explained.

52
article thumbnail

Difference Between React Native and Redux and How Can You Use It?

Artoon

React Native and Redux are powerful tools for building efficient mobile apps. […] The post Difference Between React Native and Redux and How Can You Use It? appeared first on Artoon Solutions.

Mobile 40
article thumbnail

2D Collider Trigger detection no need Rigibody2D?

Cocos

It’s not working, I try to research but have no doc for this case, thank u. this.collider.on('onTriggerEnter2D', this.onTriggerEnter, this); onTriggerEnter(event: ITriggerEvent) : void { console.log('Trigger entered:', event.otherCollider.node.

40
article thumbnail

Error Engine version 3.8.3

Cocos

Hello everyone, I often get this error. Every time it happens I have to delete the library and temp folders to fix it in version 3.8.3.

Engine 52
article thumbnail

Error Engine version 3.8.3

Cocos

Hello everyone, I often get this error. Every time it happens I have to delete the library and temp folders to fix it in version 3.8.3.

Engine 52
article thumbnail

How to 2D topdown movement not using Rigi2D?

Cocos

I try this but it not smooth like Unity input, not good when press more than two directions. Thanks u, Im a newbie // PlayerMovement.

40
article thumbnail

How to 2D topdown movement not using Rigi2D?

Cocos

I try this but it not smooth like Unity input, not good when press more than two directions. Thanks u, Im a newbie // PlayerMovement.

40