Mon.Jan 15, 2024

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GameStop's crypto plans collapse as retailer prepares to shut NFT marketplace

Game Developer

"GameStop has decided to wind down our NFT marketplace due to the continuing regulatory uncertainty of the crypto space.

Retail 278
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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

In the grimy world of Let Bions Be Bygones , a down-on-his-luck private detective gets a last shot at redemption. John Cooper must take his last case in finding a missing upper-class girl in the seedy underbelly of the dystopian city-planet, Terrahive. An intriguing tale full of twists and turns -and multiple endings- plays out in this fully narrated cyber-noir thriller.

Pixel 136
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Embracer conducting "sizeable" layoffs at Lost Boys Interactive

Game Developer

The Tiny Tina's Wonderlands co-developer was acquired by Embracer alongside Gearbox in 2021.

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The new Ubisoft+ and getting gamers comfortable with not owning their games

GamesIndustry.biz

Ubisoft has rebranded its subscription offering and introduced a new service for PC players. Ubisoft's main all-singing, all-dancing subscription offering has been rebranded Ubisoft+ Premium. This service is the one that features all new releases such as this week's Prince of Persia: The Lost Crown (which is available early to subscribers). It costs $17.99 and is accessible via PC, Xbox and Amazon Luna.

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Art of Rally developer Funselektor has made some employees redundant

Game Developer

Art of Rally launched in 2020 and has received numerous updates and ports.

Art 228
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UK chain GAME to exit pre-owned business

GamesIndustry.biz

UK specialty retailer GAME is going to drop its second-hand game sales, according to Eurogamer. The site confirmed with staff at a number of GAME locations that the chain will stop accepting game trade-ins on February 16, and sell through the remainder of its pre-owned stock after that. A GAME representative did not immediately respond to our request for comment.

Retail 136

More Trending

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Lost Boys Interactive is latest Embracer Group studio to suffer layoffs

GamesIndustry.biz

An unknown number of employees have been laid off at Gearbox-owned developer Lost Boys Interactive. On Friday, former producer Jared Pace shared the news on LinkedIn that a "sizable portion" of employees were let go. "It seems a sizable portion of Lost Boys Interactive was laid off today, including myself," Pace wrote. "Still trying to understand the scope of it all, but sadly – this is a song and dance we're all familiar with.

Studios 108
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Hyperfield Early Access On Steam

Indie DB

HyperField is not your typical rugby game it's a warp-speed spectacle where players harness extraordinary powers to outmaneuver and outscore their opponent, choosing from four different hero each with a unique super natural ability!

Games 87
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AI voice acting and too many games | Microcast

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The latest edition of the GamesIndustry.biz Microcast is available now, in both audio and video forms. James Batchelor and Chris Dring once again discuss some of the biggest stories from the past week, including the divisive agreement between union SAG-AFTRA and AI voice tech firm Replica Studios to use AI voice acting in video games.

AI 108
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Elena Grigorian on My.Games: Strengths, Challenges, and Future

Deconstructor of Fun

Let me start by throwing some impressive numbers your way. About 1500 people full-time in core locations. More than 50 games in the pipeline, at least 10 games per year at the latest stage of development. Present on PC, Mobile, and Console. Remote-friendly, with no layoffs in the last 2 years and not planning any. Looking to expand into new markets as well as into more growth points.

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Get into Games: Essential guides to start your career in video games

GamesIndustry.biz

Over the next two weeks, GamesIndustry.biz will be exploring ways to find the right career in the video games business and how you can get started as part of our Get into Games special. The GamesIndustry.biz Academy has already been covering these subjects for several years, and continues to collate industry advice on a variety of topics related to games, as you'll see on the Academy homepage and our dedicated Working in Games feed.

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5 Tips for a Perfect Mobile Game Icon

CrazyLabs

In mobile gaming, the importance of a game’s icon cannot be overstated. It’s the first thing potential players see when browsing through game stores, and it plays a pivotal role in making a strong first impression. An effective icon not only captures the essence of the game but also stands out amidst a sea of […] The post 5 Tips for a Perfect Mobile Game Icon appeared first on CrazyLabs.

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Introducing GamesIndustry.biz's Get into Games special

GamesIndustry.biz

GamesIndustry.biz's Get into Games special kicks off today. Over the next two weeks, GI will be publishing a series of articles and videos aimed at students, designed to offer insight on life in the games industry and advice on how to get into the business. Sponsored by Wrexham University, there will be a new article published every day covering topics such as voice acting, art, production, technical roles, lesser known game careers, underrepresented groups in games, how to get your first job in

Games 94
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Progress Report: Final Crunchdown [Part 2/5]

Yotes Games

As of the 15th of January, it's officially the end of Map Month! It's officially the end of Map Month! That means ALL the maps are IN the game! ? Foundations are set for all 600+ maps you'll be exploring once the game comes out. ?️ Final total map count being 209 areas split into 616 loadable rooms.

Games 52
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GameStop closes crypto marketplace

GamesIndustry.biz

GameStop is in the process of closing its cryptocurrency marketplace a year and a half after launch. In a notice posted to the NFT marketplace , the company announced it was in the process of "winding down" operations and will close on February 2, 2024. Past this date, customers won't be able to buy, sell or create NFTs, but they will "remain accessible and saleable through other platforms.

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New Year, New Skills: Kickstart the New Year by Enrolling Your Child in Weekly Coding Classes

Real Programming

It’s the start of another New Year, a time when people traditionally make promises or resolutions to improve in some fundamental way. Many resolve to better their health by dieting or going to a gym. Some resolutions are more philosophical, as when people commit to being a better friend to those in their inner circle. Kids don’t usually make such serious New Year’s resolutions since they face less pressure, as their life mostly revolves around fun, with a healthy dose of adulthood preparation th

Code 52
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We need to talk about tech tests (and how to improve them)

GamesIndustry.biz

Imagine this scenario: you found your dream game company, they have the perfect opening for you, the job spec is a great fit to your skills and experience, the project is cool and exciting. You decide to prepare an application, you brush up your resume and write a tailored cover letter explaining why you’re the best candidate for this role, and send it their way.

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How do paired animations work? Like I’ve heard that even getting to characters to pass an apple can be tough, so how do games manage to make throws and grapples and stuff look good/right?

Ask a Game Dev

Each participant in a synchronized animation acts using angles and positioning relative to some common point and performs all actions within a specific space around that common point. If one participant is off-angle or off-position, things won't look right. For the animation to look right, all participants must keep the exact proper distance and orientations while the synchronized animations all play at the same time.

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Valve asks developer to take down Nintendo 64 version of Portal

GamesIndustry.biz

The developer of the Nintendo 64 version of Portal has taken the game down at the request of Valve. As reported by PC Gamer , the game was released last week by James Lambert who had been working on it since 2022. After reaching out to Valve, Lambert was informed to remove the game from Steam.

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[plug-in] Publish Steam with one click! Provide SteamAPI and WindowsAPI ! Very easy access to Steam achievements! If you want to publish your game to Steam, please click here!

Cocos

Dear friends, I’m property, a high school student from China, only 17 years old. I’ve created a one-click Steam plugin to help you publish your games to Steam. It allows you to access the SteamAPI very easily and can save you much time. I’ve been spend much time on this plug-in, suffered hundreds of hours of technical precipitation andthousands of failures.

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Double Loop Games shutting down

GamesIndustry.biz

Mobile studio Double Loop Games is calling it quits after four years. As reported by Game Developer , Double Loop co-founder Emily Greer announced the closure in a post on LinkedIn. "[Double Loop co-founder] Shelby Moledina and I are so proud of the team, culture, and games we've built in that time," Greer said. "Unfortunately, like many other small studios in 2023, we struggled to break through in a very hostile funding and marketing environment, particularly for mobile games.

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Games and science

Played with Fire

Embark on an exhilarating journey where the realms of science seamlessly intertwine with the magic of entertainment! Ever found yourself pondering what lies within the captivating universe of our games? Well, let us spill the tea and unveil the enchanting narratives awaiting you in our latest creations. First on the agenda is „Mixture”, a spellbinding adventure that allows you to take control of not one, but two heroes simultaneously.

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Unraveling the Popularity of Online Pokies in Australia + Top 3 Must-Try Pokie Games: Aussie Allure

Game Wisdom

Unraveling the Popularity of Online Pokies in Australia + Top 3 Must-Try Pokie Games: Aussie Allure Josh Bycer josh@game-wisdom.com Australia, renowned for its expansive landscapes and diverse wildlife, has embraced online pokies and they have become an integral part of the nation’s gambling culture. The popularity of these games is rootеd in their еnticing fеaturеs and immеrsivе gamеplay, captivating … The post Unraveling the Popularity of Online Pokies in Australia + Top 3 Must-Try

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How to open a web page from Android or iOS app

Cocos

Hello, I want to open a web page with external URL from the Android or iOS application. The window.open() doesn’t work with TypeScript. Is there a fonction to do this?

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Top 3 Tricks to Succeed in Online Casino Games

Game Wisdom

Top 3 Tricks to Succeed in Online Casino Games Josh Bycer josh@game-wisdom.com Online gambling is becoming one of the most popular leisure activities in the modern world. It is connected to various factors such as innovative technologies, many interesting games, juicy bonuses, and other positive features. On the other hand, players can … The post Top 3 Tricks to Succeed in Online Casino Games appeared first on Game Wisdom.

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How to Prevent Right-Clicks on Buttons in web build? (Cocos Creator 3.8)

Cocos

Hello, there! I’m currently in trouble with Button component. I’m trying to achieve blocking right-click when user interact with button component. Is it possible? or blocking right-click globally also works… I’ve tried official guide, on section “Button Click Events” and subsection “Add a callback using the script”, Example method’s parameter is Button type, not EventTouch or EventMouse.

Build 40
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Cocos Creator Playable Ads Expert/Developer needed

Cocos

Hi, If you are still on the lookout to hire someone, I would be glad to help you out as what you are wanting done is within my skillset You can reach out to me on my email here Colin

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Troubles for screen.on("orientation-change")

Cocos

Hi, I use latest creator 3.8.1 with web target (web-mobile, web-desktop) and some modern Andorid devices has troubles with listen “orientation-change” event. Some devices never handle that event, some devices catch strange width/height values. I tried to logging this issue from root: found place inside cocos core in package engine/pal/screen-adapter/web/screen-adapter.ts and log inside handler for window.addEventListener(‘orientationchange’ … Looks like “windowSize” object has incorrect values.

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Custom cursor not following native cursor when hovering over button component

Cocos

Tested this come more and it looks like this is happening on any UI Component used. I assume these components are blocking the event handlers. any way to have these two handlers work together and not have the UI component handler override my handler?

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Custom cursor not following native cursor when hovering over button component

Cocos

Found the solution. I put the event handler on the canvas node instead of using Input. Here’s how I used it in my GameCtrl script. @ccclass('GameCtrl') export class GameCtrl extends Component { @property(Node) customCursor: Node onLoad() { let canvas = find("Canvas") // find the canvas node let gameCanvas = document.getElementById("GameCanvas") // this ID is generated by CC you can inspect the element on the browser gameCanvas.style.cursor = "none" // hides browser cursor canvas.on(Node.EventTyp

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How to open a web page from Android or iOS app

Cocos

Hello, I want to open a web page with external URL from the Android or iOS application. The window.open() doesn’t work with TypeScript. Is there a fonction to do this?

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Are there any tutorials for softboby in CC 3.8.0?

Cocos

I have seen CC 3.8 support VAT animation but there are no tutorials for it. Can someone help me how to use it.