Tue.Apr 15, 2025

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Niantic is laying off 68 employees after selling its game business for $3.5 billion

Game Developer

The AR company has been cutting jobs to reposition its new-look business as a startup.

Games 339
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Ubisoft releases open source tool to help devs tailor games for colourblind players

GamesIndustry.biz

Ubisoft has released Chroma, an open source tool that adds colour blindness filters to in-game content in real time, helping developers tailor games for those players.

Dev 138
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Trending Sources

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Report: Gamurs Group torches PC Invasion and continues layoffs

Game Developer

The media conglomerate behind Destructoid and Prima Games has seemingly axed more positions.

PC 275
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Announcing the 2025 Mobile AppDev Awards Finalists

Game Refinery

The post Announcing the 2025 Mobile AppDev Awards Finalists appeared first on GameRefinery.

Mobile 133
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Ubisoft open-sources color blindness accessibility tool Chroma

Game Developer

The French publisher said it hopes developers will use the tool to design games with accessibility in mind.

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The Variety of Design With Live Service Games

Game Wisdom

The Variety of Design With Live Service Games Josh Bycer josh@game-wisdom.com With all the live service games I’ve played over the years and the research into my book on free-to-play design, I haven’t stopped to try and catalog the different content that can be made for mobile and live service, as … The post The Variety of Design With Live Service Games appeared first on Game Wisdom.

Games 52
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The huge, hidden web game market no one talks about (and how to get in)

Game Developer

There's a hidden market of customers who want to play games on the web.

Games 230

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How Balatro publisher Playstack delivered a marketing masterclass

Game Developer

A carefully curated 'Wheel of Attention' became Balatro's best friend.

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Media company Gamurs Group reportedly lays off more staff

GamesIndustry.biz

Gamurs Group, the media company behind websites like Dot Esports, Twinfinite, Prima Games, Siliconera and The Escapist, reportedly made more layoffs at the end of last week.

Media 95
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SYNTHESIS OF CORRUPTION

Indie DB

SYNTHESIS OF CORRUPTION is my new game in development: Horror-FPS hybrid, gameplay-wise is closer to Half-Life 1 (but slow-paced) mixed with Lost in Vivo/Cry of Fear.

Horror 68
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The Last of Us season 2 premiere ratings grow by 10%

GamesIndustry.biz

The TV adaptation of The Last of Us kicked off its second season with 5.3 million viewers in the US for its opening episode, representing 13% growth over season 1's premiere in early 2023.

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Repose Review

Game Wisdom

Repose Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a review of Repose played with a press key provided by the publisher.… The post Repose Review appeared first on Game Wisdom.

Games 52
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Maybe you can answer this, but if you can’t I’d get why. I’m playing the superb Sin & Punishment 64 and I am aware this game was Japan only for 8 years before Nintendo pushed a localization. But even the Japanese original, from what I could find, the game was fully voiced in English. I’ve noticed a lot of Japanese games do this. I don’t mean to imply it’s a problem but how come many JP titles, even niche stuff that doesn’t make it here, have a lot of English voices/text?

Ask a Game Dev

You actually stumbled upon a specific example of a game that was meant to be localized and released in the US, but the localization fell through. Sin and Punishment 64 was developed by Treasure and released in 2000. Treasure already liked using English language for some games - they also recorded Radiant Silvergun (1998) in English. Treasure had planned for a western localization too - the Nintendo E3 2001 press kit had a small section on N64 games that mentioned how Sin and Punishment was suppo

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Orientation change stretches sprite briefly before scene loads in Cocos Creator 3.8.2

Cocos

Hi everyone, Im working with Cocos Creator 3.8.2, and Im implementing orientation changes dynamically on Android when switching scenes. Heres the relevant code: director.loadScene(this.ReturnGameSceneName(), () => { if (sys.platform sys.Platform.ANDROID) { native.reflection.callStaticMethod( "com.cocos.game.AppActivity", "ChangeOrientation", "(Z)V", isLandscape ); } if (orientation macro.ORIENTATION_LANDSC.

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