Fri.Feb 14, 2025

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Avengers directors hire industry veteran Pete Wanat to spearhead games at AGBO

Game Developer

The company hopes to leverage Wanat's experience to build transmedia properties across film, television, and games.

Film 272
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Solo dev Lente lives and works on a boat and that shows in her game Spilled!

PreMortem.Games

Young Dutch indie developer Lente is something of a free spirit. Never really comfortable in the education system, she dropped out of college twice before embarking on her debut game, Spilled! , last year as a solo developer. Growing up living on a ship made a profound impression on her, leading her to buy an old boat for herself. After renovating it together with her mother, she now lives and works there.

Dev 104
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Trending Sources

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Video Game History Foundation: We need more 'internal champions' within studio structures

Game Developer

'You need to be the curator of your own story.

Studios 249
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Looking Back (and Forward) at the Success of Vampire Survivors

Game Wisdom

Looking Back (and Forward) at the Success of Vampire Survivors Josh Bycer josh@game-wisdom.com It has been about four years since the release of Vampire Survivors blew up the indie space, created the “bullet-heaven” genre, and developers have been chasing after its success. With the latest DLC inspired by Castlevania , I jumped back … The post Looking Back (and Forward) at the Success of Vampire Survivors appeared first on Game Wisdom.

Indy 85
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Epic Games Store reached 295 million PC players in 2024

Game Developer

Epic's game store had 'significant' increases in 2024 across key areas like PC players, spending, and engagement.

PC 241
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Ubisoft revenues decline 31.4% to €990m

GamesIndustry.biz

Ubisoft has released its financial results for the nine months ending December 31, 2024, reporting significant declines in revenues and net bookings.

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Final Fantasy Crystal Chronicles delisted on iOS after 'unfixable' bug

Game Developer

Changes to Final Fantasy Crystal Chronicles' payment model on iOS prevented players from accessing content they bought in its free and paid versions.

Fantasy 223

More Trending

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Dark and Darker dev Ironmace ordered to pay Nexon $5.8 million for trade secret infringement

Game Developer

Ironmace and Nexon's legal bout over Dark and Darker has finally reached a conclusion.

Dev 157
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By your definition of “live service”, that is, a game with post-launch updates with both free and paid DLC, wouldn’t that mean that ALL games with post-launch support are “live-service” games? Because to the general player, there IS a difference between games like Overwatch/2 or Fortnight which are “live service” games, and Super Smash Bros Ultimate which was not “live service” in the same way that the other games are, despite getting regular character drops/dlcs and some patches.

Ask a Game Dev

Yes, they are all live service games. As long as the product is out in public and actively being supported by developers, to us it is a live service game. This is one of those disconnects between what the public thinks the term means and what the developers think the term means (much like [ "alpha" and "beta" ]). Your own example of Smash Ultimate is very much a live service game - the online matchmaking, for example, is literally an online live service element.

Alpha 64
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Embracer sales drop 22% to $1.5bn, $298m debt remains

GamesIndustry.biz

Embracer Group has published its financial results for the nine months ending December 31, 2024, reporting declines across its PC/console and mobile segments.

Console 79
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Tire Fire Rally: Announcement

Indie DB

New game, mostly about racing and partially about heavy drinking, who dis?

Racing 62
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Script Coverage vs. Script Notes A Writer's Guide to Picking the Right Feedback

Filmustage

Get ready to explore the world of script feedback, where every word could be the next blockbuster moment! In a world where success is measured in pages and notes, script coverage stands as the silver screen's most trusted companion. From heart-melting stories to side-splitting comedies, this guide brings you the inside scoop on what makes coverage and notes the dynamic duo of screenplay development.

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Bug with Cocos2dxJavascriptJavaBridge.evalString cc 2.4.14

Cocos

Check if the JavaScript environment is fully loaded before calling evalString. Also, ensure Cocos2dxJavascriptJavaBridge is properly initialized. Have you tried wrapping it in a setTimeout or calling it after a short delay?

Bug 40
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How to do two-way "web desktop" browser-game communication/interaction?

Cocos

I cant find help for this any where, it seems there is nothing in the documentation. I need to be able to call functions inside the web desktop Application from the browser and vice-versa. How to do this?

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I am having problems using parallel 1 node and node component Opacity

Cocos

You might need to ensure that the opacity change applies to the correct component, like nodeV.getComponent(UIOpacity).opacity = 0. Have you tried that?

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I am having problems using parallel 1 node and node component Opacity

Cocos

Please try the code below: tween(this.nodeV).sequence( tween().parallel(tween().to(0.5, { scale: new Vec3(2, 2, 2) }, { easing: 'sineOut' }), tween(this.nodeV.getComponent(UIOpacity) as UIOpacity).to(0.5, { opacity: 0 })), tween().call(() => {this.nodeV.active = false;}), tween().call(() => {this.node.active = true;}), ).start(); Here is the link for your reference.

Code 52