Mon.Mar 18, 2024

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Obituary: Mutsumi Inomata, Tales character designer, died at age 63

Game Developer

Along with the Tales games, Inomata designed characters for the Tekken series and anime like Sacred Seven and Windaria.

Animation 343
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European game sales strong in February thanks to Helldivers 2 | European Monthly Charts

GamesIndustry.biz

16.74 million video games were sold across Europe during February, according to the latest GSD data. This is technically a rise of 21.2% over the previous February, however, February 2024 was a five-week month, whereas it was a four-week month in 2023. If we compare this year's number to the same five-week period in 2023, sales are actually down very, very slightly by 0.1%.

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Trending Sources

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Wyrdsong dev Something Wicked reportedly lays off majority of staff

Game Developer

A current employee claims the studio had to let go most of its staff, almost two years after it was revealed.

Dev 310
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JSON vs Binary Serialization

That One Game Dev

In this article I will discuss what binary serialization is and the difference between that and a more typical JSON or XML serialization. The post JSON vs Binary Serialization appeared first on That One Game Dev.

Dev 135
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2024 Unity Gaming Report indicates 62 percent of devs are currently using AI tools

Game Developer

And the majority of those developers have started incorporating generative AI tech into their workflows.

AI 311
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Representation with intention | GDC 2024

GamesIndustry.biz

Day one of the 2024 Game Developers Conference opened with a session about fostering inclusivity and diversity in game communities, with panellists giving a welcome reminder about why this matters and the obstacles standing in the way. Hosted by Gamesight head of creator programs Jennifer Zall, the panel featured Capcom's senior brand marketing manager Jaclyn Simmons and senior manager for social media and community Andy Wong, as well as Lilith Games senior brand marketing manager Kayla Mansell

Media 143
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Exploring broken identities with a steamy post-pandemic vacation in Mediterranea Inferno

Game Developer

Lorenzo Redaelli talks about pandemic effects and trauma for Generation Z youth and how he explored those feelings of broken identity through a boiling hot vacation for three friends.

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More Trending

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The secret to Apex Legends' gorgeous first-person animation? Mouth cameras

Game Developer

Here's how one Apex Legends animator captures incredible reference footage using a mouth-mounted camera.

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Unity: "The more places your games are, the more opportunity for discovery"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox With this year's Game Developers Conference kicking off in San Francisco today, it's a good time to take stock of some of the biggest challenges developers face, from rising costs to the ever-changing obstacles between your game and potential players – both of which are harder to reduce than ever.

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How a theme of 'a road trip from hell' would shape Darkest Dungeon II

Game Developer

Developer Chris Bourassa talks about the need to do something new with the sequel to Darkest Dungeon, and how a road trip feel (and a switch to a 3D style) brought fresh life to the franchise.

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Modulate: Reducing toxicity in online games is a positive for profits

GamesIndustry.biz

Toxicity is a serious issue that players expect studios of online games to address. New legal regulations are also demanding studios do more to protect their players or face hefty fines. While it’s clear that there is a moral and a growing legal imperative to protect players from toxicity on an online platform, it’s also the right thing for studios to do when it comes to increasing an online game’s revenue.

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Denuvo launches in-game watermark tool to counter game leakers

Game Developer

Denuvo's Tracemark tech will let developers create watermarks that could help find who's responsible for leaking games or assets.

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GOG teams up with Amazon Luna to bring titles to cloud gaming

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox GOG has partnered with Amazon Luna to bring its title library to the cloud gaming service. Users will be able to play games that they own on the digital store via the Luna service.

Games 124
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YouTube Gaming head Leo Olebe appointed Xbox's global partnerships VP

Game Developer

Olebe's previously headed up global games divisions for YouTube and Facebook, and will similarly help Xbox's worldwide presence expand.

Games 236
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PC games retailer Robot Cache allows players to start games 200x faster than any other games store

GamesIndustry.biz

Players can now buy games via Robot Cache and play them 'almost instantly' as they download. The PC games retailer is using DACS Laboratories' ROCKITPLAY FastStart Technology on more than 50 games to create 'the fastest game store in the West'. ROCKITPLAY is effectively a Netflix-like click-to-play solution. It launches gameplay with as little as 1% of the game downloaded.

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The enduring horror of monster encounters in Saturnalia

Game Developer

How Santa Ragione used a "less is more" approach to monster encounters in its indie horror title Saturnalia.

Horror 250
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Tales of franchise character designer Mutsumi Inomata has died

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Character designer of the Tales of series Mustumi Inomata has died, aged 63. Her sister announced the news of her passing via Inomata's official social media account. She died on March 10; her cause of death was not disclosed.

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Activision Blizzard exec Chris Paulson joins Skybound ahead of upcoming game launch

Game Developer

Paulson's first order of Skybound business will be heading up the commercial launch of the company's next unannounced game.

Games 218
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How VOID Interactive amassed 5m hours watched for their shooter game ‘Ready or Not’

GamesIndustry.biz

VOID Interactive's first game Ready or Not was a chart topper, garnering 1.5 million views on Twitch during the first 24 hours after launch. It wasn't a fluke. The small remote team at VOID Interactive had many factors working against them but a successful creator launch campaign propelled their game to become one of the most watched titles in the world last year.

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PlayStation VR2 production halted until Sony can sell more PSVR2s

Game Developer

The PlayStation VR2's supply conundrum comes druing a larger hesitance towards virtual reality and its pricey entry point.

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Sony reportedly stops PSVR 2 production to clear the current backlog

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Sony Interactive Entertainment has reportedly halted production of its PSVR 2 to clear its current backlog of unsold devices. As reported by Bloomberg , this is according to sources familiar with the matter.

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Discord Launch Game Development SDK

Game From Scratch

GameFromScratch.com Discord Launch Game Development SDK Today at GDC Discord (check out our server here) announced they are moving into the world of game development, or more specifically game hosting, with the launch of the Embedded App SDK. This enables game developers to create web applications that run in an iFrame and communicate back and forth […] The post Discord Launch Game Development SDK appeared first on GameFromScratch.com.

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Star Wars: Battlefront Classic Collection reportedly used modder's work without credit

GamesIndustry.biz

A modder has claimed that Aspyr used their work in Star Wars: Battlefront Classic Collection without credit. As reported by IGN , players noticed that a mod created by modder 'iamashaymin' was reportedly featured in the game despite its developer clarifying last month that it did "not include any code or content that is taken from uncredited sources.

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Whose job is to pull separate systems together? For example, when the FPS player fires, an animation plays, an enemy is damaged and killed which gives experience triggering a level up, an ally barks plays, and the player automatically reloads, playing a different animation. Who brings all those different events together?

Ask a Game Dev

It's usually the most senior engineers who bring all of this stuff together. They have a good understanding of how the various game systems work and how to build those systems to work within the way the program itself works. Every game system has three major elements in common - whether to do the thing, when to do the thing, and what "do the thing" entails.

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Developers to retain 90% of revenue share on HTC's Viveport store

GamesIndustry.biz

HTC has announced a change in its revenue share for developers on its XR gaming and app storefront Viveport. From April 1st, developers of new titles will keep 90% of all one-time purchase revenue for both PCVR and Vive XR Elite titles as well as apps. This revenue split will be honoured back to March 1 for existing titles, the firm said. "Developers are the heartbeat of the XR ecosystem – when they thrive, the whole industry thrives," said Joseph Lin, general manager of Viveport.

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Unity Release 2024 Game Development Report

Game From Scratch

GameFromScratch.com Unity Release 2024 Game Development Report Unity have just released their annual Unity Gaming Report on the state of game development in 2024. The data is collected from a number of developer surveys, as well as using anonymized data from their Unity Ads, IronSource and Cloud OPs back end systems. It gives a good insight into […] The post Unity Release 2024 Game Development Report appeared first on GameFromScratch.com.

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JSON vs Binary Serialization

That One Game Dev

In this article I will discuss what binary serialization is and the difference between that and a more typical JSON or XML serialization. The post JSON vs Binary Serialization appeared first on That One Game Dev.

Dev 52
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We Are Now 6 People

Febucci

Hi there! Federico here, I just wanted to update you on how things are going and… the team has grown up to six people since last year! I still can’t believe it!! Since 2016 I was always doing things by myself (plus the TONS of dev friends who gave feedback etc. of course - you’re never 100% “solo” in this industry and I’ll always be grateful for it).

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Black screen on old devices cocos 2.4.11

Cocos

@daisyH User uses Oppo CPH1801, Android 7.1.1. We don’t use compressed images. We let the user test all games, and this issue just happens with games using Cocos Creator 2.x. Cocos Creator 3.7.

Games 52
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Minecraft unveils marketplace subscription | News-in-brief

GamesIndustry.biz

Minecraft has announced the Marketplace Pass for $3.

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Cannot build due to lack of Android Studio options

Cocos

Thank you very much. I noticed that I cannot select the JDK as shown in your image. So, I updated AndroidStudio to the latest version and specified the gradle path and it built successfully!

Build 52
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Balatro sells one million units | News-in-brief

GamesIndustry.biz

Playstack has announced that Balatro has moved one million copies Read more

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Black screen on old devices cocos 2.4.11

Cocos

Could you provide more information? Such as the operational platform - Android or iOS, or whether the game uses compressed images.

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Frontend vs Backend Developer? What’s the Difference?

Artoon

Do you know the difference between Backend Vs Frontend developer? Backend and […] The post Frontend vs Backend Developer? What’s the Difference? appeared first on Artoon Solutions.

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Black screen on old devices cocos 2.4.11

Cocos

Some users using old devices experience a black screen like this. Does anyone have a solution? I’m using cc 2.4.

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10 Best Free Node JS Hosting Providers in 2024

Artoon

When it comes to hosting a Node.js application, finding the right hosting […] The post 10 Best Free Node JS Hosting Providers in 2024 appeared first on Artoon Solutions.

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How to measure dimensions of Label or RichText after instantiation

Cocos

I’m trying to some dynamic creation and positioning of rows of text, and since some of the text will be multiline and will wrap differently based on screen width, I’m trying to figure out how to measure the height of Labels and/or RichText at runtime. Has anyone dealt with this before? Thanks!

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