Mon.Jun 12, 2023

article thumbnail

Diablo IV 's development was set back by Blizzard's developer shuffles

Game Developer

A new report shows how Diablo IV's development was tainted by Blizzard Entertainment's culture once its original director and designer were brought on.

article thumbnail

After 13 years, Remedy's dream of Alan Wake 2 is real – and it's really going for it

GamesIndustry.biz

Remedy's last game, Control, was a real breakout hit for the developer. Released in 2019, the action adventure attracted ten million players and plenty of critical praise. So the smart business play would be to double down and immediately begin work on a sequel. But Remedy didn't do that. Although more Control is coming, the Finnish studio has chosen to do something decidedly more risky and build a sequel to its 2010 Xbox game, Alan Wake.

Studios 145
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Report: FTC to file injunction to block Microsoft-Activision merger

Game Developer

The FTC is reportedly preparing to file an injunction against Microsoft to further back back against the developer's merger with Activison-Blizzard.

article thumbnail

From extra content to extra revenue: DLC works best for strategy games

PreMortem.Games

Top image: Europa Universalis IV expansion, Lions of the North Downloadable content (DLC) has become an essential tool for game developers and publishers. It enhances the gameplay experience, provides additional content, and attracts new players. With the rise of live-service games, releasing constant new content has become crucial. Successful DLC prolongs a game’s lifespan and generates additional revenue beyond the initial release.

Content 104
Join the IGDA Community
article thumbnail

Microsoft reaffirms first-party ambitions with impressive Xbox Games Showcase

Game Developer

Long-awaited updates and major reveals indicate Microsoft could finally be about to make good on its promise of a first-party renaissance for Xbox players.

Games 230
article thumbnail

Is Xbox's vision finally coming together? | Microcast

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Continuing our breakdown of the biggest summer games showcases, James and Marie reflect on the line-up Microsoft showed off at last night's Xbox Games Showcase. Headlined by the likes of Fable and Star Wars: Outlaws, with a good old fashioned hardware reveal and a lot more information on the upcoming Starfield, the showcase gave a great insight into what Microsoft's first-party studios are working on as it continues to

Studios 98

More Trending

article thumbnail

Team17 opens Cover 6 Studios to co-develop Hell Let Loose

GamesIndustry.biz

Team17 has opened a brand new studio to aid development of one of its biggest titles. Cover 6 Studios will co-develop Hell Let Loose, the strategic World War 2 first-person shooter by Manchester-based developer Expression Games. According to Team17, the Cover 6 team will be "initially" focused on this title, suggesting additional projects in the future.

Studios 98
article thumbnail

Soul Calibur V will go offline and be delisted next week

Game Developer

Bandai Namco announced its 2012 fighting game Soul Calibur V will be taken offline and delisted completely on the PlayStation 3 and Xbox 360 on June 19.

Fighting 180
article thumbnail

Most Popular Programming Languages for Game Development

Real Programming

When parents think of video games, they might think of grainy computer games that seemed miraculous because kids could play them at home rather than in the arcade. True, parents today didn’t grow up pumping quarters into pinball machines, but video games have come a long way in just the past few years. Today, the value of the video game industry has eclipsed Hollywood.

article thumbnail

Avatar: Frontiers of Pandora is Ubisoft's first $70, possibly digital-only game

Game Developer

Ubisoft Massive's Avatar: Frontiers of Pandora will be the developer's first $70 game to release, and may be a solely digital title.

Games 157
Join the IGDA Community
article thumbnail

Ubisoft Forward: Star Wars due in 2024, Avatar on December 7

GamesIndustry.biz

As part of Ubisoft Forward 2023, the company finally gave a release date for Avatar: Frontiers of Pandora, and offered extended looks into the gameplay of Assassin's Creed Mirage, Prince of Prince: The Lost Crown, and Star Wars Outlaws. The event opened with an in-depth look at Avatar: Frontiers of Pandora , showing snippets of gameplay and a deep dive into the story.

Co-op 98
article thumbnail

Why NetherRealm went with a "Kameo" mechanic for Mortal Kombat 1

Game Developer

Mortal Kombat series co-creator Ed Boon explains the origins of Mortal Kombat 1's new "Kameo" system.

Mechanics 168
article thumbnail

GamesIndustry.biz Summer Party returns to Brighton July 12th

GamesIndustry.biz

After our sold-out 20th anniversary party last year, GamesIndustry.biz is bringing back its Summer Party on July 12th to Horatio's Bar on Brighton Pier. Kicking off at 7pm and running until midnight, tickets include access to the event, two drinks and the return of our famous fish and chips. The event is co-hosted by Amiqus, Lighthouse Games and Renaissance.

Games 97
article thumbnail

Playdigious launches indie publishing arm Playdigious Originals

Game Developer

The new label's debut title will be a turn-based musical adventure called Fretless.

Indy 176
Join the IGDA Community
article thumbnail

Activision Blizzard permitted to join Microsoft's appeal against UK regulator

GamesIndustry.biz

The UK's Competition Appeal Tribunal has granted Activision Blizzard permission to intervene in Microsoft's appeal to overturn the decision blocking its proposed acquisition of the Call of Duty publisher. According to the Tribunal's order , Activision Blizzard will be given the opportunity to make additional arguments as to why the deal should be allowed to go through, following the Competition and Markets Authority's announcement it would not approve the acquisition.

article thumbnail

Microsoft's first-party titles are pulling in over 150M monthly active users

Game Developer

The company also noted that more people are dipping into Game Pass on PC.

PC 190
article thumbnail

OTK launches publishing label Mad Mushroom

GamesIndustry.biz

Content creation company OTK Media is launching its own publishing label, called Mad Mushroom. The publisher will be working with Krafton, NCSoft, and Square Enix veteran Mike Sibowitz as leading advisor. Mad Mushroom will revolve around three core ideas, the announcement said: help indies "avoid predatory publishing deals and high user acquisition costs," as well as give access to "full-service game testing and reviews" and to "influencer marketing and creators for distribution across diverse g

Media 81
article thumbnail

The 2023 Mobile Growth and Monetization Report is here

Unity Blog

Discover data-backed insights to help your monetization and user acquisition strategies achieve more with less.

Mobile 105
article thumbnail

Playdigious opens new publishing arm

GamesIndustry.biz

Playdigious has announced the creation of a new publishing unit called Playdigious Originals. The label will be focusing on indie titles releasing on PC and console, with its debut title being turned-based RPG Fretless – The Wrath of Riffson from developer Ritual Studios. CEO Xavier Liard commented: "This label aims to provide a platform for independent developers to showcase their creativity and commit to deliver unique and innovative gaming experiences to players worldwide.

Indy 78
article thumbnail

Industry Voices: Social mobility and the games industry: how an industry worth £4.6 billion is failing its talent

Game Development News

Dan Ahern, QA lead at Radical Forge talks about social mobility in the games industry - MCV/DEVELOP

Mobile 105
article thumbnail

Unity MegaCity Multiplayer Sample

Game From Scratch

GameFromScratch.com Unity MegaCity Multiplayer Sample Unity have just released Unity Megacity, a 64+ player multiplayer sample for the Unity game engine. The sample is intended to showcase the use of the DOTS, or Data Oriented Technology Stack which just became production ready earlier this month with the release of Unity 2022 LTS. Additionally Unity’s multiplayer … Unity MegaCity Multiplayer Sample Read More The post Unity MegaCity Multiplayer Sample appeared first on GameFromScratc

article thumbnail

Distributed Deep Learning Made Easy with Spark 3.4

Nvidia

Apache Spark is an industry-leading platform for distributed extract, transform, and load (ETL) workloads on large-scale data. However, with the advent of deep. Apache Spark is an industry-leading platform for distributed extract, transform, and load (ETL) workloads on large-scale data. However, with the advent of deep learning (DL), many Spark practitioners have sought to add DL models to their data processing pipelines across a variety of use cases like sales predictions, content recommendatio

Data 52
article thumbnail

Top Gaming Companies in North Carolina

Juego Studio

North Carolina, known for its picturesque landscapes and vibrant culture, is a hub for technology and innovation and a thriving destination for the gaming industry. With a growing number of talented developers, designers, and enthusiasts, […] The post Top Gaming Companies in North Carolina appeared first on Juego Studio.

article thumbnail

Issue with using rxjs npm module on Cocos Creator 3.x!

Cocos

Hello, I was trying to upgrade my Cocos Creator 2.4.2 game project to Cocos Creator 3.x (2.4.2 original project was working comptlety ok on 2.4.3) Upgrading code was succesful except rxjs module… but having issue on importing rxjs module. Spent 2 weeks on solving this issue … ? ? please help me fixing this… or Cocos Creator 3.x + rxjs example project will be helpful for me.

Code 52
article thumbnail

If two different games run on the same basic engine (ex: Source, UE4/5, Unity), how much does the “If it runs on the same engine, it can or should have features 1 and 2 as the other,” carry for post-release development games?

Ask a Game Dev

Those arguments don’t really hold water at all. Games are more than just the sum of their parts. Making all of the pieces work together cohesively is a huge amount of work. Every game is a complex web of features and content. Any given feature is dependent on a bevy of other systems and features and any failures can easily cascade into catastrophe. One of my acquaintances works on the Call of Duty franchise - she told me that they often have difficulty porting features between the single and mul

Feature 52
article thumbnail

Android native crash problem(creator 3.7.2)

Cocos

Hi guys. We are preparing the game release this time. I desperately need help with my creator 3.7.2 android native crash. This error is a problem with the Google Play Store pre-validation report. When I checked the video, the app turned off as soon as it started. Has anyone solved a problem related to this? I can’t guess where the problem is. There was no problem when tested internally, and above all, the problem occurs only with this device out of 9 devices in the Google pre-validation report.

Games 52
article thumbnail

Legend of the Wargod - Demo 0.2

Indie DB

Experience the world's Shattering and the Assault on Zea Q'arna Citadel! With 6 characters, 7 playable classes, 10 magic schools available and over a hundred skills to use, choose your favourite combination and approach to victory! Only through victory.

Demo 52
article thumbnail

Early impressions of Supercell’s Floodrush

Deconstructor of Fun

Maybe it’s the proximity of the summer coming to Helsinki, but as of lately Supercell is on a streak of releasing betas for their upcoming games. On May 29th, during the Squad Busters beta’s final hours (we’re working on a deconstruction of that one), Supercell started another for a new game called Floodrush. It was available in Australia, New Zealand, Singapore, UK and the US.

Beta 52
article thumbnail

PS4 Error CE-30005-8: How To Fix It Quickly

Game Errors

PS4 is known for its reliability and sturdy build. So it can be a little surprising to know that the popular console is prone to throwing errors. And when PS4 error CE-30005-8 jumps on the screen, there’s no way you can continue installing that game. This is the kiss of death for that particular game. And that’s why you’re here. To find out what you can do to fix that stubborn error.

Console 52
article thumbnail

Cocos Creator vs Cocos2d-x

Cocos

Cocos and axmol now, require base knowledge of c++ to start game developing. You could learn shader language and extend your general abilities in progress of working, much more easier then you do it using unity/unreal. Axmol/cocos is c++ aplication + gles 2.0 shader language. It is good for indie. Unity/unreal will make you to learn its thick framework with many magick things which simplify life, but could bring many questions if your desire to do something unusual.

Shaders 52
article thumbnail

Diablo 4 High CPU Usage: How to Fix This Issue

Game Errors

A significant number of gamers are going through Diablo 4 high CPU usage problems. It’s happening on high-end PCs as well. This article will give you effective tips to get out of this situation. Undoubtedly, Diablo IV has created hype in the industry. A lot of ARPG lovers have purchased and started playing this masterpiece. But, experience for some users is going down due to various performance-related issues.

article thumbnail

Issue with using rxjs npm module on Cocos Creator 3.x!

Cocos

Hello, I was trying to upgrade my Cocos Creator 2.4.2 game project to Cocos Creator 3.x (2.4.2 original project was working comptlety ok on 2.4.3) Upgrading code was succesful except rxjs module… but having issue on importing rxjs module. Spent 2 weeks on solving this issue … ? ? please help me fixing this… or Cocos Creator 3.x + rxjs example project will be helpful for me.

Code 52
article thumbnail

Diablo 4 Stuck on Initializing: Resolve This Problem Easily

Game Errors

Is Diablo 4 stuck on initializing while updating/downloading/installing? A lot of gamers are having this problem like you. This article will tell you what to do in this situation. After the initial early access release, a lot of gamers started playing this title. Blizzard is also releasing regular patches. However, for some of them, the Diablo 4 install or update is getting stuck at initializing.

Beta 52
article thumbnail

Videoplayer on desktop

Cocos

halx99: I think you needs this fork which implement win32 video player based on microsoft media foundation: [link] now axmol support play video with sprite render on all platforms: GitHub GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for. Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.

Sprite 52