Wed.Oct 11, 2023

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Microsoft adjusts Activision Blizzard deal to prevent EU probe

Game Developer

Microsoft's acquisition of Activision Blizzard is looking more certain as the EU paves the way for its potential approval of an adjusted deal.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 years of development. The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.

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Trending Sources

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PlayStation 5's cloud streaming arrives later this month

Game Developer

With a staggered rollout and a number of supported games, Sony is finally ready to make cloud streaming a part of its PlayStation Plus plans.

Games 285
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Making Assassin's Creed Mirage culturally and linguistically relevant

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Ubisoft's Assassin's Creed Mirage is one of the few AAA video games to feature Arabic audio and text. It's also in a smaller crowd of titles to feature classical Arabic, the language that would be prominent for the golden age of Baghdad, where the game's lead, Bassim, embarks on his adventure.

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Valve kills Counter-Strike 2 support for Mac, older hardware

Game Developer

As part of its plan to keep Counter-Strike 2 around "for years to come," Valve is leaving behind support for older PC hardware.

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Disney reportedly looking to acquire major publisher like EA

GamesIndustry.biz

Disney is reportedly looking to acquire Electronic Arts or a company of a similar scale as a way back into games publishing. As reported by Bloomberg , some Disney executives have allegedly suggested that CEO Bob Iger could transform the company from a gaming licensee to publisher by acquiring EA. Iger is reportedly "noncommittal" about the potential acquisition.

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Team17 layoffs could hit one-third of company

GamesIndustry.biz

Team17's restructuring could end with the publisher laying off one-third of its employees, according to Eurogamer. The outlet said the formal consultation for the cuts is expected to conclude next month, with up to 91 people's jobs at risk in the process. Eurogamer had previously reported Team17 was planning to unload more than half of its QA staff, with up to 50 roles at risk.

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Paradox writes off The Lamplighters League as a commercial failure

Game Developer

A week after coming out, Harebrained Schemes' newest strategy title The Lamplighters League is being considered a "big disappointment" in terms of its commercial performance.

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How to be a great leader at a games company – without going bananas

GamesIndustry.biz

With great power comes great responsibility. That's not only the oft-misquoted philosophy of Spider-Man's Uncle Ben, it was also the central theme of a talk by No Brakes Games' head of studio Sitara Shefta at Develop Brighton earlier this year. Drawing on her five years of experience leading a team of 26, plus a sister studio in Lithuania, the leader of the Human Fall Flat developer shared what she believes to be the core priorities and best practices for becoming an effective manager.

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What it's like making games in Unreal Engine for Fortnite as an indie dev

Game Developer

If UEFN is the future for Epic 5.0, what's it like making games for it? Cabbage Systems co-founders Kevin Cancienne and Margaret Robertson have some ideas.

Indy 198
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Tencent, Apple, Nintendo, Ubisoft made most improvement on carbon reduction last year

GamesIndustry.biz

Tencent, Apple, Nintendo, and Ubisoft reduced their carbon emissions from 2021 to 2022, while companies including Sega, NetEase, and Unity saw increases year-on-year. That's according to AfterClimate's 2023 report , looking into the games industry's CO2 emissions for the year 2022, how they've evolved compared to the previous year, and progress against net zero targets.

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Hyenas devs imply cancellation was inevitable

Game Developer

Staff who worked on the cancelled shooter think Hyenas got a necessary, but nonetheless frustrating, end.

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Video Games Tax Relief has triggered £2.4bn in UK economic growth since 2014

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The UK's Video Games Tax Relief has driven an estimated £2.4 billion in additional economic growth since it was first introduced in 2014. That's according to analysis by Games Investor Consulting , shared with GamesIndustry.biz , that also shows the Treasury has issued over £1.1 billion to UK companies between 2014 and 2022.

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Krita 5.2 Released

Game From Scratch

GameFromScratch.com Krita 5.2 Released The free and open source digital painting application Krita just released Krita 5.2. Krita is available for Windows, Mac, Linux and even Android. The 5.2 release is described as: After 5.0’s big resource rewrite and 5.1’s general improvements, we decided that Krita 5.2 should focus on tackling some of the … Krita 5.2 Released Read More The post Krita 5.2 Released appeared first on GameFromScratch.com.

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Myth of Empires legal dispute over allegedly stolen Ark: Survival Evolved source code now settled

GamesIndustry.biz

A two-year legal dispute between Snail Games, its parent Studio Wildcard, and Angela Game has been settled, following allegations that the latter stole the source code of Ark: Survival Evolved. In a joint statement, the three companies confirmed the dispute has been resolved, and announced Snail Games will work with Angela Game to bring its MMO Myth of Empires back to market.

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3 Ways to Speed Up Mobile Game Development with ChatGPT

CrazyLabs

The mobile gaming industry is continuously growing, with new genres emerging and the user base expanding rapidly. Consequently, the advantages of AI are also being harnessed within the mobile gaming sector, aiding developers in streamlining their processes and generating innovative ideas more efficiently. Given the current state of the market, ChatGPT is an indispensable tool […] The post 3 Ways to Speed Up Mobile Game Development with ChatGPT appeared first on CrazyLabs.

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Implicit Conversions sets up new Canada base

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Retro game and game emulation firm Implicit Conversions has unveiled a new headquarters in Canada. Bill Litshauer, who was appointed president, will oversee the location.

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[Cocos Creator 3.8.0] set skeletonData to null cause memory leak

Cocos

Hi, I have found an issue about Spine. When set skeletonData to null, any subsequence set data other than null will cause memory leak. My experiment like this: @ccclass("Test") export class Test extends Component { @property(sp.Skeleton) ske: sp.Skeleton = null; @property(sp.SkeletonData) skeData: sp.SkeletonData = null; private _turn = 0; start() {} update(deltaTime: number) { if (this.

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Xsolla acquires Lightstream, Rainmaker, and Api.Stream

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Video game commerce firm Xsolla has acquired Lightstream, Rainmaker, and API.Stream. Creative Solutions, a subsidiary of Videndum Group, previously owned the services.

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I want create my new custom decorator

Cocos

Im Solved!!! I made return the description and it’s working! //EmitWhenChanged.ts import ChangeableData from './data/ChangeableData'; export function EmitWhenChanged(key: string) { return function (target: any, propertyKey: string) : any { const desc = { get(): any { return this[`_${String(propertyKey)}`]; }, set(newValue: any): void { const oldValue = this[`_${String(propertyKey)}`]; this[`_${String(propertyKey)}`] = newValue; if (oldValue !

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Space Rock Games secures $900,000 in funding

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox New Zealand game studio Space Rock Games has raised $900,000 from its latest funding rounds. The developer has now amassed $1.2 million from investments as Hillfarrance Venture Capital led the funding.

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Bind a New Module in Engine

Cocos

creator 3.8.0 I am trying this manual and get some problems. [link] I just want to add one c++ static function that will be called from ts. I guess some paths are incorrect and I can’t see some folders or files. native/tools/swig-config isn’t in my creator directory. It seems to be C:ProgramDatacocoseditors3.8.0resourcesresources3dengine-nativetoolsswig-config.

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Modern Times Group acquires majority stake in Snowprint Studios

GamesIndustry.biz

Modern Times Group has acquired a majority stake in Snowprint Studios for an undisclosed sum. The acquisition will see the digital entertainment company provide the Swedish-based studio with tools and knowledge to help it "diversify [its] revenues and expand [its] player base," said MTG group president and CEO Maria Redin. "Snowprint Studios brings great experience in developing, launching, and growing mobile games as well as the proven ability to work successfully with global entertainment IP o

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Bind a New Module in Engine

Cocos

creator 3.8.0 I am trying this manual and get some problems. [link] I just want to add one c++ static function that will be called from ts. I guess some paths are incorrect and I can’t see some folders or files. native/tools/swig-config isn’t in my creator directory. It seems to be C:ProgramDatacocoseditors3.8.0resourcesresources3dengine-nativetoolsswig-config.

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British Esports responds to backlash over Saudi esports partnership

GamesIndustry.biz

The British Esports Association has responded to backlash following the announcement of its partnership with the Saudi Esports Federation earlier this week. In a statement shared on social media , the UK's national body for esports said it was aware the announcement "raised questions and concerns within our community" and wanted to "address these openly and honestly.

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SpriteFrame width and height methods return 2048 after scaling of parent node

Cocos

Hello, thanks for attention I have used spriteFrame.width or.height to get original size of spriteFrame and then dynamically calculate indexes to.setScale() on node with this sprite. But after any scaling of this node, I can not get original width and height of this spriteFrame anymore - it returns me 2048 value instead of those. So if I attaching same spriteFrame to another node - I am not able to make recalculation for another scaling.

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D20 RPG – Spawning

The Liquid Fire

I’d love to move right to making our attack action now… but I need something to attack first. I guess we’ll need to spawn a monster! Overview We will be using this lesson to properly instantiate both the hero and monster of our encounter. We will do this based on the game and encounter data. This means we should be able to control what appears, and where it appears.

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[Cocos Creator 3.8.0] set skeletonData to null cause memory leak

Cocos

Hi, I have found an issue about Spine. When set skeletonData to null, any subsequence set data other than null will cause memory leak. My experiment like this: @ccclass("Test") export class Test extends Component { @property(sp.Skeleton) ske: sp.Skeleton = null; @property(sp.SkeletonData) skeData: sp.SkeletonData = null; private _turn = 0; start() {} update(deltaTime: number) { if (this.

Data 52
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Why is October so stacked? Why are you (yes, specifically YOU) doing this to my wallet? Everything great is coming out this month! I can’t afford all this! D:

Ask a Game Dev

October is always stacked because there's a huge sales spike in November and December thanks to the holiday season. [ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

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SpriteFrame width and height methods return 2048 after scaling of parent node

Cocos

You can obtain the original size of the texture by accessing spriteFrame.rect. docs.cocos.com Cocos Creator API Description Due to the engine’s automatic batching feature, textures smaller than 512x512 will be automatically combined into a 2048x2048 texture. [link] You can set the packable property of spriteFrame to false to prevent it from being batched.

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Total War PHARAOH Crashing: How to Fix It Efficiently

Game Errors

Skates sharpened, jersey on, I was all set to hit the digital ice. But my virtual hockey dreams were quickly frozen by an unexpected opponent: NHL 24 crashing! Let’s break down this chilling issue and share some personal tips to thaw it out. Why is Total War PHARAOH crashing? From my experience, the main reason Total War PHARAOH keeps crashing is because of incompatibility between the game and my older GPU drivers.

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Scene Loading Slow in Web

Cocos

Here are several areas you can consider to optimize the loading speed of your web game: · Image compression: Use services like TinyPNG or compress textures using Cocos Creator · Audio compression: Reduce the bit rate and number of channels of audio resources · Preloading resources: Use preloading scenes in Cocos Creator · JSON merging: Set the main package compression type to “merge all json” during build in Cocos Creator · Image merging: Use auto atlas in Cocos Creator to combine multiple image

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How to Fix Total War PHARAOH Won’t Launch & Prevent It

Game Errors

The wait for Total War PHARAOH was filled with anticipation. Unfortunately, for many gamers, including myself, the excitement quickly transformed into frustration. The issue? Total War PHARAOH won’t launch. It’s a problem we didn’t expect to encounter, especially from a reputable franchise like Total War. Why is Total War PHARAOH not launching?

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Why no uodate on C++ engine for last 2 yrs?

Cocos

The original cocos2d-x repo has been branched to GitHub - cocos/cocos-engine: Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment. , which is the framework for Cocos Creator.

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