Firaxis' big swing with Civilization VII? Convincing players to actually finish their games
Game Developer
AUGUST 23, 2024
Creative director Ed Beach says the number of player who completed games in Civilization VI was 'depressingly' low.
Game Developer
AUGUST 23, 2024
Creative director Ed Beach says the number of player who completed games in Civilization VI was 'depressingly' low.
PreMortem.Games
AUGUST 23, 2024
The Jules Verne Museum in Nantes, his hometown, has recently selected the game Verne: The Shape of Fantasy to be part of their collection. In Verne: The Shape of Fantasy players take on the role of famous sci-fi writer Jules Verne and venture into a fantastical, parallel world built from his own imagination. Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure.
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Game Developer
AUGUST 23, 2024
If genAI has any benefit to game development, Christoph Hartmann believes it lies in getting rid of the 'less boring' parts in the name of creativity.
GamesIndustry.biz
AUGUST 23, 2024
Techland's Tymon Smektała, franchise director for the hit Dying Light series, expects more developers to focus on shorter, standalone games instead — or at least in between — hundred-hour AAA blockbusters in future. Speaking to GamesIndustry.biz at Gamescom in Cologne, Smektała discussed the decision process behind Techland developing Dying Light: The Beast — which was announced during this week's Opening Night Live showcase — as a separate game.
Game Developer
AUGUST 23, 2024
The layoffs have resulted in a 'majority' of losses for VC South's art team, along with cuts among design and engineering.
GamesIndustry.biz
AUGUST 23, 2024
Back in February, Microsoft ended a few torrid weeks of swirling speculation (not helped by its own cryptic pre-announcement of a forthcoming announcement) when it revealed that four of its formerly exclusive games – Hi-Fi Rush, Pentiment, Sea of Thieves, and Grounded – would be launching on other platforms. At the time, the company stressed the point that these were older games, each having launched more than a year previously, and highlighted Starfield and MachineGames’ upcom
Game Developer
AUGUST 23, 2024
The hardest part of game development can sometimes come from the parts you feel you're good at, says Ubisoft Massive creative director Julian Gerighty.
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Game Developer
AUGUST 23, 2024
CEO Christina Seelye explains why physical games still have an important role to play in an increasingly digital-focused industry.
GamesIndustry.biz
AUGUST 23, 2024
Sony has launched the MENA Hero Project, an incubator program which aims to identify and support local developers in the Middle East and North Africa games market. Announced in a blog post , the program will offer support for developers based in Saudi Arabia, the United Arab Emirates, Bahrain, Iraq, Kuwait, Oman, Qatar, Jordan, Egypt, Morocco, and Tunisia.
Game Developer
AUGUST 23, 2024
MENA developers get another lifeline into the larger game industry with PlayStation's new program that offers funding and guidance for their projects.
Game Development for Beginners
AUGUST 23, 2024
GridLayoutGroup component is useful for UI object but won’t help if you want to arrange 3D game objects or 2D sprites. Here is a custom script that will do that for you. How It Works Usage Extending to 3D To extend this to 3D space, you can add another dimension for the Z-axis and modify. Read more The post Script to arrange 3D game object in a grid appeared first on VionixStudio.
Game Developer
AUGUST 23, 2024
Monkey business.
Game From Scratch
AUGUST 23, 2024
GameFromScratch.com Game Creator Mega Bundle There are two new Humble Bundles of interest to game developers, the GameDev.tv GamesCom Unreal Flash Sale and the Game Creator Mega Bundle Humble Bundle. The first is a single tier of Unreal Engine courses by the excellent GameDev.tv, while the second is a large collection of mostly 2D RPG […] The post Game Creator Mega Bundle appeared first on GameFromScratch.com.
Ask a Game Dev
AUGUST 23, 2024
askagamedev : Today, I thought it might be interesting to take a look at how we go about designing enemies from an important conceptual perspective - Time to Kill. Time to Kill is how long an enemy should take to defeat. Players will be interacting with many enemies over the course of their gameplay, so it is important for us to make them engaging and interesting to fight.
Cocos
AUGUST 23, 2024
why is there no compressSettings in userData? Please help me!
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