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Pick up the mantle of the plucky maiden getting ready for her date night that is unceremoniously interrupted by the dastardly duo of Countess Bathory and Baron de Blonde in this prologue to the colourful Janosik 2 retro action-platformer
GameFromScratch.com KitBash3D Asset Giveaway – Secrets of Luminara The folks over at KitBash3D are having another giveaway, following the Mission to Minerva giveaway a few years back. This giveaway and contest is called Secrets of Luminara. The assets are all hosted on their Cargo application and can be used in any game engine or DCC tool, with integration […] The post KitBash3D Asset Giveaway – Secrets of Luminara appeared first on GameFromScratch.com.
Sustainable Game Dev With Grey Alien Games Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this interview, I sat down with Grey Alien Games’ Jake Birkett and Helen Carmichael to talk about how the studio is doing and their thoughts on where the market is today. We discussed the challenges facing … The post Sustainable Game Dev With Grey Alien Games appeared first on Game Wisdom.
Is there any way to hide the game on Android, iOS and the web so that the application still runs in realtime with the server? I’m having a problem hiding the game or the web when showing the effects in progress on the client out of sync with the server… What I’m doing is that when hidden, it will clear everything and reopen it to send the packet again, but I don’t find that method feasible @Tom_k Please help me!
Hi @qgh , thanks for your reply. I’m not sure why, but this issue only occurs when I try to run the project on the iOS simulator. When I use a real device, everything works fine.
JavaScript and Java Communication using JsbBridge | Cocos Creator. JavaScript and Objective-C Communication using JsbBridge | Cocos Creator. you can refer to the links.
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