Wed.May 08, 2024

article thumbnail

Exploiting Fear to Create Good Horror Games

Game Developer

Developers Jade Jacson, Steve Kirby and Kelvin Moore dive into horror as a genre, why we like to be scared and how game developers can exploit our deepest fears to create a wide range of scares.

Horror 282
article thumbnail

Biomorph by Lucid Dream Studio innovates the Metroidvania genre 

PreMortem.Games

In Biomorph , players can assume the shape and skills of defeated enemies, employing their powers to combat other monsters or traverse uncharted territories. This unique ability, previously unseen in Metroidvania games, represents a significant innovation for the genre that the creators at Canadian indie game company Lucid Dreams Studio so love. “In the team, everyone is a fan of Metroidvania”, says Brand Manager Rayanne Berriche of Lucid Dreams Studio.

Studios 129
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

EA reports annual net revenues of $7.56 billion amid layoff spree

Game Developer

EA boss Andrew Wilson claimed the company has built "strong momentum" just months after cutting 5 percent of jobs.

309
309
article thumbnail

Devolver co-founder says large-scale game dev "crushing under its own weight a little bit"

GamesIndustry.biz

It's been a difficult stretch for the industry, so when we speak with Devolver Digital co-founder Nigel Lowrie at the Game Developers Conference, our first question is fairly open-ended: What is happening? Lowrie mentions the well-established impact of the industry's pandemic boost receding, but believes there have been compounding factors impacting different aspects of the industry as well.

Dev 145
article thumbnail

Arkane Austin's closure closes the door on Redfall's future

Game Developer

Before its untimely end, Arkane Austin was allegedly set to take another stab at Redfall with new content and an offline mode in the works.

Content 274
article thumbnail

What do studio closures mean for Xbox strategy? | Opinion

GamesIndustry.biz

The news that Xbox was going to buy Bethesda caught me by surprise. And not just because of the sheer size of the $7.5bn acquisition. It surprised me because it hadn’t matched what Xbox had been telling us. I’d interviewed Xbox senior management several times over the proceeding 18 months, and when it came to acquisitions, they were talking about the need for games that would appeal to PC players, and gamers in countries like Southeast Asia, Japan, Europe, South America and so on.

Studios 145
article thumbnail

Brazilian government signs new bill to foster growth for country's devs

Game Developer

The Brazilian government's new bill helps put eyes on its game industry, lower the country's tax burden, and halt its 'illicit activities.

Dev 245

More Trending

article thumbnail

Devolver Digital co-founder departs therapeutic game publisher DeepWell

Game Developer

Mike Wilson served as DeepWell's chief creative officer but has distanced himself from the company's latest project.

Games 237
article thumbnail

Lexip and Overload PR proudly sponsoring this year’s MCV/DEVELOP Awards

Game Development News

We have another award sponsor to announce ahead of this year’s MCV/DEVELOP Awards. Actually, make that two: top gaming accessories brand Lexip and equally lofty PR outfit Overload PR.

article thumbnail

Epic Games alum joins Russo Bros.' AGBO for new tech-focused department

Game Developer

AGBO's innovation department is designed with creating and sharing proprietary creative tools to be used across stages of physical and virtual productions.

Games 207
article thumbnail

EA believes over 50% of its development processes will be "positively impacted" by gen AI

GamesIndustry.biz

Electronic Arts CEO Andrew Wilson spoke of how generative AI could make its development process "more efficient" and help give developers "more power." During an earnings call (transcribed by Seeking Alpha ) yesterday following the publication of the financial results for Q4 , Wilson spoke of the publisher's plans to integrate generative AI into its workflow.

AI 124
article thumbnail

Dead Island 2 shambles to 7 million players in over a year

Game Developer

Dead Island 2 was already a near-instant success, so the new milestone shows it's got a long, undead life ahead.

241
241
article thumbnail

PTW opens new motion capture studio in partnership with Imaginarium Studios

GamesIndustry.biz

Pole to Win has opened a new motion capture studio at SIDE London, an expansion of its partnership with Imaginarium Studios. The new studio will allow development teams to record dialogue and motion capture in one place. Developers will now be able to capture the full performance of up to two characters in one space. "This additional capacity, combined with the ability to simultaneously record an ADR session with HMC and body motion, gives us a high quality and cost-effective turnkey service," s

Studios 112
article thumbnail

The Minesweeper

Indie DB

One private; no guns; just your wits and trusty mine detector. Your mission is to clear a path through the minefields in the Great Desert. In most levels, you will have to find a mine detector to clear the mines, or carefully navigate through the field.

88
article thumbnail

Mike Wilson leaves DeepWell

GamesIndustry.biz

Mike Wilson, founder and co-CEO of DeepWell, has left the company. Wilson announced the news on social media last week. He revealed that his exit from the mental-health-focused studio took place in late 2023. "I feel compelled today to let my industry friends know that I left DeepWell late 2023, along with almost all of the games industry colleagues I brought to that company," he said.

Media 104
article thumbnail

Indie Postmortem 2: Geneforge 2 - Infestation. Avoiding Utter Disaster.

The Bottom Feeder

I really hate making screenshots, but sometimes I capture something that looks pretty cool. This is the second part of the design/marketing/release process for our newest indie RPG, Geneforge 2 - Infestation. The first part is here. TL;DR: We’ve been making indie games for a living for 30 years. Here’s how we manage it. Phase 16-18 - Actually Doing PR For Real.

Indy 82
article thumbnail

NVIDIA ChatRTX – Easy Local Custom LLM AI Chat

Game From Scratch

GameFromScratch.com NVIDIA ChatRTX – Easy Local Custom LLM AI Chat NVIDIA ChatRTX is a recently released demo enabling you to easily build a customized LLM that runs locally on your own machine, assuming it is using Windows and running a compatible NVIDIA card (a 30 or 40 series card, or earlier with 8GB+ of RAM). The key features of ChatRTX […] The post NVIDIA ChatRTX – Easy Local Custom LLM AI Chat appeared first on GameFromScratch.com.

article thumbnail

Pale Coins - April Update

Indie DB

The new demo version 1.3.0 was released, a discord server for Pale Coins is now available and several other things have been added.

Demo 85
article thumbnail

Krafton sees a 24% sales increase for Q1

GamesIndustry.biz

Krafton released its Q1 financials report, which says it reached $488 million in consumer spending.

104
104
article thumbnail

As Microsoft shuts down Tango Gameworks, I wonder why they shut it down instead of sell it / divest themselves from the company and let them be on their own. Why is shutting it down the first choice in this situation?

Ask a Game Dev

Chances are good that they had considered it at some point and decided against it. It's important to remember that there's both a money and a timing issue at work here. It's no coincidence that it's been almost 3 months exactly since the last round of Microsoft gaming layoffs. The accounting numbers don't look so good this quarter and Microsoft must keep its shareholders happy, so they are looking to save money in some way, but they need to change those money numbers within a specific time frame

Studios 59
article thumbnail

How Do iGaming Fans Choose a Payment Method?

Game Wisdom

How Do iGaming Fans Choose a Payment Method? Josh Bycer josh@game-wisdom.com I love casino gaming just as much as you, and it is not my first rodeo in the land of slots and poker tournaments. What we call iGaming is the complete list of games that you can play for real … The post How Do iGaming Fans Choose a Payment Method? appeared first on Game Wisdom.

Games 52
article thumbnail

Top 10 Best Games Developed with Unity

Artoon

In the ever-evolving gaming market, few tools have left as profound a […] The post Top 10 Best Games Developed with Unity appeared first on Artoon Solutions.

article thumbnail

The Difficulty of Horror Design

Game Wisdom

The Difficulty of Horror Design Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this somewhat spooky video, I’m talking about the challenges of making a horror game and three trends that have taken root that I’m not a huge fan of for making good horror design.… The post The Difficulty of Horror Design appeared first on Game Wisdom.

Horror 52
article thumbnail

I'm having problems This happens a lot when I open the browser in version 2.4.6, I don't know if any pro has encountered this problem, can you help me?

Cocos

I’m having problems This happens a lot when I open the browser in version 2.4.6, I don’t know if any pro has encountered this problem, can you help me?

52
article thumbnail

Michael Blaker’s Bookish Wednesday: “Silver Magi Book One” By D. Levesque

Game Industry News

Hey all, I’m back with the first entry in an urban fantasy series I read recently for this week’s Bookish Wednesday. It’s “Silver Magi Book One” by D. Levesque. Plot: This starts off being a rather typical urban fantasy novel, though the fact that the main character Brandon is a 30-something-year-old man in a dead-end job is a plot point that feels a bit off compared to other things I’ve read.

Fantasy 40
article thumbnail

We got ANR Problem in Google Play

Cocos

We’ve encountered several ANR (Application Not Responding) issues on Google Play, with the following output content. Has anyone else experienced similar problems? com.google.androidgamesdk.GameActivity.onPauseNative “main” tid=1 Native #00 pc 0x000000000005c074 /apex/com.android.runtime/lib/bionic/libc.so (syscall+32) #01 pc 0x000000000006180d /apex/com.android.runtime/lib/bionic/libc.so (__futex_wait_ex(void volatile*, bool, int, bool, timespec const*)+92) #02 pc 0x00000000000a822b /.

PC 40
article thumbnail

Top Nodejs Libraries: Your Essential Toolkit

Artoon

Welcome to the awesome world of Nodejs libraries! As developers, we’re always […] The post Top Nodejs Libraries: Your Essential Toolkit appeared first on Artoon Solutions.

article thumbnail

Hopscotch Server Work Scheduled May 9, 2024 7-9 AM EST

Hopscotch

Hey there, Hopscotch has scheduled server work this Thursday, May 9 from 7-9 AM EST (double-check your timezone please)! We’re still working on solving the server incident from yesterday - sorry for the inconvenience, and thanks for your patience! Here’s what this means for you (super important!!): - Hopscotch will NOT save any changes you made until after the maintenance.

52
article thumbnail

Understanding Nodejs Architecture: A Deep Guide

Artoon

Node.js has revolutionized backend development by its strong Nodejs architecture, characterized by […] The post Understanding Nodejs Architecture: A Deep Guide appeared first on Artoon Solutions.

article thumbnail

We got ANR Problem in Google Play

Cocos

Sorry, We can’t contact our users. But after I commented like this. The ANR is decreased. static void onPause_native(JNIEnv *env, jobject javaGameActivity, jlong handle) { LOG_TRACE(“onPause_native”); /*if (handle != 0) { NativeCode *code = (NativeCode )handle; if (code->callbacks.onPause != NULL) { code->callbacks.

Code 40
article thumbnail

Minimizing Lag in Text-Heavy Chat Nodes

Cocos

Hi everyone, I’m working on implementing a chat feature for my app, which involves two screens. The first screen displays groups with recent chats, and clicking on a group shows the entire chat history. Each chat is represented by a node containing the sender’s name and the chat messages. These chat nodes are instantiated dynamically, and their size depends on the text content.

Content 40