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With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. This time they’re slamming the accelerator with Scaravan 66 , a high-octane car combat roguelike straight out of hell. At its heart is Lucky, an arrogant greaser trapped in a hellish nightmare of endless asphalt, monstrous foes and a shotgun-fueled quest for freedom.
GameFromScratch.com Raylib 5.5 Released Coming one year after the Raylib 5 release, the Raylib 5.5 release is jam packed with new features including the Raylib Project Creator we discussed earlier. Features of the Raylib 5.5 release: Key Links Raylib Homepage RayLib Github Raylib 5.5 Release Notes Raylib Discord Server You can learn more about […] The post Raylib 5.5 Released appeared first on GameFromScratch.com.
There's a couple of reasons why we don't put everything in the store forever. Having too many things for sale is a recipe for [ decision paralysis ], which basically means the player has way too many options and feels overwhelmed. Having too many things for sale clutters up the UI and makes it significantly more difficult for players to find the thing they want.
Bitmap Books is a video game book publisher with a design-first mindset. This means that Bitmap's founder, creative director, and sole employee Sam Dyer, is all about creating tangible art, as fit for the coffee table and collector's shelf as it is for being read cover-to-cover.
Baby Blues Nightmares is not your typical horror game. Players step into the tiny shoes of a toddler on a mission to find their missing dolls, a concept that turns the horror genre on its head. With limited understanding and tools, the toddler’s journey.
rybones: You probably can compare with this solution here and get a few ideas how to fix your code That’s not it. What ideas can there be, I already output correctly. This RichText has “strange” behavior. And it works slowly on the phone.
You probably can compare with this solution here and get a few ideas how to fix your code Gitee 木限东/CocosCreatorDemos 大道至简,殊途同归。 CocosCreatorDemos主要是整理并实现了一些常用的用户需求示例,希望可以给用户提供一些使用灵感。 CocosCreatorDemos mainly organizes and implements some common user‘s needs demos, hoping to provide users with some inspiration.
Hi all! I use Cocos Creator version 3.8.3. Look at the following example: There are two objects here. One is just a sprite. The second one has a Label component. The first object has the following properties: The second object has the following properties: I need to force the text to be output at, for example, 20 characters per second. The simplest thing I can do (without going into details about speed) is to just add characters (without the nuances of surrogate pairs): this.label.
Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at (Golang+GopherJs+CocosCreator). The following video is recorded over INTERNET using an input delay of 4 frames and it feels SMOOTH when playing! For full video please click here Notable Features Backend dynamics toggle Recovery upon reconnection (only if backend dynamics is ON) Automatically correction for “slow ticker”, especially “active slow ticker” which is well-known to be a headache for input syn.
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