Mon.Nov 18, 2024

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How a South Korean intern saved Valve from a Vivendi lawsuit

Game Developer

Back in 2002, Vivendi had Valve on the ropes. Then one Korean-speaking intern entered the ring.

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Scaravan 66 by Lithic Entertainment is a car-combat-roguelike straight out of hell

PreMortem.Games

With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. This time they’re slamming the accelerator with Scaravan 66 , a high-octane car combat roguelike straight out of hell. At its heart is Lucky, an arrogant greaser trapped in a hellish nightmare of endless asphalt, monstrous foes and a shotgun-fueled quest for freedom.

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Trending Sources

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What are game developers getting out of Bluesky?

Game Developer

Game developers are among the millions users leaving X (formerly Twitter) and signing up for Bluesky. What are they getting out of the platform?

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Sam Dyer preserves video game history in hardback

GamesIndustry.biz

Bitmap Books is a video game book publisher with a design-first mindset. This means that Bitmap's founder, creative director, and sole employee Sam Dyer, is all about creating tangible art, as fit for the coffee table and collector's shelf as it is for being read cover-to-cover.

Art 127
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Senator questions Valve's commitment to wiping out 'disturbing and violent' extremism on Steam

Game Developer

'It appears that Valve has chosen to continue a 'hands off'-type approach to content moderation.

Content 317
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Play Ventures raises $140m in third gaming fund

GamesIndustry.biz

Play Ventures has closed its third gaming fund, having raised $140 million.

Games 117
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Indie RPG dev Thought Pennies cuts staff after losing project funding

Game Developer

The four-year-old studio is letting employees go after it spent years building staff and working on 'something amazing.

Indy 298

More Trending

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Astro Bot and Balatro headline Game Awards' 2024 nominees

Game Developer

Astro Bot and Final Fantasy VII: Rebirth hold the most Game Award nominations this year at seven apiece.

Fantasy 297
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Unity CEO addresses decision to cancel controversial runtime fee

GamesIndustry.biz

Unity CEO Matthew Bromberg has addressed the runtime fee controversy and why it took the firm a year to reverse its decision.

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The art of game balance: evolution

Game Developer

First of a three-part series on combat-focused game balance design, exploring its evolution and showcasing successful case studies.

Balance 284
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Raylib 5.5 Released

Game From Scratch

GameFromScratch.com Raylib 5.5 Released Coming one year after the Raylib 5 release, the Raylib 5.5 release is jam packed with new features including the Raylib Project Creator we discussed earlier. Features of the Raylib 5.5 release: Key Links Raylib Homepage RayLib Github Raylib 5.5 Release Notes Raylib Discord Server You can learn more about […] The post Raylib 5.5 Released appeared first on GameFromScratch.com.

Feature 86
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Baby Blues Nightmares fully released

Indie DB

Baby Blues Nightmares is not your typical horror game. Players step into the tiny shoes of a toddler on a mission to find their missing dolls, a concept that turns the horror genre on its head. With limited understanding and tools, the toddler’s journey.

Horror 94
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Half-Life 2 reaches new record at over 60,000 concurrent players

GamesIndustry.biz

Half-Life 2 reached over 60,000 concurrent players on Steam over the weekend following celebrations of its 20th anniversary.

Games 76
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A twofer but they’re related. Why in games, where nothing needs to be shipped, do shops “rotate” things in purely digital storefronts as if they can’t exist for sale perpetually? And why can’t battle pass items just be bought outright in most cases? F2P games make it so arduous to get things you want today even if you just want to pay up front and it’s infuriating. It’s always lottery and long term investment to get a single thing now. I don’t buy cosmetics often but sometimes I see something I want and *would* buy but woops! Sorry, you missed the battle pass! Why is this the meta?

Ask a Game Dev

There's a couple of reasons why we don't put everything in the store forever. Having too many things for sale is a recipe for [ decision paralysis ], which basically means the player has way too many options and feels overwhelmed. Having too many things for sale clutters up the UI and makes it significantly more difficult for players to find the thing they want.

Dev 52
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Merak Capital launches $80m fund to support MENA games startups

GamesIndustry.biz

Merak Capital has announced a $80 million games fund and accelerator for startups in the Asia, Middle East, and North Africa (MENA) games market.

Games 70
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Display text character by character

Cocos

rybones: You probably can compare with this solution here and get a few ideas how to fix your code That’s not it. What ideas can there be, I already output correctly. This RichText has “strange” behavior. And it works slowly on the phone.

Code 52
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Thought Pennies cuts headcount as project loses funding

GamesIndustry.biz

Thought Pennies has let go a number of staff after its publisher "changed strategic direction.

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Display text character by character

Cocos

You probably can compare with this solution here and get a few ideas how to fix your code Gitee 木限东/CocosCreatorDemos 大道至简,殊途同归。 CocosCreatorDemos主要是整理并实现了一些常用的用户需求示例,希望可以给用户提供一些使用灵感。 CocosCreatorDemos mainly organizes and implements some common user‘s needs demos, hoping to provide users with some inspiration.

Demo 52
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[Video attached] Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced

Cocos

Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at (Golang+GopherJs+CocosCreator). The following video is recorded over INTERNET using an input delay of 4 frames and it feels SMOOTH when playing! For full video please click here Notable Features Backend dynamics toggle Recovery upon reconnection (only if backend dynamics is ON) Automatically correction for “slow ticker”, especially “active slow ticker” which is well-known to be a headache for input syn.

Demo 52
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Display text character by character

Cocos

Hi all! I use Cocos Creator version 3.8.3. Look at the following example: There are two objects here. One is just a sprite. The second one has a Label component. The first object has the following properties: The second object has the following properties: I need to force the text to be output at, for example, 20 characters per second. The simplest thing I can do (without going into details about speed) is to just add characters (without the nuances of surrogate pairs): this.label.

Sprite 52