How a South Korean intern saved Valve from a Vivendi lawsuit
Game Developer
NOVEMBER 18, 2024
Back in 2002, Vivendi had Valve on the ropes. Then one Korean-speaking intern entered the ring.
Game Developer
NOVEMBER 18, 2024
Back in 2002, Vivendi had Valve on the ropes. Then one Korean-speaking intern entered the ring.
PreMortem.Games
NOVEMBER 18, 2024
With their second game, Canadian indie studio Lithic Entertainment takes a sharp turn from the tranquil charm of their peaceful city-building debut title, Dwarrows. This time they’re slamming the accelerator with Scaravan 66 , a high-octane car combat roguelike straight out of hell. At its heart is Lucky, an arrogant greaser trapped in a hellish nightmare of endless asphalt, monstrous foes and a shotgun-fueled quest for freedom.
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Game Developer
NOVEMBER 18, 2024
Game developers are among the millions users leaving X (formerly Twitter) and signing up for Bluesky. What are they getting out of the platform?
GamesIndustry.biz
NOVEMBER 18, 2024
Bitmap Books is a video game book publisher with a design-first mindset. This means that Bitmap's founder, creative director, and sole employee Sam Dyer, is all about creating tangible art, as fit for the coffee table and collector's shelf as it is for being read cover-to-cover.
Game Developer
NOVEMBER 18, 2024
'It appears that Valve has chosen to continue a 'hands off'-type approach to content moderation.
GamesIndustry.biz
NOVEMBER 18, 2024
Play Ventures has closed its third gaming fund, having raised $140 million.
Game Developer
NOVEMBER 18, 2024
The four-year-old studio is letting employees go after it spent years building staff and working on 'something amazing.
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Game Developer
NOVEMBER 18, 2024
Astro Bot and Final Fantasy VII: Rebirth hold the most Game Award nominations this year at seven apiece.
GamesIndustry.biz
NOVEMBER 18, 2024
Unity CEO Matthew Bromberg has addressed the runtime fee controversy and why it took the firm a year to reverse its decision.
Game Developer
NOVEMBER 18, 2024
First of a three-part series on combat-focused game balance design, exploring its evolution and showcasing successful case studies.
Game From Scratch
NOVEMBER 18, 2024
GameFromScratch.com Raylib 5.5 Released Coming one year after the Raylib 5 release, the Raylib 5.5 release is jam packed with new features including the Raylib Project Creator we discussed earlier. Features of the Raylib 5.5 release: Key Links Raylib Homepage RayLib Github Raylib 5.5 Release Notes Raylib Discord Server You can learn more about […] The post Raylib 5.5 Released appeared first on GameFromScratch.com.
Indie DB
NOVEMBER 18, 2024
Baby Blues Nightmares is not your typical horror game. Players step into the tiny shoes of a toddler on a mission to find their missing dolls, a concept that turns the horror genre on its head. With limited understanding and tools, the toddler’s journey.
GamesIndustry.biz
NOVEMBER 18, 2024
Half-Life 2 reached over 60,000 concurrent players on Steam over the weekend following celebrations of its 20th anniversary.
Ask a Game Dev
NOVEMBER 18, 2024
There's a couple of reasons why we don't put everything in the store forever. Having too many things for sale is a recipe for [ decision paralysis ], which basically means the player has way too many options and feels overwhelmed. Having too many things for sale clutters up the UI and makes it significantly more difficult for players to find the thing they want.
GamesIndustry.biz
NOVEMBER 18, 2024
Merak Capital has announced a $80 million games fund and accelerator for startups in the Asia, Middle East, and North Africa (MENA) games market.
Cocos
NOVEMBER 18, 2024
rybones: You probably can compare with this solution here and get a few ideas how to fix your code That’s not it. What ideas can there be, I already output correctly. This RichText has “strange” behavior. And it works slowly on the phone.
GamesIndustry.biz
NOVEMBER 18, 2024
Thought Pennies has let go a number of staff after its publisher "changed strategic direction.
Cocos
NOVEMBER 18, 2024
You probably can compare with this solution here and get a few ideas how to fix your code Gitee 木限东/CocosCreatorDemos 大道至简,殊途同归。 CocosCreatorDemos主要是整理并实现了一些常用的用户需求示例,希望可以给用户提供一些使用灵感。 CocosCreatorDemos mainly organizes and implements some common user‘s needs demos, hoping to provide users with some inspiration.
Cocos
NOVEMBER 18, 2024
Rollback Netcode on websocket with a Multiplayer Platformer game demo open sourced at (Golang+GopherJs+CocosCreator). The following video is recorded over INTERNET using an input delay of 4 frames and it feels SMOOTH when playing! For full video please click here Notable Features Backend dynamics toggle Recovery upon reconnection (only if backend dynamics is ON) Automatically correction for “slow ticker”, especially “active slow ticker” which is well-known to be a headache for input syn.
Cocos
NOVEMBER 18, 2024
Hi all! I use Cocos Creator version 3.8.3. Look at the following example: There are two objects here. One is just a sprite. The second one has a Label component. The first object has the following properties: The second object has the following properties: I need to force the text to be output at, for example, 20 characters per second. The simplest thing I can do (without going into details about speed) is to just add characters (without the nuances of surrogate pairs): this.label.
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