Tue.Nov 19, 2024

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Report: Sony working to acquire FromSoftware parent company Kadokawa

Game Developer

A potential deal could see Elden Ring become a first-party PlayStation franchise.

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Xbox's mission to uplift indies in emerging markets

GamesIndustry.biz

At Gamescom Asia last month, Xbox gave a talk about how it empowers creators across the continent, supporting indies so they can make it to the global stage.

Indy 141
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Trending Sources

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SAG-AFTRA doesn't want you to forget about striking workers during awards season

Game Developer

'It's important not to lose sight of the fact that thousands of video game voice and movement performers have been on strike for 116 days.

Games 324
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Pokémon TCG Pocket has reportedly generated $120m since launch

GamesIndustry.biz

Pokémon Trading Card Game Pocket has generated $120.8 million since its launch on October 30, 2024.

Games 133
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Farming Simulator 25 has series-best launch with 2 million copies sold in opening week

Game Developer

GIANTS' newest agricultural simulator also has the highest peak player count of the series' entries on Steam.

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PlayStation names Olivier Courtemanche as head of mobile

GamesIndustry.biz

Sony Interactive Entertainment has appointed Olivier Courtemanche as its new head of mobile, and Justin Kubiak as head of mobile business development and partnerships.

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PlayStation finds two new execs for its mobile game division

Game Developer

Two-year alums Olivier Courtemanche and Justin Kubiak will respectively lead the direction and business partnerships for PlayStation's mobile ventures.

Mobile 296

More Trending

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Remedy claims self-publishing model will help it 'think more commercially'

Game Developer

The Finnish studio is preparing to self-publish a number of titles including Control 2 and FBC: Firebreak.

Studios 295
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Cocos Creator 3.8.5 forum version

Cocos

That looks pretty good, team! One question from my side is regarding the Google Play support. Could you kindly expand on that topic and what features you would be supporting?

Feature 98
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Book Excerpt: Learning Video Game Design on the Tabletop

Game Developer

'Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games.

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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Continuous package size optimization: 2D empty project (default settings): Reduced by 360 KB. 3D empty project (default settings): Reduced by 384 KB. 2D project with essential modules (UI, Spine, audio, WebGL2 only, and wasm Brotli enabled): Reduced by 200 KB.

Render 98
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Nova Realms: Deep Space

Indie DB

We have officially opened up early access to Deep Space!

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Former Quantic Dream writer forms new studio Republic Games

GamesIndustry.biz

Former Quantic Dream lead writer Adam Williams has debuted a new studio with the backing of Krafton.

Studios 82
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Fab November 2024 Asset Giveaway #2

Game From Scratch

GameFromScratch.com Fab November 2024 Asset Giveaway #2 The Unreal Engine monthly giveaways are now bi-monthly giveaways, the second one on the third Tuesday each month. However, the number of assets given away will be lower and each giveaway will only be “free” for two weeks. If purchased during the free period, the assets are yours to keep […] The post Fab November 2024 Asset Giveaway #2 appeared first on GameFromScratch.com.

Asset 70
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Game District acquires majority stake in Gleam Games

GamesIndustry.biz

Game District has acquired a majority stake in Gleam Games.

Games 76
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Meta x Kwalee: Leveling Up Mobile Gaming with Hybrid Monetization and AI

Deconstructor of Fun

We might think that trends change fast, and while that’s partly true, some shifts take years to really hit their stride. Take hybridization in gaming: while hybrid casual games were the buzz back in 2019, it’s only now—in 2023 and 2024—that they’re fully coming into their own. Publishers like Kwalee are evolving past hyper-casual to titles that pack in deeper gameplay and longer retention, unlocking new monetization opportunities and signaling an industry-wide push to combine diverse revenue mod

AI 52
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TIGA: Half of UK game devs found it difficult to fill vacancies in 2024

GamesIndustry.biz

Half of games businesses in the UK found it difficult to fill vacancies in their workforce in 2024 due to skill shortages within the sector.

Dev 73
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Cocos Creator 3.8.5 forum version [12.04]

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Continuous package size optimization : 2D empty project (default settings) : Reduced by 360 KB. 3D empty project (default settings) : Reduced by 384 KB. 2D project with essential modules (UI, Spine, audio, WebGL2 only, and wasm Brotli enabled) : Reduced by 200 KB.

Bug 52
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SuperScale raises $1.2m in funding round

GamesIndustry.biz

SuperScale has raised $1.2 million in a funding round to support its new game business analytics service, SuperPlatform.

Games 70
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Cocos Creator 3.8.5 forum version [12.04]

Cocos

That looks pretty good, team! One question from my side is regarding the Google Play support. Could you kindly expand on that topic and what features you would be supporting?

Feature 52
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Blender 4.3 Released

Game From Scratch

GameFromScratch.com Blender 4.3 Released The Blender Foundation just released Blender 4.3. This release is loaded with nice new features, the five best of which (IMHO) are: Of course this just scratches the surface of new features in Blender 4.3. You can read more details in the release notes. Key Links Blender 4.3 Release Notes […] The post Blender 4.3 Released appeared first on GameFromScratch.com.

Feature 52
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Cocos Creator 3.8.5 forum version [12.04]

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Continuous package size optimization: 2D empty project (default settings): Reduced by 360 KB. 3D empty project (default settings): Reduced by 384 KB. 2D project with essential modules (UI, Spine, audio, WebGL2 only, and wasm Brotli enabled): Reduced by 200 KB.

Render 52
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Is Houdini the Future of Real-time Hair Simulation in Gaming?

Juego Studio

In the ever-evolving world of video game development, one of the most intricate challenges developers face is simulating realistic hair movement in real-time environments. Hair simulation in games significantly impacts character design, enhancing realism and player immersion.

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Display text character by character

Cocos

RichText is infamous for its performance, both on Unity and Cocos. Cocos does not provide TextMesh out of the box. You can find some solutions to buy in the store if you don’t know how to implement them yourself github.

Mesh 52
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How to bring excitement back to your online gaming

Game Wisdom

How to bring excitement back to your online gaming Josh Bycer josh@game-wisdom.com For veteran gamers, the thrill of online gaming can fade over time, even for those who once eagerly awaited each new update or challenge. Whether it’s a sense of repetition, lack of motivation, or the emergence of other interests, losing … The post How to bring excitement back to your online gaming appeared first on Game Wisdom.

Games 52
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Sprite Shader Render out of bounds

Cocos

Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of ​​the sprite. The sprite size is 450x450, I created an atlas and used the trim option, this reduced the frame to 156x393. The problem is that the shader does not render outside these limits, even though the original area was 450x450.

Sprite 52
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Store Page Review of Out of Memories

Game Wisdom

Store Page Review of Out of Memories Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a store page review of the indie game Out of Memories. If you would like me to review your store page for a future show, please reach out. 0:00 Intro 00:23 Capsule 5:19 Trailer… The post Store Page Review of Out of Memories appeared first on Game Wisdom.

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