Microsoft and Playground working with Eidos-Montreal on Fable reboot
Game Developer
JUNE 10, 2024
The Embracer-owned Deus Ex developer is assisting with development ahead of a proposed 2025 launch.
Game Developer
JUNE 10, 2024
The Embracer-owned Deus Ex developer is assisting with development ahead of a proposed 2025 launch.
GamesIndustry.biz
JUNE 10, 2024
Microsoft's Phil Spencer has addressed the backlash to Xbox's recent studio closures, emphasising that there were "hard decisions" that needed to be made "to run a sustainable business." Phil Spencer was interviewed on stage during IGN Live in Los Angeles on Sunday, where he was asked about Xbox's decision last month to close four ZeniMax-owned studios , including Redfall developer Arkane Austin and Hi-Fi Rush creator Tango Gameworks.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Game Developer
JUNE 10, 2024
Designer Zach Gage breaks down the lifecycle of his latest card-based brainteaser.
GamesIndustry.biz
JUNE 10, 2024
The fifth edition of Wholesome Direct took place on Saturday, presenting over 70 indie games. Originating as a Twitter account by founder Matthew Taylor in 2019, Wholesome Games evolved to become not only a yearly digital showcase from 2020, but also a monthly newsletter, and a large community of like-minded people gathered around the best and brightest cosy games.
Game Developer
JUNE 10, 2024
The layoffs and closures at Bethesda hung over Xbox's summer showcase, and Spencer says the company will carry on.
GamesIndustry.biz
JUNE 10, 2024
Independent app store Aptoide has launched on iOS in Europe after the Digital Markets Act was introduced earlier this year. As reported by TechCrunch , the store launched last Thursday with six titles including Word Jungle, Condor – A Leap of Faith, and Charades Guess the Word. Over 100 developers have cited interest on Aptoide so far, in addition to a waitlist of 20,000 users.
Game Developer
JUNE 10, 2024
The mobile and web3 game maker said it must downsize to achieve 'sustainable growth.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
JUNE 10, 2024
Four years in, Microsoft is giving the Xbox Series X|S a console refresh, and potentially eyeing a jump to a new system format.
GamesIndustry.biz
JUNE 10, 2024
Supercell believes there's room for more mobile games to be highlighted during events like Summer Game Fest. The Finnish developer was the only company to have a mobile-only game featured during this year's showcase on Friday, with the star-studded live-action trailer for Squad Busters promoting its most recent hit. However, the studio's marketing boss Rob Lowe tells GamesIndustry.biz that the organisers of Summer Game Fest were reluctant to include the game at first.
Game Developer
JUNE 10, 2024
Microsoft wants us to know its first-party titles are coming. We just don't know when.
GamesIndustry.biz
JUNE 10, 2024
Content studio Offbrand has branched out into games, having launched its publishing division Offbrand Games. Announced at IGN Live , content creator Ludwig Ahgren shared that he was partnering with Jason "Thor" Hall, founder of independent studio Pirate Software. Offbrand Games' first title is the sequel to Aether Studio's fighting platformer Rivals of Aether, which initially launched in 2017.
Game Developer
JUNE 10, 2024
Can someone with a disability make video games? The answer to that is…of course!
Indie DB
JUNE 10, 2024
With June's Next Fest right around the corner, you will be able to play a FREE DEMO of Over The Top: WWI.
Game Developer
JUNE 10, 2024
A four-year deal means the UK's most prominent football game series gets access to the sport's equally monumentous organization.
Unity Blog
JUNE 10, 2024
Stay updated with the latest and most anticipated creations from the Unity community. Explore our list of standout games made with Unity in May 2024.
GamesIndustry.biz
JUNE 10, 2024
MyGames has launched a premium publishing label led by industry veterans Eugenio Vitale, Mario Gerhold, and Jan-Eric Lauble. Knights Peak Interactive will focus on premium PC and console titles, and has announced five initial projects including the console edition of Offworld Industries' Starship Troopers: Extermination, as well as VEA Games' Nikoderiko: The Magical World, Primal Game Studio's Mandragora, Owlcat Games' Pathfinder: Kingmaker, and My.Games' Blast Brigade.
Nvidia
JUNE 10, 2024
As cyberattacks become more sophisticated, organizations must constantly adapt with cutting-edge solutions to protect their critical assets. One such solution. As cyberattacks become more sophisticated, organizations must constantly adapt with cutting-edge solutions to protect their critical assets. One such solution is Cisco Secure Workload, a comprehensive security solution designed to safeguard application workloads across diverse infrastructures, locations, and form factors.
Perforce
JUNE 10, 2024
What is a branching strategy? Code strategies help manage changes and code integrations. Learn about feature, trunk-based, and release branching strategies.
CG Spectrum
JUNE 10, 2024
There are many reasons why people pursue a career in film and video games—it’s a creative, dynamic, challenging, and rewarding industry that gives artists opportunities to work on world-class projects while earning a regular income. The film and games industry is a highly collaborative environment, with a large team of people taking on many different roles to ensure the job gets done.
Deconstructor of Fun
JUNE 10, 2024
In the midst of turbulent times for the gaming industry, where layoffs have become all too common, the conversation around executive-level headhunting takes on a nuanced hue. It's a domain that often seems distant, perched atop a pedestal of prestige and power. Yet, as Gerard Miles , a games industry headhunter of over 14 years at Mission One , rightly points out, success in these roles isn't solely about ascending the hierarchical ladder.
Ask a Game Dev
JUNE 10, 2024
The most common answer in all of game dev is always "it depends". Most game development falls along a spectrum with one extreme end being "well-oiled machine" (i.e. a project where almost everything is already well-established) and the opposing end being "no idea where they're going and holding on for dear life" (i.e. everything is new and vision/direction is constantly changing).
Cocos
JUNE 10, 2024
Hi everyone, I’m facing an issue with Spine in CC 3.8.0. I tried to create a skeleton node at runtime and load SkeletonData from a resource. The node and sp.Skeleton component were successfully created, but it only shows a static image; the animation is not running. Here is the code: resources.load('animations/rambu.json', sp.SkeletonData, (err, skeletonData) => { if (err) { error(err); return; } const anims = Object.keys(skeletonData.getAnimsEnum()).filter(key => key !
Artoon
JUNE 10, 2024
Node js and MongoDB stand as a powerful duo, revolutionizing the way […] The post Best Practices for Using Node js and MongoDB Together appeared first on Artoon Solutions.
Cocos
JUNE 10, 2024
You don’t need to learn typescript toooo depth at the beginning. Try this link, and follow it step by step: Quick Start: Making Your First 2D Game | Cocos Creator After you have a basic understanding of how to make games with Cocos Creator’s editor and its TypeScript component, you will know where to go.
Artoon
JUNE 10, 2024
React Native for website development, an open-source framework developed by Facebook, initially […] The post The Full Guide to Using React Native for Website Development appeared first on Artoon Solutions.
Cocos
JUNE 10, 2024
please always use web-mobile to publish your web games, even though your games are targeting to the desktops. the web-desktop which I think is just suitable for preview something.
Cocos
JUNE 10, 2024
Cocos Creator 3.8.3. If add a shadow to the label, the text is distorted and does not look as expected.
Cocos
JUNE 10, 2024
In my cocos 3.8.3, I have project settings as - DesignWidth - 1920 DesignHeight - 1080 fitwidth - true fitheight - true when I run this through the editor/simulator, it opens it in a browser, when I click the “Inspect” on the right click, it gives me options to choose various devices. Here, when I choose a different device, the game window resizes based on the device selected and my index.html gets updated - <div id="GameDiv" class="wrapper" style="display: flex; just
Cocos
JUNE 10, 2024
hello guys, I have a problem with “assetManager LoadRemote audio” on iPhone safari, I play audio using audioClip, it doesn’t play audio even though on my computer it works.
Cocos
JUNE 10, 2024
Thanks for your response, but might need more help with this. I tried to test this with the various options, just fitWidth, just fitHeight and both. My design resolution is 1920x1080. I also attached a script to my Canvas which sets the resolution policy. I have set this to SHOW_ALL. I also tried other options such as FIXED_WIDTH, EXACT_FIT etc. On some of the above configurations, in my sim mode ( when I run play through the editor ), I get the expected behaviour on various devices ( where the
Let's personalize your content