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'.a good setting is like a wet sponge. It gives with another squeeze: there's something in its network of symbols that benefits or enriches from thinking through at another angle.
GameFromScratch.com Noesis Studio Beta Released Noesis, the creators of the Noesis GUI (learn more here) have just released a completely new and free game UI design application called Noesis GUI Studio. This application replaces Microsoft Expressions Blend and provides all of the functionality to design and implement stunning and fully functional game UIs.
Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. Get hands-on within our Games Showcase area and stream games built on the new AWS game streaming capability, Amazon GameLift Streams.
Voice actors Emeri Chase and Nicholas Thurkettle learned they were recast with Zenless Zone Zero's recent patch due to their absence during the SAG-AFTRA strike.
Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran with 15 years of experience in building, operating, and scaling games and game companies. The gaming industry is no stranger to ambitious bets, but few are as bold as Skillzs $75 million Developer Accelerator. Under the leadership of co-founder and CEO Andrew Paradise, Skillz is making a high-stakes play to redefine the competitive gaming landscape.
The best advice I got in tough times was "broaden your search". The second-best advice I got was "use your network if you can". There are jobs to be had that are gaming-adjacent and gaming-related that I found I could do. I, like many, ended up working outside of traditional video game development for a brief period of time. That might be casino games, mobile games, simulation, training work, user experience design, or something else entirely.
The best advice I got in tough times was "broaden your search". The second-best advice I got was "use your network if you can". There are jobs to be had that are gaming-adjacent and gaming-related that I found I could do. I, like many, ended up working outside of traditional video game development for a brief period of time. That might be casino games, mobile games, simulation, training work, user experience design, or something else entirely.
There’s a scene in ‘Who Framed Roger Rabbit’ when Eddie Valiant pulls out his Toon Town revolver case and the bullets inside remark how Eddie’s been absent for 5 years and ask where he’s been. “Drunk.” he replies. I just realized that I haven’t made an entry in months and while I can’t claim Eddie Valiant’s excuse; I haven’t exactly been in the best of places.
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Were seeking an experienced Cocos Creator developer to join our team in developing an exciting web-based 2D Collectible Card Game (CCG) with play & earn mechanics. This is a contract position where youll work alongside our established team of UI/UX designers, game artists, backend developers, and blockchain specialists. Required Skills & Experience: 3+ years of experience with Cocos Creator Strong proficiency in TypeScript/JavaScript Experience with web-based game development Understandi
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Hi there, I used UICoordinateTracker to attach a label to a 3d model but the label does not move when 3d object is moving. Do I need to do anything else other than set UICoordinateTracker parameters?
For example, I need to know the duration of the animations before the animation starts playing actually (to build some wait until animation ends mechanism). How to I get the animation duration by animation name? I only found something like: `getClips()[0].duration` but in my case I want to get the clip by animation name instead of index. Is there any getClipByName() like methods?
For example, when running 2 sequential actions, I can call: this.node.runAction(cc.Sequence(cc.rotateBy(.),cc.MoveTo(.))); But now, I want Animation can play animations sequentially (play animation then follow by another animation), currently I think I would do it like this, for example, play defaultAnimation turnLeftAnimation / turnRightAnimation (depend on some condition): ``` myAnimation.play("defaultAnimation"); this.scheduleOnce(function(){ if(condition){.
For example, when running 2 sequential actions, I can call: this.node.runAction(cc.Sequence(cc.rotateBy(.),cc.MoveTo(.))); But now, I want Animation can play animations sequentially (play animation then follow by another animation), currently I think I would do it like this, for example, play defaultAnimation turnLeftAnimation / turnRightAnimation (depend on some condition): ``` myAnimation.play("defaultAnimation"); this.scheduleOnce(function(){ if(condition){.
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