Fri.Jan 26, 2024

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Devs claim Apple has pulled a Unity in the EU with new Core Technology Fee

Game Developer

App Store devs interested in using third-party services in the EU will need to agree to new terms, and a fee that could eventually cost them €0.50 per install.

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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

Bukola Akingbade is many things. She is a mother to three. A role that she holds dear and that inspired her to establish her company Kucheza Gaming. She is also a marketer, entrepreneur and trained architect. In 2020 she decided to channel her decade-plus entrepreneurial experience into her current venture leaving everything behind to focus on gaming.

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Fortnite is landing back on iOS in Europe, but Epic still thinks Apple is breaking the law

Game Developer

The EU's Digital Markets Act will let Epic sell Fortnite on iOS through its own marketplace, but the way Apple has engaged with the new law has the company riled up.

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Riot and Microsoft layoffs the same, but different | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. It was another brutal week in the industry right from the start, with Riot Games laying off about 530 people on Monday while reciting a lot of the familiar lines we've been hearing for the past year.

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Former Krafton employee sues company in sexual assault, wrongful termination case

Game Developer

The PUBG publisher reportedly failed to investigate an alleged assault and terminating the victim months after reporting it.

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Apple Introduce New Run-Time Fee

Game From Scratch

GameFromScratch.com Apple Introduce New Run-Time Fee In response to the EU’s newly instated Digital Markets Act, Apple have just implemented a new Unity-like run-time fee for developers that wish to take advantage of the laws new provisions. The DMA or Digital Markets Act aims to provide the following benefits: In what can only be described as … Apple Introduce New Run-Time Fee Read More The post Apple Introduce New Run-Time Fee appeared first on GameFromScratch.com.

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Blizzard's Odyssey MMO killed due to ongoing engine woes

Game Developer

Technical issues within Odyssey's engine forced Blizzard to cancel the MMO despite it getting positive internal reception.

More Trending

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Microsoft and Activision Blizzard layoffs didn't impact a single CWA union member

Game Developer

"Your livelihood is not protected without a voice on the job.

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Everything you need to know about applying for your first job in game development

GamesIndustry.biz

This article is part of our Get into Games special , offering students insight on life in the games industry and advice on how to get into the business Working in game development is a dream for many people around the world. It's a hugely popular form of entertainment that sees developers working on the cutting edge of both art and science. At EGX 2023, XR Games' talent acquisition manager Andy Driver shared his tips on how to land your first job in game development.

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New Love Live! game releases in February, shuts down in May

Game Developer

Bushiroad is giving its upcoming Love Life! mobile game a staggered death months after it'll have its worldwide launch.

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Nexon's Warhaven shutting down this April

GamesIndustry.biz

Nexon's live-service multiplayer Warhaven is shutting down on April 5, 2024, four months after entering global early access. In an announcement shared on Steam , the developer said sales of Warhaven's battle pass will be suspended today, and it will update players of the exact shutdown schedule at a later date. "Warhaven has come this far, thanks to everyone's love and support," it said.

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New Self-Paced Course: Augment Your LLM Using Retrieval-Augmented Generation

Nvidia

Learn the basics of retrieval-augmented generation (RAG), an end-to-end architecture used to optimize the output of an LLM. Learn the basics of retrieval-augmented generation (RAG), an end-to-end architecture used to optimize the output of an LLM.

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Ruiner developer Reikon Games reportedly lays off more than half its staff

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Polish developer Reikon Games has reportedly dismissed a significant portion of its workforce. Sources told GamesIndustry.biz that around 70 people have been laid off, while former producer Rafał Basaj claimed it was around 60 people via a Threads post.

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From Modder to Designer With Unearthed Studios

Game Wisdom

From Modder to Designer With Unearthed Studios Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this developer interview, I’m speaking with Charles from Unearthed Studios who went from modding to working on a game with the Titan Quest expansion Eternal Embers for a chat about his studio, ARPG design, and more.… The post From Modder to Designer With Unearthed Studios appeared first on Game Wisdom.

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Only 12% of German games companies expect industry growth in 2024

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox German developers and publishers largely have a negative outlook when it comes to the year ahead for the country's video games industry. That's according to the annual industry barometer survey conducted by German trade body Game.

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New Mobile Casinos: Everything to Know About Gambling On the Go

Game Wisdom

New Mobile Casinos: Everything to Know About Gambling On the Go Josh Bycer josh@game-wisdom.com Online gambling has absolutely boomed over the last decade, with the mobile market being the most recent area of expansion for casinos. In just fifty short years, we went from only being able to gamble at casinos to gambling online … The post New Mobile Casinos: Everything to Know About Gambling On the Go appeared first on Game Wisdom.

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Genshin Impact's protesting players aren't just "entitled gamers" | Opinion

GamesIndustry.biz

The games business experiences more than its fair share of controversies, but there's been a clear front runner in the controversy stakes over the past decade or so, and that's free-to-play games. Though they're now firmly part of the landscape, and quite a few of the most successful games of the past years have used F2P business models, there's still a vocal group of consumers who are rubbed in all the wrong ways by this model.

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How to enable by default all editor icons/bounding boxes visibility?

Cocos

I’m having hard times positioning nodes in the scene, whether it’s 3D or 2D. For me everything is invisible till I press it (except Camera and several others node that have icons enabled). When I compose nodes for example with colliders, or nodes where sprites in different places, I can’t assess correctly size of prefab, group of nodes etc.

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The complete collection of GamesIndustry.biz's Get into Games guides

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox For the past two weeks, we've been publishing a series of articles and videos aimed at students, designed to offer insight on life in the games industry and advice on how to get into the business – all under the banner of our Get into Games special. The full series, sponsored by Wrexham University, can be found below, covering everything from how to get into certain fields (such as voice acting, art and video game

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How to enable by default all editor icons/bounding boxes visibility?

Cocos

Hey! Thanks for the reply. If it is possible for developer like myself to draw gizmos through GeometryRenderer in editor (not in game) - no need to look through this with cocos team. I think I will give a shot myself at developing extension for Cocos Creator with additional gizmos in editor. Is it possible to draw gizmos in editor preview window?

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Fntastic's now-deleted statement rebuffed allegations about The Day Before's development

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Fntastic has responded to claims of misinformation regarding The Day Before's development and financial performance. As reported by PCGamesN , the studio issued a statement in a now-deleted social media post about the title's circumstances.

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Current state of C# platform support in Godot 4.2

Mircosoft Game Dev

How the transition to a unified.NET has impacted platform support, and re-adding the ability to port to mobile.

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How to detect the BACK button input on Android device

Cocos

Handle the input like a keyboard event and get the keycode. Cocos api defults KeyCode.MOBILE_BACK to 6 and KeyCode.BACKSPACE to 8 (docs[dot]cocos[dot]com/creator/3.8/api/en/enumeration/KeyCode?id=MOBILE_BACK). I had to do it manually, because both Android phones here (8.1 and 13) return 8 for both back and backspace. ie. input.on(Input.EventType.KEY_DOWN, this.onKeyDown, this); onKeyDown(event: EventKeyboard) { if (sys.isMobile) {// just in case if (event.

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Release candidates: Godot 4.1.4 RC 1 & 4.2.2 RC 1

Mircosoft Game Dev

As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates!

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Jest Integration Solution for Cocos Creator v3 Unit Testing

Cocos

Hello cc community. Has anyone found a solution for integrating Jest with Cocos Creator v3 for unit testing? Currently facing ‘Cannot find module ‘cc’’ errors and seeking guidance. Any insights or successful configurations are appreciated.

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Spine texture packer

Cocos

I can cheat cocos creator by copy few times from the packed Atlas file and rename it as same as the json file, but it seem too stupid, could you please slightly adjust the sp.Skeleton component can choose Atlas rather than check the same name for later version?

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Spine texture packer

Cocos

I created Spine projects, shared image sequence for the effects. I utilized the Spine Texture Packer to consolidate them. However, Cocos Creator only recognizes Spine JSON, PNG, and Atlas files with same names. Otherwise, it displays an error. Any method to use same Atlas and PNG with different spine json?

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