Fri.Jan 24, 2025

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Ex-Gearbox Publishing devs form new publisher Cooldown Games

Game Developer

The team at Cooldown are looking to release games that require less dedication than live-service and multiplayer titles.

Dev 317
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Marketing manager Joana Keler: “Social media is your game’s best friend”

PreMortem.Games

Joanna Keler is a freelance Marketing Manager who worked on titles like This War of Mine and Frostpunk by 11 bit Studios and Best Month Ever by Klabater. During her talk at IndieGameBusiness Sessions she talked about incorporating social media as a vital marketing tool. According to Keler its important to set goals for yourself. There are various ways to make sure social media plays a vital role in your overall marketing plan.

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Epic Games Store expands on mobile with third-party titles and free games

Game Developer

The new additions will be available on Android worldwide and iOS across the European Union.

Mobile 312
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Do publishers have their own “quality control” standards? For example, do publishers have any “we will not release a game unless it meets X standard of quality based our own playtesters/etc” systems in place? If so, what happens when a game near release does not meet those requirements? Are games that clearly aren’t going to meet X standard usually cancelled before announcement?

Ask a Game Dev

Yes, most games that dont pass muster get cancelled, and publishers cancel them as early as they can. This is primarily because development costs only grow as the project progresses. At the start, you have one or two developers who write a pitch. Really early on, you only have one to five senior devs working on building a prototype for the approved pitches.

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Easybrain has officially escaped the clutches of Embracer Group

Game Developer

The mobile developer has been sold to Miniclip for $1.2 billion.

Mobile 304
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Savvy Games hires Nika Nour as SVP and head of international business development

GamesIndustry.biz

Savvy Games Group has appointed Nika Nour as SVP and head of international business development.

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Ubisoft's Assassin's Creed hub primes to debut in March

Game Developer

The previously revealed Animus Hub serves as a unified series library and lets players launch recent Assassin's Creed games.

Games 270

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Obituary: Tetsuhisa Seko, Nippon Ichi president, has died at age 54

Game Developer

During his time at Nippon, Seko managed its business operations over several decades and led its international-focused offshoot, NIS America.

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Annapurna appoints ex-Netflix exec Leanne Loombe as head of games

GamesIndustry.biz

Annapurna Interactive has appointed former Netflix Games exec Leanne Loombe as head of games.

Games 104
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Starship Simulator - 2024 project review

Indie DB

Busy year overhauling the Galaxy, System and Life Gen mechanics and much more.

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Pocketpair launches publishing arm, partners with Surgent Studios for first title

GamesIndustry.biz

Palworld developer Pocketpair has launched a publishing division, and has partnered with Surgent Studios to produce its upcoming horror title.

Studios 104
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Exploring the World of Slot Games: Spotlight on Hypernova Megaways

Game Wisdom

Exploring the World of Slot Games: Spotlight on Hypernova Megaways Josh Bycer josh@game-wisdom.com Looking for a game thats out of this world? Try Hypernova Megaways, the slot game thats packing jackpots, vibrant visuals, and a whopping 117,649 ways to win. Its one of those games that grabs your attention and keeps you coming … The post Exploring the World of Slot Games: Spotlight on Hypernova Megaways appeared first on Game Wisdom.

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Force orientation in a game with multi orientation

Cocos

Hi, in my game iOS and Android I use Cocos2d-x 3.17. Im serching to view some layer in landscape (game) and one layer in portrait (settings) Ive read a lot of posts, Ive tried a lot, but I still havent succeeded. I can render based on orientation, but I havent been able to lock a given orientation based on the layer/scene shown. on iOS I was try with some method in RootViewController: supportedInterfaceOrientations viewWillTransitionToSize: (CGSize)size withTransitionCoordinator attemptRotationT

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The Role of Script Breakdown in Actor Preparation

Filmustage

"The script, I always believe, is the foundation of everything", declares Ewan McGregor, and he's right. Scripts for acting aren't just words on paper - they create the blueprints that bring characters to life on stage and screen. Many actors rush through script analysis and miss significant details that could raise their performance. Script analysis works best when actors read scenes multiple times.

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Issue with DEVICEMOTION

Cocos

Hi, I am using DEVICEMOTION with v2.0.10 CC project. I use the following code, however the node I am trying to move with devicemotion is unresponsive when tested on a mobile device with tilt. cc.systemEvent.setAccelerometerEnabled(true); cc.systemEvent.on(cc.SystemEvent.EventType.DEVICEMOTION, this.onDeviceMotionEvent, this); onDeviceMotionEvent: function (event) { event.acc.x = this.ballAccel.x; event.acc.y = this.ballAccel.y; cc.log(event.acc.x + " " + event.acc.y.

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