Ex-Gearbox Publishing devs form new publisher Cooldown Games
Game Developer
JANUARY 24, 2025
The team at Cooldown are looking to release games that require less dedication than live-service and multiplayer titles.
Game Developer
JANUARY 24, 2025
The team at Cooldown are looking to release games that require less dedication than live-service and multiplayer titles.
PreMortem.Games
JANUARY 24, 2025
Joanna Keler is a freelance Marketing Manager who worked on titles like This War of Mine and Frostpunk by 11 bit Studios and Best Month Ever by Klabater. During her talk at IndieGameBusiness Sessions she talked about incorporating social media as a vital marketing tool. According to Keler its important to set goals for yourself. There are various ways to make sure social media plays a vital role in your overall marketing plan.
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Game Developer
JANUARY 24, 2025
The new additions will be available on Android worldwide and iOS across the European Union.
Ask a Game Dev
JANUARY 24, 2025
Yes, most games that dont pass muster get cancelled, and publishers cancel them as early as they can. This is primarily because development costs only grow as the project progresses. At the start, you have one or two developers who write a pitch. Really early on, you only have one to five senior devs working on building a prototype for the approved pitches.
Game Developer
JANUARY 24, 2025
The mobile developer has been sold to Miniclip for $1.2 billion.
GamesIndustry.biz
JANUARY 24, 2025
Savvy Games Group has appointed Nika Nour as SVP and head of international business development.
Game Developer
JANUARY 24, 2025
The previously revealed Animus Hub serves as a unified series library and lets players launch recent Assassin's Creed games.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
JANUARY 24, 2025
During his time at Nippon, Seko managed its business operations over several decades and led its international-focused offshoot, NIS America.
GamesIndustry.biz
JANUARY 24, 2025
Annapurna Interactive has appointed former Netflix Games exec Leanne Loombe as head of games.
Indie DB
JANUARY 24, 2025
Busy year overhauling the Galaxy, System and Life Gen mechanics and much more.
GamesIndustry.biz
JANUARY 24, 2025
Palworld developer Pocketpair has launched a publishing division, and has partnered with Surgent Studios to produce its upcoming horror title.
Game Wisdom
JANUARY 24, 2025
Exploring the World of Slot Games: Spotlight on Hypernova Megaways Josh Bycer josh@game-wisdom.com Looking for a game thats out of this world? Try Hypernova Megaways, the slot game thats packing jackpots, vibrant visuals, and a whopping 117,649 ways to win. Its one of those games that grabs your attention and keeps you coming … The post Exploring the World of Slot Games: Spotlight on Hypernova Megaways appeared first on Game Wisdom.
Cocos
JANUARY 24, 2025
Hi, in my game iOS and Android I use Cocos2d-x 3.17. Im serching to view some layer in landscape (game) and one layer in portrait (settings) Ive read a lot of posts, Ive tried a lot, but I still havent succeeded. I can render based on orientation, but I havent been able to lock a given orientation based on the layer/scene shown. on iOS I was try with some method in RootViewController: supportedInterfaceOrientations viewWillTransitionToSize: (CGSize)size withTransitionCoordinator attemptRotationT
Filmustage
JANUARY 24, 2025
"The script, I always believe, is the foundation of everything", declares Ewan McGregor, and he's right. Scripts for acting aren't just words on paper - they create the blueprints that bring characters to life on stage and screen. Many actors rush through script analysis and miss significant details that could raise their performance. Script analysis works best when actors read scenes multiple times.
Cocos
JANUARY 24, 2025
Hi, I am using DEVICEMOTION with v2.0.10 CC project. I use the following code, however the node I am trying to move with devicemotion is unresponsive when tested on a mobile device with tilt. cc.systemEvent.setAccelerometerEnabled(true); cc.systemEvent.on(cc.SystemEvent.EventType.DEVICEMOTION, this.onDeviceMotionEvent, this); onDeviceMotionEvent: function (event) { event.acc.x = this.ballAccel.x; event.acc.y = this.ballAccel.y; cc.log(event.acc.x + " " + event.acc.y.
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