Thu.Nov 02, 2023

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NetEase Games taps former World of Warcraft lead to create new MMO

Game Developer

Former Blizzard and Riot veteran Greg Street will lead production on the project, codenamed Ghost, at new studio Fantastic Pixel Castle.

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EA Sports FC 24 on track to beat FIFA 23

GamesIndustry.biz

EA Sports FC 24 has had a successful launch and EA expects "modest growth" for the title year-on-year, CFO Stuart Canfield said during the firm's earnings call for Q2 FY2024. FIFA 23 was particularly successful last year due to the World Cup, so that was an interesting context for FC 24 to launch in. But Canfield said that the transition to EA Sports FC was a "huge achievement for EA," with the firm's "global football business" exceeding its expectations significantly during Q2.

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Trending Sources

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Sony Interactive Entertainment acquires AI-learning video company iSIZE

Game Developer

SIE plans to use iSIZE's machine learning technology for video and streaming, which may allow for some interesting possibilities for the PlayStation 5 and beyond.

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1m sales and zero marketing: The story (so far) of Wobbly Life

GamesIndustry.biz

Physics-based games are catnip to influencers. Chaotic, funny, unpredictable… They're exactly the sort-of game that's ideal for entertaining viewers on YouTube. And, of course, that's something that can translate well to sales, as we have seen with Human: Fall Flat , which now boasts more than 45 million players globally. Wobbly Life fits this mould.

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Sega's Japan-made games give the company its strongest financials in years

Game Developer

Sonic, Persona, and Like a Dragon are doing especially strong numbers outside Japan, and Sega hopes to capitalize on those properties alongside its Super Game dreams.

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Safe In Our World: Making mental health awareness a part of companies' DNA

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox When describing the mission of Safe In Our World, the charity group's partnerships and training manager Sky Tunley-Stainton says that ultimately, it should be normal for someone to say without any stigma that they had a panic attack last night and the following morning isn’t a good day for a team meeting.

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EA reports 'softness' in European video game spend

GamesIndustry.biz

Electronic Arts CEO Andrew Wilson says the publisher is seeing 'softness' in Europe when it comes to video games spend. Speaking to investors during the firm's financial call, Wilson says he is seeing overall growth for the market and that games with 'deep engagement' continue to perform strongly. However, trends differ geographically, and singled out Europe as a market that's performing below expectations.

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EA hails "profound" EA Sports FC launch as reborn series tops 14.5M players

Game Developer

"Within the first four weeks after worldwide launch, over 14.5 million fans have played EA Sports FC 24 on console and premium PC.

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Maintenance release: Godot 4.1.3

Mircosoft Game Dev

With stability in mind, Godot contributors offer yet another set of changes for Godot 4.1 users, addressing a variety of bugs related to rendering, input, GUI, and platform support.

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Ubisoft teams with mental health charity on player toxicity guidebook

Game Developer

The French developer and Safe in Our World are launching a playbook for victims and perpetrators of toxic behavior within its multiplayer games.

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NetEase and industry veteran Greg Street set up Fantastic Pixel Castle studio

GamesIndustry.biz

NetEase and industry veteran Greg Street have formed a new studio, Fantastic Pixel Castle, and have announced the start of development on its first game. Fantastic Pixel Castle will operate as a fully remote studio and is preparing to begin the hiring process for developing an MMO codenamed Ghost, which is based on a new fantasy IP. "With Fantastic Pixel Castle and Ghost, we want to demonstrate our commitment to open communication and development in front of players," said studio head Street.

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How Annalynn was inspired by the enduring appeal of Namco arcade games

Game Developer

Creator Cruise Elroy tells us how the staples of a classic platform shaped the game's design.

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Sonic The Hedgehog franchise moved 1.6bn units

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Sega published its annual report yesterday, which says that the Sonic The Hedgehog franchise has moved 1.6 billion units as of March 2023. The figure, which includes both its full game sales and downloads of its free-to-play versions, is up 7% compared to last year.

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Monster Hunter Now: Has Niantic Finally Found Another Pokémon Go-Sized Hit?

Game Refinery

It’s hard to forget the release of Pokémon GO in 2016. Niantic’s AR-based mobile game took the world by storm and broke numerous world records , including the most revenue grossed by a mobile game in its first month ($206.5m). Follow-up attempts at replicating the success of Pokémon GO by integrating AR mechanics into other IP-based games were met with disappointing figures, resulting in job losses and sudden cancellations.

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Guarding Your Virtual World: The Crucial Role Of Cybersecurity In Game Development

Game Development for Beginners

In an era where online gaming has evolved from a niche hobby into a multi-billion dollar industry, the importance of cybersecurity in game development cannot be overstated. While the spotlight often falls on stunning graphics, innovative gameplay, and compelling narratives, the silent warrior of a successful game often goes unnoticed: robust cybersecurity measures.

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EA Q2 FY24 bookings boosted by Sports FC 24 launch

GamesIndustry.biz

Electronic Arts released its earnings report for Q2 FY24, which is the three months ended September 30, 2023, with the firm seeing slight revenue and bookings growth attributed to Madden NFL, FIFA 23 and the successful launch of EA Sports FC 24.

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Why Horror Is the Hardest Game Genre

Game Wisdom

Why Horror Is the Hardest Game Genre Josh Bycer josh@game-wisdom.com This year I was all set to play the latest crop of indie (and AAA) horror games for Halloween, except this time I didn’t find a lot of games compared to last year. Horror is a genre that has come … The post Why Horror Is the Hardest Game Genre appeared first on Game Wisdom.

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The Day Before is delayed a week before launch

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Game studio Fntastic has delayed The Day Before again, and it is now planned to release on Steam Early Access on December 7. The decision came a week before the MMO survival game was slated to release on November 10, while console versions will be coming at a later date.

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Michael Blaker’s Translation Necessary Thursday: “The Vexations of a Shut-In Vampire Princess Volume 01”

Game Industry News

Hey all, I’m back with the first entry in a rather bizarre light novel series for this week’s Translation Necessary Thursday. It’s “The Vexations of a Shut-In Vampire Princess Volume 01” by Kotei Kobayashi. Plot: The plot of this first volume is pretty good. It is all about a fantasy world where death isn’t an issue most of the time and even grievous injuries can be healed so long as someone is within the thousands of kilometer range of certain items.

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Design Principles: Crafting Interesting Choices, part 1

Ask a Game Dev

askagamedev : Recently, a follower on twitter asked me a question that I thought would make for a good post. Specifically, it was about how to go about making interesting cards for a cooperative deck building game. I want to expand on that because I thought that it would make for a good central design concept post - what does it mean for a player to make a choice that is interesting?

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Fan Collective Unimatrix 47: Star Trek: Lower Decks “Caves” Episode

Game Industry News

I recently reached out to a friend of mine, one with whom I haven’t spoken in months. Yes, we keep track on the relevant socials, but we certainly don’t speak every day or even every month. However, we can pick up exactly where we left off, no matter how long it’s been since we last spoke. These are the “forever friends,” and they’re priceless. However, friends like this are incredibly rare, but even though we can go months or even years without speaking, that friendship, like any other relation

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Insights into Bethesda’s growing pains

Game Daily

This week’s news of layoffs at Bungie demonstrates once again how precarious life is working for a games company. Even companies that enjoy sustained success – give or take the occasional hiccup – are susceptible to layoffs, especially if they’re part of a much larger organization. Earlier this year, the traditionally stable Bethesda laid off some of its staff during one of Microsoft’s regular purges of its global payroll.

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For The King II Low FPS: How to Boost Your Performance

Game Errors

The medieval charm has always kept me captivated. Battling mythical beasts, strategizing with allies, and uncovering secrets of the map; the game is a delightful blend of strategy and luck. However, there’s nothing more frustrating than planning a perfect move, only to have For The King II experiencing low FPS. If you’ve been struggling with this too, I’ve got your back.

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Game Design 101: A Guide To Crafting Interactive And Exciting Pastimes

Game Development for Beginners

The art of game design is not merely the work of idle hands; it’s a complex blend of psychology, engineering, storytelling, and mathematics. Creating a game, whether a physical board game or a digital app, requires understanding the elements that capture attention, fuel excitement, and make an experience memorable. We aim to break down the. Read more The post Game Design 101: A Guide To Crafting Interactive And Exciting Pastimes appeared first on VionixStudio.

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For The King II Won’t Launch: Working Fixes

Game Errors

I’ve always been captivated by the strategic challenges and medieval adventure. This game’s intricate design and immersive gameplay have provided me with hours of entertainment. However, I recently encountered an exasperating issue where For The King II wouldn’t launch. If this sounds familiar, take a deep breath, because I’m about to share my journey on how I got past this infuriating hurdle.

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Deconstructing Warcraft Rumble

Deconstructor of Fun

Written by Christopher Brousseau. A 10-year gaming industry veteran, leading game development teams focussed on free-to-play titles across mobile and PC. Worked on hit mobile titles such as Sims Freeplay, Need for Speed No Limits, Subway Surfers and Sims Mobile. Summary Warcraft Rumble, is an action-strategy game akin to Clash Royale but with a focus on single-player tower offense.

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For The King II Crashing: How I Fixed It in No Time

Game Errors

As a massive fan of role-playing games, I’ve been completely hooked on For The King II. The game offers a captivating blend of strategy, adventure, and unpredictability. However, just like any epic adventure, there have been a few dragons to slay, particularly when the game started crashing unexpectedly. If you’ve found yourself in a similar predicament, worry not – I’m here to share some tried-and-true solutions.

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Web-mobile created by cocos creator 3.8.0 deploy to github page, encounter errors with black screen

Cocos

Computer System: macOS Monterey Cocos Creator Version: 3.8 Reproducibility: 100% Phone Model: Any Phone Browser: Any Previous Working Version: Cocos Creator Version: 3.4.1 Steps to Reproduce: Open Cocos Creator and select Editor 3.8.0 to create an Empty (2D) project. Create any scene and add some text to it. Package the project for web mobile with all default options.

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The Talos Principle 2 Won’t Launch: Fix It Step by Step

Game Errors

I’ve always been drawn to the mind-bending puzzles of The Talos Principle series, and the sequel was no exception. I eagerly awaited its intricate labyrinths and philosophical intrigue. However, excitement quickly turned to frustration when The Talos Principle 2 wouldn’t launch. I was stuck looking at my desktop instead of unraveling the game’s mysteries, but fear not – I’ve pieced together the puzzle, and I’m here to share the solutions that worked for me.

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The touch of the stylus pen is not recognized in cocos creator3

Cocos

I am migrating a game created in cocos creator 2 to 3. In 2, the stylus pen was recognized as a touch well, but in 3, it is not recognized. We updated the store and many users are inquiring, but we are unable to resolve the issue. Can you help me? We are inquiring about the Galaxy Tab S-Pen not being recognized. Android api is 33.

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D20 RPG – Damage

The Liquid Fire

In the last lesson we implemented attack rolls and even saw a glimpse of damage rolls, though no damage has yet been applied. This aspect of the game, like nearly every aspect has rule after rule and exceptions to those rules. Let’s take a deeper dive into applying damage. Overview If you aren’t familiar with the rules around applying Damage, then I would recommend you begin by reading from the SRD here.

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Issue while integrating Crowdin (TMP) with Cocos Creator

Cocos

I’m trying to integrate Crowdin JS Package which provide Cloud Localisation Service but facing issue. I have also reached to Crowdin Community Discussion can be seen here Crowdin Integration with Cocos Creator 2.4.6 - How to use Crowdin? Tips&Tricks - Crowdin Community If someone integrated some of this kind and faced the same issue, guide me Cocos Creator 2.4.

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Identifying the problem spaces in story sifting for Twine

Digital Ephemera

The authoring tool Twine has increasingly seen greater steps toward more dynamic narrative design approaches across story formats and associated libraries. This can be first seen with TinyQBN (2019) , a library for use with the story format SugarCube to create and manipulate “storylets.” Originally introduced as part of what would become the game Fallen London (2009), the design team behind the game coined the term “storylets” to describe the “basic building block[s

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Web-mobile created by cocos creator 3.8.0 deploy to github page, encounter errors with black screen

Cocos

Computer System: macOS Monterey Cocos Creator Version: 3.8 Reproducibility: 100% Phone Model: Any Phone Browser: Any Previous Working Version: Cocos Creator Version: 3.4.1 Steps to Reproduce: Open Cocos Creator and select Editor 3.8.0 to create an Empty (2D) project. Create any scene and add some text to it. Package the project for web mobile with all default options.

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