Wed.May 29, 2024

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Postmortem: SOUL COVENANT – Development Insights and Lessons Learned from #1 Hit on PlayStation VR2 in Asia Markets

Game Developer

Here, we share the development insights and lessons learned from the journey of SOUL COVENANT, highlighting both successes and challenges.

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Call of Duty: Black Ops 6 continues Xbox's bet on Activision boost for Game Pass

GamesIndustry.biz

Microsoft has confirmed this year's Call of Duty will launch on Xbox Game Pass alongside its retail and digital versions. An Xbox Wire post added that players will be able to pre-install Black Ops 6 when it launches later this year. The game will be officially revealed during the Xbox Games Showcase on June 9, which runs during Summer Game Fest. Reports earlier this month suggested the new Call of Duty would be added day-and-date to Game Pass, with The Verge's Tom Warren reporting yesterday that

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Sony apologizes after completely botching interview with Naughty Dog boss Neil Druckmann

Game Developer

'We have found several significant errors and inaccuracies.

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Who is subscribing to Game Pass, PS Plus and Nintendo Switch Online, and why?

GamesIndustry.biz

Earlier this year, Ubisoft told us that one in ten people who subscribe to its Ubisoft+ service are entirely new to Ubisoft's games. The data suggests some gamers are partially treating the service to trial or even rent a game they might be interested in, before unsubscribing. In October, Ubisoft saw a record number of subscribers who signed up, presumably, for Assassin's Creed Mirage.

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Exclusive: Here are your 2024 Games for Change Awards finalists

Game Developer

The final shortlist includes notable titles like A Highland Song, Chants of Sennaar, Jusant, and more.

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Amazon signs debut title from Playground alumni Maverick Games

GamesIndustry.biz

Amazon will be publishing Maverick Games' debut title. The unannounced driving game will be open world and narrative-led, and release across PlayStation 5, Xbox Series X|S, and PC. Co-creator of TV show Skins, Jamie Brittain, is on board as the game's lead writer. Maverick was founded by Playground Games' veterans in January 2023. It is run by COO Harinder Sangha and studio head and creative director Mike Brown, and currently employs around 60 people in Warwick, UK.

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Activision awarded $14.5 million in Call of Duty cheatmaker suit

Game Developer

In addition to the financial compensation, Activison is taking the EngineOwning site domain from its creator.

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Populating the city-builder of the future: A Deep dive into character diversity in Cities: Skylines II

Game Developer

Here's how we partnered with Colossal Order to accelerate the production pipeline for creating scores of unique citizens within the world of Cities: Skylines II using our AI-powered, 3D character creation technology.

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Activision wins lawsuit against EngineOwning

GamesIndustry.biz

Activision has won a lawsuit against cheats manufacturer EngineOwning. As reported by VentureBeat , the publisher was awarded $14.4 million in damages and $292,912 in legal fees granted by the United States District Court of the Central District of California. The court also issued an injunction to the Germany-based website, and ruled that the domain name must be transferred to Activision.

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MultiVersus returns with over 114K concurrent players at launch

Game Developer

WB's IP fighter came back with Steam player numbers not too far behind the peak of its open beta back in 2022.

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James Bendon’s 5-year journey to create Dinkum “To be honest, I really like working alone”

PreMortem.Games

James Bendon always considered himself a hobbyist until he released his first commercial project, Dinkum. The game is an Australian take on Animal Crossing and really captures that laidback Down Under vibe. It took him five years to release the game in Early Access, and all that time, he worked on it by himself. But that’s just the way he likes it. “To be honest, I really like working alone,” he says.

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Balatro dev gives look at first prototype, Joker Poker

Game Developer

LocalThunk shows how 2024's breakout deckbuilder evolved in the course of its three-year development.

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Fallout games stormed the US playtime charts in April

GamesIndustry.biz

The success of Amazon's Fallout TV series continues to shape the games industry's charts, as Circana reveals that Fallout 4, 76, and New Vegas were among the most-played games in the US last month. Circana has released its engagement charts for April 2024, which show Fallout 4 in the Top 10 for all three platforms that it tracks: No.8 for PlayStation 5, No.6 for Xbox Series X|S, and No.4 on Steam.

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Amazon Games to publish new open-world driving title from Forza Horizon devs

Game Developer

Maverick Games, a studio established by former Playground Games devs in 2022, has found a publishing partner in Amazon Games.

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YouTube launches Playables gaming platform

GamesIndustry.biz

Google has started rolling out its Playables feature on YouTube. The in-app arcade is available to play on desktop, iOS, and Android, featuring over 75 games including Angry Birds Showdown, Words of Wonders, and Cut the Rope. Playables is still unavailable to some users, with Google saying in a blog post that it's "widening availability over the coming months.

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'Yar's Rising' and Reimagining Classics for Game Development with James Montagna

Game Developer

Reimagining a classic like 'Yars Rising' isn’t just about updating graphics or adding new features. It's about capturing the essence of what made the original game special and reinterpreting it for today’s audience.

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US game spending experienced a 3% decrease in April | US Monthly Charts

GamesIndustry.biz

Stellar Blade debuted at No.1 in Circana's US charts for April, becoming the 16th best-selling game of 2024 to date. Shift Up's latest title was the only new release of the month, with Helldivers 2 remaining in second place despite sales falling more than 70% between March and April. Sea of Thieves rose from No.55 to No.4 after its launch on PlayStation in April, while Fallout 4 jumped from No.87 to fifth place following the success of Amazon's Fallout series.

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Balancing Level Design and Performance in a Family-Friendly VR Game: A Deeper Look Into Sugar Mess

Game Developer

How do you make a VR game fun for the whole family?

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Gamer Deep Lore, Exhibit #4. Dragon Magazine, September, 1981.

The Bottom Feeder

(On the advice of my lawyer, publicist, and priest, I offer no opinions on the cover art.) Way back in the day, Dragon Magazine was the official magazine for Dungeons & Dragons (and occasionally other RPGs). I still have a pile of my old issues, and they reliably make fun reading. At the time, tabletop RPGs were very much in their infancy. Everyone was trying to figure out how to make them work.

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Top Software QA Testing Outsourcing Companies in USA - 2024

Rocket Brush Studio

Discover the top outsourced QA testing companies in the USA in 2024 and learn why QASource should be your preferred partner. Read our blog now.

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As a dev, what type of feedback grinds your gears? From the player side, I can’t imagine how annoying it is when there are feedback threads and people are suggesting features or themes that would essentially create a completely different game.

Ask a Game Dev

After being collectively yelled at on the forums for so long, I've developed a thick enough skin that none of the feedback really bothers me anymore. I don't get the emotional engagement with it much anymore. To me, there's really only two kinds of feedback - actionable and not. If the feedback is actionable - if it's actually within the realm of possibility to do - then we'll consider it, figure out how much work it will take, prioritize it, and put it in the backlog to get worked on if/when we

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Export From Unity to Unigine in Seconds

Game From Scratch

GameFromScratch.com Export From Unity to Unigine in Seconds There is a new set of plugins that make it super easy to move your game assets from the Unity game engine over to Unigine. Details of the new plugins from the Unigine blog: Key Links Unity Importer for Unigine JSON Exporter for Unity Asset Humble Bundle Used in the […] The post Export From Unity to Unigine in Seconds appeared first on GameFromScratch.com.

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Two Time Twisty Tales

Game Wisdom

Two Time Twisty Tales Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double indie game review of Three Minutes To Eight and Slay the Princess, both played with press keys.… The post Two Time Twisty Tales appeared first on Game Wisdom.

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Barcelona Beat Their Title Rivals and Won the Women’s Champions League

Code with Mike

Barcelona defended their title and won the women’s Champions League for the second time in a row. In the decisive match, which took place in Bilbao, the Catalans defeated the most titled club of the Champions League – the French Lyon (2:0). Women’s football has gained significant popularity among football […] The post Barcelona Beat Their Title Rivals and Won the Women’s Champions League appeared first on CodeWithMike.

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The Love of Roleplaying Games

Game Wisdom

The Love of Roleplaying Games Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this critical thought, I talked about how roleplaying in and of itself is a major facet of playing RPGs, why it can be both a part of your design or outside of it, and why you … The post The Love of Roleplaying Games appeared first on Game Wisdom.

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[From the industry] Amazon Games signs publishing deal with Maverick Games for new narrative-led open-world driving game

Game Development News

Amazon Games announced today that it has reached an agreement with Maverick Games to publish a new AAA multi-platform title. The unannounced game will be a narrative-led open-world driving game for PC, PlayStation 5, and Xbox Series X|S.

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Best Practices for Using Node JS Promises in Development

Artoon

Welcome to our comprehensive guide on Node js promises. Asynchronous programming lies […] The post Best Practices for Using Node JS Promises in Development appeared first on Artoon Solutions.

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Cocos creator 3.8.3: build-templates stop working

Cocos

In Android development, if you need to add custom configurations to the build.gradle and gradle-wrapper.properties files, you can simply edit the existing ones. Here’s how: When creating the build, select Android as the platform. Once the build is created, you’ll find the new build.gradle and gradle-wrapper.properties files inside the native/engine/android directory.

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GitLab vs. GitHub: Which is Better [2024]

Artoon

Introduction In software development, efficient version control systems are indispensable. Among the […] The post GitLab vs. GitHub: Which is Better [2024] appeared first on Artoon Solutions.

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Cocos creator 3.8.3: build-templates stop working

Cocos

For iOS we keep Podfile, export-release.plist, some customs scripts for OnDemandResources. For Android we use custom build.gradle and gradle-wrapper.

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