Mon.Jul 03, 2023

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Valve says "legal uncertainty" surrounding AI models behind Steam pushback

Game Developer

The company said it doesn't want to "discourage" the use of AI content on Steam, but reiterated that devs must ensure they have the "appropriate rights to ship their game.

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Zelda: Tears of the Kingdom returns to No.1, while new wrestler AEW debuts at No.3 | UK Boxed Charts

GamesIndustry.biz

Nintendo's The Legend of Zelda: Tears of the Kingdom is back at No.1 again in the UK physical retail charts. The open world adventure game has now secured six No.1s since it released eight weeks ago. It briefly had to accept second place during the weeks that Diablo 4 and Final Fantasy 16 were released. This is all GfK physical retail data. Final Fantasy 16 was last week's No.1, but drops to second place this week after a 78% fall in sales.

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Savage Game Studios CEO Michail Katkoff leaves PlayStation mobile dev

Game Developer

Almost a full year after being acquired by PlayStation, Savage Game Studios' co-founder Michail Katkoff is leaving to take some personal time off.

Studios 250
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Unity 2023.1 Tech Stream is now available

Unity Blog

Discover the latest Tech Stream (2023.1) for early access to explore the latest and newest Unity engine features.

Engine 127
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Nintendo ends Japan's extended warranty service for Switch systems

Game Developer

Ending the Wide Care warranty service the Nintendo Switch may be part of Nintendo's plans to introduce the system's eventual successor.

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Dutch government seeks to ban loot boxes

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The Netherlands is now poised to block loot boxes in video games. As reported by researcher Leon Y. Xiao , the Public Information Service confirmed the decision via email.

Games 97

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After Summer Games Fest, what are the biggest games left of 2023?

GamesIndustry.biz

It's been a bit of an unusual year for the AAA games industry. It has been ladened with blockbuster, record-breaking releases, including Hogwarts Legacy, The Legend of Zelda: Tears of the Kingdom , and Diablo 4. And those have come alongside other big IP, such as Resident Evil 4, Dead Island 2, Star Wars Jedi: Survivor, Final Fantasy 16, and Street Fighter 6.

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Iconic game Barbie Fashion Designer faced incredible technological hurdles

Game Developer

Mattel and developer Digital Domain had their fair share of challenges in turning Barbie Fashion Designer into the game that it is.

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The fluctuating scope of Inkle's games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox At first glance, A Highland Song is atypical of Inkle's style when it comes to the games it makes. For a start, there's considerably less text, and there are more traditional gameplay mechanics, form the rock-climbing platforming at its core to the rhythm-action style sections.

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Square Enix cancels Just Cause Mobile before launch

Game Developer

The title was only ever made available through regional early access.

Mobile 242
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GamesIndustry.biz team expands with staff writer Sophie McEvoy

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The GamesIndustry.biz team has grown today with the appointment of Sophie McEvoy as staff writer. McEvoy joins us after writing for a variety of games and entertainment sites, including GameRant, Bustle UK, and TheList.com.

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Minecraft earned four times as much revenue on Switch compared to Xbox

Game Developer

Xbox was actually the "smallest" revenue driver where Minecraft was concerned during 2021.

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Deadlines extended for the UK, US and Canada Best Places To Work Awards

GamesIndustry.biz

Games companies in the US, Canada and UK now have a bit longer to enter the GamesIndustry.biz Best Places To Work Awards 2023. The deadline for all submissions is now Friday, August 25th for the UK, Friday, September 8th for the US and Friday, September 22nd for Canada. Summer is always a tricky time to complete these awards, and after another (unannounced) GI event moved into November, we've been able to push the deadlines back a bit.

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Modding is coming to GameMaker

Indie DB

Last month GameMaker announced an extension to enable developers using their engine to connect their games directly to mod․io to support the in-game distribution of mods. That extension is available now!

Engine 78
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Jobs Roundup: July 2023 | Christine Brownell is named game director at PlayStation

GamesIndustry.biz

It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups. If you have new appointments or transitions in your company that belong here, please send the names of the appointees, new role and company, and prior role and company to newhires@gamesindustry.biz. Christine Brownell has joined Sony as game director of an unnamed project at PlayStation London Studio.

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Black Grimoire: Cursebreaker Giveaway

Indie DB

Join the The Black Grimoire: Cursebreaker Steam giveaway. 100 copies to win!

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Jobs Roundup: July 2023 | Roblox hires Christina Wootton as chief partnerships officer

GamesIndustry.biz

It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups. If you have new appointments or transitions in your company that belong here, please send the names of the appointees, new role and company, and prior role and company to newhires@gamesindustry.biz. Roblox has named Christina Wootton as its new chief partnerships officer.

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[iOS][Android]Shuffle and K.O. - A turn based checkerboard game

Cocos

The gameplay video at the beginning of this topic is removed because UI is changed, new gameplay video: [link] Currently the spin meter is moved to the bottom, hope it would be easier to set the spin of polygons and hence have better gameplay experience!

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Creating Rain using Particle System in Unity

Game Development for Beginners

Visual effects are what makes a game appealing to most gamers. And rain is one of the most commonly used effects. In this tutorial, we will see how to create rain in Unity, with particle system. Setting Up the scene Let’s add a plane to the scene on which the rain will fall. Next, lets.

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Shader Material is not working in android when images are packing with autoatlas

Cocos

Hello, I’m currently working on implementing a shader material file for creating image outlines. The shader works fine in the editor and web environments, whether with autoatlas or without it. However, I’m facing an issue on Android where the outlines appear thicker when using autoatlas. I’m using cocos creator 3.7.3 for this project. I would appreciate any help or advice you can provide.

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Multiplayer is Disabled by XBOX Account Privacy Settings [Fixed]

Game Errors

Minecraft is often described as “online Lego” that involves building blocks (squares) and creating structures in different environments. The game includes collecting, crafting, building, and fighting. Many players like using the multiplayer mode to play with their friends and communicate with people worldwide. Unfortunately, many Xbox players have been experiencing difficulties switching to multiplayer mode in Minecraft.

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Physics Collision with non dynamic types

Cocos

I have a “Character” object with a Rigidbody2D and a BoxCollider2D. The Rigidbody2D is set to kinematic, and I’m moving it using linear movement, which works fine. However, the “Character” object doesn’t collide with other objects that have a Rigidbody2D and a Collider2D attached. I’ve tried changing the type (static/kinematic/animated) of the other objects, but collision detection still doesn’t work.

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Scavengers' Season takes home two 2023 BIG Festival awards

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Scavenger Studio's Season: A Letter to the Future took 2023's BIG Festival Best Game Award. Since 2012, the BIG Festival has become one of Latin America's prominent games industry events. This year's event took place from June 28 to July 2 at the São Paul Expo in Brazil.

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WebView internal pages call external code

Cocos

I have a webview that shows an image and I would like to capture events from taps on the image. So, for example: when the image is shown and the user taps on it, I need to capture that tap and close the webview. When I test on a browser on a laptop, it works, but it does not work on a real Android and iOS device. This is the way I have tried: [link] I’m facing the issue with be.

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As a followup to the breadth vs depth post you made, how would a solo dev focus on one aspect that they are interested in?

Ask a Game Dev

The short answer is “practice”. Game development is not a talent that people have , it is a skill that people learn. People have different amounts of talent that may make a skill more easy or difficult to learn, but skill matters far more than talent does. You don’t earn skill overnight, you earn it by repeating a pretty standard process many, many times: Build something new Get some players to play it Internalize what worked and what didn’t about the thing you built Use what you learned to buil

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WebView internal pages call external code

Cocos

I have a webview that shows an image and I would like to capture events from taps on the image. So, for example: when the image is shown and the user taps on it, I need to capture that tap and close the webview. When I test on a browser on a laptop, it works, but it does not work on a real Android and iOS device. This is the way I have tried: [link] I’m facing the issue with be.

Code 52
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How to Zoom Camera in Unity

Game Development for Beginners

Some games take the player experience to a different level using zoom effects. In first person shooter games, camera zoom is implemented for aiming and in some games, it’s used for cutscenes. If you are looking for a tutorial to create a similar effect, then you are in the right place. In this tutorial, we.

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[UPDATED 070106] Cocos Creator 3.8 Community Beta is now available

Cocos

Download Links (Ver. 070106) Windows macOS Update Log: 070106 Fix the issue of Spine not running in Safari below iOS 15. Supplement missing Spine APIs and fix some behavioral bugs. Fix the problem of Spine not running when engine separation is enabled on the OPPO platform. Use the WASM library for PhysX on Web & WeChat platforms. Add API documentation for RenderGraph.

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Original Far Cry source code leaked online

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Ubisoft's 2004 open-world shooter Far Cry's source code was leaked online. As reported by Eurogamer , per MXDWN , the game file was uploaded to Archive.org.

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Physics Collision with non dynamic types

Cocos

I’m mainly of the idea that if something works, doesn’t mean it’s the best approach. I am using that currently, but I would have been happier understanding why I can’t use the other approach.

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Xbox Series X|S have sold a combined 21m units

GamesIndustry.biz

The Xbox Series X|S have sold 21 million units according to recent sales figures, with combined sales including the Xbox One reaching 79 million. According to Forbes , the information was revealed during the ID@Xbox Developer Accelerator Program at BIG Festival in Brazil. The numbers were shown on a slide during a presentation led by Leonard Barros Barreto, director of partner production management at Xbox.

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WebView internal pages call external code

Cocos

In your demo, window is an object on the web, so ios&android,which is native platform , DO NOT support this usage. Maybe you could directly call the close related method through other methods (eg. by click event or some general custom event-related interface) for your implementation. If this cannot meet your requirement or you need some specfic webview related event which we do not provide yet, please let me know.

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Script breakdown transition: Enhancing efficiency in pre-production

Filmustage

This process forms the foundation for a well-structured, efficient shoot. It is, however, an art that demands precision, adaptability, and a keen understanding of storytelling. Understanding the script breakdown process Script breakdown is a meticulous process of analyzing the script to identify every element required for the production - from characters and locations to props and costumes.

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WebView internal pages call external code

Cocos

@mmyduckx I want to know about an event where I can get the clicks on web view content, [link] Here on the above-mentioned link, I can see only 3 events with web-view reference, i.e. Loading, Loaded, and Error, but not any click event is mentioned there. If you have any demo code where I can see how the click event be implemented, or might be if you can add that event to the shared code, be great helpful.

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