Approximately one third of game developers were affected by layoffs last year
Game Developer
JANUARY 22, 2024
According to the GDC 2024 State of the Game Industry report, about a third of game developers were affected by a layoff in 2023.
Game Developer
JANUARY 22, 2024
According to the GDC 2024 State of the Game Industry report, about a third of game developers were affected by a layoff in 2023.
PreMortem.Games
JANUARY 22, 2024
All of his life Csaba Putnai has had a fascination for games, but he was well in his forties when he took the step to actually develop a game himself. His debut game Bob: A Thousand Lives , a dark themed action game about a boy that has to escape his all-consuming past, was released last year. “After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years”, he says.
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Game Developer
JANUARY 22, 2024
The Pokemon-esque survival title also eclipsed 1.29 million concurrent users on Steam.
GamesIndustry.biz
JANUARY 22, 2024
The current turmoil in the video games industry will continue all year and likely into 2025, games industry leaders have told GamesIndustry.biz. Speaking to us privately, publishing, development and investment heads have said that continued high interest rates, oversaturated video game stores and cautious investors will result in more restructures, layoffs and closures.
Game Developer
JANUARY 22, 2024
CEO Dave Rosen called Wimo Games' recent closure "not the outcome we had hoped for.
GamesIndustry.biz
JANUARY 22, 2024
Sign up for the GI Daily here to get the biggest news straight to your inbox Paul Gouge and Alex Rigby have quite the track record. The pair set up their first mobile games studio, BattleMail, in 2001 and sold it to (M)Forma a year later. Shortly after, they formed Rockpool Games, made the J2ME edition of Worms, and sold the developer to Eidos/Square Enix in 2007.
Game Developer
JANUARY 22, 2024
Despite the threat of closing down, Piranha Bytes is confident it'll go on and find a new partner to work with.
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Game Developer
JANUARY 22, 2024
"I find myself looking towards the integration of emerging tech like AI as a tool to empower developers to create personalized and intuitive experiences.
GamesIndustry.biz
JANUARY 22, 2024
This article is part of our Get into Games special , offering students insight on life in the games industry and advice on how to get into the business Working as an artist in games can seem like a difficult role to land. But it's something that – with the right level of skill and hard work – is absolutely within your grasp. On the GamesIndustry.biz Academy stage at EGX 2023, Sinéad Oram, a 2D artist at Sony's Media Molecule, shared her insights into securing a position within t
Game Developer
JANUARY 22, 2024
After going through Cyberpunk 2077's rough patch, CD Projekt hopes to avoid its development troubles with the new Witcher.
GamesIndustry.biz
JANUARY 22, 2024
Obelisk Studio has secured $2 million from The Games Fund. The Cyprus-based games firm will use the funds to develop its first IP, a psychological action-horror titled Displacement. It was previously focused on co-development, having contributed to games such as Sons of Forest, Call of Duty, Fallout 76, and New World.
Filmustage
JANUARY 22, 2024
For Indie Filmmaking, the magic of crafting a cinematic vision often clashes with the harsh reality of limited resources and tight timeline production. Budgets are lean, teams are compact, and every minute counts. Time is not merely a metric; it's a precious commodity, demanding strategic allocation and unrelenting efficiency. Resourcefulness becomes a badge of honor, as filmmakers explore innovative solutions to achieve cinematic alchemy within budgetary and temporal constraints.
GamesIndustry.biz
JANUARY 22, 2024
Mobile developer and publisher TapNation has acquired the AI-powered platform UA Hero. UA Hero, a user acquisition and monestiation platform that focuses on optimising ad campaigns, will act as a subsidiary under TapNation. Both companies aim to share a collaborative process to drive "continuous improvement and innovation," with UA Hero enabling TapNation to enhance its user acquisition strategies.
Deconstructor of Fun
JANUARY 22, 2024
The story behind SciPlay's evolution in the realm of social casino gaming is guided by a commitment to player-centric experiences and a pioneering spirit. In the recent podcast, Mishka has a chat with the CEO of SciPlay, Josh Wilson , tackling the intriguing question of how the company achieved substantial growth in the social casino market amidst an industry decline and post privacy changes.
GamesIndustry.biz
JANUARY 22, 2024
Talofa Games has raised $6.3 million in a seed funding round led by venture capital firm Chamaeleon. Founded in 2019, the US-based developer recently launched its multiplayer fitness mobile game Run Legends, and will use the funding to support the title as well as developing similar games. The funding round included participation from A16z Games Speedrun, Basis Set Ventures, Insight Partners, 1Up Ventures, and other investors.
Game From Scratch
JANUARY 22, 2024
GameFromScratch.com Moving FROM and TO The Unity Game Engine Moving your game assets to and from the Unity game engine has become easier thanks to a pair of “new” addons supporting popular open formats. The first add-on is gltFAST and it supports important and exporting using the gltf open standard. The second add-on is OpenUSD, supporting the USD open … Moving FROM and TO The Unity Game Engine Read More The post Moving FROM and TO The Unity Game Engine appeared first on GameFr
GamesIndustry.biz
JANUARY 22, 2024
Sign up for the GI Daily here to get the biggest news straight to your inbox The latest Microcast is now available to download as a podcast, with the video version coming very soon. This week's Microcast kicks off with Chris' report on the industry bracing itself for further difficult times , with investors, publishers and developers expecting up to two years of closures, changes to the release schedule and investment opportunities, and more.
Indie DB
JANUARY 22, 2024
Details and accompanying videos from the recent interview that Valentin the Mad from Random Madness had with us about Obscurity: Unknown Threat and its development.
Unity Blog
JANUARY 22, 2024
Unwrap the best of Unity Learn in 2023. This blog is a celebration of how creators – beginner or expert, hobbyist or pro – learned and honed their craft, and brought their visions to life, over the last year.
Game Errors
JANUARY 22, 2024
While exploring the Palpagos Islands in Palworld, you might encounter connection issues that hinder your multiplayer adventures. Unfortunately, my friends encountered a few of them as some couldn’t join servers, while others had lag. So I’ve compiled a comprehensive guide to help you resolve these connection problems and ensure you can embark on seamless multiplayer adventures with your Pals.
That One Game Dev
JANUARY 22, 2024
In this article I will explore what is Vulkan and what is the concept behind the specification as well as its advantages. The post What is Vulkan? appeared first on That One Game Dev.
Cocos
JANUARY 22, 2024
Hello hallo, we are the development team of the indie game InOutPath, and as the development of the game is getting better and better, we have now made the Steam page of InOutPath available. The address is as follows: Switch on Steam InOutPath (steampowered.com) A lot of emotions as a member of an indie game team. Thank you to the cocos team for providing a great engine that allowed us to build this game without technical constraints, and to use our creative space and abilities as we pleased.
Ask a Game Dev
JANUARY 22, 2024
There's a lot of small details and choices that combine together to make a world feel big. Each small thing isn't enough to do it on its own, but with enough details working together the player will feel that sense of "bigness". Most of these details are rules and expectations that humans have subconsciously internalized, things that we don't necessarily think about but have taken as true.
Game Wisdom
JANUARY 22, 2024
The Sad State of Game Preservation Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this Key to Games Podcast, we’re talking about the recent piece looking at how bad game preservation is in the industry and what does it mean for the future of the industry. The article … The post The Sad State of Game Preservation appeared first on Game Wisdom.
Played with Fire
JANUARY 22, 2024
In the ever-evolving landscape of remote work, creating a workspace that fosters positivity and well-being is paramount. At Played With Fire, we’ve decided to introduce a unique and heartwarming aspect to our remote work environment – our beloved pets! Recent studies have delved into the impact of incorporating pets into the remote work routine, revealing a myriad of benefits that go beyond the surface of job tasks.
Cocos
JANUARY 22, 2024
I use Creator 3.8.0 and for some reason, for last couple of days, when I’m trying to build native Android app, after “Build” step, there’s no files in ‘buildandroiddatasrccocos-js’. Make step works fine, but after that I have broken APK which shows only black screen, because it couldn’t load ‘srccocos-jscc.js’. I tried turning on “MD5 Cache” Build option and then I got error ‘’[Assets] ENOENT: no such file or directory, rename ‘[PROJECT_PATH]buildandroiddatasrccocos-jscc.js’ → ‘[PROJECT_PATH]bui
DameDev.tv
JANUARY 22, 2024
With 2023 wrapped up, we saw an incredible array of titles that have not only pushed the boundaries of storytelling and gameplay but have also provided us with countless hours of entertainment. From the mystical halls of Hogwarts to the cosmic expanses of Starfield, this year's games have taken us on unforgettable journeys across various genres.
Cocos
JANUARY 22, 2024
I use Creator 3.8.0 and for some reason, for last couple of days, when I’m trying to build native Android app, after “Build” step, there’s no files in ‘buildandroiddatasrccocos-js’. Make step works fine, but after that I have broken APK which shows only black screen, because it couldn’t load ‘srccocos-jscc.js’. I tried turning on “MD5 Cache” Build option and then I got error ‘’[Assets] ENOENT: no such file or directory, rename ‘[PROJECT_PATH]buildandroiddatasrccocos-jscc.js’ → ‘[PR.
Cocos
JANUARY 22, 2024
axmol is just a fork of cocos2d-x-4.0: GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0) axmol-2.0.0 release notes Add experimental WebAssembly build support(WebGL 2.0) by @nowasm List of known issues maybe help wanted WebGL context lost not handled yet A demo avaiable on axmol gh-pages: cpp-tests.html, build from branch dev Note: Follow functionals require wasm pthread support, and needs server enable M.
Cocos
JANUARY 22, 2024
On iOS the ads can be displayed but only few callbacks work. Regarding the documentation: Vungle · GitBook The sample project doesn’t work correctly: GitHub - CocosService/vungleDemo For example: play: { // Ad experience started onAdStart: (placementId: string) => { }, // Ad has rendered onAdViewed: (placementId: string) => { }, // Ad experience ended onAdEnd: (placementId: string) => { }, // User clicked on ad onAdClick: (placementId: string) => { }, // User earned reward for wa
Cocos
JANUARY 22, 2024
Is it possible to check build type (for example, if it is debug build or not) via Typescript? For example, I want to turn on cheat menu for testing, by adding or removing cheat button from scene. Now I have to manually comment related code before building release version, and I’m looking for a way to automate this process.
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