Wed.Mar 06, 2024

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Capcom raising graduate salary in Japan to attract 'exceptional talent'

Game Developer

The company will increase the base salary for graduate hires by around 27 percent at the start of the 2025 fiscal year.

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From Buckles to Games: The Journey of Rex Bowden and Africa Games Week

PreMortem.Games

Photos by Moe the Photographer Like the sturdy belt and shiny buckle Rex Bowden once helped sell as a child, entrepreneurship is woven into the fabric of this co-founder of Africa Games Week (AGW). His journey began with those humble sales and blossomed into launching his own events business at the tender age of 20. These experiences instilled in him a profound passion for business and empowering African entrepreneurs.

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Warner Bros. shuts down Rooster Teeth after 21 years

Game Developer

The media company will close down over the next several months as WB figures out what to do with properties like RWBY and Gen:Lock.

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Capcom increasing all salaries by around 5%, 28% rise for new graduate hires

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Capcom has announced it is increasing all employees' salaries in the coming financial year. The Japanese publisher said that it plans to raise pay by an average of over 5% in fiscal year 2024 (twelve months ending March 31, 2025).

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Square Enix confirms Sony exclusivity for Final Fantasy VII's remake trilogy

Game Developer

Like with the original Final Fantasy 7, PlayStation will be the only console home for Square Enix's remake games.

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Glow Up Games on bringing Black stories to games and why AI doesn't recognize rap

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Glow Up Games is one of the first all-women-of-color companies to have raised over $1.5 million in funding. This was revealed by co-founder Dr. Mitu Khandaker on stage at DICE 2024 during the studio's keynote, where she explained that the five years since the studio's establishment has been a multifaceted learning lesson for development and creative intention.

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Spearhead Games is laying off the majority of its dev team

Game Developer

The Canadian studio is also halting development on its early access RPG Unforetold: Witchstone.

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Tails Noir dev Eggnut lays off staff after 'halting operations'

Game Developer

Eggnut will use the remaining budget of its now-canceled project to help its staff keep afloat and find new jobs elsewhere.

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24 Bit Games' seven-year journey to joining Annapurna Interactive

GamesIndustry.biz

You can read all our South Africa Games Week articles on this page. After seven years in business, Annapurna Interactive made its very first acquisition last year: South African studio 24 Bit Games. While seeing Annapurna jump onto the M&A bandwagon might seem surprising, this specific acquisition makes a lot of sense considering the very close relationship between the two companies.

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Dial up the Diegetics: Musical Sound Effects for the Video Game Composer (GDC 2024)

Game Developer

Video game composer Winifred Phillips previews her upcoming GDC 2024 lecture, "Dial up the Diegetics: Musical Sound Effects.” Included: a detailed case-study with multiple audiovisual examples.

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Spearhead Games lays off majority of staff

GamesIndustry.biz

Spearhead Games is ending production of Unforetold: Witchstone, which launched on January 4, and is laying off the majority of its staff. In a statement shared on LinkedIn , the Montreal-based developer said production on the game will end indefinitely on March 8, as will its Discord server. "The past few weeks have been challenging, as the combined impact of financial prospects that did not materialise have put us in a difficult position," it said.

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Isles of Sea and Sky uses limitations and theme to inspire creativity in puzzle crafting

Game Developer

Isles of Sea and Sky developer Jason Newman talks about how working within certain limitations helped spark some creative ideas in puzzle crafting.

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Studio Bolland and the highs and lows of entering the South African game dev scene

GamesIndustry.biz

You can read all our South Africa Games Week articles on this page. So far during this South Africa Games Week special, we've highlighted some established studios – Nyamakop , 24 Bit Games , as well as Sea Monster Entertainment and Free Lives to be published later this week – and a more recent studio founded by South African industry veterans ( Six Peaks Games ).

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Balatro sales grow to 500,000 copies sold in 10 days

Game Developer

Even with its recent regional delisting, Balatro can't help but grow in sales.

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Apple calls Epic 'verifiably untrustworthy' and blocks Fortnite and App store on iOS

GamesIndustry.biz

Apple has blocked Epic's bid to launch Epic Games Store and Fortnite on iOS devices because it doesn't trust the games giant. Epic had its 'Epic Games Sweden AB' developer account approved by Apple last month, which paved the way for Epic Games Store and Fortnite hit the platform. The move followed the introduction of the Digital Markets Act in Europe which, amongst other things, requires Apple to allow third-party app stores on iOS.

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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

With the annual Game Developer Conference (GDC) just days away, Amazon Web Services (AWS) for Games is ramping up to host exciting technology demonstrations and programming focused on evolving industry trends, including generative artificial intelligence (AI). From March 18-22, AWS for Games invites developers to connect with its team and see new AWS for Games and partner solutions in action at the Play and Learn Lounge (Moscone Convention Center West Hall #WL2-4, level 2), and check out a range

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Rooster Teeth shutting down

GamesIndustry.biz

Warner Bros. Discovery is shutting down its Rooster Teeth division, according to a Variety report. The closure of the gaming and entertainment brand will result in layoffs for 150 full-time employees, with additional contractors and content creators losing a source of income as well. The outlet obtained a memo sent to staff earlier today by Rooster Teeth general manager Jordan Levin, who attributed the closure to "challenges facing digital media resulting from fundamental shifts in consumer beha

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Roll Out the Red Carpet: Filmustage's 30% and 100% Discounts + The Oscars Quiz

Filmustage

Each year, the Dolby Theater hosts the film industry's most awaited event: the Academy Awards. Though predicting winners is part of the excitement, one thing's for sure: with Filmustage, you are always a winner! ? To help you get closer to triumph and celebrate the Oscars 2024 with you, we're making the magic of Filmustage even more accessible: 30% DISCOUNT on all our annual plans from March 7 to March 31.

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SteamWorld's Brjánn Sigurgeirsson: "We were terrified of making the same game over and over"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Thunderful's SteamWorld series continues to leap from genre to genre with each release, and the company's Brjánn Sigurgeirsson said this stems from a fear of reiterating the same game following the team's experience as a work-for-hire studio. Speaking at Hamburg Games Conference yesterday, Sigurgeirsson took attendees through the history of the acclaimed SteamWorld series, as well as the company that makes it, and

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Survival side of Obitus

Indie DB

In this post we will talk about the survival side of Obitus. We talk about the inventories, foods and campfires.

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Mattel begins self-publishing mobile games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Mattel, the toy firm behind Barbie, has announced that it will self-publish mobile titles. In an interview with GamesBeat , global head of digital gaming, Mike DeLaet, said that announcements for the company's self-published games will begin later in 2024.

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TripoSR – Create 3D Models from a Single Image

Game From Scratch

GameFromScratch.com TripoSR – Create 3D Models from a Single Image Stability.ai (maker of Stable Diffusion) and Tripo.ai partnered to create the just released TripoSR. TripeSR is used to create 3D models from a single image in seconds. As you can see from the video below the results are certainly mixed, not even close to game ready, but hinting at incredible […] The post TripoSR – Create 3D Models from a Single Image appeared first on GameFromScratch.com.

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Rocket Science launches Atomic Theory

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Game developer Rocket Science has unveiled a new co-development firm, Atomic Theory. It will provide studios with in-game development and UI/UX engineering services.

UX 117
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Issue #995 of MCV/DEVELOP is available to read online

Game Development News

The nine-hundred-and-ninety-fifth issue of The Market for Computer and Video Games-slash-Develop is ready to read right now!

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Industry group reveals new indie-focused publisher Rock It Games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox A cohort of industry professionals has unveiled a new game publisher, Rock It Games. The company aims to work with independent game makers and IP holders to provide consumers with indie and retro titles.

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Indie Game Showcase 189

Game Wisdom

Indie Game Showcase 189 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The weekly indie game showcases highlight the many games we play on stream and if you would like me to check out your game, please reach out. All games played are either demos or press key submissions.… The post Indie Game Showcase 189 appeared first on Game Wisdom.

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Xbox's Partner Preview reveals slate of new games launching in 2024

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Today's Xbox Partner Preview featured reveals, launches, and a showcase of games planned for 2024. Among the newer third party games shown was Inverge Studios' Creatures of Ava. The non-violent title will have players take on the role of a creature saver on a distant planet.

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Complex custom component

Cocos

Thank you! I wanted to post my example, although I was unhappy with it because it was cumbersome… I’d rather put my example away so as not to scare anyone.

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Torus Games lays off team, goes on hiatus

GamesIndustry.biz

Australian studio Torus has laid off its team and will be on a hiatus for the foreseeable future. The news was initially reported by journalist Jack Ryan on social media , with founder Bill McIntosh then telling GamesIndustry.biz that the company "is not winding up yet" and that a decision will be made about whether or not it'll shut down definitely later this year depending on 2024 "plays out.

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Label??????????????

Cocos

Label颜色是黑色时,背景正常 Label颜色是白色时,背景也变白了

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Eggnut ceases operations

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Eggnut Games has announced that it has shut down on social media. In the announcement , the studio attributed the decision to complications in funding.

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Enemy Design Tips: Time to Kill

Ask a Game Dev

askagamedev : Today, I thought it might be interesting to take a look at how we go about designing enemies from an important conceptual perspective - Time to Kill. Time to Kill is how long an enemy should take to defeat. Players will be interacting with many enemies over the course of their gameplay, so it is important for us to make them engaging and interesting to fight.

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D20 RPG – Size, Space and Reach

The Liquid Fire

There are plenty of ways to improve the combat in our project, but the first issue that sticks out to me is that attacks can happen from and to anywhere on the board. In this lesson we will begin to fix this issue by introducing size and reach mechanics. Overview To get started, you may want to look at the official rules regarding Size, Space, and Reach.

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Choosing the Right WoW Classic Server: Factors to Consider

Game Wisdom

Choosing the Right WoW Classic Server: Factors to Consider Josh Bycer josh@game-wisdom.com Selecting the WoW Classic server you will play on is crucial and ought to be done carefully. The problem is that features like cross-server zoning, group search, and location zoning—all of which sound like common sense – just aren’t included … The post Choosing the Right WoW Classic Server: Factors to Consider appeared first on Game Wisdom.

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Complex custom component

Cocos

Hi, you are required to implement something like this: @property({ type: Example1, visible: function(this:Modes){ return this.Modes == Category.

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Navigating The World of Online Betting Platforms

Code with Mike

Getting started in the world of online betting and casino games has never been easier. Thanks to user-friendly platforms, anyone can dive into the excitement from their computer or mobile device. What’s essential is the ease of access, particularly the simplicity of logging in. For instance, a straightforward process like […] The post Navigating The World of Online Betting Platforms appeared first on CodeWithMike.

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The MCV/DEVELOP Women in Games Awards are set for September

Game Development News

Save the date!