Wed.Sep 18, 2024

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Report: Behaviour Interactive shutters Midwinter Entertainment after scrapping Dead by Daylight spinoff

Game Developer

'My time with Midwinter Entertainment has come to an abrupt end due to the studio closure.

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Winners of the UK Best Places To Work Awards 2024 revealed

GamesIndustry.biz

The eighth GamesIndustry.biz Best Places To Work Awards for the UK took place today at the Royal Institution in London, as part of our HR Summit.

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EA desperately wants investors to know it's on the generative AI bandwagon

Game Developer

EA execs say the technology is at the 'very core' of its business and could propel user generated experiences to new heights.

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Blurring lines: How AAA and indies can benefit each other | Opinion

GamesIndustry.biz

As an industry, we're currently caught in a perfect storm of rapidly-evolving technology and the spiraling demands of modern AAA games, with a huge number of developers working for years to meet the level of scale and fidelity audiences have grown to expect.

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Proletariat's Spellbreak lives on as a free, player-run game

Game Developer

The free-to-play magical shooter Spellbreak is back in action on PC, and with players getting the chance to keep it around.

PC 330
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Square Enix says sales of Final Fantasy 7 Rebirth and Final Fantasy 16 "did not meet expectations"

GamesIndustry.biz

Square Enix has confirmed sales of Final Fantasy 7 Rebirth and Final Fantasy 16 "did not meet expectations.

Fantasy 127
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Kabam shuts down Disney Mirrorverse after 2.5 years

Game Developer

Disney's crossover action-RPG for iOS and Android goes offline (and ends its 'current chapter') on December 16.

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More Trending

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Square Enix: Final Fantasy XVI and Final Fantasy Rebirth 'did not meet our expectations'

Game Developer

Both Final Fantasy titles and Foamstars didn't meet the sales targets Square Enix set for them, and its entire HD games section operated at a loss.

Fantasy 297
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Metacore shuts down development on Everdale and returns it to creator Supercell

GamesIndustry.biz

Mobile firm Metacore is ending development of free-to-play village building sim Everdale and returning it to its creator, Supercell.

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Inside the cute and creepy world of Penko Park

Game Developer

The developers tell us how they curated an expressive set of creatures to photograph and why they chose on-rails over an open-world experience.

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Gamebeast raises $3.7 million in pre-seed funding

GamesIndustry.biz

User-generated content tooling platform Gamebeast has raised $3.7 million in pre-seed funding.

Content 117
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EA's Skate revival is riding into Early Access

Game Developer

Full Circle's free-to-play skateboarding sim is trying to court players early before getting a standard release typical of other EA games.

Games 275
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Minecraft to end PSVR support from March next year | News-in-brief

GamesIndustry.biz

Minecraft to end PSVR support from March next year Read more

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Pro tips for indie boothing

Game Developer

Here are some 2024 tips for being an exhibitor/booth staff, based on experience from PAX East, GDC, and PAX West.

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EA to "disrupt the sequel model" by dropping sequential release for the Sims

GamesIndustry.biz

EA is dropping sequential releases for its Sims franchise and will not be releasing a fifth entry, instead focusing on continuing to support The Sims 4 and introducing other projects.

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Nintendo sues Palworld developer Pocketpair for alleged patent infringement

Game Developer

Nintendo and The Pokemon Company claim Pocketpair's hit game infringes on "multiple patents.

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Solomon Tower 2 - Trailer Release

Indie DB

Solomon Tower 2: New Trailer Release & September Update!

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Our Next Game and Kickstarter. Avernum 4: Greed and Glory!

The Bottom Feeder

We’re back to Avernum, and we’ve got a ton of new ideas. While I mostly write stuff of general interest, there are times when I have to address posts more directly to my fans. This is one of those times. Let's get the basic PR out of the way: We have launched the Kickstarter for our next game, and we're thrilled to finally return to the world of Avernum!

Games 91
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Cascadeur 2024.2 Released

Game From Scratch

GameFromScratch.com Cascadeur 2024.2 Released Cascadeur 2024.2 was just released. This powerful animation application is an example of AI and machine learning done right, in that it is there to assist the artist, not replace them. The 2024.2 of Cascadeur adds several new features including: Key Links Cascadeur Homepage 2024.2 Release Notes You can learn […] The post Cascadeur 2024.2 Released appeared first on GameFromScratch.com.

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Living World Project - Update 4a

Indie DB

Just want to put up a mini update for a little chance of pace. Been experimenting with different UI design. Just a mini ui update for this one, no video for now. WIll still need to link it up to the combat and probably experiement with npc target on.

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Unreal, Godot and Unity Book Bundle

Game From Scratch

GameFromScratch.com Unreal, Godot and Unity Book Bundle There is a new Humble Bundle of interest to game developers, the oddly named Packt Unreal 5 Book Bundle. Why oddly named? Well this bundle also contains 3 books on game programming using the Godot game engine, 4 books on programming using the Unity game engine as well as a […] The post Unreal, Godot and Unity Book Bundle appeared first on GameFromScratch.com.

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Renaissance PR is sponsoring MCV/DEVELOP Women In Games journalism award

Game Development News

We’re very pleased to announce that Renaissance PR is among the Award Sponsors for next week’s MCV/DEVELOP Women In Games Awards 2024. The veteran comms agency, founded by Stefano Petrullo, is supporting the Journalism Impact category. “I started out more than 30 years ago in games magazines and have always supported the press,” said Petrullo.

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[Open Source] Rouglite Hack-n-Slash game

Cocos

Hello, we just open-sourced our rouglite game, heavily inspired by Vampire Survivors.

Games 52
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Renaissance PR is sponsoring the MCV/DEVELOP Women In Games journalism award

Game Development News

Renaissance PR is among the Award Sponsors for next week's MCV/DEVELOP Women In Games Awards

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How to ensure strict camera following the player without camera jerkiness or delayed following?

Cocos

Hi, The camera follows late and with jerkiness the player in update() i’m simply setting the velocity value and getting it’s updated position to set to camera node import { _decorator, Camera, Component, EventKeyboard, input, Input, KeyCode, math, Node, RigidBody, RigidBody2D, Vec2, Vec3 } from 'cc'; const { ccclass, property } = _decorator; @ccclass('cubeMovement') export class cubeMovement extends Component { public rigidBody:RigidBody2D; left right speed.

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Indie Showcase

Game Wisdom

Indie Showcase Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The weekly indie game showcases highlight the games we cover here on the channel. All games shown are either press keys or demo suggestions. 0:00 Intro 00:14 Steamworld Build 3:23 Gunhead 6:13 Step By Step 7:36 Limo’s … The post Indie Showcase appeared first on Game Wisdom.

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I’m willing to accept that AAA games should often be sold at a higher price to help deal balance the increasing cost of development. Do you think that companies would do better to raise prices quickly and wait out the sticker-shock or to try and raise prices very slowly to attract less attention?

Ask a Game Dev

I'm pretty sure that, as an industry, we've mostly already moved beyond that. Haven't you noticed just how many AAA game releases these days aren't about a single sale but live service? The live service model is the price increase. The cost of development for AAA fidelity games is mostly too high now to be profitable on their own. The only real exceptions are grandfathered franchises (e.g.

AAA 52
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How to ensure strict camera following the player without camera jerkiness or delayed following?

Cocos

Hi, The camera follows late and with jerkiness the player in update() i’m simply setting the velocity value and getting it’s updated position to set to camera node import { _decorator, Camera, Component, EventKeyboard, input, Input, KeyCode, math, Node, RigidBody, RigidBody2D, Vec2, Vec3 } from 'cc'; const { ccclass, property } = _decorator; @ccclass('cubeMovement') export class cubeMovement extends Component { public rigidBody:RigidBody2D; left right speed @property(Camera) cam:Camera onLoad()

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Uses of animation in the gaming industry

Juego Studio

When most people think of animation, they envision cartoons or movies, but it's also integral to the gaming industry, creating realistic and lifelike 3D worlds. Animation in gaming has evolved significantly from basic sprites to immersive experiences that transport players into other worlds.

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[Open Source] Rouglite Hack-n-Slash game

Cocos

Hi, sorry for late reply. I received the forum notification only just now. The project is open source and you can use it for commercial purposes. Ideally if you would change the graphics, name and do some adjustments to the gameplay.

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Are Online Casinos Difficult to Use?

Game Wisdom

Are Online Casinos Difficult to Use? Josh Bycer josh@game-wisdom.com If you have never used an online casino, you may be a little uncertain about what is available and how easy or difficult it will be to use. We have highlighted some information below regarding online casino sites, the sign-up … The post Are Online Casinos Difficult to Use? appeared first on Game Wisdom.

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Help Needed to Update Cocos2d Apps - Compensation Offered!

Cocos

Hello developers’ community, We urgently need assistance to update 11 mobile apps (iClassicsCollection) developed in Cocos2d. We are facing issues with the guidelines of major app stores and require experts who can address this effectively. Compensation Available: We are willing to compensate your time and skills. Please contact efren@iclassicscollection.com to discuss further details.

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Why React SEO Matters and Why it is Needed – Full Guide

Artoon

Introduction React has been a popular choice for building modern web applications […] The post Why React SEO Matters and Why it is Needed – Full Guide appeared first on Artoon Solutions.

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Playable ad tool

Cocos

Is there working playable tool for Cocos creator version 3.8.0? Currently using playable tool for version 3.2.1.

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