Tue.Oct 17, 2023

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Harebrained Schemes splits off from Paradox, will be independent again in 2024

Game Developer

Paradox acquired Harebrained in 2018, and the pair are breaking up after the tepid performance of Harebrained's new game, The Lamplighters League.

Games 313
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Vectorpea Beta Launched

Game From Scratch

GameFromScratch.com Vectorpea Beta Launched Photopea is a popular online Adobe Photoshop Clone that basically replicates a large percentage of Photoshop’s functionality in your web browser. It is ad support but otherwise free to use. The creator of Photopea just launched a new project in beta, Vectorpea. Vectorpea is to Adobe Illustrator as Photopea is … Vectorpea Beta Launched Read More The post Vectorpea Beta Launched appeared first on GameFromScratch.com.

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Trending Sources

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RPG studio Thought Pennies appears to lay off employees

Game Developer

Multiple employees of game studio Thought Pennies are sharing news that the company has apparently laid them off.

Studios 280
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Frontier to lay off unknown number of staff in organisational review

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox UK developer Frontier is planning to lay off an unknown number of employees as it conducts an organisational review of its business. The news was announced to investors this morning as part of a trading update, in which the company said it plans to "refocus on its core strengths following a period of disappointing financial performance and more challenging industry conditions.

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Xbox accessibility update adds keyboard remapping

Game Developer

Xbox will soon let players with limited mobility remap their Adaptive Controller to simulate keyboard keys for games only playable on keyboard and mouse.

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Revealed: The 2023 GamesIndustry.biz Best Places To Work Awards US winners

GamesIndustry.biz

The winners of the 2023 US GamesIndustry.biz Best Places To Work Awards have been revealed. The awards are all about making the games industry a better place to work, and the winners are ultimately decided by an in-depth survey of employees. Over 50 US companies signed up to take part, with 14 winners in total. The biggest winner of the project is Electronic Arts, with three teams accepting awards.

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Work With Indies donating 100% of revenue to help Palestine

GamesIndustry.biz

Games job board Work With Indies will donate 100% of its revenue to organisations providing aid to Palestine. "Regardless of our politics, our religion, our race, where we were born, or where we currently live, none of us wishes to see innocent people suffer, lose their lives, or those of their family members," the job board said in a statement shared on social media.

Indy 129
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Deep Dive: Designing a narrative for multiple middles and multiple heroes in Saltsea Chronicles

Game Developer

Creating an experience that gives weight to an ecocystem of people and interactions requires careful curation.

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Keeping Devolver’s spirit through challenging times

GamesIndustry.biz

After the highs experienced across the industry since 2020, the landing has felt brutal this year. Games companies across the board are shrinking, laying off staff, closing down. While the market itself remains healthy, with game sales rising , it certainly feels like a tough year. Even established indie companies couldn't escape the challenges of the hour, with Devolver Digital's stock price plummeting throughout the year, and a number of its releases for 2023 moved to next year.

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How Super Mario Bros. Wonder transformed Mario's 2D capabilities

Game Developer

As the first 2D Mario title in 11 years, Nintendo wanted to inject real surprise into Super Mario Bros. Wonder and set a new foundation for future 2D entries.

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Activision made a secret deal for gun product placement in Call of Duty

GamesIndustry.biz

Content warning: This article discusses violence towards children. Activision made a secret deal with Remington to feature the arms maker's Adaptive Combat Rifle in 2009's Call of Duty: Modern Warfare 2, according to a Wall Street Journal report. The paper said the deal was detailed in internal Remington documents that were obtained by legal counsel in discovery during a lawsuit filed by parents whose children were killed in the Sandy Hook Elementary School shooting in 2012.

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Elite Dangerous developer Frontier sanctions hiring freeze, spending cuts, and layoffs

Game Developer

The company said it must "create a sustainable foundation for the future.

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Bandcamp dismisses 50% of its staff amid Epic Games mass layoffs

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Half of Bandcamp's employees are among those affected by the mass layoffs occurring at Fortnite creator Epic Games. Kotaku reports that those who are being dismissed from the music platform will receive six months' severance pay, although the Bandcamp United union is negotiating better terms.

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Pinocchio-inspired soulslike Lies of P has topped 1 million sales

Game Developer

The game hit that milestone during its first month on shelves.

Games 185
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Norsfell builds ‘Tribes of Midgard’ Viking empire with Amazon GameLift

AWS Games

Independent game development studio, Norsfell , was founded in 2013 to forge new genres that bring people together. Now approaching its 10th anniversary, Norsfell has grown from a small startup developing mobile games into a studio with nearly 40 team members who helped launch the award-winning multi-platform game, “ Tribes of Midgard.” Globally released on July 27, 2021, the game has since received 19 updates and counting, ensuring players continue to enjoy a high-quality experience.

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Square Enix's trust in Powerwash Simulator studio paved the way for crossover DLC

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Brighton-based studio FuturLab has said Square Enix opening up its IP for Powerwash Simulator has been key to the game's ongoing success. Speaking on stage at last week's GamesIndustry.biz Investment Summit in London, co-CEO Kirsty Rigden discussed the partnership between her studio and Square Enix Collective, the game's publisher.

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Medical Device Cybersecurity Trends From Our New Report

Perforce

What are the leading concerns, current trends, and emerging technology impacting medical device cybersecurity? We discuss the survey results from new report on cybersecurity trends for medical device software.

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Harebrained Schemes and Paradox Interactive to split in 2024

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Paradox Interactive and Harebrained Schemes (HBS) have agreed to separate. On January 1, 2024, the companies will part ways; both parties said the decision was a part of their strategic and creative priorities.

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Michael Blaker’s Video Game Tuesday: Mega Publishers

Game Industry News

Hey all, I’m back with a question for you all for this week’s Video Game Tuesday. It’s all about mega publishers. Mega Publishers?: Microsoft just finalized its $69 billion deal to purchase Call of Duty franchise publisher Activision Blizzard, and it also recently released Starfield from Bethesda Softworks, which is another of its acquired developers.

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Lords of the Fallen debuts at No.4 | UK Boxed Charts

GamesIndustry.biz

EA Sports FC 24 has remained at the top of the UK boxed charts for a third week despite a 36% sales decrease. GfK's report showed that the Xbox Series X|S version of EA Sports FC dropped the most, while PlayStation 5 saw the majority share of sales. Assassin's Creed Mirage also held its place at No.2 following its debut last week, even though it saw a 77% decline in sales.

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Use post-processs FXAA get black background, different with TAA post-process

Cocos

My case is: only one 3d model + 3d camera + active post process FXAA on that camera + active render texture for that camera, then use sprite to display render texure on UI. With change FXAA to TAA, I got different result: FXAA => black background around 3D model. TAA => transparent background around 3D model. So, I wonder how I can use post-process FXAA without black background.

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GamesAid raises over £23,000 at EGX 2023

GamesIndustry.biz

Games industry charity GamesAid raised over £23,269 in three days at EGX via its tombola. This amount includes an impressive £10,000 donation from a single anonymous donor. Items available at the GamesAid Tombola ranged from games and memorabilia, to collector's editions and an Xbox Series X.

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Windows build custom fonts missing

Cocos

Hey all, I know there are several threads open on this topic, but most seem old or unresolved. I am building a Cocos Creator 3.7.2 project to native windows. We use 2 custom fonts which are in the assets in We use these fonts on both Labels and RichText, both use Arial instead of the custom fonts. Editor view: Build view: This is the ttf file: I was wondering if i needed to add the fonts to the native build template?

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SEA-6 PC and mobile games market projected to hit $6bn in 2023

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Market research firm Niko Partners released its SEA-6 Games Market reports, which say that PC and mobile games are poised to hit $5.8 billion in 2023. The SEA-6 group compromises of the countries Indonesia, Malaysia, Philippines, Singapore, Thailand, and Vietnam.

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How to develop for mobile and desktop

Cocos

I am developing a game in portrait orientation, and the main platform for implementation is mobile phones. To ensure proper display on mobile devices, I am using the fit Width scaling setting. On desktop, I want the game to occupy the entire screen, with the active portion of the game occupying one-third of the screen in the center (the portion that is displayed in the mobile version).

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If the holidays are the highest revenue time for games, what is the lowest? Does the lack of revenue have measurable impact for game devs (say the lowest revenue time is the time when game cancellations are the most common?)

Ask a Game Dev

There's usually the big lull in April and May, a small sales bump in June, followed by another lull in July and August. I suspect this is because of things like the school year winding down and families preparing to do things like go on vacation or do other annual events. When I was guild and raid leader in some of the MMOGs I played, we would usually have much more difficulty fielding players in the summer time due to everybody having family or organized activities that supplanted their time to

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Use post-processs FXAA get black background, different with TAA post-process

Cocos

My case is: only one 3d model + 3d camera + active post process FXAA on that camera + active render texture for that camera, then use sprite to display render texure on UI. With change FXAA to TAA, I got different result: FXAA => black background around 3D model. TAA => transparent background around 3D model. So, I wonder how I can use post-process FXAA without black background.

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Wizard with a Gun Stuck on Loading Screen: What to Do?

Game Errors

I get how frustrating it is to be all set to dive into the magical world of Wizard with a Gun, only to be stuck on the loading screen. I’ve been there, staring at the spinning icon for minutes. But don’t worry, I’ve tried various methods and found some practical solutions that have worked. So if you’re dealing with the same issue, keep reading because I’ve put together a step-by-step guide to help you get past this obstacle.

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[Cocos Creator 3.8.0] set skeletonData to null cause memory leak

Cocos

Hi, I have tested with this repaired engine and the issue still persists. I have downloaded the engine, change the path, restart the editor, select Compile the Engine, clear code Cache. Am I missing something?

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Wizard With A Gun Won’t Launch: Efficient and Quick Fixes

Game Errors

If you’re as hooked on this new game as I am, you know how frustrating it can be when the Wizard with a Gun won’t start. But don’t worry. I feel your pain. Trust me, I’ve been there too. That’s why I’ve decided to put together this little guide featuring the most efficient solutions I’ve discovered so far after trying to fix the problem on most of my devices.

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Bind a New Module in Engine

Cocos

I added one function in MyObject class. uint8_t* getImageUncompressed() { int w = 200, h = 200, depth = 4; uint8_t* binRGBA = ccnew uint8_t[w * h * depth]; memset(binRGBA, 0, w * h * depth); for (int i = 0; i < w; i++) { for (int j = 0; j < h; j++) { int pxIdx = i * h + j; binRGBA[pxIdx * 4] = 255; binRGBA[pxIdx * 4 + 1] = 255; binRGBA[pxIdx * 4 + 2] = 255; binRGBA[pxIdx * 4 + 3] = 255; } } return binRGBA; } And this is binding function generated in jsb_my_module_auto.cpp. static bool js

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Wizard With A Gun Low FPS: A Step-by-Step Guide To Fix

Game Errors

If you’re a Wizard with a Gun enthusiast like me, you know how low FPS can really ruin your magical journey. Trust me, I’ve been there. A laggy game can turn an epic battle into a frustrating slog. That’s why I’ve created this detailed guide. Additionally, I tested the solutions featured on multiple devices, and I used a system restore point to generate the low fps issue multiple times to find a variety of efficient fixes.

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Bind a New Module in Engine

Cocos

rui-gameking: uint8_t* getImageUncompressed() { Primitive type like uint8_t*/float*/int* are not supported to be bound to JS because the framework doesn’t know how to convert primitive type to JS, it doesn’t know the exact buffer size. So if you need to copy a buffer to JS actually, you could return a ccstd::vector<uint8_t> instead. Copying buffer from CPP to JS will cost a lot.

Engine 52
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Wizard With A Gun Crashing: How I Fixed It

Game Errors

When Wizard with a Gun was announced, I was beyond excited. A game that combines the thrill of spellcasting with the action of gunplay sounded great to me. I pre-ordered, counted down the days, and even cleared my schedule to dive deep into this magical realm. But the moment finally came, and instead of unleashing spells and bullets, I found myself facing random Wizard with a Gun crashing issues.

Co-op 52