Tue.Nov 21, 2023

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Sony sued for $7.9 billion over UK PlayStation Store pricing

Game Developer

Players in the UK claim Sony has unfairly jacked up PlayStation Store prices and created a monopoly after preventing third-party retailers from selling digital games.

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Assassin's Creed, Spider-Man, Mario and PS5 deliver strong sales in October | European Monthly Charts

GamesIndustry.biz

10.21 million PC and console games were sold across Europe according to GSD, a slight drop of 2.3% year-on-year. This data covers all games sold digitally by most major games publishers across the Eurozone (for UK market analysis, click here) , and physical game sales in all major Eurozone markets. The sales decrease is still impressive when you consider that Call of Duty launched in the October sales window last year, but this year's CoD came out in November.

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Trending Sources

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GameMaker expands with more free options, replaces two subscriptions with one-time fee

Game Developer

The 2D engine is now free for non-commercial use on all non-console platforms and has introduced a new one-time fee catered towards hobbyists and indies.

Indy 344
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Ubisoft pulls advertising from X

GamesIndustry.biz

Ubisoft has pulled its advertising from X, Axios reported. The company was running a campaign for Assassin's Creed Nexus VR, which released last week. The publisher told the outlet it has since "paused advertising" on the social media platform. GamesIndustry.biz has reached out to Ubisoft for further clarification.

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15 years later, Chet Faliszek dishes on the making of Left 4 Dead

Game Developer

The Left 4 Dead co-lead looks back on "paying for the debt" of the game's broken engine—and how that led to a rapidly-developed sequel.

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Tim Sweeney: We were willing to sue Sony for cross-play | Epic vs Google

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox As Epic's antitrust trial against Google continues, the former's CEO Tim Sweeney has revealed the campaign to open PlayStation to cross-play could have led to legal action. Epic Games was one of many developers calling for Sony to enable gamers to play multiplayer matches against people on other platforms, with other advocates include the teams behind Rocket League and Ark: Survival Evolved.

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Assassin's Creed publisher Ubisoft suspends X advertising

Game Developer

The French company joins others in boycotting X, formerly known as Twitter, amid a row over the spread of antisemitism and far-right ideology on the platform.

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Savage Game Studios rebrands as Neon Koi, has new action game focus

Game Developer

PlayStation acquired Savage Game Studios last year to help with its mobile plans, but the rebrand to Neon Koi may be more than a simple name change.

Studios 259
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AviaGames sued for use of bots in real-money skill-based games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Skill-based games platform AviaGames is facing a class action lawsuit accusing the company of fraud and racketeering due to the belief it uses bots in games that are only supposed to have human players. AviaGames offers a range of mobile and browser games, including bingo, pool, block puzzles and traditional card games.

Puzzle 126
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RoboCop: Rogue City becomes Nacon's best-ever game launch

Game Developer

Nacon may not have given hard numbers, but that didn't stop it from bragging about the success of the recently released RPG-shooter RoboCop: Rogue City.

Games 245
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How Milestone turbocharged the ‘Hot Wheels Unleashed’ franchise with Amazon GameLift

AWS Games

When game developer and publisher Milestone released a third-person racing game based on Mattel’s Hot Wheels toy line, “Hot Wheels Unleashed,” in September 2021, it quickly gained a dedicated following. The game sold more than one million copies in less than three months, making it Milestone’s fastest-selling title ever. By April 2023, Milestone had sold more than two million copies , and the game registered more than eight million active players.

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A Plague Tale: Requiem scurries to 3 million players

Game Developer

With the success of A Plague Tale: Requiem, Focus reaffirms its commitment to Asobo and the developer's immediate next project.

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Legacy Code Conversion to the Latest Tech Stack Using AI

Rocket Brush Studio

Legacy code is a common challenge many organizations face when dealing with outdated software systems. As technology evolves rapidly, businesses must keep their tech stacks up to date to remain competitive. Converting codes to a modern tech stack can be complex and time-consuming, but AI makes it easy and efficient. This blog covers how AI can streamline the legacy code conversion to the latest tech stack, providing numerous advantages such as efficiency, accuracy, savings, and risk reduction.

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Nier will continue.as long as Yoko Taro stays alive

Game Developer

Taro and Nier series producer Yosuke Saito have plans to continue Nier, which the latter says basically hinges on Taro staying alive to make it happen.

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Black Myth: Wukong dev accused of sexist recruitment and social media posts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Game Science, the maker of Black Myth: Wukong, has been accused of sexist recruitment and social media posts. This is according to a new report from IGN's Rebekah Valentine and freelance journalist Khee Hoon Chan.

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Offworld Industries acquires WWII shooter Post Scriptum

Game Developer

Post Scriptum began life as a mod for Offworld's tactical military shooter Squad.

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China's game market to grow 5.2% this year

GamesIndustry.biz

Niko Partners today revised its China Games Market 2023 Half-Year Update Report, saying that the country's gaming revenues are on pace to not only grow this year, but more than make-up for 2022's uncharacteristic decline. Niko now believes China's gaming revenues are on track to total $47.7 billion in 2023, up 5.2% year-over-year. It attributed that growth to a more steady flow of gaming approvals from the country's regulators and successful game launches, as well as an increase in spending on o

Console 74
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How Treachery in Beatdown City's DLC Ultra Remix makes the game "spiritually complete"

Game Developer

How do you carefully build onto such a well-crafted game without breaking the original release?

Build 217
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Ultimate Game Development Humble Bundle

Game From Scratch

GameFromScratch.com Ultimate Game Development Humble Bundle There is a new humble bundle of interest to game developers, the Ultimate Game Development Bundle is a collection on Unreal Engine and Unity assets from Leartes Studios and others. It is a massive collection of game development assets organized into the following tiers: 1$ Tier Cyberpunk/Futuristic Structures Set CyberPunk/Sci-Fi … Ultimate Game Development Humble Bundle Read More The post Ultimate Game Development Humble Bundle a

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Announcing the MCV/Develop 30 under 30 2023

OPM Jobs

As proud sponsors of the MCV/Develop 30 Under 30, we are so pleased to introduce this years winners, the best and brightest young talent in the games industry. And we look forward to celebrating with them at this years IRL event. You can find more games industry events via our events calendar. “It brings so much pride to continue to support the 30 Under 30 Award and celebrate our industry’s rising stars, future leaders, and trailblazers.

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GameMaker offers more free options for non-commercial use

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox GameMaker has announced that it will be free for non-commercial use on all non-console platforms. The company also said that it is rolling out a one-time fee commercial license for the 2D game engine, which will replace its present creator/indie subscription model/service/price.

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Unlocking GPU Intrinsics in HLSL

Nvidia

There are some useful intrinsic functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs. Updated from the original 2016 post. There are some useful intrinsic functions in the NVIDIA GPU instruction set that are not included in standard graphics APIs. Updated from the original 2016 post to add information about new intrinsics and cross-vendor APIs in DirectX and Vulkan.

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Fortnite restricted content is mostly unusable in creative maps rated ten and up

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Fortnite's new age-restricted rollout has made most cosmetics unusable for creative maps designated for ages ten and up. Forbes contributor Paul Tassi reported that this has resulted in the new system arbitrarily labeling skins and cosmetics.

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Hero’s Adventure Road to Passion Crashing: Easy Solutions

Game Errors

This game quickly captured my attention after I’d seen a few gameplays on YouTube. So, I decided to give it a try. Yet, after playing for a couple of hours, Hero’s Adventure Road to Passion started crashing randomly, sometimes during the launch and other times while I was playing. This made me think about giving up on it and asking for a refund.

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Error importing file when creating a new project

Cocos

Every time I create a new project the error message below appears This problem is giving me trouble with using MeshRenderer. When I checked, I found that the files primitives.fbx.meta and default_skybox.meta automatically changed to imported:false while the default was imported:true. I don’t know what I installed or what I touched that caused this phenomenon to happen!

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Hero’s Adventure Road to Passion Low FPS: Fix It Quickly

Game Errors

The player base is what drew me to this game. Previously, I remember being a bit redundant to try it because I was already on my way to fix various other games. However, I was pleasantly surprised by this title, and after a few minutes of playing, I got hooked on it. Unfortunately, it didn’t take long, and I started experiencing various performance-related issues in Hero’s Adventure Road to Passion, such as low FPS, stuttering, and lag.

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Android Export APK Errors

Cocos

Hello everyone, I have a few questions about exporting an app to Android. When I try to build my project on Cocos Creator, it successfully does it. However, when I try to build an APK through Android Studio, it fails. Why isn’t Android Studio creating an APK build properly? What could be the issue? Another thing too is that when I try to make the project after building in Cocos Creator, it fails.

Build 52
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From Rookie to Pro: Navigating the Online Casino Lifestyle Learning Curve

Game Wisdom

From Rookie to Pro: Navigating the Online Casino Lifestyle Learning Curve Josh Bycer josh@game-wisdom.com Whether you’re a novice or a seasoned player, this article is meant to help you in mastering the online casino lifestyle. It touches on the fundamentals, shows you strategies, dwells on how to select the perfect platform, offers valuable tips … The post From Rookie to Pro: Navigating the Online Casino Lifestyle Learning Curve appeared first on Game Wisdom.

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Can't get canvas fill the screen

Cocos

I’ve just found a really cool script under the test projects examples on the Cocos Github github.com //github.com/cocos/cocos-test-projects/tree/v3.8/assets/cases/screen-adaptation This little trick here does adapt to different screen sizes without losing the expected aspect ratio. const resolutionPolicy = view.getResolutionPolicy(); resolutionPolicy.setContainerStrategy(ResolutionPolicy.ContainerStrategy.PROPORTION_TO_FRAME); view.setResolutionPolicy(resolutionPolicy); This together with the Wi

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The Strange State of the AAA Market

Game Wisdom

The Strange State of the AAA Market Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" Last Key to Games cast we spoke about the indie space, for this topic, recent news surrounding major names in the AAA space make us wonder what is exactly happening at the major studios.… The post The Strange State of the AAA Market appeared first on Game Wisdom.

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Engine Swap Shop: Eugene Martynenko on Pingle’s new service for converting Unity games to Unreal

Game Development News

Upon hearing about a new service for converting Unity games to Unreal, we fired off a few questions to Pingle Studio’s Eugene Martynenko about how it came about and what can be achieved

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[Windows Build] "CMake Error: CMAKE_CXX_COMPILER not set"

Cocos

This was solved by: Reinstalling the VS 2022 environment Restarting the PC Deleting all build configurations and caches Creating a new build configuration.

Build 52
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Harry Krueger exits from Housemarque after 14-year stint

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Housemarque has announced that game director Harry Krueger has exited the game studio. Kruger originally joined the Returnal maker back in 2009 as a gameplay programmer.

Studios 67
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IAP - list of available functions in Google Play SDKHub plugin

Cocos

You can find more detailed documentation here: [link] And in this repo, you can see some references regarding Google Play SDK calls github.com CocosService/sdkhubDemo/blob/master/Creator3.x/assets/PrefabButton.ts import { _decorator, Component, Node, Button, Label } from 'cc'; import { conf } from './Configs'; const { ccclass, property } = _decorator; @ccclass('PrefabButton') export class PrefabButton extends Component { @property({ type: Label }) public lblButton: Label | null = null; @property

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Get the collider2D from the mouse click

Cocos

how to get the collider2D of the clicked object (using PhysicsSystem2D.instance.raycast?). i tried this: const clickPoint = new Vec2(event.getLocationX(), event.getLocationY()); let rayPoint = new Vec3(); this.mainCamera.screenToWorld(new Vec3(clickPoint.x, clickPoint.y, 0), rayPoint); const raycastResults = PhysicsSystem2D.instance.raycast(new Vec2(rayPoint.x, rayPoint.y), Vec2.ZERO, ERaycast2DType.

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