Fri.Feb 16, 2024

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Ex-ZA/UM writers allege studio has become a 'cold, careless company'

Game Developer

Writers Argo Tuulik and Dora Klindžić allege ZA/UM has been completely broken by management in a permanent manner.

Studios 347
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Multiplatform Microsoft and a very different future for consoles | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. Microsoft dropped a bombshell yesterday, confirming recent reports that it would be going multiplatform, bringing a quartet of first-party games to rival consoles in the near future.

Console 144
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Trending Sources

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Alan Wake II has written up 1.3 million copies sold

Game Developer

The long-awaited horror sequel has become Remedy's fastest-selling title to date.

Horror 298
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Embracer CEO says layoffs are "something that everyone needs to get through"

GamesIndustry.biz

Embracer CEO Lars Wingefors said that the current reduction in workforce at the company and across the industry is "something that everyone needs to get through," later adding that the group's strategy has been to cut the things that have "the lowest chance of success going forward" and to only keep "the most iconic studios." This conversation was part of the Q&A portion of the company's earnings call yesterday, as it announced its Q3 results.

Studios 143
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Dead Island 2 and GTA V led Epic Games Store's top-played games in 2023

Game Developer

Epic Games' breakdown for 2023 shows its store greatly benefitted from the year's deluge of releases.

Games 277
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For Sony and Microsoft, revenue growth is more important than any "console war" | Opinion

GamesIndustry.biz

Not so long ago, the announcement that Sony didn't have any new entries in its major first-party franchises in the pipeline for the coming year would have been viewed as an extraordinary opportunity for Microsoft to gain ground on the market leader. There are many reasons why Xbox has faced an uphill struggle against its major rival. Brand strength and digital library lock-in are certainly among them, but the ultimate, seemingly insurmountable barrier was Sony's first-party studio system, which

Console 143
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How to create comic-book style VFX for games, like in HAWKED

Game Developer

This handy guide will show how we create a “flash” comic effect in our extraction shooter game HAWKED – with tips and lessons along the way that can be used to create other comic-book style effects as well.

Games 221

More Trending

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The Adventures of Micah: The Origin

Game Developer

One developer's creative journey.

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Bandai Namco's Q3 revenue rose 3.9% to $5.1bn

GamesIndustry.biz

Bandai Namco has released its financial results for the nine months ending December 31, 2023, reporting a drop in sales in its Digital Entertainment segment and overall profit while its total net sales showed a slight increase. Net sales: ¥772 billion ($5.1 billion, up 3.9% year-on-year) Profit: ¥84.4 billion ($560.9 million, down 28.

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Programming Neo6502 in C/C++ Using CC65

Retro Game Coders

Programming the Neo6502 in C? Yes please! Dungeon game written in C/C++ for the Neo6502 Bit of Background Before We Code the Neo6502 In my Neo6502 review I promised I would come back and write about how to code for the machine. Well, first I had to help the contribution team, especially the fabulous Paul Robson , with a tiny issue that I do most of my development on a Mac and there wasn’t yet a MacOS version of the emulator!

Writing 116
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ZA/UM reportedly preparing to lay off devs

GamesIndustry.biz

Disco Elysium developer ZA/UM is reportedly planning to lay off 24 employees, in addition to cancelling a project codenamed X7. As reported by Sports Illustrated's GLHF , sources said ZA/UM CEO Ilmar Kompus informed staff in a message that reportedly said that this included the team working on X7 and "non-development teams". According to another message sent to staff and seen by GLHF, writers, engineers, artists, production, IT, and animation were also listed as being at risk of redundancy.

Dev 127
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Streamlining Changes: The Introduction of Filmustage's Script Revisions

Filmustage

In the ever-evolving landscape of filmmaking, the script serves not just as a blueprint. It stands as a living, flexible entity, set to evolve and adapt amidst the unfolding pressures and demands of production. This fluidity can be the crucible in which good films are forged into great ones. The history of cinema is replete with examples where script revisions during production not only saved films from potential mediocrity but elevated them to iconic status.

Scripting 105
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Alan Wake 2 sells 1.3m units | News-in-brief

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Read more

Retail 127
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FlightStuff - To roll the camera?

Indie DB

The greatest thing about other people having a look at your game is that they most likely find something you are just not aware of. The camera is the window into the game world and as such plays a central role in the presentation of the whole game. This.

Games 103
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Optic Texas CEO and player sue Activision alleging Call of Duty League monopoly

GamesIndustry.biz

The CEO and former star player of Call of Duty League team Optic Texas filed a lawsuit against Activision Blizzard yesterday, accusing the publisher of wielding an unlawful monopoly over professional Call of Duty leagues and engaging in anti-competitive and extortionate behavior to the detriment of players and teams. As reported by Bloomberg Law , the suit was brought by Hector "H3CZ" Rodriguez and Seth "Scump" Abner, and accuses Activision Blizzard of laying down the foundation of a monopoly in

Esports 125
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GPU synchronization in Godot 4.3 is getting a major upgrade

Mircosoft Game Dev

Say goodbye to placing barriers, hello to the new acyclic graph

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Baldur's Gate 3, Spider-Man 2 sweep DICE Awards 2024

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Baldur's Gate 3 and Marvel's Spider-Man 2 were the big winners at last night's DICE Awards in Las Vegas. At the 27th iteration of the ceremony, Insomniac Games took home six accolades, including outstanding achievements in animation, character, original music, audio design and technical achievement, as well as action game of the year.

Animation 122
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Announcement World of Stickman RTS

Indie DB

World of Stickman - classic war strategy with stickman heroes. Collect resources, build your base and hire a powerful army.

Build 90
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Payday 3 returns Starbreeze to profitability despite "significantly lower" than expected sales

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Starbreeze has released its full-year financial results, reporting its first profit before taxes since its brush with insolvency back in 2018. The key contributor was the long-awaited release of Payday 3 back in September, despite CEO Tobias Sjögren confirming the both sales and player activity are "currently at significantly lower levels than we would like.

Studios 113
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MCV/DEVELOP Award nominations to close next month

Game Development News

There are just over three weeks left to get your award nominations to us!

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Explainer: What Is a Virtual Assistant?

Nvidia

A virtual digital assistant is a program that understands natural language and can answer questions or complete tasks based on voice commands. A virtual digital assistant is a program that understands natural language and can answer questions or complete tasks based on voice commands.

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Fan Collective Unimatrix 47 Examines Star Trek: TOS “A Taste of Armageddon” Episode

Game Industry News

Yesterday was a bit of an oddity in that, for some, it was both Valentine’s Day and Ash Wednesday, which are two very, very different celebrations. Valentine’s Day is, in the US at least, a day spent celebrating romantic love with a certain sort of excess—chocolate, gifts, and perhaps fancy dinners. Lent, however, is a season of self-denial, reflection, and meditation, according to practitioners.

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Explainer: What Is a Virtual Assistant?

Nvidia

A virtual digital assistant is a program that understands natural language and can answer questions or complete tasks based on voice commands. A virtual digital assistant is a program that understands natural language and can answer questions or complete tasks based on voice commands.

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You have talked about certain things young designers can do that will set them up for failure, namely not studying in college, not prototyping ideas, and trying to burn themselves out by working to hard at the beginning and then slowing down later. What are other common early mistakes that will make a game developers job harder?

Ask a Game Dev

One common mistake I see with young devs is that they invest too much of their identities into what they do for work. I can understand that quite well - for most of my early career, I did the same thing. I was the game dev. I worked on famous games that most people had played, or at least heard of. It's a really big ego boost when total strangers you meet know of your work and are impressed with your job.

Dev 52
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Top 10 most anticipated video games of 2024

iXie gaming

Introduction: In a world where pixels and polygons collide to create magic, we present to you our handpicked selection of the top 10 most anticipated video games of 2024. From cutting-edge graphics to immersive gameplay, join us as we unravel the veil of the future and unveil the game development wonders that await. Are you ready to dive into the next level of excitement?

Polygon 52
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CircleCollider2D - worldPosition returns offset only

Cocos

Hello! I have met problem with getting world position of 2D circle collider(CircleCollider2D) with worldPosition property. collider.worldPosition returns Vec2(0,0) or Vec2 with its offset if it have some, so its more looks like it returns local position. PolygonCollider2D’s.worldPoints by the way returns expected world points of the polygon. CC3.8.

Polygon 40
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Multilanguage problem solution

Cocos

how I can develop multilanguage features in the 3.6 version.

Feature 40
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CircleCollider2D - worldPisition returns offset only

Cocos

Hello! I have met problem with getting world position of 2D circle collider(CircleCollider2D) with worldPosition property. collider.worldPosition returns Vec2(0,0) or Vec2 with its offset if it have some, so its more looks like it returns local position. PolygonCollider2D’s.worldPoints by the way returns expected world points of the polygon. CC3.8.

Polygon 40