Fri.Oct 04, 2024

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Why are so few games set in the Prohibition era?

Game Developer

The United States' Prohibition era has inspired creatives across the entertainment industry, but hasn't been featured in video games as much as you'd expect.

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Matt Handrahan of Kepler Interactive: “Playing it safe doesn’t have any value”

PreMortem.Games

With over 2000 pitches flooding their inbox every year, Kepler Interactive is no stranger to reviewing a deluge of game ideas. The small team of six to seven professionals is tasked with wading through roughly 150 new concepts per month, determining which few might have the potential to become the next big title. “It’s truly crazy,” says Matt Handrahan , Senior Portfolio Manager at Kepler Interactive, “but we break it down to three or four a day, and you get through your quota.

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FromSoftware raises base salary for graduates in Japan by 11 percent

Game Developer

The move brings its starting wage in line with Capcom, Atlus and Konami.

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53% of gamers prefer single-player games

GamesIndustry.biz

A new survey has found that over half of gamers prefer to play single-player titles.

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Aggro Crab shares early prototype of Another Crab's Treasure

Game Developer

Take a peek at a 2021 build of the 2024 hit.

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Is the Star Wars franchise in crisis? | Opinion

GamesIndustry.biz

As hints about the sales numbers for Star Wars Outlaws have trickled out through various different data tracking agencies, the depth of the crisis that has engulfed Ubisoft is slowly becoming clear.

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Report: Tencent and the Guillemot family considering Ubisoft buyout

Game Developer

Ubisoft shares have gone up 30 percent following the report of a buyout.

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Antstream Arcade conducts 'small' layoffs in 'strategic shift in focus'

Game Developer

'The games industry is currently facing a very challenging period, [and] we have made the difficult decision to make a small number of redundancies within the Antstream Arcade team.

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Tencent and Guillemot family reportedly planning Ubisoft buyout

GamesIndustry.biz

Tencent and Guillemot Brothers Ltd have been exploring ways to stabilise Ubisoft in the wake of its recent troubles, which could result in the pair buying out the publisher and taking it private.

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Paradox leaders say 'overconfidence' led to 'undisciplined' decision-making

Game Developer

The Stellaris and Cities: Skylines publisher is now looking to reset and rebuild around its core competencies.

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Using generative AI to build the ultimate VALORANT esports team

AWS Games

Amazon Web Services (AWS) and Riot Games are calling on esports fans and builders alike to participate in the VALORANT Champions Tour (VCT) Hackathon: Esports Manager Challenge. This new hackathon will put the latest generative AI tools in the hands of fans to unlock new ways to build and develop stronger esports teams. VALORANT is a tactical first-person-shooter game by Riot Games, combining precise gunplay with unique agent abilities in a strategic 5v5 format.

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Battle for Dune: War of Assassins

Indie DB

Hello sand enjoyers! We have a new map and some updates for our 2-year anniversary of our release!

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Visual Studio Code September 2024 Upgrade

Game From Scratch

GameFromScratch.com Visual Studio Code September 2024 Upgrade Microsoft’s popular open source editor Visual Studio Code just got upgraded with the release of the September 2024 upgrade. With this release comes several plumbing fixes including a move to ESM (ECMAScript Modules) as well as a switch from the Yarn package manager to NPM. Highlights of this release are: […] The post Visual Studio Code September 2024 Upgrade appeared first on GameFromScratch.com.

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Leveraging procedural generation in survival games: Innovations and techniques for PC and console

Juego Studio

Survival - every living organism in the world recognizes its importance. As evolved beings, humans are acutely aware of its importance, and fighting for survival is very much in our blood. Is it a surprise, then, that survival games are hugely popular?

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Battle Train Interview

Game Wisdom

Battle Train Interview Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" my latest developer interview is now up with Terrible Posture Games’ Joseph Mirabello to talk about the development and Kickstarter for Battle Train.… The post Battle Train Interview appeared first on Game Wisdom.

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The time required to develop games has been getting longer and longer. Do you think there’s any solution to reduce this time, like some kind of technological innovation, for example?

Ask a Game Dev

Development times haven't really gotten longer and longer, except in the outlier special cases (e.g. Grand Theft Auto, Elder Scrolls). What generally happens is that you see these games in the news that have had long incubation or troubled development periods where they keep going in circles for years, and then finally must commit to finishing the game and take two to three years to ship the game.