Tue.Jan 09, 2024

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SAG-AFTRA's new agreement lets game devs use AI voices

Game Developer

Amidst continued AI negotiations, SAG-AFTRA's locked down a way for developers to use digital voice replicas in future works.

AI 352
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How can Nintendo Switch 2 surpass its predecessor? | Opinion

GamesIndustry.biz

We all thought Nintendo Switch would be a disaster. I've told this story before, but I enjoy telling it. Nintendo fully revealed the console almost exactly seven years ago. It held an event at Hammersmith in London to showcase the product to media, retail and assorted industry people and celebrities. A group of us convened in a pub afterwards and the view was unanimous: this might be Nintendo's last console.

Retail 130
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Trending Sources

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Spider-Man's Mary Jane face model asks players to stop "crossing boundaries"

Game Developer

Stephanie Jones, whose face is used for Mary Jane in the Spider-Man games, is kindly (but firmly) asking players to stop crossing boundaries and harassing her.

Games 303
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SAG-AFTRA and Replica Studios pen AI voice agreement

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox SAG-AFTRA and AI voice tech firm Replica Studios have announced an AI voice agreement. The contract aims to move towards the ethical use of artificial intelligence voice work in creative works.

AI 117
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Unity is cutting 1,800 jobs in the name of "profitable growth"

Game Developer

The latest cuts represent around 25 percent of Unity's current workforce.

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Second Dinner raises $100m in Series B funding round

GamesIndustry.biz

Second Dinner has secured $100 million in a Series B funding round led by Griffin Gaming Partners. The Marvel Snap developer has partnered with the investment firm, and will continue to operate independently. It will use the investment to develop new titles, incubate an original IP, and continue growth.

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Unity restructuring results in largest round of layoffs

GamesIndustry.biz

Unity has announced another round of layoffs as part of its restructuring efforts, resulting in the loss of 1,800 jobs. As reported by The Verge , the layoffs were confirmed in a filing with the United States Securities and Exchange Commission, in which Unity cited "restructures and refocuses on its core business" and "to position itself for long-term and profitable growth" as reasons for its decision.

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ByteDance discussing game asset sale with Tencent

Game Developer

The TikTok owner is reportedly looking to exit the video game market.

Asset 272
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ByteDance confirms it is in talks to sell games business

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox TikTok owner ByteDance has confirmed it is currently in discussions to sell its video games operations.

Games 95
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PlayStation achieved record 123M monthly active users in December 2023

Game Developer

The record was set as the PlayStation 5 topped 50 million lifetime sales.

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Safe in our World January Raffle Prizes

OPM Jobs

We at One Player Mission are excited to announce our initiative to combat the January blues by raising funds for Safe in our World (SIOW), a wonderful charity dedicated to promoting mental health awareness in the gaming community. Visit our raffle page to get your tickets now and stand a chance to win some of these generously donated prizes while supporting Safe in our World!

Studios 96
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Preparing Your Game for the Holidays: Experience of the ZiMAD’s ASO Department

Game Developer

Not only stores at large malls should decorate their windows for Christmas and other holidays. Apps must follow this example.

Games 180
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First Unreal Engine 6 Details From Tim Sweeney

Game From Scratch

GameFromScratch.com First Unreal Engine 6 Details From Tim Sweeney Tim Sweeney, CEO of Epic Games, just made a tweet that sheds some major insight into Unreal Engine 6, I believe the first details that have emerged about the upcoming version of the popular game engine. The following conversation occurred on Twitter: There is a lot of information packed into … First Unreal Engine 6 Details From Tim Sweeney Read More The post First Unreal Engine 6 Details From Tim Sweeney appeared first on G

Engine 81
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Netflix reportedly considering in-game purchases and ads

GamesIndustry.biz

Netflix is reportedly considering different avenues to generate income from their games division. According to The Wall Street Journal , there have been internal discussions between executives as to how it can generate more revenue from its gaming sector. Netflix games are currently free to subscribers, but sources suggest executives are considering an introduction of in-app purchases as a way to generate revenue, or in-game ads for subscribers across the ad-supported tier.

Games 76
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Michael Blaker’s Video Game Tuesday With Unique Peripherals

Game Industry News

Hey all, I’m back with another question of my own for everyone for this week’s Video Game Tuesday. It’s about unique peripherals. Unique Peripherals? : Peripherals are devices that are meant to enhance the gaming experience, such as headsets, gamepads, keyboards, and controllers. I’m asking about some of the unique ones you might have owned. Some that are just bizarre looking back on it.

Games 52
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MSI unveils new handheld PC device, the Claw

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox During the CES 2024 show, MSI revealed the Claw, its new PC handheld device. As reported by The Verge , the PC manufacturer intends to release three units ranging from $699 to $799. A base model will ship with 512GB of memory storage.

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The Old Days Of Gaming: Bringing That Classic Arcade Experience Into Your Home

Game Wisdom

The Old Days Of Gaming: Bringing That Classic Arcade Experience Into Your Home Josh Bycer josh@game-wisdom.com Do you remember visiting the gaming arcade? Meeting up with friends on a Saturday and spending all day tapping the machines, seeing who could get the best high score? It’s a time gone by these days. Very few arcades still … The post The Old Days Of Gaming: Bringing That Classic Arcade Experience Into Your Home appeared first on Game Wisdom.

Games 52
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Pokémon TV app will be going offline

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The Pokémon Company has announced that it will be shutting down both the app and Pokemon TV website. Pokémon TV allowed users to watch episodes of the animated series for free. However, on January 8, the application was removed from app stores and digital platforms.

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A follow up on the special unicorn post. Are there jobs that used to be special unicorns that just aren’t anymore?

Ask a Game Dev

Network engineers used to be unicorns back before all game consoles were internet connected. Finding and hiring them was like getting a unicorn, since they could write their own tickets just about anywhere they wanted. Now they're a lot more common and have lost the unicorn status. [ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

Dev 52
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Trash Goblin is 124% funded, with 24 hours to go!

Gamesbrief

I’m so excited that the Kickstarter I’m part of has funded. I’ve recently stepped up from a non-executive role at Spilt Milk to an executive one. I’m still part time (I hate you, long Covid), but I’m much more involved. And the biggest thing I’m involved in is Trash Goblin , a cosy trinket-cleaning game, Powerwash Simulator for the RPG crowd.

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Puzzle game developed by cocos ?InOutPath?

Cocos

Hello hallo, we are the development team of the indie game InOutPath, and as the development of the game is getting better and better, we have now made the Steam page of InOutPath available. The address is as follows: Switch on Steam InOutPath (steampowered.com) A lot of emotions as a member of an indie game team. Thank you to the cocos team for providing a great engine that allowed us to build this game without technical constraints, and to use our creative space and abilities as we pleased.

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Uncovering the Synergy Between Programming Prowess and Online Gaming Thrills

Code with Mike

The convergence of technology and entertainment has given rise to platforms where adrenaline-packed sports action meets the strategic gameplay of the casino. This fusion has been masterfully achieved on platforms where every aspect is meticulously coded to create the most immersive and fair experience for users. A digital playground, not […] The post Uncovering the Synergy Between Programming Prowess and Online Gaming Thrills appeared first on CodeWithMike.

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Puzzle game developed by cocos ?InOutPath?

Cocos

Hello, regarding the first part I just upgraded spline-tool to version 3.8.1. Our path planning/pathfinding mainly relies on the spline-tool which relies on the cce api. my upgraded code repository is in spline-tool , the original repository can be Good to learn part of the cce api usage, look into it if you are interested. As for why it is encrypted, it is as you said, because we package it using electron, which for reasons we all know, just uses asar technology to merge files together.

Puzzle 52
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Prehistoric Hunt celebrates 3 years

Indie DB

New tutorial mode, gun range, weekly challenges, reworked grass and reworked dinosaur models are the key elements of this anniversary update!

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I just want know why rigidbody nodes move when I resize a game in Cocos Creator 2.4.12

Cocos

@kylins @vivekEm @Quitalizner I have to make a 2D platform game, but I have an issue with Platform’s move to attach rigid-body properties when I have full-screen content. Move the node to an attached rigid body.When i game is resize. Please solve this issues.

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Handmade Pixels: The Sam Roberts Interview

Jesper Juul

For Handmade Pixels , I interviewed some really interesting people in indie games. The interviews are excerpted in the book, but I am slowly putting the full interviews online. Handmade Pixels is about the history of (the idea of) indie games, and these 2017-2018 interviews provide a window into the thinking at the end of the 20-year time span the book covers.

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Spine Animations broken after Chrome update on Androids

Cocos

Hello, am I the only one who is experiencing broken Spines after Chrome update on mobile? Looks like they just stop rendering and causing glitches The issue happens on: Cocos 3.X + Chrome v120.0.6099.144 + Android 12,13 Doesn’t happen on: Cocos 2.X Any PC Any iOS Android 11 Android 14 Any previous chrome versions Chrome v120.0.6099.030 Chrome v120.0.6099.200 Chrome Canary 122 Any suggestions?

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Video games are no longer the biggest form of entertainment in the UK in 2024

Game Development News

Video games are no longer the most profitable form of entertainment in the UK

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Is simplePeer and PeerJS unavailable in Cocos creator?

Cocos

Hello! I want to use simplePeer and PeerJS in version 3.8.1. However, an error occurs as below. simpleJS : Current environment does not provide a require() for requiring ‘crypto’. PeerJS : Current environment does not provide a require() for requiring ‘stream’. I tried it like the link below, but the error continues to occur. [link] Is there a solution?

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Pocket Gamer Connects will hold a 10th Anniversary Event in San Francisco

Game Development News

Pocket Gamer has announced an event in San Francisco, California will take place in March

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Is simplePeer and PeerJS unavailable in Cocos creator?

Cocos

Hello! I want to use simplePeer and PeerJS in version 3.8.1. However, an error occurs as below. simpleJS : Current environment does not provide a require() for requiring ‘crypto’. PeerJS : Current environment does not provide a require() for requiring ‘stream’. I tried it like the link below, but the error continues to occur. [link] Is there a solution?

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Memory leak even when call Node.destroy()

Cocos

3.8.2 may be released in 2024.1. You could customize the engine to apply the patch. Reference: Cocos Creator 3.

Engine 40
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Spine Animations broken after Chrome update on Androids

Cocos

I was more interested when the end user will get the update, I see that on 122.0.6099.

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I just want want know why rigidbody nodes move when I resize a game in Cocos Creator 2.4.12

Cocos

Move Node to attached rigid body

Games 40