Thu.Nov 30, 2023

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The Video Game History Foundation is fundraising in the name of preservation

Game Developer

The non-profit's Winter Fundraiser 2023 is underway and donations this year are being doubled by sponsors including Studio MDHR and iam8bit.

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Sega says Sonic Superstars sales "weaker than expected"

GamesIndustry.biz

Sega has shared that Sonic Superstars didn't meet sales expectations following the game's launch. In a financial briefing for its H1 results published earlier this month , Sega president and CEO Haruki Satomi said Sonic Superstars experienced a "slightly weaker start" than the firm expected. Satomi noted that the Sonic IP sells more during the holiday period, and that's where "90% of the title's marketing cost will be spent.

Games 138
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Trending Sources

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Steam dropping support for macOS Mojave and by extension 32-bit games

Game Developer

"The Steam store will stop considering games that offer only 32-bit macOS binaries to be Mac compatible at the end of 2023.

Games 286
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Unity announces updates to it's web runtime support

Unity Blog

The latest Unity platform support for mobile web game development, including Instant Games and the latest WebGPU and WebGL integration for advanced rendering, is now available.

Render 136
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Microsoft aspires to bring Xbox Game Pass to Nintendo and PlayStation

Game Developer

With much of Xbox' playerbase already converted to Game Pass, Microsoft has dreams of taking the service to its distinguished console competitors.

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Judge orders Epic, Google to hold settlement talks | Epic vs Google

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Epic Games and Google have been ordered to hold settlement talks before the jury of the ongoing antitrust trial makes its verdict. The Verge reported the order came from Judge James Donato on Monday, after Epic lead attorney Gary Bornstein revealed the two companies had never formally attempted to settle their dispute before it ended up in court.

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Overcoming the challenges in Africa's digital creative ecosystem

GamesIndustry.biz

Yesterday at Africa Games Week, a talk discussed the challenges of the creative industries pipeline across Africa. The presentation was based on new research led by Dr. Tegan Bristow from the Wits University School of Arts, in partnership with the Fak’ugesi African Digital Innovation Festival at the Tshimologong Innovation Precinct. The research particularly focused on the role of intermediaries in digital creative industries (animation and games), and mapping the gaps in the pipeline.

Animation 113
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Riot Games co-founder Marc Merrill shifts role to chief product officer

Game Developer

Merrill will help establish the individual ecosystems of Riot's games including Valorant, League of Legends, and Teamfight Tactics.

Games 229
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Creating equality at work from play to pay

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox GapSquare CEO Dr. Zara Nanu believes it will take society 200 years to achieve pay parity between men and women. In a talk at the GamesIndustry.biz HR Summit earlier this year, Dr. Nanu acknowledged the problem of pay scale disparity is systemic, but reminded listeners that progress is being made.

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Dan Houser's Absurd Ventures sets two transmedia projects for 2024

Game Developer

Games may be Houser's background, but Absurd Ventures is starting off its business outside the medium in favor of graphic novels and a podcast.

Graphics 208
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Logic Simplified Merges with Evon Technologies Pvt Ltd.

Logic Simplified

"A combined effect is always greater than the sum of separate effects. " Recently, the merger of Evon Technologies Pvt Ltd and Logic Simplified was announced, with exactly this synergism at its core. The two companies will be functioning as one. This Diwali, the CTO, Sumeet Arora , and the CEO, Vijendra Chauhan , made this decision known to the workforce of the two companies.

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Optimizing Your Optimization

Game Developer

My, and hopefully your takeaway from all this is to keep it simple. Plan for tomorrow, but implement for today.

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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

Whether it’s a book, TV show, or movie, most of us have become engrossed in the story of our favorite characters; our eyes glued to the pages or screen, waiting to see what happens next. Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention.

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The Ups and Downs of Game Writing Programs

Game Developer

My experiences with different writing programs while working on a game’s narrative.

Writing 188
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Godot Game Engine 4.2 Released

Game From Scratch

GameFromScratch.com Godot Game Engine 4.2 Released The open source Godot game engine just released Godot 4.2. This release comes a mere 4 months after the release of Godot 4.1 and contains some major new features. In our Godot 4.2 release video we go hands-on with several of the new features including the revamped UI and Project … Godot Game Engine 4.2 Released Read More The post Godot Game Engine 4.2 Released appeared first on GameFromScratch.com.

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Godot 4.2 arrives in style!

Mircosoft Game Dev

Godot 4.2 brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!

Render 111
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Honkai: Star Rail wins iPhone Game of the Year

GamesIndustry.biz

Apple has unveiled its best apps and games of 2023, with MiHoYo's Honkai: Star Rail winning iPhone Game of the Year. Snapbreak Games' Lost in Play won iPad Game of the Year, Neowiz's Lies of P was named Mac Game of the Year, and Sunbreak's Hello Kitty Island Adventure took home Apple Arcade Game of the Year. Three more titles were highlighted as Cultural Impact Winners, which are selected based on games and apps that encourage inclusivity, accessibility, and sustainability.

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Debugging D&I – Amiqus’ Liz Prince speaks to Dovetail Games’ Lindsey Shorricks

Game Development News

With World Menopause Day taking place on October 18, 2023, Amiqus Business Manager sat down with Dovetail Games’ VP of People Lindsey Shorricks to talk about the studio’s approach to supporting women’s health

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Regional pricing in games distribution is still necessary – here is why | Opinion

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox When I head to my local supermarket in Amsterdam, the Netherlands, a pack of rice (one kilogram) will set you back anywhere between €1.79 ($2) and €4.99 ($5.50), while looking for an equivalent product in Argentina’s capital, starts at somewhere around 400 Pesos or $1.

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Indie of the Year 2023 Kickoff!

Indie DB

December has begun around the world which means voting booths are live on all indie game profiles, and it's time for the players to nominate the 2023 Indie of the Year!

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Ex-Xsolla exec sues company

GamesIndustry.biz

Xsolla is being sued by its former VP of global accounting, according to a report from Southern California news wire service CNS. CNS says the suit was brought by Emil Aliyev, who Xsolla hired in April of this year to ensure the company was compliant with various financial rules and regulations. A month after his hiring, Aliyev alleges he found evidence that $40 million was missing from the company's accounts, only to discover the money had been transferred to an account owned by Xsolla founder

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Examining the Live Service Success of Payday 2

Game Wisdom

Examining the Live Service Success of Payday 2 Josh Bycer josh@game-wisdom.com Overkill Software had a very turbulent decade in the 2010s, with reports of scandals from the top, failed projects and ventures, and now they’re back to working on Payday 2 while working on Payday 3. Payday 2 as a … The post Examining the Live Service Success of Payday 2 appeared first on Game Wisdom.

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Nintendo Live 2024 to be held in Tokyo | News-in-brief

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Read more

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Students Getting into the Industry with Ian McDonell

Game Dev Unchained

In the ever-shifting world of game development, the journey of each individual is a unique blend of challenges, learning, and triumphs. In a recent conversation with Ian MacDonald , an associate environment artist at Lost Boys Interactive , I had the opportunity to delve into these nuances. Our discussion offered profound insights into the industry’s current state, the journey of a game developer, and the impact of evolving trends on personal and professional growth.

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Thirdverse raises $8m in latest funding round

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox VR games firm Thirdverse has raised $8 million in its newest funding round. With this investment, the company has raised a total of $38 million in funding.

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Michael Blaker’s Translation Necessary Thursday: “Survival in Another World With My Mistress Volume 01”

Game Industry News

Hey all, I’m back with the first volume in another Isekai light novel series that features pretty fun mechanics for this week’s Translation Necessary Thursday. It’s “Survival in Another World With My Mistress Volume 01” by Ryuto. Plot: This first volume of “Survival in Another World With My Mistress”, or as it’s better known in Japan as “Goshujin-sama to Yuku Isekai Survival,” is as evidenced by both its full title and how I described it as above, an Isekai se

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5 Tips for Mobile Games Trend Analysis

CrazyLabs

The mobile gaming industry has been a dynamic and ever-evolving landscape. Understanding the current trends in mobile games is crucial for developers, marketers, and enthusiasts alike. This article provides five essential tips for effective mobile games trend analysis, ensuring that you stay ahead in this competitive market. Why is trend analysis important for Mobile Games […] The post 5 Tips for Mobile Games Trend Analysis appeared first on CrazyLabs.

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Fan Collective Unimatrix 47: In Defense of Star Trek: Discovery

Game Industry News

We’ve settled into a holiday lull for a bit in new Star Trek streaming content, so I want to take a moment to look into 2024. We know Star Trek: Prodigy will land on Netflix for a rewatch on Christmas Day, at least in the United States, so I’m definitely looking forward to seeing that. We’re also going to get a chance to watch Star Trek: Discovery ’s final season sometime in 2024.

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How Generative AI is Changing the Gaming Landscape

iXie gaming

Nearly every industry will evolve courtesy of generative artificial intelligence (AI) – and the gaming sector isn’t an exception. Generative AI is one of the technologies with the potential to revolutionize how developers create games. While it is in its early stages, gaming executives believe that generative AI will contribute to over half of the game development process in the next 5 to 10 years.

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How do you get (or work towards) a promotion as a game designer?

Ask a Game Dev

Getting a promotion in the game industry usually requires the designer to take two steps. The first step is to level up one's skill set to the next level. This means taking on more difficult responsibilities and tasks, the sort that the mid or senior level devs are doing. In order to do this, one needs to increase her understanding of the way the systems and content interact by guarding against future possible edge cases and issues that she foresees others on the team bringing up, and being able

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8 Key Factors to Ensure Flawless Nintendo Testing

iXie gaming

Nintendo, a household name in the gaming world, has a long-standing tradition of delivering high-quality, immersive gaming experiences to its fans. Thorough testing is a crucial part of the game development process to achieve this level of excellence. Nintendo depends on quality assurance to ensure their games are bug-free, polished, and ready to excite gamers globally.

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How to properly use CharacterController in a 3d Physics world?

Cocos

Hello, I’m learning how to properly set a CharacterController script for a TPS character together with native physics, but I’m not having much success. If I just use the CharaterController + the Rigid body, collisions do not work. And if I add a cylinder collider, it does not stand up. What would be the best way to use TPS CharacterController + real physics simulation world?

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Cozy Up With Online Adventures: Making The Most Of Winter Indoors

Game Wisdom

Cozy Up With Online Adventures: Making The Most Of Winter Indoors Josh Bycer josh@game-wisdom.com Ready to make the most of those chilly days and long nights? The cold weather might be setting in, but that doesn’t mean your days have to be all doom and gloom. The internet is like a treasure chest, filled … The post Cozy Up With Online Adventures: Making The Most Of Winter Indoors appeared first on Game Wisdom.

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How to properly use CharacterController in a 3d Physics world?

Cocos

Hello, I’m learning how to properly set a CharacterController script for a TPS character together with native physics, but I’m not having much success. If I just use the CharaterController + the Rigid body, collisions do not work. And if I add a cylinder collider, it does not stand up. What would be the best way to use TPS CharacterController + real physics simulation world?