SNK opens development studio in Singapore
Game Developer
JUNE 28, 2024
The Fatal Fury developer said it wants to become a 'top 10 global publisher' within the next decade.
Game Developer
JUNE 28, 2024
The Fatal Fury developer said it wants to become a 'top 10 global publisher' within the next decade.
Raph Koster
JUNE 28, 2024
I t’s been years of work, and we are far from done, but I am super happy to finally reveal what I have been working on at Playable Worlds: Stars Reach. This is the game I have wanted to make for nearly thirty years. It is the spiritual sequel to Ultima Online and to Star Wars Galaxies. It has in it all the lessons of all these decades of online game development — and it looks forward, not back, to reinvent what an online world can be.
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Game Developer
JUNE 28, 2024
All the fun parts of owning a home, minus the HOA fees.
GamesIndustry.biz
JUNE 28, 2024
SAG-AFTRA has announced a new tier in its Independent Interactive Media Agreement. As part of this agreement, studios that have a project budget between $15 million and $30 million will benefit from union coverage, provisions against AI, and access to unionised voice actors and performers. Actors will be provided with informed consent and compensation for the use of digital replicas, and will be provided with additional payments based on the number of units sold.
Game Developer
JUNE 28, 2024
Games for Change aims to celebrate and empower those developers driving real-world change.
GamesIndustry.biz
JUNE 28, 2024
During the pandemic, studios quickly adapted to working remotely. This way of operating seems to have stuck, with many studios opting to stay fully remote rather than returning to the office. Two developers that have adopted this way of work are Bossa Studios and FuturLab, both based in the UK with employees working remotely worldwide. Speaking to GamesIndustry.biz for GI Sprint , Bossa co-founder and CEO Henrique Olifiers and FuturLab head of production Toby Adam-Smith discuss the benefits of w
PreMortem.Games
JUNE 28, 2024
Games for Change , in partnership with HP and Google Play, announced the winners of the second annual Diverse Voices, New Stories Challenge at the 2024 Games for Change Festival. The challenge is an initiative to improve representation and increase visibility for underrepresented game developers in the mobile gaming industry. Four mobile games from indie studios in the U.S., Europe and Africa received awards for ‘innovative stories, highly engaging gameplay, and real-world impact’.
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Indie DB
JUNE 28, 2024
Car Company Tycoon has been refreshed! Welcome a major update that includes an advanced car creation editor with over 200 new parts and tire customization, the long-awaited rotary engine, balanced characteristics, updated graphics, and a new minimalist.
GamesIndustry.biz
JUNE 28, 2024
Don't Nod has pushed the launch of its upcoming new IP Lost Records: Bloom & Rage in order to avoid clashing with the next instalment of Life Is Strange – which was originally developed by Don't Nod. In a press release, the company said Lost Records had been delayed from a 'late 2024' window to 'early 2025' following "an in-depth assessment of recent trends and developments in the industry.
Game From Scratch
JUNE 28, 2024
GameFromScratch.com Fixing Godot 4.x UI Lag Do you ever get the feeling the Godot 4.x is simply more sluggish than Godot 3.x was? Well, you’re not alone! Kenney on KenneyNL fame made the following tweet: This is certainly something I had noticed at a subconscious level, but I hadn’t realized how profound the performance difference actually […] The post Fixing Godot 4.x UI Lag appeared first on GameFromScratch.com.
GamesIndustry.biz
JUNE 28, 2024
Streamer and influencer Guy 'DrDisrespect' Beahm continues to lose partners and support in the wake of allegations concerning his ban from Twitch, with YouTube now preventing him from earning money via his channel. In a statement issued to Kotaku , a YouTube spokesperson said the platform has "suspended monetisation on DrDisrespect's channel for violating our Creator Responsibility policy.
Mircosoft Game Dev
JUNE 28, 2024
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
GamesIndustry.biz
JUNE 28, 2024
Thunderful's restructuring continues as the group divests all of its distribution businesses to become a "pure-play games company," with a newly-incorporated iteration of Bergsala picking up the affected subsidiaries. Bergsala NDP AB has acquired Amo Toys, Bergsala Aktiebolag, Thunderful 1 and Thunderful Solutions from the group. The deal was announced to shareholders and investors on May 21, and has been completed today.
Cocos
JUNE 28, 2024
HI every one. I have a 3d Model Character. It work fine on other engine like Unity but i have a problem in Cocos Creator 3.8.3. My 3d model animation work fine in preview. But when i put it in scene and run, It’s have a mistake of render at the teeth and neck of character like the picture below. The teeth can see through the neck. I use baked animation but it just a little help.
GamesIndustry.biz
JUNE 28, 2024
The newly-formed OV Entertainment Group has made its first two acquisitions: Brazilian developer Kokku and Argentinian tools and tech specialist 3OGS. Both were acquired for an undisclosed sum and form the basis of a group that aims to unite Latin American games companies in order to accelerate their growth and give them access to resources they would otherwise be unable to reach.
Ask a Game Dev
JUNE 28, 2024
How do they find that many bugs? Consider - in AAA games, we bring on entire teams of QA to test every day during production. Imagine 50 testers each find only five bugs a day from a full eight hours of testing. That's logging a combined 250 bugs daily. In a week, you've got 1,250 bugs. After a month, that's 5,000 bugs. A year would be 60,000 bugs. Most testers can find more than five in a day, especially early in development.
iXie gaming
JUNE 28, 2024
Quality assurance (QA) is essential for a game’s success. Releasing a game with bugs frustrates players, leads to negative reviews, and can result in lost sales. Outsourcing Game QA to experts can make a big difference. These professionals are skilled at finding and fixing bugs, providing an objective perspective, and using rigorous testing methods.
Game Wisdom
JUNE 28, 2024
Gaming for Non-Gamers: Tips for Joining the Community Josh Bycer josh@game-wisdom.com Since the 70s, video games have exploded in popularity with no end in sight. As millions of people around the world enjoy video games, what’s keeping you from being one of them? If you’ve never picked up a video game … The post Gaming for Non-Gamers: Tips for Joining the Community appeared first on Game Wisdom.
iXie gaming
JUNE 28, 2024
Testing is crucial in game developmen t because even a small bug can lead to negative reviews, lost sales, and a damaged reputation. At iXie, we know the importance of thorough testing. We’ve built expert QA teams and developed our own tools to handle game testing challenges effectively. Our careful, multi-stage approach ensures that every game we test is polished and seamless, providing a great experience for players.
Game Wisdom
JUNE 28, 2024
A Double Review of Jusant and Thirsty Suitors Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double review of the games Jusant and Thirsty Suitors played with a press key and retail key respectively. 0:00 Intro 00:22 Jusant 3:27 Thirsty Suitors … The post A Double Review of Jusant and Thirsty Suitors appeared first on Game Wisdom.
iXie gaming
JUNE 28, 2024
Visual effects (VFX) are essential for making gaming experiences immersive and exciting. They include everything from 2D particle effects to realistic 3D simulations. Today’s VFX artists use advanced tools to create real-time particle systems, complex simulations, and stunning visuals that captivate players. However, keeping up with the latest technology can be challenging.
Game Wisdom
JUNE 28, 2024
Best Steam Next Fest 2024 Demos Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The first part of my coverage of steam next fest June 2024 looking at upcoming and updated demos of games.… The post Best Steam Next Fest 2024 Demos appeared first on Game Wisdom.
Cocos
JUNE 28, 2024
Hello, friends. Today, I’ve brought up a chronic issue we’re facing. We’ve been trying to resolve it on our own, but it seems quite challenging. First, let me outline our development environment: Cocos Creator Version: 3.8.1 Target SDK: 33 We’re currently using these for our game. We’ve been experiencing frequent ANRs (Application Not Responding) while our game is live.
Cocos
JUNE 28, 2024
I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 904 17:49:37 [ERROR]: Sampler binding cc_spriteTexture at set 2 binding 12 is not bounded.
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