[IOS Game Overheating Issue]
Cocos
SEPTEMBER 10, 2024
We are experiencing significant performance issues on iOS devices, with poor FPS and high battery consumption. Upon profiling, we discovered the following: • The frameMove function consumes about 25% to 50% of the total execution time. • Handling of touch events accounts for significant execution time. We are curious to know if any performance improvements have been made since then, particularly for iOS builds These issues are likely from iOS’s restriction on Just-In-Time (JIT) compilation, lead
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