Mon.Oct 09, 2023

article thumbnail

Unity CEO and president John Riccitiello is leaving the company

Game Developer

Longtime video game industry CEO John Riccitiello—a source of frequent controversy at the companies he's helmed—is leaving Unity.

Games 363
article thumbnail

Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

They are both well aware of the irony of two engineers developing a parody engineering game, but that hasn’t stopped Cillín Farrell and Neil Mackenzie from devoting the majority of their spare time doing just that. The Enjenir is a physics-driven sandbox game with a clumsy medieval engineer that fumbles his way from one construction project to the next.

Engine 127
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Humble Games will end its monthly games service in November

Game Developer

The Humble Games Collection is said to be ending in early November, and at time of writing, has nothing waiting in the stands to take its place.

Writing 339
article thumbnail

Unity CEO John Riccitiello Is OUT

Game From Scratch

GameFromScratch.com Unity CEO John Riccitiello Is OUT After the disaster that was the Unity runtime fee announced on September 12th, the Unity developer world was absolutely set on fire. There was massive developer backlash as well as an outright revolt against Unity Ads and IronSource. All the while, the leadership team at Unity were completely silent until … Unity CEO John Riccitiello Is OUT Read More The post Unity CEO John Riccitiello Is OUT appeared first on GameFromScratch.com.

Join the IGDA Community
article thumbnail

UK developer union to hold all-hands about layoffs

Game Developer

Game Workers Unite is inviting any and all UK game developers to attend its gathering on Thursday, October 12 about industry layoffs in the UK region.

article thumbnail

Over 6,000 games industry jobs lost in 2023 so far

GamesIndustry.biz

Over 6,100 gaming jobs have been lost so far over the past year due to layoffs and studio closures, according to new data. As spotted by GamesBeat , technical artist Farhan Noor has been tracking layoff numbers since the beginning of 2023 on videogameslayoffs.com. The tracked information includes the estimated number of employees let go, which some companies have not disclosed so the actual number of jobs lost is likely much higher.

Data 145

More Trending

article thumbnail

John Riccitiello retires as Unity CEO after nine years

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Less than a month after detailing a controversial change to its business model, Unity has announced that John Riccitiello will retire as CEO and president. Riccitiello has served in the role since 2014, and the executive will also leave his position on the board of directors as chairman.

143
143
article thumbnail

Cozy Farming Sim But Make It Dino: How Paleo Pines Blazed a Unique Path In a Well-Worn Genre with Dinosaurs

Game Developer

The game as we know it now, a mixture of farming sim and creature collector, has gone through many iterations.

Games 252
article thumbnail

CD Projekt staff form union for Polish developers

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox A new union for game developers has formed in Poland following three rounds of layoffs at Cyberpunk 2077 studio CD Projekt Red over the summer. Związek Pracowników Branży Gier, or Polish Gamedev Workers Union, aims to represent "all professions and people working in the game development sector in Poland.

article thumbnail

EA Sports FC 24 nets 11 million players in opening week

Game Developer

EA's first sports game without the FIFA branding has taken off with players, and managed to successfully bring completely new players into the fold.

Games 198
Join the IGDA Community
article thumbnail

Over 100 Avalanche Studios staff unionise

GamesIndustry.biz

Over 100 employees at Just Cause developer Avalanche Studios have unionised. As reported by IGN , team members have joined the Swedish trade union Unionen, and have begun bargaining over their contract. Negotiations began last week and are ongoing, and include employees who are part of the Sveriges Ingenjörer union.

Studios 124
article thumbnail

Mythical’s Web3 NFT racer goes live

Game Daily

Mythical Games’ NFT-based mobile racing game Nitro Nation World Tour (NNWT) is out now on Android and iOS. Developed in partnership with Nitro Nation creator CM Games, NNWT allows players to tour, race, and collect digital vehicles from automakers like Aston Martin, Jaguar, Pagani, and McLaren Automotive, which serves as the game’s season one focus.

Sandbox 115
article thumbnail

Ubisoft says it's "on the right path" to recover from "misconduct crisis"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Ubisoft's chief people officer reports that employee surveys show the Assassin's Creed publisher is "on the right path" to recover from the wave of abuse and harassment allegations it faced in 2020. Speaking at the inaugural GamesIndustry.biz HR Summit on September 27, 2013, Anika Grant reflected on the changes that have been made since she joined in the wake of those allegations, when Ubisoft was "navigating a miscondu

114
114
article thumbnail

The Future Of Unreal Engine – Development Roadmap

Game From Scratch

GameFromScratch.com The Future Of Unreal Engine – Development Roadmap Beyond learning about an upcoming price change for non-GameDev Unreal Engine developers (and more clarifications here) there weren’t any releases or announcements at Unreal Fest 2023. However, the Unreal Engine development roadmap was updated in advance of the event and gives us great insight into new tools, features and developments … The Future Of Unreal Engine – Development Roadmap Read More The post

Engine 65
Join the IGDA Community
article thumbnail

EA Sports FC pulls in 11 million users during debut week

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox EA Sports FC 24 has reached a player account of 11.3 million globally since the week of its launch. Meanwhile, EA Sports FC Mobile hit 11.2 million users ten days after its release.

Mobile 103
article thumbnail

Designer Notes 79: Trent Kusters – Part 2

Designer Notes

In this episode, Soren interviews veteran game developer Trent Kusters, co-founder of League of Geeks, best known for the strategy game Armello. They discuss why Armello has so much output randomness, whether they fudge the odds, and how to turn off a Game-as-a- Service. This episode was recorded on September 8, 2023.

article thumbnail

Here's everything the GamesIndustry.biz team is doing at EGX 2023

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox This week, EGX returns to London's Excel Centre – and GamesIndustry.biz will be there in full force. As always, we will be hosting the returning Investment Summit in the venue's Platinum Suite on Thursday, October 12, plus four days of presentations and portfolio reviews in the newly interactive GI Academy Zone on the show floor.

100
100
article thumbnail

Michael Blaker’s Movie Monday Featuring Demolition Man

Game Industry News

Hey all, I’m back with another film from the 90’s for this week’s Movie Monday. It’s Demolition Man. Plot: Personally, I don’t really like this movie as it’s set in a dystopian world. I know how popular this setting is, but I personally dislike it, so that kind of hindered my enjoyment of the movie. It also has lots of references to “Brave New World,” a novel I particularly dislike.

Feature 52
article thumbnail

Here's the full GamesIndustry.biz Investment Summit London 2023 line-up

GamesIndustry.biz

The GamesIndustry.biz Investment Summit London takes place Thursday alongside the EGX consumer show, and we can now reveal the full schedule. TikTok, Square Enix, London Venture Partners, Xbox, UK Games Fund, Aream & Co, Hiro Capital, Maverick Games and Kowloon Nights are all set to speak and meeting with developers across the day. Tickets are still available, and start at £45 for developers (+ VAT).

article thumbnail

Collider/Trigger event problem in Windows/Android Build

Cocos

Issue: Collider and Trigger event callbacks are not functioning as expected on Windows and Android builds. The logic appears to be working correctly on web builds and in the Cocos C editor. Gameplay Description: At the start, the character (Pink Capsule) falling towards the ground. Upon contact with the Yellow box, a Trigger event is triggered by the script.

Build 52
article thumbnail

Dredge shores up one million units sold

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Black Salt Games announced that its latest title, Dredge, has hooked more than a million players in sales. In an interview with Game Developer , producer Nadia Thorne, and 3D artist Mikey Bastiaens explained that the fishing adventure exceeded expectations.

article thumbnail

Collider/Trigger event problem in Windows/Android Build

Cocos

As previously mentioned: I am currently using the PhysX-based physics system. The screenshot of your console indicates the use of Bullet physics, which is not ideally suited for the CapsuleCharController (as per the documentation). The gameplay functions as expected in Web Builds and the Editor, but it encounters an above mentioned issues in the Windows and Android Builds.

Build 52
article thumbnail

From the game developer’s perspective, would gamers boycotting upcoming BioWare title “Dragon Age: Dreadwolf” due to the studio’s poor treatment of its workers e.g. with regards to severance pay, help or hinder the developers who were laid off and the developers who remain at the company?

Ask a Game Dev

It likely wouldn't do anything. First and foremost the timing doesn't line up. The developers were laid off in August, and Dragon Age: Dreadwolf won't launch at earliest until April of 2024. Boycotts won't work until the game is actually launched which would be a full nine months at earliest after those people lost their jobs. The need for severance pay is usually immediate because that money is what we live on while we look for a new job.

article thumbnail

[Cocos Creator 3.8.0] set skeletonData to null cause memory leak

Cocos

Hi, I have found an issue about Spine. When set skeletonData to null, any subsequence set data other than null will cause memory leak. My experiment like this: @ccclass("Test") export class Test extends Component { @property(sp.Skeleton) ske: sp.Skeleton = null; @property(sp.SkeletonData) skeData: sp.SkeletonData = null; private _turn = 0; start() {} update(deltaTime: number) { if (this.

Demo 52
article thumbnail

The Art of Hiring: Lessons from a True Talent Expert

Deconstructor of Fun

Opportunities are unlocked, skills are displayed, and futures are built during interviews. The interview process is a shared experience that links us all, regardless of professional experience or where you are in your career. Even if you've never walked in the shoes of a hiring manager and have no intention of doing so, chances are you've been on the other side of the table (or camera, given the prevalence of remote work).

Art 52
article thumbnail

assetManager.parser.parse() doesn't work for Uint8Array in native

Cocos

You need to create a texture resource from the unit8Array first, using native.saveImageData to complete it, and then load the saved texture from the device through assetManager.loadRemote. github.com cocos/cocos-awesome-tech-solutions/blob/1bf8158108cdcc705bf24320b772a4c3e7e727ae/demo/Creator3.7.3_PartialScreenshot/assets/script/Screenshot2D.ts#L111 } //@ts-ignore this.canvas2image.saveAsPNG(this.

Texture 52
article thumbnail

New Kids On The Block: Wayne Meazza on Behaviour’s UK expansion

Game Development News

Vince Pavey checks in with Wayne Meazza, executive vice president for Behaviour Interactive, to ask about group as it expands into the UK - MCV/DEVELOP

article thumbnail

Collider/Trigger event problem in Windows/Android Build

Cocos

github.com/cocos/cocos-engine Collider/Trigger event problem in Windows/Android Build opened 03:12AM - 10 Oct 23 UTC zhefengzhang Bug Needs Triage ### Cocos Creator version 3.8.0 ### System information Windwos 10 ### Issue … description [link] ### Relevant error log output - ### Steps to reproduce Downloading the demo and running it in a web browser shows that physical events can be triggered normally.

Build 52
article thumbnail

Outcast Tales - Devlog

Indie DB

Prepare to learn the ropes before hitting the road.

82
article thumbnail

Bind a New Module in Engine

Cocos

creator 3.8.0 I am trying this manual and get some problems. [link] I just want to add one c++ static function that will be called from ts. I guess some paths are incorrect and I can’t see some folders or files. native/tools/swig-config isn’t in my creator directory. It seems to be C:ProgramDatacocoseditors3.8.0resourcesresources3dengine-nativetoolsswig-config.

Engine 52
article thumbnail

10 Benefits of Mobile Healthcare Apps {for Patients & Doctors}

Artoon

The development and usage of Mobile Healthcare Apps have witnessed a remarkable […] The post 10 Benefits of Mobile Healthcare Apps {for Patients & Doctors} appeared first on Artoon Solutions.

Mobile 40
article thumbnail

Collider/Trigger event problem in Windows/Android Build

Cocos

Unfortunately, I haven’t been able to resolve the problem with the dynamic Rigidbody. I’ve attached screenshots below, one from the Cocos Simulator and the other from the Windows build, to visualize the issue. Your assistance in investigating this issue is greatly appreciated. Thank you very much. I’ll be closely following the discussion on GitHub Thread and eagerly anticipating any updates or solutions that may arise.

Build 52
article thumbnail

Bind a New Module in Engine

Cocos

Sorry but I really don’t understand the document. Could you share project that has manual binding or automatic binding? engine/native/cocos doesn’t include CMakeLists.txt.

Engine 52
article thumbnail

Collider/Trigger event problem in Windows/Android Build

Cocos

I opened your scene and changed the Player Controller’s RigidBody Type to DYNAMIC, which solved the problem. Using KINEMATIC would cause the issue you mentioned.

Build 52