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External translators who've worked on major franchises including The Legend of Zelda and Animal Crossing have been refused credits and locked into decade-long NDAs.
What makes a great game? It's a question with many answers, and one that came up during this year's Develop Brighton keynote, which featured PlayStation's Shuhei Yoshida and Greg Rice. In a chat with Fundamentally Games COO Ella Romanos, the pair – who have decades of combined experience in working with developers, and particularly indies – shared the common traits they find within the most acclaimed games and studios.
Nintendo has been accused of miscrediting external translators, according to employees working for service providers Localsoft and Keywords. Speaking to Game Developer , the sources claimed that Nintendo failed to properly credit their work on titles including Paper Mario: The Thousand Year Door, Animal Crossing: New Horizons, and The Legend of Zelda: Breath of the Wild.
Nexon has responded to claims that The First Descendant copied designs from Destiny 2. A report by Forbes last week highlighted how iconography and weapon designs in Nexon's free-to-play shooter were similar to that of Bungie's title. In response, as shared by Forbes contributor Paul Tassi on social media , Nexon has said it has "taken the concerns raised seriously" and will make "adjustments to ensure that the imagery that may appear similar clearly reflects the unique identity of the game.
The Dying Light studio's new mandate asks international workers to come to Poland on a frequent basis, but its dual offices may not be ready for its large staff.
Techland is shifting the majority of its staff to either working in the studio or on a 'hybrid' model where they work both remotely and on-site. The change was confirmed to GamesIndustry.biz in a statement following a report on Polish games site CD Action , which cited anonymous sources claiming the studio was removing the option to work at home. A Techland spokesperson told GamesIndustry.biz the studio is making various change in order to "create a more collaborative work environment.
Techland is shifting the majority of its staff to either working in the studio or on a 'hybrid' model where they work both remotely and on-site. The change was confirmed to GamesIndustry.biz in a statement following a report on Polish games site CD Action , which cited anonymous sources claiming the studio was removing the option to work at home. A Techland spokesperson told GamesIndustry.biz the studio is making various change in order to "create a more collaborative work environment.
The Stairway 7 is an endless loop anomaly hunter game where you are stuck in a endless loop with a cat where you have to find the anomalies. All 70 of them, but don't worry - if you miss one you won't die instantly instead you will be scared to death.
The AppMagic Hypercasual games recap for the second quarter of 2024 unveils some interesting information about this specific part of the mobile games market. The hypercasual games market has been on a downwards trajectory for a couple of years now, but there is still potential for success. General Market Trends Compared to Q1 2024, the market has shifted down by 11%, amassing 3.38B installs.
GameFromScratch.com Godot Powered Action Game Maker Engine The creators of Pixel Game Maker MV and RPG Maker have announced a new game engine, Action Game Maker and this one is being built on top of the Godot open source game engine. This is ultimately a replacement for Pixel Game Maker MV (or PGMMV) although it will not […] The post Godot Powered Action Game Maker Engine appeared first on GameFromScratch.com.
The gaming industry has evolved significantly, with cutting-edge technologies introducing new possibilities. This growth has seen gamers shift towards technologically advanced gaming niches such as full-body motion tracking and VR gaming. This paradigm shift elevates their gaming experiences, enabling gamers to enjoy a more realistic gaming world. Apart from the consumer’s standpoint, these advances in gaming have also impacted the industry from the developmental perspective, with motion capture
GameFromScratch.com Blender Markets Essential Game Modding Toolkit There is a new bundle of interest to game developers, the Blender Markets Essential Game Modding Toolkit Humble Bundle. The name is actually a bit confusing, as it has nothing to do with game modding and instead contains a ton of assets, plugins, 3D models & environments and training materials […] The post Blender Markets Essential Game Modding Toolkit appeared first on GameFromScratch.com.
Running an effective closed beta test is crucial to ensuring smooth and user-friendly game releases. It provides game developers with valuable feedback that helps improve gameplay and game quality while addressing design flaws. By involving a select group of game QA and testing professionals, developers can unearth problems that might otherwise go undetected.
Thanks. I wasn’t really asking how to use it, because I do know how to turn it on. I was more asking about the particular implementation. In Unity, you can push colors beyond rgba 1.0, but you cannot in CC. It seems CC bloom operates after tone mapping. If you read the docs for Unity, you will see it should be before. " Make sure that Bloom should be applied before Tonemapping as otherwise all high ranges will be lost.
The coding landscape is always changing, prompting developers to rethink their choice […] The post Kotlin vs Scala: Choosing the Right JVM Language for Your App Development appeared first on Artoon Solutions.
React Native and Android development have transformed how mobile apps are made, […] The post React Native and Android: Best Practices Disclose appeared first on Artoon Solutions.
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