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Mirthwood , the debut title from Bad Ridge Games , merges genres like RPGs, life sims, and farm sims into a medieval sandbox experience. Created by a two-person team based in Seattle, USA, Mirthwood represents a creative and personal journey for its developers, long-time friends Brian Hecox and Daron Otis. “We’ve known each other since kindergarten, but weren’t quite ready to start a studio back then,” jokes Otis.
GameFromScratch.com A Sneak Peek At Godot 4.4 Back in September, shortly after the release of Godot 4.3, we took a first look at Godot 4.4. Since then there have been several new features added to the upcoming Godot release in the form of Dev3, Dev4 and Dev5 releases. In the video below we take a look at […] The post A Sneak Peek At Godot 4.4 appeared first on GameFromScratch.com.
As stated in my previous post , my goal is to improve the robustness of the Untold Engine by focusing on developing various games. I was thinking of a game to make, and I thought about how much my kids love car games. So, I decided to develop one. I went to BlenderMarket to check out any car assets I could use, and I found a nice City asset. My idea is for the car to drive around the city.
HTML5 games are in a 'renaissance,' and Playgama wants to make it easier for developers to reach the entire market instead of bouncing between 'standalone playgrounds.
Raphaël Colantonio and his team at Wolfeye Studios haven't revealed much about their second game. A few teaser images have been released, and the briefest glimpse of gameplay was shared on social media, but the game remains a mystery beyond that.
The two companies will learn from each other in key areas like live-service games, and may work together on one of Absurd Ventures' unannounced game projects.
The two companies will learn from each other in key areas like live-service games, and may work together on one of Absurd Ventures' unannounced game projects.
There is a difference between having a degree and not having one in a relevant field, but it isn't as important as one might think. The kind of degree you hold really only matters for the initial application round, where the recruiters sift through all of the applications and decide who gets callbacks and who gets dropped. This is because, realistically, we can't call every applicant back for each open position.
This series of Playable Futures articles considers how the design, technology, people, and theory of video games are informing and influencing the wider world. You can find all previous Playable Futures articles here.
Ubisoft has announced it will be sunsetting XDefiant in 2025, resulting in the closure of two production studios with layoffs affecting almost 300 employees.
Hi, I am pretty new to cocos creator. I found this post: [link] , so it’s possible for Switch maybe! I’ve not had much luck in these forums, but stick around, somebody maybe able to answer your question. Thanks.
Spades and Technology: How Online Games are Changing the Spades Landscape Josh Bycer josh@game-wisdom.com pades has always been a favorite card game. It’s easy to play, but it also has plenty of room for strategy and teamwork. For years, people played it at home with friends or during social gatherings. Now, things are different. … The post Spades and Technology: How Online Games are Changing the Spades Landscape appeared first on Game Wisdom.
Does Cocos Creator support exporting to nintendo and playstation? On older posts and news i saw that it support, but current documentation does not list those platforms as support.
This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Continuous package size optimization: 2D empty project (default settings): Reduced by 360 KB. 3D empty project (default settings): Reduced by 384 KB. 2D project with essential modules (UI, Spine, audio, WebGL2 only, and wasm Brotli enabled): Reduced by 200 KB.
@Jared @pandamicro I’ve just tried 3.8.4 and found an itchy issue with scene rotation in Editor: When I select a node in scene & rotate scene to view it from another angle using “Alt” + Drag Left Mouse - after mouse released, the selected node lost focus & the other node at last mouse position (on mouse up) was selected instead I had to reselect the previous node again to edit it Hope this issue will be fixed soon. 3.8.
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