Fri.Nov 22, 2024

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Stalker 2 has sold 1 million copies in two days

Game Developer

'This is just the start of our unforgettable adventure.

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Does a Sony bid for Kadokawa make sense? | Opinion

GamesIndustry.biz

During the drawn-out process of Microsoft acquiring Activision Blizzard, one regularly voiced concern was that this purchase would spark an arms race.

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Shenmue 3's publishing rights switch over to Inin Games

Game Developer

'Inin Games will be working closely alongside Ys Net to honor [Shenmue's] legacy while ensuring its accessibility to even more fans around the world.

Games 288
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Full Throttle | Why I Love

GamesIndustry.biz

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Christopher Mathes, the developer behind 'Agatha Christie in space' point-and-click murder mystery, Murder On Space Station 52.

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What Blizzard is doing to make sure World of Warcraft never gets old

Game Developer

Blizzard's new plans for World of Warcraft show why MMORPGs may have plenty of life left as a genre.

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Samsung launches free mobile cloud gaming platform for Galaxy devices

GamesIndustry.biz

Samsung has launched a free mobile gaming platform across its Galaxy devices in North America.

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How wall running and high-speed movement works in Project: Haste

Game Developer

A walkthrough of the movement system's core design values and how they were programmed and implemented.

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Good Kill! Early Access

Indie DB

Good Kill is now live in Early Access! Thank you for being part of this journey with us!

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Quixel Megascans is Back

Game From Scratch

GameFromScratch.com Quixel Megascans is Back Exactly one month ago to this day Epic Games official launched Fab it’s new universal game asset marketplace merging the Unreal Engine marketplace, Sketchfab Store and Quixel Megascans. At the same time, they turned off the Quixel website and Quixel Bridge applications. The big problem here is, a number of […] The post Quixel Megascans is Back appeared first on GameFromScratch.com.

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The History of the Commodore 64 in Twelve Objects #4: Impossible Mission and Tapes

Jesper Juul

On the occasion of my upcoming book Too Much Fun: The Five Lives of the Commodore 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: “Another Visitor. Stay a while, stay forever!“ The hammy voice of the evil scientist greets the player. The 1984 Impossible Mission by Dennis Caswell at Epyx was a technical marvel when it came out.

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Creating Cool Choices in Gameplay

Game Wisdom

Creating Cool Choices in Gameplay Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this critical thought, I talked about how choices in games can or cannot matter, and what needs to happen if you want the player to care about them.… The post Creating Cool Choices in Gameplay appeared first on Game Wisdom.

Games 52
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Loadremote AudioClip

Cocos

When I loadremote audioclip it says CORS loadMp3() { assetManager.loadRemote(this.mpAudioClipUrl, AudioClip, (err: Error, audio: AudioClip) => { if (err) { console.log(‘Error load audio remote :’, err); return; } AudioManager.instance.play(audio); }); } cocos creator version 3.8.

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How Game Co-Development Benefits Mobile Game Development Studios

Starloop Studios

In the modern gaming industry, game co-development has become more commonplace across the board as development projects become more expensive and complex. Co-dev can help projects that seem insurmountable feel more realistic and doable thanks to the extra resources and experience. For mobile game development projects in particular, working with an experienced [.

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Column • What the rise of cozy games tells us about the purpose of entertainment

PreMortem.Games

Ata Sergey Nowak , co-founder of Torpor Games , delves into the rise of cozy games and their growing appeal in an increasingly chaotic world. Are players seeking escape—or even sedation—from the harsh realities of everyday life? And are game developers fuelling this need by creating an endless machine of distraction? A fascinating shift has emerged within the gaming industry: the rise of “cozy games.” These experiences eschew traditional challenges in favor of peaceful environments w