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From PUBG x Dragon Ball to Goddess of Victory: NIKKE x Nier: Automata and State of Survival x Resident Evil , collaboration events with renowned franchises have consistently demonstrated their ability to significantly enhance mobile game performance. These events can drive UA by tapping into an existing fanbase, potentially bringing in thousands of new players who might not otherwise have considered hitting the download button.
GameFromScratch.com Awesome Free Game Development Tools Today we look at some of the amazing free game development tools available in 2025. We start of quickly with the most commonly used applications, then we move into perhaps more obscure but no less awesome and FREE tools available to game developers. In the video we also mention to The post Awesome Free Game Development Tools appeared first on GameFromScratch.com.
7thSage again, welcome back to part 15 – Turn Order. Up until this point, units have taken turns one after another, with no consideration for speed or any variation. In a tactics game such as Final Fantasy Tactics, units get their turn based on their individual speed, which can also be affected by things such as slow and haste. In this lesson we’ll be creating a controller class that will be able to handle cases such as those.
The mobile gaming industry has exploded recently. Earlier in 2020, it was estimated at US$71.9B, but now it is expected to grow at 11.5% of the CAGR to reach US$1535B by 2027. Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development.
Nearly 30,000 attendees were welcomed to the March 2025 Game Developers Conference (GDC) at the Moscone Convention Center with an official ribbon cutting by the Mayor of San Francisco. Games industry professionals, executive and enthusiasts visited the Amazon Web Services (AWS) for Games GDC booth to witness how the cloud, AI, and real-time streaming are transforming the games industry.
Ubisoft has "accelerated its transformation" by developing a new operating model and subsidiary following a $1.25bn cash "injection" from Chinese megacorp Tencent.
Cybersecurity Innovations in Online Casino Websites Josh Bycer josh@game-wisdom.com Transforms in the digital gambling field continue during recent times to better protect operational security. Millions of daily players who share their information with online casino platforms have shifted security from a technical mandate to an essential operational requirement that … The post Cybersecurity Innovations in Online Casino Websites appeared first on Game Wisdom.
Ailurs chosen, prepare yourselves! Our next impactful content update is dropping on Steam on April 1st! This action-packed baby will bring you a ton of new features, enemy AI refinements, and highly requested improvements to combat, enemy behavior, and the games core combat and stealth systemsall based directly on your feedback!
Thank you for your response! I understand that in Cocos Creator 3.8 , I can access the vbo and modify the vertex colors using: let ur = this.node.getComponent(UIRenderer); let vb = ur['_renderData'].chunk.vb; // vb[5], vb[6], vb[7], vb[8] are rgba components of 1st vertex color // vb[14], vb[15], vb[16], vb[17] are rgba components of 2nd vertex color However, I am facing issues while trying to set a gradient color dynamically in Cocos 3.8.2.
At long last Broad Sword is almost here! The game is releasing this Friday at 5PM Pacific time. The game's price is $11.99 with a 20% launch discount so make sure to pick it up in the launch window to save some money. In anticipation of the release we're.
Pre-production planning of filmmaking demands meticulous attention to detail. Industry-standard data reveals that a single minute of screen time typically requires 120 minutes of shooting time - meaning a 15-minute production could demand over 30 hours on set. The complexity multiplies when visual effects enter the equation. While standard scenes may run 1.5 to 3 minutes in the final cut, VFX-heavy sequences require comprehensive planning and seamless workflow management.
reopen and clear cache to run again, the error still occurs instead of showing the alert (Which I expect if polymorphism success, the alert code in each sub class should be shown)
Or lets explain what doesnt allow me to put BigPrizePopupComponent into the array really means : When trying to pull BigPrizePopupComponent into popupComponentArray, the editor refuse me to put it in: Also I tried using cc.Node as type instead of PopupComponent: popupComponentArray:{ type:[cc.Node], default:[] } Now the editor allows me to put it into the array: But when running the code, error occurs: [Error] TypeError: popupComponent.getPrizeName is not a function.
I am trying to capture the Android back button event in my Cocos Creator 3.8.2 project, but it is not working as expected. I am using the following TypeScript code: import { input, Input, KeyCode } from 'cc'; input.on(Input.EventType.KEY_DOWN, this.onKeyDown, this); onKeyDown(event: EventKeyboard) { console.log("Key Pressed: ", event.keyCode); if (event.keyCode KeyCode.MOBILE_BACK) { console.log("Android Back Button Pressed!
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