Thu.Mar 27, 2025

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Webinar Recap: How Mobile Game Developers Are Using IP Collaborations to Enhance LiveOps

Game Refinery

From PUBG x Dragon Ball to Goddess of Victory: NIKKE x Nier: Automata and State of Survival x Resident Evil , collaboration events with renowned franchises have consistently demonstrated their ability to significantly enhance mobile game performance. These events can drive UA by tapping into an existing fanbase, potentially bringing in thousands of new players who might not otherwise have considered hitting the download button.

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Why your next game needs a babygirl

Game Developer

No wait stop come back where are you going?

Games 280
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Awesome Free Game Development Tools

Game From Scratch

GameFromScratch.com Awesome Free Game Development Tools Today we look at some of the amazing free game development tools available in 2025. We start of quickly with the most commonly used applications, then we move into perhaps more obscure but no less awesome and FREE tools available to game developers. In the video we also mention to The post Awesome Free Game Development Tools appeared first on GameFromScratch.com.

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Nintendo launches new mobile app to speak directly with players

Game Developer

The Switch maker is also introducing virtual game cards to enable digital game sharing.

Mobile 233
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Godot Tactics RPG – 15. Turn Order

The Liquid Fire

7thSage again, welcome back to part 15 – Turn Order. Up until this point, units have taken turns one after another, with no consideration for speed or any variation. In a tactics game such as Final Fantasy Tactics, units get their turn based on their individual speed, which can also be affected by things such as slow and haste. In this lesson we’ll be creating a controller class that will be able to handle cases such as those.

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Pentiment director explains how going all-in on fonts helped elevate the medieval Detective RPG.

Game Developer

Game director Joshua Sawyer talks about knowing when to 'go big,' and the many ways you can make text-reading dynamic and exciting in games.

Games 229
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

The mobile gaming industry has exploded recently. Earlier in 2020, it was estimated at US$71.9B, but now it is expected to grow at 11.5% of the CAGR to reach US$1535B by 2027. Developers are constantly seeking the best tools to create engaging, high-performance games that can run smoothly on a wide range of Android devices. Two of the most popular game enginesUnity and Unreal are the top choices for Android game development.

Engine 52

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AWS GDC 2025 Highlights

AWS Games

Nearly 30,000 attendees were welcomed to the March 2025 Game Developers Conference (GDC) at the Moscone Convention Center with an official ribbon cutting by the Mayor of San Francisco. Games industry professionals, executive and enthusiasts visited the Amazon Web Services (AWS) for Games GDC booth to witness how the cloud, AI, and real-time streaming are transforming the games industry.

AI 52
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Tencent invests $1.25bn in new Ubisoft subsidiary focused on Assassin's Creed, Far Cry, and Rainbow Six

GamesIndustry.biz

Ubisoft has "accelerated its transformation" by developing a new operating model and subsidiary following a $1.25bn cash "injection" from Chinese megacorp Tencent.

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Cybersecurity Innovations in Online Casino Websites

Game Wisdom

Cybersecurity Innovations in Online Casino Websites Josh Bycer josh@game-wisdom.com Transforms in the digital gambling field continue during recent times to better protect operational security. Millions of daily players who share their information with online casino platforms have shifted security from a technical mandate to an essential operational requirement that … The post Cybersecurity Innovations in Online Casino Websites appeared first on Game Wisdom.

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✨Kristala Enemy AI Update Pouncing on Steam April 1st!✨

Astral Clock Tower Studios

Ailurs chosen, prepare yourselves! Our next impactful content update is dropping on Steam on April 1st! This action-packed baby will bring you a ton of new features, enemy AI refinements, and highly requested improvements to combat, enemy behavior, and the games core combat and stealth systemsall based directly on your feedback!

AI 52
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Crystal Dynamics lays off 17 employees

GamesIndustry.biz

Crystal Dynamics has announced its decision to lay off 17 employees to "better align with [its] current business needs".

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Gradient Shader Works in 2.4.7 But Not in 3.8.2

Cocos

Thank you for your response! I understand that in Cocos Creator 3.8 , I can access the vbo and modify the vertex colors using: let ur = this.node.getComponent(UIRenderer); let vb = ur['_renderData'].chunk.vb; // vb[5], vb[6], vb[7], vb[8] are rgba components of 1st vertex color // vb[14], vb[15], vb[16], vb[17] are rgba components of 2nd vertex color However, I am facing issues while trying to set a gradient color dynamically in Cocos 3.8.2.

Shaders 40
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Alberta scraps tax credit plans for Canadian game studios

GamesIndustry.biz

Plans to revive a tax credit for developers in Alberta, Canada, have been scrapped.

Studios 76
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Broad Sword is launched

Indie DB

At long last Broad Sword is almost here! The game is releasing this Friday at 5PM Pacific time. The game's price is $11.99 with a 20% launch discount so make sure to pick it up in the launch window to save some money. In anticipation of the release we're.

Games 68
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Nearly 30,000 people attended GDC 2025

GamesIndustry.biz

The organisers of this year's Game Developers Conference have revealed that almost 30,000 people were in attendance.

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Tips for Creating Shooting Schedules for Effects-Heavy Films

Filmustage

Pre-production planning of filmmaking demands meticulous attention to detail. Industry-standard data reveals that a single minute of screen time typically requires 120 minutes of shooting time - meaning a 15-minute production could demand over 30 hours on set. The complexity multiplies when visual effects enter the equation. While standard scenes may run 1.5 to 3 minutes in the final cut, VFX-heavy sequences require comprehensive planning and seamless workflow management.

Film 52
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Former Space Ape devs band to form Offroad Games

GamesIndustry.biz

Former Space Ape developers have banded together to form Offroad Games.

Dev 64
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Havok has launched a new pricing model

Game Development News

Havok has announced a new pricing model for game developers

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User research workers at Activision unionize

GamesIndustry.biz

User research workers at Activision have voted to unionize.

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Pantaloon has announced a new indie label for ‘bold and bizarre games’

Game Development News

Pantaloon has announced The Pantaloon Label, a new indie publishing imprint for 'misfit games'

Indy 52
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(2.4.5)Is there way to apply type polymorphism in "properties" field in UI editor?

Cocos

works fine for me on Windows, maybe a compilation issue (happens sometimes when Cocos Creator somehow fails to compile scripts).

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Shochiku Ventures has announced a £77K game accelerator programme

Game Development News

Shochiku Ventures has launched a the Shochiku Game Accelerator 2025

Games 52
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(2.4.5)Is there way to apply type polymorphism in "properties" field in UI editor?

Cocos

reopen and clear cache to run again, the error still occurs instead of showing the alert (Which I expect if polymorphism success, the alert code in each sub class should be shown)

Code 40
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Side is the photo booth sponsor for the 2025 MCV/DEVELOP Awards

Game Development News

Side is going to sponsor the photo booth at the next MCV/DEVELOP Awards show

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(2.4.5)Is there way to apply type polymorphism in "properties" field in UI editor?

Cocos

For example, suppose I have a parent component called PopupComponent: //PopupComponent.js cc.Class({ extends: cc.Component, properties: { }, getName(){ return ""; }, showPopup(){ } }); And 3 child classes extend from PopupComponent: //BigPrizePopupComponent.js cc.Class({ extends: require('PopupComponent'), properties: { animation:{ type:cc.Animation, default:null } }, getPrizeName(){ return "Big"; }, showPopup(){ alert("Big Prize Popup shows"); } }); //SmallPrizePopupComponent.js cc.Class({ exte

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(2.4.5)Is there way to apply type polymorphism in "properties" field in UI editor?

Cocos

Or lets explain what doesnt allow me to put BigPrizePopupComponent into the array really means : When trying to pull BigPrizePopupComponent into popupComponentArray, the editor refuse me to put it in: Also I tried using cc.Node as type instead of PopupComponent: popupComponentArray:{ type:[cc.Node], default:[] } Now the editor allows me to put it into the array: But when running the code, error occurs: [Error] TypeError: popupComponent.getPrizeName is not a function.

Code 40
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Is there anyway to check if node.on(.) of a node is set?

Cocos

Is there anyway to check if node.on(.); of a node is set, just like button.clickEvents in cc.Button?

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Is there anyway to check if node.on(.) of a node is set?

Cocos

Is there anyway to check if node.on(.); of a node is set, just like button.clickEvents in cc.Button?

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(2.4.5)Is there way to apply type polymorphism in properties?

Cocos

For example, suppose I have a parent component called PopupComponent: //PopupComponent.js cc.Class({ extends: cc.Component, properties: { }, getName(){ return ""; }, showPopup(){ } }); And 3 child classes extend from PopupComponent: //BigPrizePopupComponent.js cc.Class({ extends: require('PopupComponent'), properties: { animation:{ type:cc.Animation, default:null } }, getPrizeName(){ return "Big"; }, showPopup(){ alert("Big Prize Popup shows"); } }); //SmallPrizePopupComponent.js cc.Class({ exte

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Gradient Shader Works in 2.4.7 But Not in 3.8.2

Cocos

Hi, Heres a full component script that can be attached to a SIMPLE Sprite node, gradient colors will change every 1 second: import { _decorator, Color, Component, macro, Sprite } from 'cc'; const { ccclass, property } = _decorator; @ccclass('vert_color') export class vert_color extends Component { start() { this.schedule(() => { this.updateColor() }, 1, macro.REPEAT_FOREVER) } randomColor1() { const COLORS = [Color.BLUE, Color.CYAN, Color.GREEN]; return COLORS[Math.floor(Math.random() * COLO

Sprite 40
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Unable to Capture Android Back Button Event in Cocos Creator 3.8.2

Cocos

I am trying to capture the Android back button event in my Cocos Creator 3.8.2 project, but it is not working as expected. I am using the following TypeScript code: import { input, Input, KeyCode } from 'cc'; input.on(Input.EventType.KEY_DOWN, this.onKeyDown, this); onKeyDown(event: EventKeyboard) { console.log("Key Pressed: ", event.keyCode); if (event.keyCode KeyCode.MOBILE_BACK) { console.log("Android Back Button Pressed!

Code 40