Tue.Mar 25, 2025

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UC Santa Cruz professor roleplays gig economy, publisher negotiation, and layoffs with game design students

Game Developer

Retora Games founder and adjunct professor Tyler Coleman held classroom exercises with game design students in order to help prepare them for the harsh current realities of the game industry.

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Does the refund windows of digital stores have any affect on the overall design of a game? If you’re expecting Steam to be the main storefront you’ll sell on is there an extra drive to hook players within the first two hours?

Ask a Game Dev

The main element here is that it kills short games and short form game experiences, because players can play the game through and refund it before the refund window closes. Any short form game experience like that has pretty severe pressure to increase the runtime to avoid getting refunded. Other than that, it doesn't have a huge effect on things. Games have a huge incentive to hook players within the first few minutes , let alone hours, because we must.

Dev 64
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Trending Sources

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The director of Tactical Breach Wizards is right: animate words, not letters!

Game Developer

Animated words and sound design can engage players in a different way than voice acting.

Animation 197
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What Is the Most Expensive Skin in CS2?

Game Wisdom

What Is the Most Expensive Skin in CS2? Josh Bycer josh@game-wisdom.com CS2 (Counter-Strike 2) has evolved far beyond being just a competitive shooter. These days, its a huge global marketplace where certain virtual items can cost as much as luxury cars or even high-end real estate. Players from every corner of … The post What Is the Most Expensive Skin in CS2?

Games 52
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German games market drops 6% to €9.4bn in 2024

GamesIndustry.biz

The German games market decreased by 6% year-on-year to €9.4 billion in 2024, with sales of premium games dropping 17% to €921 million compared to revenues of €1.1 million the previous year.

Games 101
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React vs Angular vs Vue: Key Differences and Use Cases Explained

Artoon

Introduction In the context of front-end development, React vs Angular vs Vue […] The post React vs Angular vs Vue: Key Differences and Use Cases Explained appeared first on Artoon Solutions.

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Within the Cosmos - Releasing 28 March

Indie DB

Within the Cosmos is releasing on 28 March 2025! Check out some new GIFs, changes made since the betas, as well as an invitation to join the Discord server!

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Fab March 2025 Free Asset Giveaway [Mar 25 – Apr 8]

Game From Scratch

GameFromScratch.com Fab March 2025 Free Asset Giveaway [Mar 25 – Apr 8] Every other Tuesday we get anUnreal EngineFab marketplace giveaway and this Tuesday is no exception. You can get three free game development assets during the next two weeks; all of the assets work in Unreal natively as well as one asset that also works in Unity and UEFN. If you The post Fab March 2025 Free Asset Giveaway [Mar 25 – Apr 8] appeared first on GameFromScratch.com.

Asset 56
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Gradient Shader Works in 2.4.7 But Not in 3.8.2

Cocos

in cocos creator 3.8, you can still access vertex colors from vbo: let ur = this.node.getComponent(UIRenderer); let vb = ur['_renderData'].chunk.

Shaders 40
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SmartFoxServer 2.20.2 and API updates

Smart Fox Server

We have just released update 2.20.2 which introduces a couple of fixes, in particular it adds support for multi-byte strings in SFSObject keys. You can read the full release notes and download the patch from our Updates download section. Similarly we have updated our Java and Javascript client API to reflect these changes. You can find them in the relative Client API download section. p.s. = the other client APIs already support this feature correctly, so no update was necessary.

Feature 40
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Gradient Shader Works in 2.4.7 But Not in 3.8.2

Cocos

Hi everyone, Im facing an issue with applying a gradient effect to both simple and sliced sprites. What Worked in Cocos 2.4.7? In Cocos 2.4.7 , I was able to modify vertex colors using the _assembler method: const cmp = this.node.getComponent(cc.RenderComponent); if (!cmp) return; const _assembler = cmp['_assembler']; if (!(_assembler instanceof cc['Assembler2D'])) return; const uintVerts = _assembler.

Shaders 40
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No Sound in iOS After AdMob Ad (Only When Built on MacBook M3?)

Cocos

Im developing a project using Cocos Creator 3.8 with AdMob ads on iOS. Im using a MacBook Pro with Apple M3 chip and experiencing the following issue: When an AdMob ad appears, there is often no sound in the ad. After closing the ad, the apps audio is also lost and does not return. I have tried calling AVAudioSession.sharedInstance.setActive:YES after closing the ad, but it does not work.

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