Tue.Dec 26, 2023

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Game Developer's 2023 Wrap-Up: Bryant Francis' Top 10 games

Game Developer

Senior editor Bryant Francis shares his favorite games released in 2023.

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Bayard Wu

Concept Art World

Concept Art World Bayard Wu Bayard Wu is a freelance illustrator and concept artist currently working in the video game industry. Bayard studied animation at the Guangzhou Academy of Fine Arts. Link: Portfolio | Facebook | Twitter | Instagram All images © Bayard Wu or their respective copyright holder.

Concepts 142
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Trending Sources

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New Rockstar leak reveals GTA code, canceled studio projects

Game Developer

Source code for GTA V was leaked, revealed now-scrapped projects like story DLC and Bully 2 were in development.

Code 317
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Physics: Tween no effect on Collider?

Cocos

Physics: Tween no effect on Collider? Am I right concluding that Nodes animated via Tween have no effect on Colliders? Specifically I have a node A with a boxcollider2d and rigidbody (type:static) and boxcollider2d set as sensor. I have another node B with rigidbody (type:kinematic) and boxcollider. Physics used in settings: Box2D Scenario 1: Node A with Rigidbody (type: Static); BoxCollider2D set as sensor Node B with Rigidbody (type: Dynamic) => Node B falls into the sensor area of Node A.

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VR developer First Contact closes down

Game Developer

First Contact cited a "lack of support for VR within the [games] industry" as reason for its shut down.

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Problem with mouseJoint2D

Cocos

I can’t reproduce the issue with the demo above. And i didn’t find codes to delete the rigidbody. @mrphusiro could you write some codes to reproduce the issue?

Demo 52
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Obituary: Kamar de los Reyes, Call of Duty actor, has died at age 56

Game Developer

The 56-year-old actor of TV and film portrayed Call of Duty Raul Menendez in the Black Ops sub-series.

Film 298

More Trending

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What does a game dev want on the holidays?

Ask a Game Dev

I say this with full sincerity. Three things I always want over the holidays are: Time off with family No showstopper bugs to be discovered during the holidays by the live team For my job to be there and waiting for me when I come back in the new year Happy holidays, y'all. [ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

Dev 52
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3.6.3 problem with black particles effect (technique&blend state tried)

Cocos

As I remember it was a bug. You can upgrade engine version to 3.7+ in 3.6 you have to edit blend func inside the particle asset file (.plist extension) Modify those 2 values, the meaning of the value you can find here docs.cocos.

Editing 52
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Physics and sprite animation dont works

Cocos

Hi, I have a small problem when i use Physics with animation. I made a small project to show: GitHub GitHub - paulocoutinhox/axmol-bomb-test Contribute to paulocoutinhox/axmol-bomb-test development by creating an account on GitHub. When i use this code: // create animation auto animation = Animation::createWithSpriteFrames(frames, 0.1f); auto animate = Animate::create(animation); auto bomb = Sprite::create(); bomb->runAction(RepeatForever::create(animate)); bomb->setName("shoot"); bomb-&

Sprite 52
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Spine Animation problem with premultiplied alpha

Cocos

Hello Every One, I got problem with Spine Skeleton, If Premultiplied Alpha is checked, the animation get problem with border like attached image., and if not the black line border off animation will show. How can i fix animation for outline of ball with alpha smooth.

Alpha 52
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Spine Animation problem with premultiplied alpha

Cocos

Hello Every One, I got problem with Spine Skeleton, If Premultiplied Alpha is checked, the animation get problem with border like attached image., and if not the black line border off animation will show. How can i fix animation for outline of ball with alpha smooth.

Alpha 52
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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

hi i need help about custom build simulator cocos creator 3.8.0. i have followed instruction on rebuild-the-native-engine-simulator but when i hit command “gulp gen-simulator” it turns error. it appear as “C:/Users/user/CocosProject/CocosEngine/native/simulator/generated/cocos/bindings/auto/jsb_physics_auto.

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

hi i need help about custom build simulator cocos creator 3.8.0. i have followed instruction on rebuild-the-native-engine-simulator but when i hit command “gulp gen-simulator” it turns error. it appear as “C:/Users/user/CocosProject/CocosEngine/native/simulator/generated/cocos/bindings/auto/jsb_physics_auto.

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

@westdragoneye Can you check if the directory is an empty folder or just jsb_physics_auto.cpp does not exist? Have you tried deleting or backing up the ‘C:/Users/user/CocosProject/CocosEngine/native/simulator’ directory and trying again?

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Android ANR Issue

Cocos

Hello, friends. Today, I’ve brought up a chronic issue we’re facing. We’ve been trying to resolve it on our own, but it seems quite challenging. First, let me outline our development environment: Cocos Creator Version: 3.8.1 Target SDK: 33 We’re currently using these for our game. We’ve been experiencing frequent ANRs (Application Not Responding) while our game is live.

Engine 40
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Android ANR Issue

Cocos

Hello, friends. Today, I’ve brought up a chronic issue we’re facing. We’ve been trying to resolve it on our own, but it seems quite challenging. First, let me outline our development environment: Cocos Creator Version: 3.8.1 Target SDK: 33 We’re currently using these for our game. We’ve been experiencing frequent ANRs (Application Not Responding) while our game is live.

Engine 40
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Scrollview Content children getting touch event when scrolling

Cocos

Scrollview Content children are getting touch event even when scrollview is scrolling. anyone knows how to stop this please help. i want android scrollview like functionality to implement nested scrollview in my game. Version : 2.4.

Content 40
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Android ANR Issue

Cocos

Hello, friends. Today, I’ve brought up a chronic issue we’re facing. We’ve been trying to resolve it on our own, but it seems quite challenging. First, let me outline our development environment: Cocos Creator Version: 3.8.1 Target SDK: 33 We’re currently using these for our game. We’ve been experiencing frequent ANRs (Application Not Responding) while our game is live.

Engine 40
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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

@westdragoneye I think you forgot to download external libs. The binding codes are generated when you build a native project, and it will use the tool that stored in external libs. So could you please make sure: there is ENGINE_ROOT/native/external/win64/bin/swig file, which includes the program to generate binding codes and i think it should have error message when you run build in cocos creator, could you please make sure there is error log in cocos creator.

Build 40
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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

Hi Mr @zhangxm , thank you for reply me. I already download the external library sir. If I don’t there is no way I can run gulp command under its path. this is my swig file. Am I got the right file(s) sir? and this error I got when I hit command “gulp gen-simulator” on CMD: [11:03:32] Using gulpfile ~CocosProjectCocosEnginenativegulpfile.js [11:03:32] Starting ‘gen-simulator’… remove old simulator project = make project = – Selecting Windows SDK version 10.0.22621.0 to target Windows 10.0.19045.

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

Sorry Mr @zhangxm , I almost forget about log in cocos creator here the log: info TOOL Using Visual Studio 16 2019 generator. info CMD CONFIGURE info RUN [ info RUN ‘cmake’, info RUN ‘C:ProgramDatacocoseditorsCreator3.8.0resourcesresources3deditor-native-scenewin’, info RUN ‘–no-warn-unused-cli’, info RUN ‘-G’, info RUN ‘Visual Studio 16 2019’, info RUN ‘-A’, info RUN ‘x64’, info RUN ‘-DCMAKE_JS_VERSION=6.3.2’, info RUN ‘-DCMAKE_BUILD_TYPE=Release’, info RUN ‘-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=C:P

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

hi i need help about custom build simulator cocos creator 3.8.0. i have followed instruction on rebuild-the-native-engine-simulator but when i hit command “gulp gen-simulator” it turns error. it appear as “C:/Users/user/CocosProject/CocosEngine/native/simulator/generated/cocos/bindings/auto/jsb_physics_auto.

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Android ANR Issue

Cocos

Hello, friends. Today, I’ve brought up a chronic issue we’re facing. We’ve been trying to resolve it on our own, but it seems quite challenging. First, let me outline our development environment: Cocos Creator Version: 3.8.1 Target SDK: 33 We’re currently using these for our game. We’ve been experiencing frequent ANRs (Application Not Responding) while our game is live.

PC 40
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3.6.3 problem with black particles effect (technique&blend state tried)

Cocos

Sometimes, the black particle effect will show up in editor but not in web preview or simulator, then I go back to the particle prefab, it shows nothing again without changing anything.

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3.6.3 problem with black particles effect (technique&blend state tried)

Cocos

Hi, I am using Cocos Creator 3.6.3, and I want to achieve a black particle effect, by default, black will be invisible in ParticleSystem2D, so I tried some solutions I found online. copy paste a default-particle-material, and put it into ParticleSystem2D’s Custom Material slot, change the technique of the material to alpha-blend, not working, nothing shows up even colored particles.

Alpha 40
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Different Nodes' Tweens not working asynchronously!

Cocos

Checking the overall logic I think I have figured out from where the problem arises and want it to share with you. Maybe it will turn out important in the future in some of your projects. Every tween animates only ONE pos.y down. This means, when a node must fall two or more pos.y down, its tween will do that in a sequence. And this causes the delay.

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3.6.3 problem with black particles effect (technique&blend state tried)

Cocos

Hi, I am using Cocos Creator 3.6.3, and I want to achieve a black particle effect, by default, black will be invisible in ParticleSystem2D, so I tried some solutions I found online. copy paste a default-particle-material, and put it into ParticleSystem2D’s Custom Material slot, change the technique of the material to alpha-blend , not working, nothing shows up even colored particles. change the Blend State of the material mentioned above to Blend Src: SRC_ALPHA , Blend Dst: ONE_MINUS_SRC_ALPHA ,

Alpha 40