Wed.Dec 13, 2023

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New Year, New GD: Inside Game Developer's new design

Game Developer

Welcome, once again, to the all-new GameDeveloper.com, now updated for better readability, easier content discovery, and an all-around improved site experience.

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Epic's win over Google "spells trouble for app stores"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox This week's verdict in the antitrust trial between Epic and Google is not just a significant step forward for the former's legal crusade against app stores, but potentially a landmark moment in the evolution of the mobile market. The jury voted unanimously that Epic won on every count , deeming the dominance of Google Play and the requirement for developers to use its billing system – entitling Google to 30% of al

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Trending Sources

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Netflix Games is working on a Squid Game video game spinoff

Game Developer

The streamer-turned-game platform is aiming to release more games in 2024, including one based on the popular series Squid Game.

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Bomb Rush Cyberfunk | Games of the Year 2023

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Before I start this feature, I would be remiss not to acknowledge that the games industry is now nearly 10,000 people shorter. Writing my feature as this celebratory thing feels weird in light of that fact. Now, I don't engage with media for escapism mostly because escaping reality is 1) not a privilege for people like myself, and 2) real-life demands that I keep essential matters in front of my mind.

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Change of leadership may have caused E3's demise

Game Developer

A 2019 executive shuffle at the ESA may be what ultimately brought down the long-running trade expo.

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Iteration doesn’t mean moving forward and backward through development

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. A lot of studios spend years making a bad version of a good idea – until they go and figure things out. It’s not because their ideas or team are bad – it’s because their development process does not have One Way Doors.

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Security Assessment Checklist for an IoT-Based System

Rocket Brush Studio

Explore IoT security testing in this newsletter, covering landscape insights, testing importance, AI-driven use cases, dedicated tools, and best practices. Emphasizing the critical need to secure interconnected IoT systems in today's digital age.

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2023 in review | Podcast

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The GamesIndustry.biz team gathers around their mics to reflect on the past year, as well as the biggest stories and trends we've covered. The discussion inevitably begins with the waves of layoffs we've seen throughout 2023, and what they say about both the state of the industry and what we can expect in 2024.

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Yippee-Ki-Yay filmmakers: Filmustage's explosive New Year discounts!

Filmustage

Do you hear the sound of bells? This means that Santa is already preparing his sleigh, and John McClane is loading his gun to defend the spirit of Christmas. We at Filmustage couldn't leave you without gifts either, so from Dec 13th, 2023, to Jan 2nd, 2024 , we present an offer that outshines even the brightest star on the Christmas tree: special prices for our Amazing Studio Plan!

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The Game Industry Got To Face What It Actually Is!

The Bottom Feeder

A mirror. What fascinates me most about the video game industry is how, as huge as its grown, it lacks the institutions of other industries. Video games are a global industry with a massive and growing fan base that sells hundreds of billions of dollars of our wares a year. We can't stop pointing out that we're bigger than film and music combined. Because we're very insecure.

Games 97
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Creative collective: The power of community

Unity Blog

Find out how Unity educators and creators are spearheading alternatives to four-year degree programs.

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Hasbro says it will cut nearly 1,100 positions

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Wizards of the Coast parent company, Hasbro, is on pace to reduce approximately 1,100 job positions. The latest round of layoffs is in addition to the nearly 800 that have already taken place across the firm.

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‘Bootstrap Island’ Announced

Indie DB

Tallinn based virtual reality studio Maru VR announced their upcoming VR game Bootstrap Island will launch on Steam Early Access on February 22, 2024.

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November game spending slides 7% | US Monthly Charts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Circana today released its monthly US game spending report, with the industry's total November haul taking a hit thanks to year-over-year declines in hardware and console software spending. For the November reporting period, total game spending in the US was down 7% to $5.87 billion.

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Epic Games v. Google – Epic Wins

Game From Scratch

GameFromScratch.com Epic Games v. Google – Epic Wins The Epic Games v. Google lawsuit, first filed back in 2020, has just reached a jury verdict, with the jury finding for Epic Games on 11 of the 11 counts. Summary of the verdict from the Verge: After just a few hours of deliberation, the jury unanimously answered yes to … Epic Games v. Google – Epic Wins Read More The post Epic Games v.

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ESA CEO says ending E3's closure was based on shifting industry needs

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Following the ESA's bringing E3 to an end, CEO Stanley Pierre-Louis says that gaming firms have various methods to promote their titles to meet business needs. In an interview with GamesBeat , the executive reflected on what led to abandoning the event.

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The Best of Synty Game Dev Asset Bundle is Back

Game From Scratch

GameFromScratch.com The Best of Synty Game Dev Asset Bundle is Back For a VERY limited time, the Synty Best of Game Dev Assets Humble Bundle is back! This is part of the Holiday Encore round-up and will only be available for 2 days (ending Friday the 15th) and only available in limited quantities. The bundle first ran back in September and … The Best of Synty Game Dev Asset Bundle is Back Read More The post The Best of Synty Game Dev Asset Bundle is Back appeared first on GameFromScratch.c

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Midwest Games appoints Alyssa Walles as COO

GamesIndustry.biz

Midwest Games has appointed a new COO, with Alyssa Walles joining the publisher. With over 20 years of experience, Walles was on Atari's board of directors for almost a decade, and ran her own consulting company called Amplitude for over 17 years. She currently is also the part-time executive director of the IGDA Foundation. Midwest also made an appointment to its board of directors, with VentureBeat's chief strategy officer Gina Joseph joining.

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Game Developer’s Guide to Amazon DocumentDB (with MongoDB compatibility) Part Two: Design and Development Best Practices

AWS Games

Introduction In part one , we introduced key features of Amazon DocumentDB and explained how they can be applied to solve common database use cases in game development. In part two and part three of this blog series, we are going to focus on best practices for improving the overall scalability, performance, security, and observability of Amazon DocumentDB.

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The Finals Connection Failed Error: Fix the Issue Quickly

Game Errors

There’s nothing that annoys me more than high ping, and the connection failed error in The Finals, and even in other games as well. Unfortunately, most of the time, these issues don’t have a permanent solution. You can try to change your ISP as I did but the amount of time it takes doesn’t make it worth it. Thus, you can try all of the solutions I featured in this comprehensive guide, as they helped me and many veteran gamers to deal with the connection problems and high ping.

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Gameplay screen flickering after Android mobile phone chrome browser update to version 120.x

Cocos

Hello Everyone, We are developing a game for Android mobile web browsers using CocosCreator 3.6.1. Which is working fine in Android mobile Chrome versions released earlier than 120.x; but after the update to Android mobile Chrome browser version 120.x, it is not working properly, it’s gameplay screen is flickering where we have used spine animations ( Spine version 3.8) and also compressed the images using TinyPng.

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The Finals Audio Not Working: Efficient Solutions and Fixes

Game Errors

I discovered that the audio was not working properly while playing The Finals. I usually play with my volume on low since I can still hear my opponents in other games, but with this game, even turning it up to high didn’t completely fix the problem. Fortunately, after searching on various forums and asking some veteran gamers, I’ve managed to fix the issue, so I compiled a list of the most efficient solutions for me.

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D20 RPG – Events

The Liquid Fire

In this lesson we will examine how our dependencies can observe and invoke events. Overview Sometimes a dependency will need to interact with other dependencies. In many cases this will be an explicit interaction such as when one system needs to directly manage the interplay of actions and reactions with their various exceptions to the rules. In other cases, the dependency will merely need to know that its state, or an action it takes, should be “observable” The observation should be

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The Finals High CPU Usage: How I Fixed It Efficiently

Game Errors

I thought I was the only one, but I’ve observed that many others have had high CPU usage when playing The Finals. Some even complained that their computer’s CPU was overheating. Fortunately, mine did not overheat. However, the usage rate was constantly at 100%. However, this is not the first time I’ve run across this problem, especially with a new game, and I managed to fix it by using some methods I learned years ago from gaming veterans.

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What kind of portfolio is good for someone becoming a mid-level gameplay programmer? Is only job projects enough or should I make some games on my own as well?

Ask a Game Dev

Let's consider things from the hiring manager's perspective. As a hiring manager, I have a bunch of specific tasks I need to hire and pay someone to do for me. My ideal candidate will have the necessary skills to do these tasks in a timely fashion and be able to work with and communicate with the rest of the dev team. I am looking for candidates who can show me that they can do the work.

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Gameplay screen flickering after Android mobile phone chrome browser update to version 120.x

Cocos

Hello Everyone, We are developing a game for Android mobile web browsers using CocosCreator 3.6.1. Which is working fine in Android mobile Chrome versions released earlier than 120.x; but after the update to Android mobile Chrome browser version 120.x, it is not working properly, it’s gameplay screen is flickering where we have used spine animations ( Spine version 3.8) and also compressed the images using TinyPng.

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Classic Games and Mental Health: Unleashing the Power of Online Play

Game Wisdom

Classic Games and Mental Health: Unleashing the Power of Online Play Josh Bycer josh@game-wisdom.com Hey everyone, gamers and those who care about their well-being! Have you ever asked yourself if your fondness for old-school games could actually have a positive impact on your overall health? The answer is yes! In this blog post, we’ll … The post Classic Games and Mental Health: Unleashing the Power of Online Play appeared first on Game Wisdom.

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Gameplay screen flickering after Android mobile phone chrome browser update to version 120.x

Cocos

Hello Everyone, We are developing a game for Android mobile web browsers using CocosCreator 3.6.1. Which is working fine in Android mobile Chrome versions released earlier than 120.x; but after the update to Android mobile Chrome browser version 120.x, it is not working properly, it’s gameplay screen is flickering where we have used spine animations ( Spine version 3.8) and also compressed the images using TinyPng.

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

Oh yeah that’s great I’m just interested on what changes you really need, I was also looking on making changes, for example I was also writing on How we can support Android TV games. while this works fine if you have a normal gamepad some inputs are missing for the Tv Controllers, I was able to map the missing Input Keys.

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Using Service Workers with Creator 3.8.X

Cocos

Hello, Currently, I’m implementing service workers to execute some multithreaded tasks. I could not find official documentation on how to implement / handle service workers inside the engine and I would have some questions on how to proceed with them: How should we implement workers within the game? Are there any security or usage limitations? How should we setup the worker in the preview mode?

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

“why do you need a custom build of cocos?” I like this question. Because this is the point being open source game engine. Developer has access to develop new features that never made before such as full screen, aspect ratio fitter, 3d audio source and in my case, I wanna improve preview simulator.

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Using Service Workers with Creator 3.8.X

Cocos

Thanks for your reply! I’m playing around with service workers for web platforms now, so thanks for clarifying the possible approaches in the different scenarios available. Would you have any examples/open-source projects to share on this topic?

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

hi i need help about custom build simulator cocos creator 3.8.0. i have followed instruction on rebuild-the-native-engine-simulator but when i hit command “gulp gen-simulator” it turns error. it appear as “C:/Users/user/CocosProject/CocosEngine/native/simulator/generated/cocos/bindings/auto/jsb_physics_auto.

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Custom build simulator cocos creator 3.8.0 using gulp always fail

Cocos

yes @mr.kylin , I already follow all that step but in the end, I got stuck because of that error “can’t found custome-engine/native/simulator/generated/cocos/bindings/auto/jsb_physics_auto.cpp”.